DM Rah's Strange Aeons

Game Master Kobash

~Guide to Strange Aeons~
+Visual Guide+
=Combat Map=
$Loot List$
Bottle Caps: Butterfly 3, Cats 2, Fearless 3, Mariner 2


4,701 to 4,750 of 7,912 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>

Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless confirms his theory. "Uhm, yea they are definitely down there. I didn't close that last night." Fearless heads towards the door and down the stairs to investigate.

Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Stealth: 1d20 + 11 ⇒ (3) + 11 = 14

Though Fearless trips and nearly falls down the length of stairs.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats pads down as well, following the half-human.

1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20 Stealth


1 person marked this as a favorite.

The Mariner takes the lead, keeping very alert. Whispers to Fearless "Let me know if you hear them being quiet..."

stealth: 1d20 + 2 ⇒ (13) + 2 = 15

Any rage gained from gettin rest?


Mariner: technically you haven’t rested enough, but I’ll give you back 5 rounds of rage.

The Watchmen open the secret wall and descend the stairs beyond. About 30 feet down they end at a short passage that leads to a larger hallway going north and south.

As he steps into the short passage the Mariner hears a hum as unnoticed glyphs suddenly flash at his feet. A concussive blast rocks the area, catching both the Maringer and Brother Butterfly standing behind him in a bone-tattling wave of sound.

Mariner and Butterfly are caught in the effect.
Sonic Blast - Reflex save vs DC 17 for half damage: 3d8 ⇒ (7, 5, 2) = 14

As the ringing in your ears fades you can hear the sound of a woman chanting in the distance.

Rolls:

INITIATIVE
Brother Butterfly: 1d20 - 1 ⇒ (4) - 1 = 3
Cats: 1d20 + 6 ⇒ (17) + 6 = 23
Fearless: 1d20 + 5 ⇒ (3) + 5 = 8
The Mariner: 1d20 + 2 ⇒ (9) + 2 = 11
?: 1d20 + 1 ⇒ (13) + 1 = 14

INITIATIVE
Cats (35/35) -2 negative levels

???
Mariner (88/88)
Fearless (40/40) *filth fever
Butterfly (47/47) -1 negative level

Map Updated.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

With Desna taking the lead*, and Mariner second- Brother decides to protect Mariner with the best boons granted to him. Oh Desna, Bring these representations to existence. {Caramon},{Grawp},{Samson},{Volstus},{Lennie}.

With his prayers complete, he grants Mariner Bull Strength and Shield other.

*-(spiritually, not literally)

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Sorry GM, I had just posted before your post. Could I have gotten off the two spells before the sonic trap?
Here's the saving throw... you know because Brother is really good at dodging things.
dodge: 1d20 + 1 ⇒ (3) + 1 = 4 Vs DC 17
Effects on Mariner:
Protection from Fire - 1 hour- 72 points.
Shield of Faith - +3 AC deflection bonus. duration 7 minutes
Shield other- Duration 6 hours. +1 Deflection Bonus
Bulls Strength - duration 6 minutes - +4 to strength.


1 person marked this as a favorite.

The Mariner is completely roided up, injected by Desna's holy juice.


Butterfly: Those additional spells are fine.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 1, Init 23, Part 1

Cats moves down the stairs, looking around. His bow is in hand. (Used 20' of movement, 10' to go...what does he see?)


In the middle of a circular, vaulted chamber to the north, standing on a platform of natural bedrock, rises a black stone monolith. It is similar to the two Star Stelae in Thrushmoor, but glows with a pale, yellow light. A half dozen corpses lie bloody on the floor around it... the hostages did not survive the long night.

To the south a large chamber resembles the courtyard of an ancient, subterranean palace, with columns supporting a 30-foot- high cloister dome. In the middle of the floor, a tile mosaic of the Yellow Sign emits a thin, yellow vapor that fills the room with a faint odor of chrysanthemums. The vapor rises to the concave dome of the vault, through which an image of the minarets, towers, and spires of a mysterious city silhouetted against a yellow sky can be seen. The image sways softly with a slow alternation of light and darkness, to the sound of invisible pipes and strings. A floor-to-ceiling band of gilded mosaics decorates the walls, depicting a fantastic urban landscape populated by figures in flowing robes and full-face masks. At the far end of the chamber, a marble throne sits within a semicircular apse.

Standing before the throne is the source of the chanting - a short woman in her early thirties, with long, smooth hair and deep, dark eyes. She wears her hair pulled back to reveal a ferroniere with a large, teardrop-shaped topaz on her forehead. Her apparel is mostly modest and monotonous - a corset top, a yellow silk blouse, and a long skirt. She does not fit the description one might use for evil cultists, but Cats recognizes her from his bri f flashes of memory. This is Melisenn.

Perception DC 25:

A winged creature that looks like a mix between a bat, insect, and human lurks in the shadows near the columns on the far side of the room. (10’ to the left of the woman).

INITIATIVE Continued...
Cats (35/35) -2 negative levels

Melisenn
Mariner (88/88)
Fearless (40/40) *filth fever
Butterfly (47/47) -1 negative level


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 1, Init 23, Part 12

1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 Perception

Cats looks left and moves behind cover to his right.

Getting there, he fires one awkward arrow at Melisenn.

1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 to hit; (-neg)
1d8 + 3 ⇒ (1) + 3 = 4 damage.

"Hey, are you Melicat? You have one chance to repent...that was a warning arrow!" Cats says from a far. "You have a chance to surrender to the Catrenrae!"

Cats Stats:

Melee:
[ dice]1d20+10+2-2[/dice] to hit; (flank,-neg)
[ dice]1d10+6[/dice] slashing damage.
[ dice=high is good]1d100[/dice]

AC: 19
HP: 35/35 (45/45) - 2 neg level
LoH: 1/3 used

[ dice]1d20+101d1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 damage.

Rapid:
[ dice]1d20+7[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+10[/dice] to hit;
[ dice]1d10+6+2d6[/dice] slashing damage.

Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+5 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+7/+7 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


Cats fires an arrow across the room. It bounces off the chair beside Meliseen.

Melisenn finishes her spell and rises into the air, flying up to take cover behind a column.

INITIATIVE
Melisenn
Mariner (88/88) *reflex save required
Fearless (40/40) *filth fever
Butterfly (33/47) -1 negative level
Cats (35/35) -2 negative levels

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother peers around the steps into the tow big rooms and downs a potion to help heal his wounds.
potion of CSW: 3d8 + 5 ⇒ (2, 3, 8) + 5 = 18
feeling better, he takes up position at the stairs, looking around and trying to gain cover.
perception: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27

Noticing something strange, he calls out a warning to the other Watchmen.
Watch out Mariner! There's a creature in the shadows near Mellisenn! This is a trap, so don't go charging in.


"That's Melisenn? the Mariner grumbles steps out into the hallway to let Fearless and Brother through, "She's floating..." He sheathes his sword and pulls out two thunderstones, hands one to Fearless.

5' move

REF: 1d20 + 5 ⇒ (5) + 5 = 10

Scarab Sages

1 person marked this as a favorite.
M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception
gm wrote:
In the middle of a circular, vaulted chamber to the north, standing on a platform of natural bedrock, rises a black stone monolith. It is similar to the two Star Stelae in Thrushmoor, but glows with a pale, yellow light. A half dozen corpses lie bloody on the floor around it... the hostages did not survive the long night.

Damn this cult. Damn the Lowl's secrets-- there's a THIRD monolith. They have been hiding this for generations! This is probably right below the old manor on iris Hill.

Now that he sees it, things click- his mind races to the overall map of Thrushmoor and sees how the blasted things triangulate, and how -specifically-- there's the new manor and there's the old manor.
He thinks to himself,
Idiot, idiot, idiot. I am smarter than this. It's like I've taken feeblemind potions and started hanging with Cats on some excellent adventure .


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 2, Init 23

Cats raises his bow again 5' stepping to get a clearer shot at Catisenn. "My Catrenrae's Light, let me cat this right," Cats says grimly, invoking Sarenrae's judgement upon the evil.

Rapid:
1d20 + 7 - 2 + 2 ⇒ (9) + 7 - 2 + 2 = 16 to hit; (-neg,+smite)
1d8 + 8 + 3 ⇒ (6) + 8 + 3 = 17 damage. (+smite)

1d20 + 7 - 2 + 2 ⇒ (14) + 7 - 2 + 2 = 21 to hit; (-neg,+smite)
1d8 + 8 + 3 ⇒ (7) + 8 + 3 = 18 damage. (+smite)

Cats Stats:

Melee:
[ dice]1d20+10+2-2[/dice] to hit; (flank,-neg)
[ dice]1d10+6[/dice] slashing damage.
[ dice=high is good]1d100[/dice]

AC: 19
HP: 35/35 (45/45) - 2 neg level
LoH: 1/3 used

[ dice]1d20+101d1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9 damage.

Rapid:
[ dice]1d20+7[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+10[/dice] to hit;
[ dice]1d10+6+2d6[/dice] slashing damage.

Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+5 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+7/+7 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless runs down the stairs and out into the hallway. His hand goes to his mouth in shock at the bodies. "We were too late..."

Double move.

Status:

HP 40/40
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 5/5 | 2nd 3/3
Inspiration 6/6
Tactician 1/1 (Rounds 0/3)
Challenge 1/1
Phrenic Pool 2/2
Wand of Magic Missile (3rd) 14 charges remaining


Brother Butterfly:

A memory returns to you...

You sit within a peaceful field. Before you sits a woman in robes, the symbol of Desna on an amulet hanging around her neck. You recall her from a distant dream. But this is different. More real. In her lap lies a portable artists case, her hand busily sketching upon a sheet of parchment upon it.
"My dreams are haunted by terrors in Thrushmoor. We have spoken of Count Lowls before, but there is another whom you must also be wary. Melisenn is her name. The Old Ones whisper to her. To gain her confidence you may need to abandon the blessings of Desna. It will be hard, but have faith that Desna will not abandon you, for I have foreseen her mark upon you in the next life."

The Mariner changes tactics upon seeing an airborne enemy and readies thunderstones, handing one to Fearless as he skids to a stop near him.

Brother Butterfly grabs and drinks a strong potion that cures most of the damage he took from the glyph, plus the extra damage he absorbed from the Mariner.

Cats moves back and fires an arrow far across the chamber. It comes close, but skids off the column Melisenn floats behind.

Flying from one column to another, Melisenn calls out to the Watchmen. "If you think your condition means that you are somehow important, you're wrong! You are nothing to the King in Yellow! You are embers floating from some putrid bonfire that will wink out in the cold death of the universe, just like everything else. We are all worthless before him. Even if he has marked you, I am the one who will open this world to him - not Lowls, and not you!

Pointing at the Mariner, she yells, "You! Murderer! Take your sword and fulfill your purpose! Kill your allies!"

Murderous Command on Mariner - DC 15 will save negates.

Murderous Command:

The target is given a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

Meanwhile, the winged monster hidden near the chair flaps its bat-like wings and takes flight as well, circling the chamber to the west.

INITIATIVE
Melisenn
Monster
Mariner (81/88) *reflex save required
Fearless (40/40) *filth fever
Butterfly (44/47) -1 negative level
Cats (35/35) -2 negative levels


1 person marked this as a favorite.

Is it possible to enter rage for the roll? If fail, I'll use bottle cap

save: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

bottle cap: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18


You can’t enter rage in response to a save, only on your turn. Even without rage Bottlecap saves the day!


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

knowledge check for the Monster?


Knowledge Dungeoneering DC 16 to ID monster (extra info at 21, 26, etc). Let me know what sort of information you are looking for.


Just occured to me OOC- are the brass plate contraption with a teethy hose a 'MiGo brain pod'?


2 people marked this as a favorite.
"The Mariner" wrote:
Just occured to me OOC- are the brass plate contraption with a teethy hose a 'MiGo brain pod'?

Mi-go yes, though not exactly a brain pod. Definitely inspired by one though. Nice catch! I should give you another bottle cap. But I won’t. ;)

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother drinks a potion and disappears!

He turns invisible and moves. Is there a way to manipulate the token? He downs the potion of invisibility. He's not interested in being a target this combat.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 3, Init 23

"Try to cat them into my line of fire!" Cats says hopefully. Out of sight from all the bad things, Cats sneaks to a spot for some sneak next round.

1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20 Stealth

Cats Stats:

Melee:
[ dice]1d20+10+2-2[/dice] to hit; (flank,-neg)
[ dice]1d10+6[/dice] slashing damage.
[ dice=high is good]1d100[/dice]

AC: 19
HP: 35/35 (45/45) - 2 neg level
LoH: 1/3 used

[ dice]1d20+101d1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.

Rapid:
[ dice]1d20+7[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+10[/dice] to hit;
[ dice]1d10+6+2d6[/dice] slashing damage.

Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+5 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+7/+7 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Dungeoneering; Inspiration: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (1) = 19 Damage reduction / resistance


Fearless recognizes the winged monster as a Byakhees - a race of interstellar aberrations that hail from the distant and alien city of Carcosa, where they serve Hastur. Vaguely humanoid in shape, their bodies combine elements of the forms of carrion birds, insects, and mammals, giving an outward appearance that, while horrific, might at first glance seem possible in the natural world. Yet, those who have studied dead byakhees know this to be a lie, for the creatures’ bodies hold bizarre organs and masses of unknown tissue that seem to serve no purpose; the further into a byakhee’s body one explores, the stranger its entrails become. The fact that portions of its body appear to be decaying or rotting away even as it lives only adds to the mystery of the creature’s peculiar anatomy.

Fearles doesn’t know if this creature has damage reduction, but he thinks it may be resistant to cold.


The Mariner dashes across the columns and takes up position behind one opposite the woman and the thing. He didn't want to get so far that Brother couldn't reach him.

[double move]


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Gah it ate my post it looks like. Sorry about that.

Hiding around the corner Fearless' mind, once again empowered with rest pulses with the engorged power. He shakes as a twin pair of missiles arc out from his mind and into the Byakhee and Melisenn.

Use 1 Phrenic point for Focused Force to increase die to D6.

Toppling Magic Missile (Melisenn); Focused Force: 1d6 + 1 ⇒ (6) + 1 = 7
Toppling Trip: 1d20 + 7 ⇒ (19) + 7 = 26

Toppling Magic Missile (Byakhee); Focused Force: 1d6 + 1 ⇒ (4) + 1 = 5
Toppling Trip: 1d20 + 7 ⇒ (7) + 7 = 14

If attacked Fearless will protect himself with mental barrier I to increase his AC by 4 as an immediate action.

Status:

HP 40/40
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 4/5 | 2nd 3/3
Inspiration 5/6
Tactician 1/1 (Rounds 0/3)
Challenge 1/1
Phrenic Pool 1/2
Wand of Magic Missile (3rd) 14 charges remaining


As the Mariner moves into better position Fearless focuses his mind and sends two mind bullets out in opposite directions. The winged creature takes the impact with a screech and Melisenn is sent spinning, but the magic that keeps her aloft prevents her from falling. Flying targets cant be tripped.

Brother Butterfly becomes invisible and Cats hides.

Meliseen points at Fearless and casts a spell.

Blindness - fort save vs DC 17 negates

The monster banks down, snapping its beak at Fearless as lands before him. It tries to hold him, but its grip fails.

Bite: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 6 ⇒ (1) + 6 = 7

INITIATIVE
Melisenn -7
Monster -5
Mariner (81/88) *reflex save required
Fearless (40/40) *filth fever
Butterfly (44/47) -1 negative level
Cats (35/35) -2 negative levels


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats will post after Fearless, hoping the halfling will move out of his sneaky line of fire.

Cats readies to 5’ step and shoot.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Unable to use inspiration for the saving throw since it is an immediate action and I just used one for Mental Barrier.

Fort Save DC 17: 1d20 + 6 ⇒ (9) + 6 = 15

Going with the Bottlecap.

Fort Save DC 17: 1d20 + 6 ⇒ (15) + 6 = 21

Fearless feels his vision waver for a brief moment as he stumbles backwards. Another pair of missiles rocket at point blank range into the Byakhee.

Use 1 Phrenic point for Focused Force to increase die to D6.

Concentration DC 17: 1d20 + 7 ⇒ (16) + 7 = 23
Magic Missiles: 2d6 + 2 ⇒ (4, 4) + 2 = 10

"Gwahh! Get it off me!"

If attacked Fearless will protect himself with mental barrier I to increase his AC by 4 as an immediate action.

Status:

HP 33/40
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 3/5 | 2nd 2/3
Inspiration 5/6
Tactician 1/1 (Rounds 0/3)
Challenge 1/1
Phrenic Pool 1/2
Wand of Magic Missile (3rd) 14 charges remaining


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 6, Init 23

Cats 5’ steps out of hiding to riddle Fearless’ attacker with arrows, maybe.

Rapid:
1d20 + 7 - 2 + 1 ⇒ (8) + 7 - 2 + 1 = 14 to hit vs. FF; (-neg,PBS)
1d8 + 8 + 1 + 2d6 ⇒ (2) + 8 + 1 + (6, 4) = 21 damage. (+PBS)

1d20 + 7 - 2 + 1 ⇒ (12) + 7 - 2 + 1 = 18 to hit vs. FF; (-neg,PBS)
1d8 + 8 + 1 + 2d6 ⇒ (4) + 8 + 1 + (4, 3) = 20 damage. (+PBS)

Cats Stats:

Melee:
[ dice]1d20+10+2-2[/dice] to hit; (flank,-neg)
[ dice]1d10+6[/dice] slashing damage.
[ dice=high is good]1d100[/dice]

AC: 19
HP: 35/35 (45/45) - 2 neg level
LoH: 1/3 used

[ dice]1d20+101d1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.

Rapid:
[ dice]1d20+7[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+10[/dice] to hit;
[ dice]1d10+6+2d6[/dice] slashing damage.

Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+5 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+7/+7 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


”Keep your wits, lads, she'd trying to distract us - be patient!” the Mariner holds the urge to run over to Fearless, which the winged creature was making very easy to do. Instead he tries to get Melissen's attention, "You can't be my ex, she's dead in the other room, so you must be Brother's ex, all dressed like that! Then you know he's a real-!" The Mariner dashes forward and hurls the thunderstone at her. ::BANG!::

Intimidate to Demoralize: 1d20 + 3 ⇒ (3) + 3 = 6
Thunderstone at wall behind Melissen: 1d20 + 8 ⇒ (14) + 8 = 22


Unless you have a special ability with intimidate it takes a standard action to demoralize. I'm going to assume you throw the stone.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother Butterfly sees the thunderstone in Mariner's hand and he inches closer to him. Preparing. The Mariner throws the stone and a loud fireworks type boom echoes out.

With the sound and reverborating echo covering his chanting, Jasper starts and completes his prayer.
Protect the voyager on the sea. The traveler of oceans and rivers. While not a full believer, he knows the wind in his receding hairline. Be kind to him Desna.

cast luck spell for Mariner's next round. BTW: those bottlecaps have come in handy! Bb is invisible, but casting, and not really a "stealthy" guy. Did you want an untrained stealth check for casting with the distracting noise? if so:
untrained stealth: 1d20 - 2 ⇒ (6) - 2 = 4


Mariner:

You find yourself lost in the fight, hacking away with your sword in a blind rage. Suddenly you look down and find Fearless impaled on the end of your sword.
A voice cries out from somewhere and suddenly you find yourself back in the chamber, the thunderstone leaving your hand as you throw it at Melisenn.

Fearless:

For a moment everything went black from Melisenn’s magic. The sounds of battle continued, and you felt the byakhee tearing grabbing you in its claws and tearing out your throat.
”Fight it!!” You hear a voice cry. A voice that sounds like your own, but from a distance.
Then suddenly you were back, blinking the darkness away, and facing the monster.

Dust falls from the ceiling with the blast of the Mariner‘s thunderstone.

Melisenn Fort: 1d20 + 7 ⇒ (16) + 7 = 23

Fearless sends more mental missiles into the winged monster. Green ichor oozes from growing cracks in its carapace.

Brother Butterfly moves up and touches the Mariner’s shoulder, granting him Desna’s favor.

Cats slips up to the intersection of the passage and tries to catch the monster unaware..
Perception vs Stealth 20: 1d20 + 11 ⇒ (18) + 11 = 29
..it spots him and manages to dodge one arrow, but is struck by the other.
I think your damage is off - deadly aim isn’t in your attack, but the damage still seems like it is.

”Lowl’s little bookworm!” Melisenn calls down at Fearless. ”It would appear you’ve discovered some of those secrets you so desperately sought. They can’t save you.”
Meliseen cast another spell at Fearless.

Hold Person on Fearless - DC 16 negates

The monster continues to claw and snap its beak at Fearless.
If Fearless is held, this is going to be painful.

Claw: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 6 ⇒ (14) + 6 = 20

As the fight rages on a strange thing begins to happen in the corner of the room. Smoke ripples forth, and reality trembles...

Sense Motive DC 12:

Melisenn seems surprised by this event as well.

INITIATIVE
Melisenn -7
Monster -28
Mariner (81/88) *luck active
Fearless (40/40) *filth fever
Butterfly (44/47) -1 negative level *invisible
Cats (35/35) -2 negative levels


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats Claws Explanation:
I think its mostly right: +2 for str bow +1 for magic +4 for DA +1 for PBS = +8. To hit is: +4 dex, +5 BaB, +1 Magic, -2 DA, -2 Rapid, +1 PBS, -2 neg level.

Round 6, Init 23

Cats fires twice again at the creature attacking Fearless.

Rapid:
1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 to hit; (-neg)
1d8 + 8 ⇒ (8) + 8 = 16 damage. ()

1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 to hit; (-neg)
1d8 + 8 ⇒ (6) + 8 = 14 damage. ()

Cats Stats:

Melee:
[ dice]1d20+10+2-2[/dice] to hit; (flank,-neg)
[ dice]1d10+6[/dice] slashing damage.
[ dice=high is good]1d100[/dice]

AC: 19
HP: 35/35 (45/45) - 2 neg level
LoH: 1/3 used

[ dice]1d20+101d1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 damage.

Rapid:
[ dice]1d20+7[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+10[/dice] to hit;
[ dice]1d10+6+2d6[/dice] slashing damage.

Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+5 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+7/+7 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


The Mariner shakes his head at something unseen, it distracts him for a moment - What the hell was that? The stone having no effect on the woman, he switches to the broadsword and charges into the creature.

@winger: sword,power attack, charge, AC20: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 291d8 + 10 ⇒ (5) + 10 = 15


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fort Save DC 16: 1d20 + 6 ⇒ (15) + 6 = 21

Fearless shakes free yet another spell, though it freezes him down enough to get clawed twice but narrowly avoid getting bitten. Fearless as red streaks flowing down his back and cheeks, like he just survived a wild, drunken night with a female orc.

Fearless ducks and runs for safety.

Withdraw.

Status:

HP 20/40
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 3/5 | 2nd 2/3
Inspiration 5/6
Tactician 1/1 (Rounds 0/3)
Challenge 1/1
Phrenic Pool 0/2
Wand of Magic Missile (3rd) 14 charges remaining

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Seeing that Fearless is injured, but running toward safety, Brother Butterfly evokes a chant to protect his friends.

Desna, The King in Yellow is from somewhere else. This aberration is from SOMEWHERE ELSE! While it is in our tenants to welcome travelers with open arms, like 5 day old fish, these visitors have started to stink! Give them the boot to the ass and send them on their way.
Cast 3rd level spell circle of protection vs evil.

Can someone make my circle transparent-- because I can't get it to format. damn it!

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Spells in effectand motive check:
Sense Motive: 1d20 + 12 ⇒ (9) + 12 = 21

Spells in effect:
Shield of Faith -Mariner = +3 to defelction for AC
Bull Strength - Mariner - +4 to strength
Shield Other- Mariner - +1 deflection bonus to AC (I don't think it stacks).
Circle of Prot vs. Evil -- +2 deflection bonus in the circle - again I don't think it stacks) and a +2 to all saves.

Invisibility - BB


The Mariner charges the alien monster and wounds it deeply. Fearless backs away and Cats slays it with arrows.

Still invisible, Brother Butterfly prays for Desna to protect the Watchmen from evil.

Anger rising in her voice, Melisenn chants another spell, focusing back on the Mariner.

Mariner Roll Will vs DC 18. Success = staggered for 1 round and takes a -2 penalty to Armor Class. Failure = “bad stuff” spoiler below.

Bad Stuff:

You are filled with such profound remorse that you begin to harm yourself. Each round you must save or deal 1d8 points of damage + Strength modifier to yourself using an item held in its hand or with unarmed attacks. If you save, you are staggered for 1 round and take a -2 penalty to Armor Class, after which the spell ends.

Meanwhile, the strange effect in the corner of the room shudders and a dark blur leaps forth, bounding around the columns with unnatural speed before coming to a stop on the far side of the mosaic sign on the floor. Crouched low on four legs like a hound, it scans the chamber with a dozen soulless eyes, and those that see them feel their existence torn at by invisible forces.

Mariner, Fearless, and Butterfly need to make a Fort save vs DC 18 or take 5d6 ⇒ (3, 1, 3, 2, 1) = 10 slashing damage.
You hear Melisenn cry out. Apparently she is not immune to the effect.
Will Save: 1d20 + 7 ⇒ (12) + 7 = 19

”A hound of tindalos!” Melisenn exclaims. ”What have you fools done?!”

You have faced the hound before. Fearless knew a little about it. Knowledge Planes might reveal more about it.

INITIATIVE
Melisenn -7
Hound of Tindalos
Mariner (81/88)
Fearless (27/40) *filth fever
Butterfly (44/47) -1 negative level *invisible
Cats (35/35) -2 negative levels

Notes about protection from evil: it provides a +2 deflection bonus to AC and +2 resistance bonus to saves. These do not stack with other deflection/resistance bonuses. Use whichever is higher.


1 person marked this as a favorite.
Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

The Hound is back!? Oh, that catting cat @#%!er!? That's the one that nearly kilt Cats! That's the one that lead to this line...

"Cats" wrote:
"I'm not feline fine."


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Oh, is it the same exact hound? Is it still wounded or not? If so, this is the same 24 hour period and we may not take the damage again.

Round 7, Init 23

Cats fires twice again at the jerkhound, who is a jerk.

Rapid:
1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 to hit; (-neg)
1d8 + 8 ⇒ (3) + 8 = 11 damage. ()

1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25 to hit; (-neg)
1d8 + 8 ⇒ (3) + 8 = 11 damage. ()

Pot crit:
1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 to hit; (-neg)
2d8 + 16 ⇒ (3, 7) + 16 = 26 more damage. ()

Cats Stats:

Melee:
[ dice]1d20+10+2-2[/dice] to hit; (flank,-neg)
[ dice]1d10+6[/dice] slashing damage.
[ dice=high is good]1d100[/dice]

AC: 19
HP: 35/35 (45/45) - 2 neg level
LoH: 1/3 used

[ dice]1d20+101d1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.

Rapid:
[ dice]1d20+7[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+10[/dice] to hit;
[ dice]1d10+6+2d6[/dice] slashing damage.

Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+5 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+7/+7 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Spend 2 Inspiration as immediate action for saving throw.

Will save DC 18; Protection from evil; Inspiration: 1d20 + 7 + 2 + 1d6 ⇒ (3) + 7 + 2 + (5) = 17

Fearless screams as his head nearly splits open from the creature's gaze. tears of pain freely flow down his face. "Why....me..." His brain tries to do what little it can to remember the hound.

Knowledge Planes; Inspiration: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (3) = 28 Free inspiration on Knowledge checks.

DR; Immunities; Special Attacks

Fearless mind protects itself as BB's aura of protection helps slightly. A duo of missiles careen and twirl around one another as they smash into the hound.

Toppling Magic Missile vs Hound: 2d4 + 2 ⇒ (2, 3) + 2 = 7
Toppling Trip: 1d20 + 7 ⇒ (10) + 7 = 17

Status:

HP 10/40
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 3/5 | 2nd 2/3
Inspiration 5/6
Tactician 1/1 (Rounds 0/3)
Challenge 1/1
Phrenic Pool 0/2
Wand of Magic Missile (3rd) 14 charges remaining


WIL: 1d20 + 3 ⇒ (4) + 3 = 71d8 + 10 ⇒ (8) + 10 = 18
FORT: 1d20 + 10 ⇒ (7) + 10 = 17

wtf

Suddenly the Mariner feels it's good idea to sharpen his sword with his forearm. The gruesome slice felt wonderfully cathartic.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

The hound arrives on the scene and causes pain and anguish.
DC Fort 18: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Brother remembers a bit from the last encounter, but tries to recall some things that the people at the Sleepless Agency might have mentioned.
knowledge planes: 1d20 + 6 ⇒ (13) + 6 = 19

The gaze of the creature is almot as painful as the sight of Mariner INTENTIONALLY hurting himself- and via the shield link hurting BB!
What the F~!& Mariner! I am linked to you. Me being invisible was meant to help keep me from being hurt.

BB sends out a pulse of healing to help his comrads and himself.
Selective channel: 3d6 ⇒ (4, 5, 1) = 10


Cats: hard to tell if it’s the same hound. Saves vs its ability are required.
Mariner: self-inflicted damage is simply 1d8+strength (+5 for you at the moment I believe).

An awful feeling washes over the Mariner. He looks down at the names carved into his arm and can’t help himself. Taking his blade, he begins carving...

Fearless and Brother Butterfly recognize the creature as a Hound of Tindalos - otherworldly predators from beyond the bounds of known reality, usually appearing only when summoned by reckless spellcasters. Little is known about their nature outside of blood-spattered notes and deranged writings of the nearly insane survivors of their attacks. Although possessed of great cunning and cruel intellect, the hounds show no evidence of understanding or communicating with mortals. They enter the physical world on their own in pursuit of those who have trodden too much the netherways beyond time and reality—time travelers (be it physical travel or simply divinatory glimpses forward or backward in time) and creatures that teleport without regard to how this movement impacts subtle magical currents in the multiverse particularly draw their interest.

Fearless recalls more...

Fearless:
The hound has DR/magic, immune to mind-affecting, able to manipulate the flow of time (haste/slow effects), have magical abilities that help them locate their prey. It also has a gaze attack that can tear its foes apart.

Feeling confident the Hound is not immune to magic, he unleashes more mental energy into it, knocking it back a little, but not off its feet.

Feeling injuries mounting, Brother Butterfly channels to heal himself and his allies.

Cats changes targets and shoots two arrows at the new threat. Both lodge deeply into its side. It howls in pain - the sound coming out like halting echos.

Holding next round in order to give Fearless a chance to respond to the information he’s learned.

INITIATIVE continued...
Melisenn -7
Hound of Tindalos -48
Mariner (79/88)
Fearless (27/40) *filth fever
Butterfly (33/47) -1 negative level *invisible
Cats (35/35) -2 negative levels

4,701 to 4,750 of 7,912 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Rah's Strange Aeons All Messageboards

Want to post a reply? Sign in.