DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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NARRATOR GS Map / SS MAP/

Bormann looks at how Umlo seems to be elsewhere. A look of pain comes over his face. Perhaps it is time for me escort this rascal to his kin. I'm not one fer runnin' from a fight, but I think with this one helpin' ye, ye'd be in good shape.

He turns to Umlo, Let's go get ye to yer sister and see how me brudder Sergei fares.

The relief is visable on Umlo's face. Aye! I'm not fer runnin' neither, but me heart is heavy fer me sister. Please find Droja an' show her kindness. I'd like her to be repaid it fer all the kindness she showed me.

The Pair turn to leave and Bormann stops and turns around again and looks at Kiln. Say! That's a fine axe ye got there. I don't think we will find much danger on the road. Would ye like to trade? Me axe is called Torag's Edge and it is a mighty fine blade. Bathe her in orc, ogre and giant blood at least twice a day.

COMPLETED
K1-Barbican
K2A-Bear Pit
K2B-Bear Pit
K3-Guarded Bridge
K6-Sewer Tunnel
K29-Entrance Hall
K30-Latrine
K31-Upper Well
K32-Treasury
K33-Storage Cellar (Haunted)
K34-Armory
K35-Cesspool


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Back is the stairs and lower down to 21 to stay out of the open?

Well Bormann, good luck and may your beard always grow long.

The rest of you, ready to swing from a rope to ge to the next roommate unseen?

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Keep Umlo safe, Bormann. He and his sister should be reunited as soon as possible."

BB giggles. "I'm always ready to swing, woo!"


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

”Fair enough, and if Torag’s will drives this axe, then, I shall be honored to wield it against his enemies.”


NARRATOR GS Map / SS MAP/

Feel free to continue RP'ing Bormann's goodbye.

Well (K21)

This circular chamber contains the fort’s water supply, a well that connects to the nearby river via an underground stream. A rectangular hole in the ceiling opens to area K31 allows access to the well from the keep above.

Perception Check DC20:
As a good dwarf should you notice something is just not right with the door and on further examination, you find a secret door.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Perception: 1d20 + 1 ⇒ (5) + 1 = 6 (+2 to notice unusual stonework)


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Umlo, say hi to your sister for us and tell her that we wish her and Sergei the best of luck as well. May their children have her looks and temperament...hell, may they turn out exactly like her for her sake and not like Sergei.

With the farewells done Kurag sets his mind to the task at hand. Being careful with the bad floor Kurag helps get everyone down with the rope. Once there he takes a quick peek around for anything of interest.

perception 1d20 + 11 ⇒ (20) + 11 = 31 That will do it lol

With this likely being their water supply we could try and taint it and see if that sickens any...wait...do you see that darker stone over there? Kurag then moves over and runs his hands over the wall. There is a secret door here. I am certain of it. Now if I can just get it to open a bit...after I make sure it is not trapped...there we go.

perception traps 1d20 + 11 ⇒ (6) + 11 = 17

Kurag then opens the door and sees where it leads going quietly.

stealth 1d20 + 13 ⇒ (6) + 13 = 19

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Good luck Bormann." BB waves goodbye to his new friends. "And when you find your sister, Umlo. Hug her tight. And don't let go! That's what brothers do." He gives the dwarf a nod before letting them go.

When everyone is ready to proceed, BB takes a look around the chamber.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

BB nods when Kurag notes the door. You can't hide that kind of stuff from Dwarven eyes!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"I do not know much of you, but I know enough that you rescued me. May your caves be ever full of ore!"


LG Male Dwarf fighter 4 / paladin 5

I assume that I did not detect evil back when we first me Kiln.
Rask; Perception: 1d20 + 11 ⇒ (15) + 11 = 26 In well room
Rask; Perception: 1d20 + 11 ⇒ (9) + 11 = 20 In short corridor

Rask briefly says goodbye to Bormann, as he barely knew the dwarf.

Upon entering the well area, he also notices the door and nods approvingly as Kurag checks it for traps, and opens it.

"Lets us lead the way Kiln" as he takes off down the short corridor, on the look out for any other doors that may be hidden.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

No evil here.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

”Might I ask what brings you lot here?”

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Besides clearing the fort of giants?" BB ponders. "Have you ever heard of the city of Trunau? A bunch of orcs attacked it, and we defended it. Now we're gonna find out who ordered the attack!"


LG Male Dwarf fighter 4 / paladin 5

"I have just joined the group. I had a vision that Torag, himself, told me to come here, however I did not know why" Rask responds to Kiln. As BB also answers, "ah, now that makes some sense of what I saw. Torag's ways are mysterious to me still."


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

”No, I am not familiar with this Trunau city. But you say orcs attacked it? And now Giants are involved? What next? Dragons? The Gods themselves?”


NARRATOR GS Map / SS MAP/

K12-Coward's Gate

The door is not trapped and Kurag opens it easily.

A heavy layer of dust blankets the cold flagstones of this cobweb-filled corridor.

I need 4 Perception Checks from Kurag.

Perception Check A DC20:
You see what seems to be a wall scythe trap. DC20 to disable.

Perception Check B DC25:
You see what seems to be a falling portcullis trap. DC25 to disable.

Perception Check K7 DC20:
You find another secret door.

Perception Check K11E DC20:
You find another secret door.

COMPLETED
K1-Barbican
K2A-Bear Pit
K2B-Bear Pit
K3-Guarded Bridge
K6-Sewer Tunnel
K21-Well
K29-Entrance Hall
K30-Latrine
K31-Upper Well
K32-Treasury
K33-Storage Cellar (Haunted)
K34-Armory
K35-Cesspool


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Perception 1d20 + 11 ⇒ (3) + 11 = 14 +2 stone and +1 traps

Perception 1d20 + 11 ⇒ (7) + 11 = 18 +2 stone and +1 traps

Perception 1d20 + 11 ⇒ (12) + 11 = 23 +2 stone and +1 traps

Perception 1d20 + 11 ⇒ (6) + 11 = 17 +2 stone and +1 traps

Kurag stops when he sees the dust filled room. This place has not been entered in years. Watch where you step as who knows what might be under all this dust. As he moves forward cautiously Kurag stops and points at another wall. There is another hidden door over that way.

RichD:

With that many fails for perception checks I am certain there is at least 1 trap in there. If so then remember that Kurag has the trap spotter rogue talent and I hope you roll better than I did. Second the hidden door found is halfway through the hallway. Would I be suspicious of there being nothing at the far end? Third if I do stumble into a trap is it possible to take 20 on the room for anything else I may have missed?


NARRATOR GS Map / SS MAP/

@Kurag:
The above was for the trap spotting as I do not like taking away a rogue's ability to spot them. After all that's what the do. :)

As far as if there is anything past the secret door, you can give me a Knowledge Engineering or Dungeoneering or a straight up Int check DC15 as if to say, 'why have a corridor continue after a secret door unless there was another one.'

Kurag cautiously scouts the tunnel looking for anything suspicious, when he notices the same type of discoloration of the stones in the previous secret door. Sure enough, he finds one!


LG Male Dwarf fighter 4 / paladin 5

Rask watches as Kurag checks out the area, and falls in line behind him as they move down the corridor. "Where is this secret door? Open it and lets move on."

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Yeah, let's check out the secret door." BB takes a look around the room.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

RichD:

Oh ok. I wasn't sure how that was going to work as I have actively checked for traps as well in other areas. I was thinking that I would roll the active perception checks and let you roll the passive trap spotter ones. That way if I don't mention actively searching for traps then you can roll them and state what happens all in 1 post. I don't want to slow play by post more than it is for something I trust you on.

know dung 1d20 + 4 ⇒ (7) + 4 = 11
int 1d20 + 1 ⇒ (16) + 1 = 17

Kurag pauses at the secret door looking down the hall. Guys, this seem strange to you that the secret door is here and not at the end of the hallway? Why make the hallway another 10feet long if you don't have to. Once we check this door out then we should investigate farther down as well.

Assuming perception above was for a trap on the door and failed

Kurag opens the secret doo cautiously as he is not sure what may be on the other side.

stealth 1d20 + 13 ⇒ (11) + 13 = 24


NARRATOR GS Map / SS MAP/

K7-General Karrguk's Tent

As Kurag stealthily opens the door, he sees that the the door is covered in fabric like, perhaps, a tapestry. He hears the following in orc on the opposite side:

What news of the spies?

We have heard nothing, General. I fear the ogres killed them.

By the gods they will pay for that. If Grenseldek wants to stay in her chambers and cry for her 'beloved' while her ogres disrespect us, then we will give them the fight that they are looking for. I will have that Pappy's head and those of his 'wives' as well! Tell the tribe to continue to train fighting ogres! Now leave me!

COMPLETED
K1-Barbican
K2A-Bear Pit
K2B-Bear Pit
K3-Guarded Bridge
K6-Sewer Tunnel
K21-Well
K29-Entrance Hall
K30-Latrine
K31-Upper Well
K32-Treasury
K33-Storage Cellar (Haunted)
K34-Armory
K35-Cesspool


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag stops back as he hears the commotion in front of him. Pointing to Rask and Kiln he motions to them to move forward.placong a finger across his throat and making the kill sign Kurag prepares to slice the fabric to allow the melee specialists in.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln moves forward as directed, hefts his weapon, and nods his assent and understanding of the plan.


NARRATOR GS Map / SS MAP/

Anyone doing anything else before you attack the orc?


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

No, I'm prepared to rush through there and whoop some orc butt!


LG Male Dwarf fighter 4 / paladin 5

Rask nods to both Kiln and Kurag, as he hefts Agrimmosh and readies himself to charge the general as soon as Kurag opens the door.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB grabs a javelin. Not much he can do without making a lot of noise.


NARRATOR GS Map / SS MAP/

Kiln and Rask burst from the tapestry!

Initiative:

BB Beetle: 1d20 + 0 ⇒ (5) + 0 = 5
Greta Bolkasdottir: 1d20 + 0 ⇒ (6) + 0 = 6
Kiln Redaxe: 1d20 + 1 ⇒ (18) + 1 = 19
Kurag Urlot III: 1d20 + 4 ⇒ (18) + 4 = 22
Rask Hammersong: 1d20 + 0 ⇒ (19) + 0 = 19
General Karrguk: 1d20 + 1 ⇒ (19) + 1 = 20

Round 1
Kurag Urlot III 22(56/56)
General Karrguk 20(71/71)
Kiln Redaxe 19(78/78)
Rask Hammersong 19(84/84)
Greta Bolkasdottir 6(51/51)
BB Beetle 5(44/44)

Up First: Kurag

Tactical Map has been updated.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Knowing this was some sort of higher threat to the group Kurag chose his arrows carefully as she plucked out 2 specialty arrows from his quiver. Lining them up he calmly stated, Time to die orc. This is for Trunau.

using +1 orc bane arrows
rapid precise point blank favored hatred sneak attack 1d20 + 9 + 1 + 2 + 2 ⇒ (5) + 9 + 1 + 2 + 2 = 19 for 1d8 + 4 + 2 + 1d6 + 2 + 2d6 ⇒ (3) + 4 + 2 + (5) + 2 + (1, 2) = 19
second shot 1d20 + 9 + 1 + 2 + 2 ⇒ (8) + 9 + 1 + 2 + 2 = 22 for 1d8 + 4 + 2 + 1d6 + 2 + 2d6 ⇒ (4) + 4 + 2 + (2) + 2 + (4, 1) = 19

Plesae tell me that a 19 hits flat footed


NARRATOR GS Map / SS MAP/

@Kurag: That is exactly what you needed.

Round 1

Karrguk roars as two arrows bury themselves into him. He calls upon the power of Gorum.

Channel Negative energy DC19 Will save for half. Damage: 2d6 ⇒ (5, 1) = 6

Up Next: Kiln, Rask, Greta & BB

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Will Save: 1d20 + 8 ⇒ (6) + 8 = 14

BB almost stumbles as negative energy rips wounds open. "Yowch! I thought all of my training would come in handy, here!"

BB casts Bull's Strength on Rask to enhance his strength. "It's a bit crowded in there. Good luck, guys."


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NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Will: 1d20 + 3 ⇒ (9) + 3 = 12

All I see is an itty bitty map, is that right?

He’s an orc, so +1 more to hit...

Torag's Edge PA Hit: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 16 ⇒ (10) + 16 = 26

Torag's Edge PA Hit #2: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 16 ⇒ (1) + 16 = 17

Hmmm, yes, my first two attack rolls in this game are a 1 and a 2. That’s letting my presence be known!


LG Male Dwarf fighter 4 / paladin 5

Rask; Will save: 1d20 + 6 ⇒ (4) + 6 = 10
Agrimmosh +13/+8 (2d6+8/x3): 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 282d6 + 8 ⇒ (6, 6) + 8 = 20
Agrimmosh +13/+8 (2d6+8/x3): 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 202d6 + 8 ⇒ (5, 5) + 8 = 18 Assume this does not hit, so only 20 damage

"You will die for that!" Rask bellows at the orc in front of him, and swings Agrimmosh twice.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Will save 1d20 + 3 ⇒ (9) + 3 = 12


NARRATOR GS Map / SS MAP/

Round 1 Con't

@Rask: Actually a 20 does hit!

Kiln misses while Rask tears into the general!

Greta Will Save: 1d20 + 8 ⇒ (13) + 8 = 21

Round 2
Kurag Urlot III 22(50/56) WOUNDED
General Karrguk 20(0/71)(10/15)WOUNDED, FEROCITY
Kiln Redaxe 19(72/78)WOUNDED
Rask Hammersong 19(78/84)WOUNDED
Greta Bolkasdottir 6(48/51)WOUNDED
BB Beetle 5(38/44)WOUNDED

Up Next: Kurag (If Kurag does not do 10 points of damage on AC20, then everyone.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

point blank precise rapid shot with hatred and favored enemy 1d20 + 12 ⇒ (8) + 12 = 20 for 1d8 + 6 ⇒ (4) + 6 = 10
second shot 1d20 + 12 ⇒ (11) + 12 = 23 for 1d8 + 6 ⇒ (7) + 6 = 13

Kurag unloads another 2 arrows into the cleric and feels a slight pang that perhaps somehow he should have tried to manipulate the situation to try and turn the orcs against the giants. As the arrows hit home though and the cleric slumped to the ground Kurag shrugged off the impulse. Good riddance. One less orc cleric to worry about and hopefully it was a leader by the sounds of it. Lets loot the body and take his head to throw at the other orcs feet in case it will break their morale!

perception for loot 1d20 + 11 ⇒ (17) + 11 = 28


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln shakes his arms and rubs his wrists, ”all of that time tied up has really left me a bit off kilter! My arms felt like lead there. Give me a chance to limber up, and I promise to do better.” He proceeds to do some jumping jacks, pushups, and those double arm lift things, holding his weapon out in front of him.


LG Male Dwarf fighter 4 / paladin 5

Rask; Perception: 1d20 + 11 ⇒ (13) + 11 = 24

"Aye Kiln. After dispatching a couple of orcs and giants, you will limber up and it will be fine" Rask says to the warrior.

"Find anything interesting Kurag?" he asks, as he helps him search.


NARRATOR GS Map / SS MAP/

On the general's body you find the following:

potion of cure serious wounds,
potion of protection from arrows;
+1 half-plate,
+1 greatsword,
mwk javelins (2),
spell component pouch,
platinum holy symbol of Gorum (worth 100 gp),
148 gp

You also see a locked chest.

DC20 Disable Device to open:

+2 breastplate,
a +1 warhammer,
two light hammers,
a potion of barkskin,
two flasks of alchemist’s fire,
a set of thieves’ tools

Some of the items are initialed U.N.

COMPLETED
K1-Barbican
K2A-Bear Pit
K2B-Bear Pit
K3-Guarded Bridge
K6-Sewer Tunnel
-General Karrguk's Tent
K21-Well
K29-Entrance Hall
K30-Latrine
K31-Upper Well
K32-Treasury
K33-Storage Cellar (Haunted)
K34-Armory
K35-Cesspool


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag's eyes widen a bit at the sight of the potion of protection from arrows. If no one minds I would like that one. Might give me a leg up if I get in a long range archery duel with some orcs or giants.

He then moves over to the chest and takes a look at it quickly for traps first.

perception 1d20 + 11 ⇒ (17) + 11 = 28

then he gets out his lock picks and tries to open the chest.

disable device 1d20 + 16 ⇒ (14) + 16 = 30

Soon the chest lid pops open to reveal the contents inside. Some of this stuff looks real nice... spying the initials. However I wonder whose they belong to with the initials U.N.?


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"I am not too proud to change my name to fit those initials, if that is a prerequisite."


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag pauses a moment as it hits him. I bet this was all Umlo’s stuff when he was captured. If only he waited a few more minutes before taking off to find his sister we could have returned it to him. I guess in the meantime we can use it.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"We can drop it off after we clear this fort." BB says. "You guys should make use of it. Armor just gets in the way for me."


LG Male Dwarf fighter 4 / paladin 5

"Either you or Greta take it, as I have my own armor" replies Rask to Kiln.

"Which way now Kurag" as he grips Agrimmosh tighter and sets his stance while he looks around the room.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag heads back into the secret hallway and continues down the hallway to the dead end knowing that something is unusual.

Perception take 20 as noted earlier for secret doors is 32


NARRATOR GS Map / SS MAP/

You knew the traps you failed were coming!:D

Scythe trap: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Kurag is so focused on the secret door that he only too late hears the swoosh of a scythe.

Kurag reflex save: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 6d6 ⇒ (4, 4, 5, 5, 3, 3) = 24

Wounded Kurag continues on. He is not fast enough to move out of the way as a portcullis falls on him.

DC to disable the scythe: DC30; DC to disable the portcullis: DC25


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"Torag's beard it is not your day," exclaims Kiln!

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Yikes! How do they go to the bathroom with all of these traps lying around?" BB exclaims.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

When the scythe hit him Kurag started cursing Blast it all to the nine hells that hurt. He was still cursing and ruminating on his misfortunes when the porticullis dropped on his as well.Greta! I am going to need you to put my spleen back in after this fiasco. I can’t beleive I missed both of those traps. Everyone don’t move till I disable them and get back to you.

Fumbling out his trap set Kragg tries to disable the scythe but with blood smeared fingers it is harder than it needed to be.

Disable device 1d20 + 16 ⇒ (16) + 16 = 32

luckily he was still able to bypass the trap and make it safe for the others. He then turned to the porticullis and tries to make that safe for the others.

Disable porticullis 1d20 + 16 ⇒ (6) + 16 = 22

This time though the bloody fingers slipped and the trap was not disabled. Wiping the blood off on the wall he tried again.

Disable porticullis 1d20 + 16 ⇒ (5) + 16 = 21 and again
Disable porticullis 1d20 + 16 ⇒ (14) + 16 = 30

Finally the third time he managed to rig the trap to get past it. Coming Greta for some much needed healing. Rask or Kiln the door looks safe though if you wan to open it while I get the healing.

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