DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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RETIRED

Ivo clicks his pepperbox ahead, then waves away the smoke and reloads.

"Well! That's gonna make some fiiiine head cheese," he says with a bit of swagger.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Garret moves swiftly to avoid the spray from the powerful falcata stroke. Once out of range, he smiles and says, "Looks like Old Deadeye was smiling on us this day!"


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

"Just not so much hams and ribs, animals who eat animals most times are full of worms and such," Torsten warns Ivo. He drops to a crouch by the fallen boar and makes a careful cut to check the truth of his own words.


Greenbelt Map Roll20 Link

While the meat of Old Tuskgutter is not full of worms, as you might expect, it is true to the creature's name - old. Stringing and likely very tough under the best of circumstances, it would seem the old boar is better as a trophy than a meal.

Where to? Continue on to the village? Return to Oleg's to claim your prize for Tuskgutter? Something else?


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

I vote we keep moving and try to catch up / protect the caravan. We can trim out a "trophy" for Oleg relatively quickly and leave the rest for the scavengers. After all, Bass has cut the head mostly off for us already :)


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

I vote to continue following the caravan as well.


RETIRED

Sounds good to me!

"Hey, not for me, for that hunter who put up the 'wanted' poster," says Ivo. "Or maybe not. He can do what he likes with it."

The gnome eyes the corpse of the beast a bit suspiciously, which is no surprise since the boar is bigger than the gnome is.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

i also vote to follow after the caravan


Greenbelt Map Roll20 Link

Got it. I'll update in the morning.


Greenbelt Map Roll20 Link

Do you intend to preserve Tuskgutter's head in some way? You are currently a day out from Oleg's and a day out from the village. So under a best case scenario, under your current plan you are likely 3-4 days away from ridding yourselves of the head.

After finishing the job Bassius had started in removing the head from Old Tuskgutter, the party mounts back up continues off toward the village described by Jhod.

The ride is uneventful, and perhaps even pleasant as the weather cooperates as it is a warm, but not too warm, breezy, late spring afternoon.

DM Rolls:

DC 20
Perception, Bassius: 1d20 + 6 ⇒ (17) + 6 = 23
Perception, Ivo: 1d20 + 10 ⇒ (3) + 10 = 13
Perception, Garethane: 1d20 + 13 ⇒ (15) + 13 = 28
Perception, Razarak: 1d20 + 6 ⇒ (17) + 6 = 23
Perception, Torsten: 1d20 + 4 ⇒ (5) + 4 = 9
Perception, Tove: 1d20 + 6 ⇒ (4) + 6 = 10

As evening arrives you find a suitable location to set up camp for the night. While sitting around the campfire, just after your evening meal, Raz, Garet, and Bass hear some growling and yipping off to the west. Their best guess would put the sounds a couple of hundred yards away.

What would you like to do?


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

i say we investigate, better ti have whatever is making thatnoise hear us and come search


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Bass perks up at the sound. Turning to the rest of the party, he says"You hear that? sounds like might be wolves, or dogs. I'll go get my armor, if someone can go investigate."


RETIRED

"Maybe even waaaargs!" says Ivo.

"I can go check it out. But wolves have a good sense of smell - hiding in the bushes won't keep me safe. So ahhh... yeah, I'll wait 'til you're armored up and then go have a look."

Stealth (later): 1d20 + 13 ⇒ (19) + 13 = 32

Ivo sneaks off to the west, hunkering down in the dim light, sticking to shadows and brush, to see what he can see with his low-light vision.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Re keeping the head, would Purify Food and Drink cast each day keep it from going off?

"Wolves run faster than gnomes I hear - but with a moment magic can change that! All to the better if wolves get too close, eh?" After studying his spellbook Torsten casts a spell on Ivo.

Expeditious Retreat


RETIRED

Expeditious retreat is Target: Personal, you can't cast it on someone else.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Oh yeah... care for Cat's Grace instead to help keep you whole?


Greenbelt Map Roll20 Link

Once those who need to be armored up have done so, Ivo slinks off into the early evening dusk to see if he can find the source of the yipping and growls.

After a relatively short amount of time, it is pretty obvious to the gnome what has happened, as he spots a dog like creature, down in a pit.

DM Rolls:

Ivo Perception vs. Traps: 1d20 + 11 ⇒ (20) + 11 = 31

Ivo:
You believe the ground surrounding the pit (10 ft) is rather unstable and could give way leading to being face-to-face with a hungry, angry animal.

Knowledge (Nature) DC 12:
The creature is a thylacine. A dog like marsupial native to the Greenbelt, known for having a particularly nasty bite.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

As for the boar head, we can smoke it over a low fire this evening to keep the bugs out and stink down. Perhaps talk Tove into casting Gentle Repose on it in the morning? That will buy us a couple days.

Garret will stay with the rest of the party, bow drawn to give them the advantage of low light vision. Feral Focus to that of the Falcon for enhanced perception.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

As Bass follows in Ivo's path to the source of the noise, he has his falcata and buckler, but not his mount.


Greenbelt Map Roll20 Link

@Torsten - While Purify Food and Drink would keep the head edible, it wouldn't do anything for any natural decay as per the spell description. Gentle Repose, as suggested by Garethane, would be a better magical solution.


RETIRED

Ivo suddenly pops out of the underbrush not far from Bass.

"Hey."

He pauses a moment, then says, "Someone dug a pit and it looks like some kind of wild dog fell in it. Careful, the area around the pit is unstable."


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

"They dig a pit and leave it? That is no good hunter. Any beast might fall in." Offended, Torsten strides over to see into the pit.

(unable to actually fail that knowledge check)

"Hah, I know this name, thylacine, that is it. Like a dog but not. Nastier than dogs, most things are. Do not let it bite you." He kneels to check the ground. "Ah Strauch where are your keen senses now? Still, the earth tells me some."

survival - looking for the pit-makers' tracks: 1d20 + 8 ⇒ (20) + 8 = 28


Greenbelt Map Roll20 Link

Torsten is just about to give up the search when he notices a faint set of tracks heading away from the area of the pit.

Knowledge (Local) DC 15:
These tracks would appear to belong to a troll.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Does anyone actually have knowledge (local) trained in the party?


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Knowledge (Local) would fall to our intrepid rogue. Garethane can back you up on survival, however.

Survival: 1d20 + 9 ⇒ (14) + 9 = 23

"Good eyes, Torsten. Let's see where these tracks lead. It appears that bandits aren't the only danger in these woods. And judging by the size of these tracks, this danger is a fairly sizable one."


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

"Is it something that we should divert from our mission for, or just something to check out later?"


Greenbelt Map Roll20 Link

Bump.


RETIRED

"I dunno. Don't know what it is, if you think it's important, we can track it. Otherwise we should keep mappin'."


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

you have know local dont you, ivo?


RETIRED

Do I? I guess I do.

Knowledge (local): 1d20 + 9 ⇒ (5) + 9 = 14

No, I don't.


Greenbelt Map Roll20 Link

Regardless of not being able completely identify the track due to their age, the tracks are humanoid, large, and appear to have claws on the end of the toes.

Going to try to follow them or move on? Doing anything about the thylacine?


RETIRED

"Sooo what about the dog-thing? Anyone care?"

"These other tracks, meanwhile, are... big. Really big. I don't want to tangle with it big."


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Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Looking back at the tracks, Bass turns to Ivo. "I agree that it could be a tough fight, with tracks that big. Furthermore, whatever it is, it presumably lives here, and harbors less immediate potential for harm than the Stag Lord's men hunting down the caravan. As for the dog-thing, I have a rope, and Garethane has a ranger's touch." A smile breaks out on the paladin's face. "We'll have it out in no time!"


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Huh, Abadar's man is not without care for the wild. This is good, thinks Torsten.

"I would come back here once we know what Jhod's village can tell us of this caravan, maybe, or maybe they will tell us more of bad hunters with much size. For now let us see this beast free of a foolish trap." He prepares to back Garet up if necessary.

Sleep (Will DC 15) if Garethane can't calm the thylacine.


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M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

"Bass, have you ever wondered why I don't have an animal companion? I fear you're about to find out?"

Garret attempts to calm the thylacine. Wild Empathy: 1d20 + 3 ⇒ (1) + 3 = 4

Yeah, about that "ranger's touch"...


Greenbelt Map Roll20 Link

It's a touch of some type...not so sure that's a ranger's touch...

In spite of Garet's efforts to calm the thylacine, the trapped creature just seems to get angrier. Fortunately Torsten's efforts appear to be more fruitful as the thylacine falls asleep following the spell.

DM Roll:

Will Save DC 15: 1d20 + 1 ⇒ (2) + 1 = 3

Ok, sleeping thylacine in a pit. What now?


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

some kind of touch indeed...lol

Bass's eyes are a little wide as he lowers a rope down to Garethane. "I...see. Duly noted"


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

My vote is for leaving the thylacine in the bush, then going back to camp and continuing to follow the caravan in the morning.


RETIRED

Seconded!


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Works for me.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

fourthed.


Greenbelt Map Roll20 Link

You carefully extricate the now sleeping thylacine from the pit and leave it sleeping in a nearby bush before returning to your camp for a delightfully uneventful evening.

Morning arrives with a slight chill in the air and a bit of mist. Uncomfortable, but not terribly so. After a quick breakfast you break camp and begin to ride out to the southwest again. By lunchtime you find yourselves on the banks of the Skunk River and all of its sulforous glory.

Just across the river you see what appears to a large lumber camp that, if looked at in the right light, could be mistaken for a small village.

What would you like to do?


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten cups his hands to his mouth and calls out "Halloo the camp!"


RETIRED

"Well. So much for having a quiet little look-see to find out if they're bandits."


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten replies defensively, "What difference would you expect to see Ivo? Scruffy folk, maybe carrying weapons, maybe lazing around - is this bandit or lumberjack? We must have words to know." He pauses. "Also, this is an idea it might have been good to know earlier."


Greenbelt Map Roll20 Link

After Torsten calls out, a couple of individuals - humans both - look out from across the river.

"Hello yourself." the older of the pair calls out.

"Just travelin' through, lookin' for work, or somethin' left better unsaid?" he asks while cranking back the firing mechanism on his heavy crossbow.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Bass lifts the visor on his helmet. "I am Bassius Vibulus, paladin of Abadar, if that tells you anything of our character. We are seeking a caravan that passed this way recently. If you have any news about them, we would appreciate it."


Greenbelt Map Roll20 Link

The older gentleman, still not seemingly convinced of the party's motive says, "We had a supply caravan stop in a few days ago, dropped off their wares and headed back north towards Brevoy, by way of Varnhold if I remember correctly".

Knowledge (Local) or (Geography) DC 15:
Varnhold is a settlement set up by another expedition probably a week's journey or more from here to the east.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove fingers the tip of an arrow lightly as she watches the men across the river.

Knowledge (Geography): 1d20 + 8 ⇒ (19) + 8 = 27

She thinks to herself for a moment, then passes on her knowledge to the rest of the group.

"Varnhold, that's east of here, a week's journey or more. A fairly new settlement, set up by another of the Swordlords' expeditions."


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Garethane appears to take the words of the woodsmen at face value, "Unfortunately, if they're headed to Varnhold they'll likely be just as vulnerable to banditry until they're out of the area. Should we turn east and continue the patrol?"

Quieter, just so his companions can hear him, "We can always come back and scout this place out at night, if we don't find evidence of the caravan."

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