DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


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human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Monkeyfish is self only

"I will join you." Mum drops her gear, then mutters and gestures until hands enlarge slightly and webs form between her fingers.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

" Here," Lawrdak says, laying a hand on Mum's shoulder and muttering in the harsh, sibilant secret language of the Druids. A shimmering sphere, barely visible in the sunlight, forms around her head.

Mum has air bubble for four minutes.

Grand Lodge

With a couple of spells cast to aid her, Estietre hops into the water with Hana. Traveling some sixty feet down, they find the oyster beds. Unfortunately, it seems that the oysters have nestled themselves among some rather sharp coral.

If you are collecting oysters I will need a Reflex Save from you. Each time you surface with oysters you may make a Survival check DC 30. Because there are two you in the water, you will get a +2 bonus on the check. If you are unsuccessful, you can dive again (and make the Reflex save each time) and gain an additional +2 bonus on the roll for every diver making the attempt. If you have to go down for a forth attempt, please pause before making those rolls.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

BEfore they descend each time, Lawdrak will give them GUidance.


INACTIVE - GAME DIED

It's not possible for me to make a DC 30 Survival check, so I'm not sure if I should bother rolling or just wait for the fight after dive number four.

Grand Lodge

If Estietre continues to go with you, you should have a +13 on the roll after the third dive. Only a 20% chance, but still a chance. Please make the survival check for the third dive. I will need three relflex saves from both you and Estietre.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

reflex: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
reflex: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
reflex: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Mum returns to the boat with increasing bloodied hands and forearms from the sharp coral. "This is more difficult than I'd expected... very pretty, however."


INACTIVE - GAME DIED

Reflex save: 1d20 + 5 ⇒ (20) + 5 = 25
Reflex save: 1d20 + 5 ⇒ (7) + 5 = 12
Reflex save: 1d20 + 5 ⇒ (3) + 5 = 8

Survival, with bonuses: 1d20 + 3 + 13 ⇒ (16) + 3 + 13 = 32

Grand Lodge

I need two Fort saves from Estietre and one from Hana

Cut up and bleeding, Estietre and Hana surface with their third batch of oysters. Up to this point only small, oddly shaped, white, or off-white pearls have been found with a total value of thirty to fifty gold, depending on the buyer. Finally, with only one oyster left before having to dive for a forth time a black pearl is revealed.

Baako nods appreciatively. "Very, very nice. The Tempest will be pleased."

With your quest fulfilled, Baako Tau instructs the boats to take you all back to shore. It is now mid-day, if you were to leave now, you could be back at the Tempest's cliffside by nightfall.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Fort: 1d20 + 4 ⇒ (20) + 4 = 24
Fort: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

@Estietre - both saves succeeded. No adverse effects.


INACTIVE - GAME DIED

Fort save: 1d20 + 6 ⇒ (17) + 6 = 23

"Thank you for the assistance, Madam Hruska," says Hana formally as they discover a black pearl that will satisfy the needs of their search.


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

Savras nods in approval, "Great job. I don't know if I could have held my breath that long Hana".


INACTIVE - GAME DIED

Hana shrugs and says, "It is easier when one can breathe water."


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

Savras grins, "Ah, now I get it".

Grand Lodge

Are you staying in Kinfora for the remainder of the day/evening or are you heading back to Nkechi's cave?


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

I vote we head back.


INACTIVE - GAME DIED

"Other groups will be on the move, too. We sadly do not have time to stay, as charming as this village may be."


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"Agreed. Let's get back to our guide."


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"Thank you so much Baako Tau. Many blessings to you and your people." Estietre takes in the view one last time with a deep inhale.


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

Savras nods to Baako Tau, "Indeed, it would have been difficult without your assistance.

Thank you".

Grand Lodge

With the black pearl in hand, the party sets out to return to the cliffside dwelling of Nkechi the Tempest.

You arrive at the base of the cliffside as night falls. Saving you a difficult climb to his cave, Nkechi floats gently down to meet you.

"Well, do you have it? Let's see it." he grumpily asks.


INACTIVE - GAME DIED

Hana nods and cedes the floor to Madam Hruska.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"Yes, in fact.. we do."
Mum pulls the black pearl from her little pouch, and presents it to Nkechi.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"It is to your satisfaction, yes?" Dereje asks of the black pearl, grinning wryly at Nkechi. "If so, then we are eager to hear what this other challenge of yours entails."

Grand Lodge

Nkechi regards the black pearl. "Hmmm...a bit small, but I suppose I did not specify a size, so I guess you have passed the first test."

“The Task of wind is a simple one. All Gozreh requires is a single complete feather from a humble stormbird. One such magnificent creature, named Chirok, lives but a day’s walk east. There, at the end of a peninsula, you’ll spot a lone promontory known as Gozreh’s Crest. The bird nests at the top of the cliff. Return when you have a feather.”


INACTIVE - GAME DIED

"Hmm." Hana accepts this task dutifully. "Are stormbirds intelligent? Can one communicate with them?"

Grand Lodge

"Yes, stormbirds are very intelligent, and you can have a lovely talk with one if you can speak the language of the Elemental Plane of Air."


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

"I speak a number of languages, Auran is not one of them.

Anyone else?"

Knowledge Local on rumors about Stormbirds a stretch as I do not have Know Nature... 1d20 + 11 ⇒ (10) + 11 = 21


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre smiles, and pats the tiefling reassuringly.
"Not to worry, Savras. I will be able to communicate with the creature."


INACTIVE - GAME DIED

"Perhaps we should see about bringing it an item to trade," suggests Hana. "I presume if they... nest... it might enjoy a bit of food or perhaps something decorative."

Grand Lodge

"Indeed they do nest, though they tend to be a bit...aggressive if there are young present." Nkechi says.

"You are welcome to try and bargain with the bird, but I suspect that you will not have much success with that."

Savras:
You don't recall any information about the stormbird


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak tries to recall if he knows anything useful.

Know/Nature: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

The roll in question is Knowledge (Arcana) as it is a magical beast.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"I should hope that bargaining works. I would be loathed to harm an innocent creature for no reason other than to impress you," Dereje says, slightly reluctant now that he knows the stormbird is an intelligent being. "Though I suppose there are less direct methods we could use..."

He ponders that for a moment before turning to the others. "Well, shall we head out then? We have another bit of a hike to take."


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

"Yes, no time to waste if we have to march once"

As the group gets some distance away from the hermit, "I suppose the first thing to do is search under its nest for a feather. If we can just pluck one from the ground no need to have an altercation with what may well be a large flying predator. Though I confess I know nothing about and have never heard of the breed".


INACTIVE - GAME DIED

"We'd have to reach a nest first," says Hana, "and if there are eggs or young in the nest, the bird may be very defensive. I think a cautious diplomatic start is merited."


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"Well... should we get a start then camp for the night? Or... should we make camp nearby, and strike out at first light?"

Know Arcana: 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

Ninja'ed by Estietre...working on the assumption you leave Nkechi and then camp shortly after.

Advised of their new task, the party again leave Nkechi's cliffside cave, this time heading for Gozreh’s Crest.

A short bit into the walk you find an appropriate spot to camp for the night. It was nearly nightfall when you arrived at Nkechi's.

After an unremarkable, if not pleasant night's rest you continue on your journey.

Shortly after you set out, the sky darkens and it begins to rain heavily. As per Nkechi’s description, Gozreh’s Crest sits at the very edge of the peninsula, an ominously scarred chunk of dark granite worn into a steep, wave-like shape by centuries of wind and rain. Its face catches the ocean, creating a natural wind tunnel that amplifies the wind and creates howling updrafts. These updrafts have become the favored spot of larger seabirds, which ride them high into the sky, where they hover above the sea watching for fish.

Going to take a few liberties here in hopes of moving things along.

The gusting wind and rain will make for a difficult climb the promontory, with the smooth eastern wall being nearly impossible. After a relatively quick examination of the cliff faces, you choose to ascend the western face, as it still jagged enough to provide a few hand holds.

Slowly you climb, tied to one another so as to hopefully catch someone should their climbing skills not be quite up to snuff, eventually reaching the top some five hundred feet later.

Once you've reached the top of Gozreh’s Crest, the stormbird’s giant nest is clearly visible. The imposing structure is easily 8 feet in diameter, woven from driftwood, seaweed, and other flotsam. Five melon-sized, pale bluish-yellow eggs sit within the nest.

Fortunately for now, there is no sign of the stormbird herself. You see pieces of feathers woven into the nest, but the Tempest requires a full feather. Perhaps if the gods favor you, you can find one and be gone before the mother stormbird returns.

Okay, there is a set DC to find an intact feather. Each check takes one minute. You can all either roll individual perceptions or pick a person to be the primary and attempt to aid that perception check. I leave that to you to decide, but knowing the DC and your respective modifiers, I would suggest letting Lawdrak make the roll with the rest of you aiding him or if you want two shots at it, letting Savras make an additional roll with the aid checks split between the two. Let me know what you'd like to do.

Grand Lodge

Estietre:
Based on the descriptions of the bird and stories you had heard from your poor deceased husband, Bergden, you would guess that the bird in question is a tropical ercinee. A ercinee is capable of a tremendous screech that can confuse those who are unable to resist the sound. Also luminous fluid drips from the wings of the bird, leaving temporary pools of light where the fluid drops.


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

Savras - Perception Aid Another Lawdrak - 1d20 + 8 ⇒ (2) + 8 = 10

Well, I made the Aid Another check, good thing that was not the Primary roll!


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"My late husband Bergden told me of this bird. Its screech is such that it may bewilder.. confuse those who it sees as a threat. Even more peculiar, a fluid drips from its wings leaving small pools which give off light for a time."
She shakes her head in wonder and smiles. "Fascinating creatures."

perception aid another: 1d20 + 2 ⇒ (16) + 2 = 18

I've prepared Comprehend Languages in case the opportunity arises.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

No pressure, then...

I'll leave off the aid another bonuses until we know exactly how many.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Grand Lodge

Even if the other two are successful, that's not enough to hit the DC.

A minute goes by as you unsuccessfully search for a feather. Keeping a wary eye out for the mother stormbird, you continue to search.

Same set of rolls. You can make two more attempts before something else happens.


INACTIVE - GAME DIED

Aid Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Hana tries to help Lawdrak search for a feather, but she mostly keeps her eyes on the horizon, wondering if the bird might return abruptly.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

second aid another: 1d20 + 2 ⇒ (12) + 2 = 14


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Would guidance work on a minute-long task? If so, add a +1 to the following.

1d20 + 10 ⇒ (3) + 10 = 13

sigh

Grand Lodge

Again, even if all aids are sucessful the DC can not be hit based on Lawdrak's roll. Please roll the 3rd roll and hope you make it :)

Another minute goes by as you are still unsuccessful in your search for a feather. Nervously you keep a wary eye out for the mother stormbird, as you continue to search.


INACTIVE - GAME DIED

Perception aid: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

You guys are gonna actually make me throw this stormbird at you, aren't you?

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