| Njord Bjornson |
Njord smashes a vial against his forearm as he’s done before, creating a durable barrier. He follows that with a pungent bundle of herbs that he crushes in his fist.
”You’re gunna want to make some room…”
The big ulfen holds the crushed herbs to his face and breathes the scent deeply. Almost immediately he begins to change. His already powerful form hulks with additional brawn and bulging sinew. As his broad hairy frame swells with power, coarse fur sprouts up from his flesh. He staggers and kneels over for a moment and when he stands up straight again, his features have shifted into a definite ursine cast.
”Let’s bust some heads”, Were-Njord mutters in an animal growl.
| DM Feral |
As the party turns the corner, they find three elven men with dark black-purple skin and a flowing ghost-white hair. They sneer with an almost demonic level of hatred and level their weapons.
Antal: 1d20 + 2 ⇒ (10) + 2 = 12
Asht'el: 1d20 + 5 ⇒ (12) + 5 = 17
Jametor: 1d20 + 3 ⇒ (12) + 3 = 15
Njord: 1d20 ⇒ 20
Guards: 1d20 + 3 ⇒ (2) + 3 = 5
The party is up.
| Jametor Darksbane |
Prior to rounding the corner with bad guys.
"Hey, it's a were-bar! woot. I'll give you bull's strength when we find some heads that need busting."
Jametor calls Swiftwing down after she makes one more pass looking for followers. He puts Prickles in a big pocket in his robe, giving enough room to peek out and guide the group if they reach an intersection, but enabling him to have hands free and protection for the hedgehog.
"Lead on Njord, I'll be behind you, Antal, if you would take the back, Asht'el behind me, gives us the ability to fight that way."
First battle, don, don, donnnnnn
Jametor steps beside Njord and with a quick arcane command he flips his hand, which has begin to glow bright red, out and a cone of fire shoots from his hand, engulfing the group of drow.
Burning hands Reflex DC 17: 5d4 + 2 ⇒ (4, 2, 2, 3, 4) + 2 = 17
Map doesn't update on tablets like it does on a computer, I just see G2 and G4 are close, I am not going to get all of them, sadly. So step to Njord's right one in front of him (I think AA16)and push the cone up to cover both. Yeah, new update, you got it.
| Asht'el |
Sense Motive: 1d20 ⇒ 9 Nope, nothin' goin' on.
As they round the corner of the cave entrance, Asht'el sees three dark-skinnned creatures that look much like elves, if elves were the color of a bad eggplant and so filled with hate that it dripped out their eyes. Without hesitation, he summons a swirling ball of golden particles in his hand, pops it up into the air, and backhands it at the guards, saying as he does so, "Guess those are drow, eh?"
Cast glitterdust to hit all three guards, DC 18 Will save or be blinded, lasts 5 rounds, new save each round to end blindness.
SR on G1: 1d20 + 5 ⇒ (10) + 5 = 15
SR on G2: 1d20 + 5 ⇒ (18) + 5 = 23
SR on G4: 1d20 + 5 ⇒ (5) + 5 = 10
| Randall Quickstep |
"Whether we release them or not, which way is out? I lost track of things for a while, I guess. And it's so dark in here."
| Fíriel Goldworthy |
DM, how are we doing on synchronization with the other group?
| Njord Bjornson |
Njord lumbers forward and rears back with his suddenly ill-sized weapon for a brutal chop.
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 13 ⇒ (8) + 13 = 21
| DM Feral |
The burned drow is almost cut in half by the ursine warrior's two-handed blow.
One of the guards drops his crossbow and draws his rapier. He holds his weapon forward and it seems to drink in the light from the torches lining the walls. The other falls back a step and shouts a shrill warning in elven.
Intruders!
The room is now full of darkness. Everyone has concealment unles you have lowlight or better.
You're synced now.
The party is up.
| Randall Quickstep |
Love the flavor of the description on the spell-like ability, DM.
| Asht'el |
Asht'el smiles as the drow attempts to blind the party with darkness. Well, that isn't going to bother me...
He raises his right hand, points a pinky at one of the guards, and unleashes a thin beam of fire at him.
RT attack, PBS: 1d20 + 6 ⇒ (15) + 6 = 21
Elemental Ray, PBS: 1d6 + 3 ⇒ (2) + 3 = 5
If I can hit the one who was already burned by Jametor, that'd be excellent. If he's already dead, I'll target the screamer, who can now see.
Status:34/37 hp, Elemental Ray used 1/8
| Njord Bjornson |
Bolstered with even greater might, Njord turns his ursine rage on the still blind guard.
Strong like Bull!: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 16 ⇒ (1) + 16 = 17
| DM Feral |
That's two that only hit because of blindness. =)
Were-Njord buries his blade in the drow's side. Despite the horrific wound, the guard stays on his feet. He takes a wild swipe at the furry monster somewhere nearby.
Attack: 1d20 ⇒ 20
Miss: 1d100 ⇒ 95
The blow is aimed straight for where the big ulfen's throat would be if he'd been standing two feet over.
The other drow's sight returns just in time for an arc of flame to sear his forearm. Leveling his crossbow at the fiery intruder, he returns the favor.
Xbow: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 ⇒ 1
Fort save please.
New Will: 1d20 ⇒ 11
Still blind. The party is up.
| Asht'el |
Fort save: 1d20 + 4 ⇒ (6) + 4 = 10 Erp.
Asht'el cries out in alarm as the small bolt hits him. It's not a deep puncture, but the goo on the head of the bolt makes him worry a bit. He looks up from the wound, an annoyed look on his face, and fires another beam of fire at the drow who shot him.
Ranged touch, PBS: 1d20 + 6 ⇒ (8) + 6 = 14
Damage, PBS: 1d6 + 3 ⇒ (2) + 3 = 5
| Randall Quickstep |
Are we aware of anyone still searching for us, or has the combat drawn them all away?
| Njord Bjornson |
Sorry, I forgot an intermediate post. The shadow monster was hunting for you. When the alarm was sounded it dove into the ground and hasn't been seen since.
Njord looses a titanic roar in the face of the foolish guard before ending him.
1d20 ⇒ 11
| Randall Quickstep |
Randall was really out of it and doesn't know which way to exit, so he will have to rely on Firiel leading. They will move slow for maximum stealth unless they are discovered and haul it for all it's worth if they are seen.
Randall Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Randall Stealth: 1d20 + 15 ⇒ (9) + 15 = 24
Before they start their flight, he will load his crossbow and she will cast mage armor on herself.
| Asht'el |
You said he shot at the elf. I am not the elf. But I'll make the save, anyhoo.
Fort save: 1d20 + 4 ⇒ (10) + 4 = 14 Phew!
Ash't watches another bolt sail past him, then flings another ray of fire, saying, "Fall, damn you!"
Ranged touch, PBS: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, PBS: 1d6 + 3 ⇒ (6) + 3 = 9
Status: 33/37 hp, Used 3/8 Elemental Ray attacks.
| Fíriel Goldworthy |
She will, indeed, cast mage armor on herself.
| DM Feral |
Sorry, I was poking Firiel to post.
| Fíriel Goldworthy |
Sense Motive?: 1d20 + 4 ⇒ (20) + 4 = 24
| Randall Quickstep |
| Jametor Darksbane |
Jametor removes his rapier and picks up one of the well made rapiers and straps it to his waist. He gathers the rest of the stuff and stuffs it in his haversack, treating the poisoned bolts with extreme care.
Pulling Prickles out of his pocket, Jametor pets him gently.
"Prickles we need help finding your master. But we can't have you running off to her and alerting others. Can you slowly lead us to Firiel?"
Not sure how much the little hedgehog understands, he sits him down on the floor.
"Those are drow. They are not nearly as awesome as me. Sadly, they have some skills. Njord, let's follow Prickles. Prickles when bad things happen, get behind me."
| Njord Bjornson |
Njord grunts and takes off after their spiny guide.
| Fíriel Goldworthy |
Fíriel glances around nervously, touches Randall's arm again, and fires a steaming snowball at the snake.
Ranged Touch (PBS): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d3 + 2d6 + 1 ⇒ (1) + (3, 3) + 1 = 8
Will: 1d20 + 8 ⇒ (16) + 8 = 24 (+2 vs fear)
| DM Feral |
Firiel notices the mostly not-realness of the snake just as she finishes her spell. The snowball slams into the beast and it pops into motes of sparkling shadowstuff.
Antal: 1d20 + 2 ⇒ (9) + 2 = 11
Asht'el: 1d20 + 5 ⇒ (16) + 5 = 21
Fíriel: 1d20 + 4 ⇒ (18) + 4 = 22
Jametor: 1d20 + 3 ⇒ (15) + 3 = 18
Njord: 1d20 ⇒ 19
Randall: 1d20 + 7 ⇒ (18) + 7 = 25
SD: 1d20 + 8 ⇒ (8) + 8 = 16
The party, lead by the heroic hedgehog, follow into a large room full of clinging shadows. Prickles freezes on the spot as a terrible presence fills the room.
"Fooooolllish Intruderssss!!!" screams a nightmarish voice.
Randall and Firiel enter the room from the northern entrance where Prickles can be seen frozen with fear.
The party is up.
| Jametor Darksbane |
Jametor steps past Njord again and with an outstretched hand sends a cone of fire into the corner where the voice is coming from.
Burning hands, Reflex DC 17: 5d4 + 2 ⇒ (2, 4, 2, 4, 3) + 2 = 17
| Asht'el |
Asht'el has never seen such a strange, forbidding sight, nor heard a voice so full of malice. He lifts his hands instinctively in front of himself, crossing at the wrists and forming a kind of shield before his body. His hands take on a brief, red shimmer and then return to normal.
Cast protection from evil, lasts 5 mins, +2 to AC and saves, plus other good stuff found at the link. I can provide to others if needed.
| Njord Bjornson |
Unimpressed by the shadowy creature, Were-Njord lumbers forward with his sword held high.
Attack: 1d20 ⇒ 17
Danage: 1d8 ⇒ 4
| Fíriel Goldworthy |
Seeing Prickles in danger, Fíriel charges into the room recklessly. Drawing her dagger in the same motion, she holds it up in front of her like some kind of protective talisman. Her face radiates pure hatred for the monster before her.
Move to S11, total defense.
| DM Feral |
Randall draws his crossbow and sends a bolt flying toward the nasty creature that captured him so easily before.
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Reflex: 1d20 ⇒ 19
The shadowy creature reels as its insubstantial form is damaged by the furious party. Refusing ti yield, it hisses and gestures.
Cast Defensive: 1d20 ⇒ 1
But it falters under Njord and Firiel's pressure.
The party is up.
| Asht'el |
Asht'el wonders whether any of the tales he's heard of strange creatures from other planes have any relevance to the mysterious creature confronting them.
Knowledge (planes): 1d20 + 5 ⇒ (9) + 5 = 14
Knowlede (arcana): 1d20 + 5 ⇒ (5) + 5 = 10