DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord smashes a vial against his forearm as he’s done before, creating a durable barrier. He follows that with a pungent bundle of herbs that he crushes in his fist.

”You’re gunna want to make some room…”

The big ulfen holds the crushed herbs to his face and breathes the scent deeply. Almost immediately he begins to change. His already powerful form hulks with additional brawn and bulging sinew. As his broad hairy frame swells with power, coarse fur sprouts up from his flesh. He staggers and kneels over for a moment and when he stands up straight again, his features have shifted into a definite ursine cast.

”Let’s bust some heads”, Were-Njord mutters in an animal growl.


As the party turns the corner, they find three elven men with dark black-purple skin and a flowing ghost-white hair. They sneer with an almost demonic level of hatred and level their weapons.

Antal: 1d20 + 2 ⇒ (10) + 2 = 12
Asht'el: 1d20 + 5 ⇒ (12) + 5 = 17
Jametor: 1d20 + 3 ⇒ (12) + 3 = 15
Njord: 1d20 ⇒ 20
Guards: 1d20 + 3 ⇒ (2) + 3 = 5

The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Prior to rounding the corner with bad guys.

"Hey, it's a were-bar! woot. I'll give you bull's strength when we find some heads that need busting."

Jametor calls Swiftwing down after she makes one more pass looking for followers. He puts Prickles in a big pocket in his robe, giving enough room to peek out and guide the group if they reach an intersection, but enabling him to have hands free and protection for the hedgehog.

"Lead on Njord, I'll be behind you, Antal, if you would take the back, Asht'el behind me, gives us the ability to fight that way."

First battle, don, don, donnnnnn

Jametor steps beside Njord and with a quick arcane command he flips his hand, which has begin to glow bright red, out and a cone of fire shoots from his hand, engulfing the group of drow.

Burning hands Reflex DC 17: 5d4 + 2 ⇒ (4, 2, 2, 3, 4) + 2 = 17

Map doesn't update on tablets like it does on a computer, I just see G2 and G4 are close, I am not going to get all of them, sadly. So step to Njord's right one in front of him (I think AA16)and push the cone up to cover both. Yeah, new update, you got it.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fortitudinous!: 1d20 + 5 ⇒ (14) + 5 = 19


SR: 2d20 ⇒ (6, 12) = 18
Reflex: 1d20 + 4 ⇒ (11) + 4 = 15

Jametor's flames wash over the guards. One seems entirely unaffected but the other is less fortunate and suffers serious burns.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Sense Motive: 1d20 ⇒ 9 Nope, nothin' goin' on.

As they round the corner of the cave entrance, Asht'el sees three dark-skinnned creatures that look much like elves, if elves were the color of a bad eggplant and so filled with hate that it dripped out their eyes. Without hesitation, he summons a swirling ball of golden particles in his hand, pops it up into the air, and backhands it at the guards, saying as he does so, "Guess those are drow, eh?"

Cast glitterdust to hit all three guards, DC 18 Will save or be blinded, lasts 5 rounds, new save each round to end blindness.

SR on G1: 1d20 + 5 ⇒ (10) + 5 = 15
SR on G2: 1d20 + 5 ⇒ (18) + 5 = 23
SR on G4: 1d20 + 5 ⇒ (5) + 5 = 10


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Firel and DM Feral:
Randall seems to be somewhat traumatized by his easy capture and imprisonment and it takes a while for him to shake it off. Firiel's comment about having to move rouses him, though. "I wonder what would happen if we let the azatas out. If they didn't attack us - a big if - they would be a pretty good distraction."

"Whether we release them or not, which way is out? I lost track of things for a while, I guess. And it's so dark in here."


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Randall/DM:
"Hmm, good thought... I wonder if we could get to the cages without their seeing us. The fact that they've got them caged is a pretty good indicator they can't control them... alternately we could dump the cages in that salt-water lake and watch the chaos as they try to save 'em."

DM, how are we doing on synchronization with the other group?


Halflings:
You'll be synced up very shortly.

Will: 3d20 ⇒ (3, 10, 16) = 29

One one of the drow guards resist the golden spell. The others cry out in frustration as they are rendered blind.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord lumbers forward and rears back with his suddenly ill-sized weapon for a brutal chop.

Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 13 ⇒ (8) + 13 = 21


The burned drow is almost cut in half by the ursine warrior's two-handed blow.

One of the guards drops his crossbow and draws his rapier. He holds his weapon forward and it seems to drink in the light from the torches lining the walls. The other falls back a step and shouts a shrill warning in elven.

Intruders!

The room is now full of darkness. Everyone has concealment unles you have lowlight or better.

Team Halfling:
You hear a titanic and familiar animal roar followed by an elven cry of alarm in the distance.

You're synced now.

The party is up.


New Saves: 2d20 ⇒ (9, 15) = 24

The drow that cried out in alarm regains his sight.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Team Halfling:
"Sounds like the party is started. Shall we join them? Probably not good to let the cats out if they are going to attack our friends."

Love the flavor of the description on the spell-like ability, DM.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Asht'el smiles as the drow attempts to blind the party with darkness. Well, that isn't going to bother me...

He raises his right hand, points a pinky at one of the guards, and unleashes a thin beam of fire at him.

RT attack, PBS: 1d20 + 6 ⇒ (15) + 6 = 21
Elemental Ray, PBS: 1d6 + 3 ⇒ (2) + 3 = 5

If I can hit the one who was already burned by Jametor, that'd be excellent. If he's already dead, I'll target the screamer, who can now see.

Status:34/37 hp, Elemental Ray used 1/8


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor mutters an arcane phrase and then touches Njord.

Strong like bull!

Jametor then pulls out his bow.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Bolstered with even greater might, Njord turns his ursine rage on the still blind guard.

Strong like Bull!: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 16 ⇒ (1) + 16 = 17


That's two that only hit because of blindness. =)

Were-Njord buries his blade in the drow's side. Despite the horrific wound, the guard stays on his feet. He takes a wild swipe at the furry monster somewhere nearby.

Attack: 1d20 ⇒ 20
Miss: 1d100 ⇒ 95

The blow is aimed straight for where the big ulfen's throat would be if he'd been standing two feet over.

The other drow's sight returns just in time for an arc of flame to sear his forearm. Leveling his crossbow at the fiery intruder, he returns the favor.

Xbow: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 ⇒ 1

Fort save please.

New Will: 1d20 ⇒ 11

Still blind. The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor takes a shot at the one not engaged with Njord.

Attack G2: 1d20 + 6 ⇒ (13) + 6 = 19
Damage, if hits: 1d8 ⇒ 2


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Fort save: 1d20 + 4 ⇒ (6) + 4 = 10 Erp.

Asht'el cries out in alarm as the small bolt hits him. It's not a deep puncture, but the goo on the head of the bolt makes him worry a bit. He looks up from the wound, an annoyed look on his face, and fires another beam of fire at the drow who shot him.

Ranged touch, PBS: 1d20 + 6 ⇒ (8) + 6 = 14
Damage, PBS: 1d6 + 3 ⇒ (2) + 3 = 5


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Team Halfling:
"Let's go, the cats will have to unlock their own cages."

Are we aware of anyone still searching for us, or has the combat drawn them all away?


Asht feels numb where the bolt hit him and his whole body feels weak and sluggish.

You are currently slowed as per the spell. You don't want to fail another save.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Sorry, I forgot an intermediate post. The shadow monster was hunting for you. When the alarm was sounded it dove into the ground and hasn't been seen since.

Njord looses a titanic roar in the face of the foolish guard before ending him.

1d20 ⇒ 11


The surviving guard grunts in pain as he is pelted with an arrow and another line of flame. He quickly reloads and fires another shot at the elf

Shot: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 ⇒ 4

Asht needs a new save (DC 13). If you fail you are unconscious. The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor fires another arrow at the last guard.

attack on G2: 1d20 + 6 ⇒ (8) + 6 = 14
damage, if hits: 8 = 8


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Team Halfling:
"I think we'd better take advantage of our chance. Which way to the egress?"

Randall was really out of it and doesn't know which way to exit, so he will have to rely on Firiel leading. They will move slow for maximum stealth unless they are discovered and haul it for all it's worth if they are seen.

Randall Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Randall Stealth: 1d20 + 15 ⇒ (9) + 15 = 24

Before they start their flight, he will load his crossbow and she will cast mage armor on herself.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

You said he shot at the elf. I am not the elf. But I'll make the save, anyhoo.

Fort save: 1d20 + 4 ⇒ (10) + 4 = 14 Phew!

Ash't watches another bolt sail past him, then flings another ray of fire, saying, "Fall, damn you!"

Ranged touch, PBS: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, PBS: 1d6 + 3 ⇒ (6) + 3 = 9

Status: 33/37 hp, Used 3/8 Elemental Ray attacks.


You had to make another save because you failed the first one. You're slowed for a minute but no longer poisoned.

Overwhelmed by his burns, the last guard falls.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor begins searching the bodies, looking for anything that might give him more information.


Each guard has assorted coins, a well made rapier, an equally well made hand crossbow, and a bundle of poison-crusted bolts.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Team Halfling:
Are we making headway toward the entrance? Or are we out of sync again?


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Randall/DM:
"I think we'd better find the drow woman who was with Clegg last night. She talked like Depora... all about destroying the world, or something."

She will, indeed, cast mage armor on herself.


Sorry, I was poking Firiel to post.

Team Halfling:
Making their way east along the water's edge toward the entrance, Randall and Firiel stop as a dangerous creature blocks their path - an enormous albino snake with purple diamonds along its back. The beast slithers along purposefully looking for something or someone...


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Team Halfling:
Fíriel puts a hand on Randall's arm. "It's beautiful..." she whispers, her voice barely audible. Nonetheless, she steps a bit closer to the wall and eyes the snake with curiosity, trying to determine its subject of interest.

Sense Motive?: 1d20 + 4 ⇒ (20) + 4 = 24


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Team Halfling:
How close is the beast? Does it appear that a rock chucked over it somewhere else would distract it? As in, how intelligent does it appear to be?


Team Halfling:
It seems to be looking for something to eat. Possibly something halfling or hedgehog shaped.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor removes his rapier and picks up one of the well made rapiers and straps it to his waist. He gathers the rest of the stuff and stuffs it in his haversack, treating the poisoned bolts with extreme care.

Pulling Prickles out of his pocket, Jametor pets him gently.

"Prickles we need help finding your master. But we can't have you running off to her and alerting others. Can you slowly lead us to Firiel?"

Not sure how much the little hedgehog understands, he sits him down on the floor.

"Those are drow. They are not nearly as awesome as me. Sadly, they have some skills. Njord, let's follow Prickles. Prickles when bad things happen, get behind me."


As soon as his paws touch the damp cavern floor, Prickles takes off to the west.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"I don't know how slow he is going to go, so we best not lose him."


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord grunts and takes off after their spiny guide.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"Asht'el, welcome to the insanity. Let's go."

Jametor follows after Njord.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Team Halfling:
Eeep! It mustn't have anything to eat!

Fíriel glances around nervously, touches Randall's arm again, and fires a steaming snowball at the snake.

Ranged Touch (PBS): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d3 + 2d6 + 1 ⇒ (1) + (3, 3) + 1 = 8

Will: 1d20 + 8 ⇒ (16) + 8 = 24 (+2 vs fear)


Firiel notices the mostly not-realness of the snake just as she finishes her spell. The snowball slams into the beast and it pops into motes of sparkling shadowstuff.

Antal: 1d20 + 2 ⇒ (9) + 2 = 11
Asht'el: 1d20 + 5 ⇒ (16) + 5 = 21
Fíriel: 1d20 + 4 ⇒ (18) + 4 = 22
Jametor: 1d20 + 3 ⇒ (15) + 3 = 18
Njord: 1d20 ⇒ 19
Randall: 1d20 + 7 ⇒ (18) + 7 = 25
SD: 1d20 + 8 ⇒ (8) + 8 = 16

The party, lead by the heroic hedgehog, follow into a large room full of clinging shadows. Prickles freezes on the spot as a terrible presence fills the room.

"Fooooolllish Intruderssss!!!" screams a nightmarish voice.

Randall and Firiel enter the room from the northern entrance where Prickles can be seen frozen with fear.

The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Can we tell where the voice came from?


He's on the map. SD.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor steps past Njord again and with an outstretched hand sends a cone of fire into the corner where the voice is coming from.

Burning hands, Reflex DC 17: 5d4 + 2 ⇒ (2, 4, 2, 4, 3) + 2 = 17


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Asht'el has never seen such a strange, forbidding sight, nor heard a voice so full of malice. He lifts his hands instinctively in front of himself, crossing at the wrists and forming a kind of shield before his body. His hands take on a brief, red shimmer and then return to normal.

Cast protection from evil, lasts 5 mins, +2 to AC and saves, plus other good stuff found at the link. I can provide to others if needed.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Unimpressed by the shadowy creature, Were-Njord lumbers forward with his sword held high.

Attack: 1d20 ⇒ 17
Danage: 1d8 ⇒ 4


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Seeing Prickles in danger, Fíriel charges into the room recklessly. Drawing her dagger in the same motion, she holds it up in front of her like some kind of protective talisman. Her face radiates pure hatred for the monster before her.

Move to S11, total defense.


Randall draws his crossbow and sends a bolt flying toward the nasty creature that captured him so easily before.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Reflex: 1d20 ⇒ 19

The shadowy creature reels as its insubstantial form is damaged by the furious party. Refusing ti yield, it hisses and gestures.

Cast Defensive: 1d20 ⇒ 1

But it falters under Njord and Firiel's pressure.

The party is up.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Asht'el wonders whether any of the tales he's heard of strange creatures from other planes have any relevance to the mysterious creature confronting them.

Knowledge (planes): 1d20 + 5 ⇒ (9) + 5 = 14
Knowlede (arcana): 1d20 + 5 ⇒ (5) + 5 = 10

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