DM oKOyA's Mummy's Mask: The Half-Dead City

Game Master Lord oKOyA


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Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:25 am
Location: Wati, The Necropolis, The House of Pentheru
Map: East courtyard - Death From Below - Round 4 Init 23
Treasure: n/a
Quests: explore The House of Pentheru

While Myron and Mus'ad have no luck, Pherenike blasts apart another of the remaining skeletons as the Professor moves back again at her request.

~~ Round 4 ~~ Init:
Elrisiel 23
Kheled 19
Skeletons 18
Myron 13
Mus'ad 8
Ahkenaten 7
Pherenike 5

Note: The recently destroyed skeleton is overlayed.


Female Azata-blooded Aasimar Diviner 4

Backpedaling again, Elrisiel hastily flings another blob of acid at the remaining skeleton, but her aim is wide.

Five foot step to G24, then cast acid splash at the one in I26.

Inspired ranged touch into melee: 1d20 + 4 + 1 - 4 ⇒ (4) + 4 + 1 - 4 = 5
1d3 ⇒ 1


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled shifts 5' back and goes fully defensive.


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:25 am
Location: Wati, The Necropolis, The House of Pentheru
Map: East courtyard
Treasure: n/a
Quests: explore The House of Pentheru

Elrisiel misses with another bit of acid as Kheled continues to put distance between himself and the remaining skeleton.

The skeleton continues its assault upon Pherenike...
claw attack: 1d20 + 2 ⇒ (10) + 2 = 12
...but she is able to sidestep the attempt.

No way the skeleton survives to its turn again. Dropping out of combat.

The tide firmly turned, the party members surround and destroy the last skeleton. After a few moments, a no more skeletons bursting from the ground, the Delvers regroup. A check of the building they came from reveals nothing of interest or value.

Where to next? Catching your breath first?


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled finds a place to sit for a moment. He looks down at the nasty bruise that is starting to form.

Lets rest for a moment and I can check everyone's wounds.

Anyone have real damage or just strain? Rest off damage then move on.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

I think we were only hit with strain dmg on this one. I vote for catching our breath and moving on when the strain injury is cleared.

"I could use a quick rest. One of them knocked me about for a bit, but I should be fine in a couple of minutes. After that, we can check the house itself - or we could go round the other way and clear out the entire outer area before we go in?"


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Rule of thumb is short rest.

As the others busy themselves with resting, Mus'ad silently gathers the cat bones together and makes a small pile of them within the building from which they came. Murmuring benedicitions, he then covers the bones as best he can with sand.


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: East courtyard
Treasure: n/a
Quests: explore The House of Pentheru

The party takes a few minutes to catch their breath and take care of minor scrapes and such while Mus'ad buries the remains of the cats.

Strain damage removed. Where to next?


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Touching fingers to lips, forehead and then to the sand Mus'ad finds his feet then moves over to the main building - seeking any sign of traps or dastardly surprises before opening the portal.

Take 20 perception, then open. I'm assuming we've finished all the outbuildings and just have the house proper left?


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru
Treasure: n/a
Quests: explore The House of Pentheru

Overall house map in the link above. The east courtyard buildings are done except for the granary. Of the 3 doors on the east side of the house itself, the northern most is under a covered roof. You also have the main front door, and the west courtyard remains unexplored.

If you are entering the house proper, I need to know by which door please.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Shaking off his slight confusion at his sapped endurance Mus'ad changes his mind "Best look all around before try go in." then sets off to lead the group to the other side of the main building.

Round the Southern edge to the West Courtyard first is my vote.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

The granary is the building with the red roof, right?

Myron points to the granary door.

[ b]"A quick look in here, perhaps?[/b]


Myron Drumbarrel wrote:
The granary is the building with the red roof, right?

Correct

PS. Sorry to see you didn't advance in Superstar. :(


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Yes - finish everything in East side before West-side.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2
DM oKOyA wrote:
PS. Sorry to see you didn't advance in Superstar. :(

Thanks, but I'm very OK about it. Several of my friends advanced, so I'm busy playing pit crew - and doing actual, paid freelance work. So it's all good.

Myron waits for Mus'ad to check the granary door for traps, the gets ready to open it while the rest of the group stand clear.


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru at the granary door
Treasure: n/a
Quests: explore The House of Pentheru

Mus'ad kneels at the door of the granary checking for traps. As he works slowly and carefully, he notices the faint smell of carrion mixed with dung emanating from within the domed structure. After a couple of minutes, he determines the door is not trapped and unlocked.

Any special preparations or actions, from anyone, before Myron opens the door?

Sovereign Court

Pherenike will have her falchion in hand(s).


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled will place Guidance then Resistance on the first person to move into the room just before we open the door.

Maybe we should throw something into the room first? I could cast light on a rock and throw it in?


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Good idea, Kheled. After the last batch of undead, I don't like that smell one bit. Smells like death and trouble. Light up the rock and stand well clear. I'll throw it in and jump back, and we'll see if something nasty comes rushing out at us.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad looks around to show that he's ready to open the door... and when given the non-verbal symbol from his companions - swings open the door with hammer in hand.


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru at the granary door
Treasure: n/a
Quests: explore The House of Pentheru

With the Delver's plan decided, and preparations made, Mus'ad yanks open the door before Myron tosses in the ensorceled stone. For the briefest of moments before the rock lands in the soft rich loam covering the floor of the granary, you see what looks to be the remains of three human skeletons jutting out of the black soil. Also visible is a handle of some kind sticking up out of the ground within. A fraction of a second after the stone lands the soil erupts into a mass of iridescent blue-black insects, emitting a foul stench, and creating a faint chorus as thousands of clicking and clacking jaws can be heard as the swarm rushes for the open door...

Init rolls:

initiative (monster): 1d20 + 0 ⇒ (11) + 0 = 11
initiative (Mus'ad): 1d20 + 2 ⇒ (13) + 2 = 15
initiative (Ahkenaten): 1d20 + 1 ⇒ (3) + 1 = 4
initiative (Kheled): 1d20 + 0 ⇒ (16) + 0 = 16
initiative (Pherenike): 1d20 + 2 ⇒ (13) + 2 = 15
initiative (Elrisiel): 1d20 + 8 ⇒ (8) + 8 = 16
initiative (Myron): 1d20 + 4 ⇒ (18) + 4 = 22

roll off (Mus'ad): 1d20 + 2 ⇒ (4) + 2 = 6
roll off (Pherenike): 1d20 + 2 ⇒ (1) + 2 = 3

~~ Round 1 Init ~~
Myron 22
Elrisiel 16a
Kheled 16b
Mus'ad 15a
Pherenike 15b
Swarm 11
Ahkenaten 4

Everyone except Ahkenaten goes before the swarm. No map update really needed at this point. The swarm is 10x10 and occupies the entire granary area.(C/D,25/26)

Knowledge (Nature) DC 13:

This is a swarm of scarab beetles. Fine vermin. Biting and distraction. Immune to weapon damage and mind- affecting effects. They can climb, fly and are carriers of Filth Fever.
The scarab beetle is indigenous to warm deserts, particularly those of northern Garund. Scarabs are small, six-legged insects with sharp protrusions on their front legs that they use to aid in burrowing. They are primarily coprophagous, eating dung for sustenance. An individual
scarab often spends days rolling a single ball of detritus across the desert until it can find the perfect place to bury and deposit eggs in the dung. Because of this practice of burrowing underground to create new life, scarab beetles have long been associated with Osirian burial rites and the church of Pharasma.

A scarab swarm comprises thousands of scarab beetles, each filthy from its constant contact with dung. Normally inattentive toward other creatures, scarab swarms subject those that get in their way to thousands of sharp bites as well as a highly infectious disease. Indeed, the bites of a scarab swarm are the least of their victims’ worries, as the disease they carry claims far more lives than their hunger.

Knowledge (Nature) DC 18:

A swarm of this size has 22 HP.
Some religious scholars theorize that scarabs are prone to swarm because they’re drawn to the same malign energy that causes some undead to rise in Osirion, though most people regard this explanation as purely superstition. Some worshipers of Pharasma see the arrival of a scarab swarm as a portent for ill fortune and upon encountering such a sight utter quick prayers to the Lady of Graves.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad growls something distinctly dwarven and less distinctly indelicate before asking "We move or fight?"


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Unlike the last swarm of bugs we fought, I doubt these ones are going to vanish on their own. We should spread out in any event. Here' I've got something to discourage them from following us.

Myron grabs a flask of Alchemist's fire from his adventurer's sash and hurls it through the open door at the swarming mass of bugs.

Splash weapon touch attack: 1d20 + 7 ⇒ (14) + 7 = 21
Fire dmg: 1d6 ⇒ 2

He then ducks back into the small building where the skeletons were. 5-ft. step to F27


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Crap, I knew I forgot something, I was going to pick up several alchemists fire when we had our last break...lol

Kheled, having nothing to hurt the creatures with and a genuine fear of bugs screams, Close the door, maybe they can't get out! He then flees in the opposite direction.

Double move 40' away from the bugs.


Female Azata-blooded Aasimar Diviner 4

Elrisiel likewise reaches for a flask of alchemist's fire and lobs it through the open doorway.

1d20 + 4 ⇒ (16) + 4 = 20
1d6 ⇒ 2


Not to be a party pooper... but... Mus'ad is technically in melee (-4 to hit), the swarm is behind soft cover (+4 AC) and the alchemist's fire has a range increment of 10' (-2 to hit).

At best I could ignore the melee penalty, ruling that neither Mus'ad nor the swarm has acted yet. Or that Mus'ad is behind the door, but you would still be suffering -6 effectively.

Heck, even Myron's throw is subject to the cover penalty (+4 AC), as even he doesn't have clear lines due to the doorway. :P

Still wish to throw it now?


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad recoils from the door to clear the area, but also keeps his hammer ready to fall in case it might make some impact upon the swarming beasties...

Move to G,24
Readied Hammer: 1d20 + 4 ⇒ (4) + 4 = 8 for 1d8 + 2 ⇒ (1) + 2 = 3


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru, Bugs! Bugs! BUGS! Round 1 Init 15b
Treasure: n/a
Quests: explore The House of Pentheru

Myron's flask sails into the granary and erupts into a blossom of alchemical flames that lick at the growing cloud of insects bursting forth from the ground. An untold number drop to the ground smoking but it seems to do little to diminish the sheer numbers of bugs. His toss made, he ducks into the doorway to his right.

Elrisiel tries to mimic Myron's actions, but her toss if off the mark... misdirection: 1d8 ⇒ 8 E,26
...hitting the wall to the right of the door and exploding into a small fireball. Mus'ad suffers a minor burn from flaming shrapnel (1 strain) but Myron is saved by the intervening wall.

Seeing the events unfolding in front of him, Kheled shouts out a suggestion before retreating in the opposite direction.

A few spots on his clothing smoldering, Mus'ad moves away from the doorway, hammer raised in readiness.

~~ Round 1 Init ~~
Myron 22 *acted
Elrisiel 16a *acted
Kheled 16b *acted
Mus'ad 15a *acted
Pherenike 15b
Swarm 11
Ahkenaten 4

Pherenike is up!

Note: The swarm is 10x10 and occupies the entire granary area.(C/D,25/26)

Sovereign Court

Pherenike drops her falchion, rushes to the door, and slams it shut again.

Drop weapon; move to E25; close door


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru, Bugs! Bugs! BUGS! Round 2 Init 22
Treasure: n/a
Quests: explore The House of Pentheru

Pherenike slams the door shut and watches to see what happens. The tiny insects begins to push their way through the various cracks and tiny openings in the decrepit mortar of the granary wall, cracks in the door itself and around the door seal. It is clear that the bugs, although slowed, will find their way out in a few moments.

Ahkenaten calls out, What are we doing? Fleeing or fighting? (delay)

~~ Round 2 Init ~~
Ahkenaten (delaying)
Myron 22
Elrisiel 16a
Kheled 16b
Mus'ad 15a
Pherenike 15b
Swarm 11

Everyone is up before the swarm this round.

Note: The swarm is 10x10, comprised of fine vermin and occupies the entire granary area.(C/D,25/26)


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron reaches into his adventurer's sash again, this time pulling out a small jar. A familiar repugnant smell spreads as he smears himself with vermin repellent.

The the steps forward, hoping his odor will help slow the advancing swarm. 5-ft step to F28

"Do we even have a way of effectively fighting them? If not, I strongly suggest retreat. I have a single flask of alkali, but that alone is not going to cut it. The repellent I just used will keep them away from me, so you could try taking cover in one of the buildings, and I'll block the door."

Swarms of vermin must make a DC 15 Fortitude saving throw in order to enter Myron's square.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled pokes his head from around the corner, I say run...did I tell all of you before that I hate bugs?


Female Azata-blooded Aasimar Diviner 4

"I imagine they're going to continue chasing us as long as they are aware of our presence," Elrisiel says. "I still have almost a score more flasks of alchemist's fire. Everyone take a couple while they're slowed down."

Delay.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2
Elrisiel Ielessar wrote:

"I imagine they're going to continue chasing us as long as they are aware of our presence," Elrisiel says. "I still have almost a score more flasks of alchemist's fire. Everyone take a couple while they're slowed down."

Delay.

Twenty flasks of alchemist's fire. Talk about being prepared. Nicely done.


Just a reminder that we are still in rounds. Pherenike and Mus'ad to act. You get the sense the swarm will be free of the granary this round.

Sovereign Court

Considering it unlikely that the bugs can muscle the door back open, Pherenike returns to her dropped weapon and picks up the falchion. "Run where? Which door?"

Move to H23; pick up weapon


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

At Elrisiel's confirmation that she has more than enough fire to put the swarm to death, Mus'ad moves towards her to seek his own supply of the same.

5ft to her square and then a full round to dig through her bag for his own pot?


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru, Bugs! Bugs! BUGS! Round 2 Init 15d
Treasure: n/a
Quests: explore The House of Pentheru

Myron attempts to delay the bugs longer with his repellant, while Kheled continues to put distance between him and his phobia. Mus'ad retrieves one of Elrisiel's offered flasks, as does the Professor, and Pherenike retrieves her dropped weapon.

Everyone looks to the door to see what happens next...

~~ Round 2 Init ~~
Myron 22 *acted
Kheled 16b
Mus'ad 15a
Pherenike 15b
Ahkenaten 15c
Elrisiel (delaying)
Swarm 11

Elrisiel to act, otherwise I will delay her until after the swarm.

Note: The swarm is 10x10, comprised of fine vermin and occupies the entire granary area.(C/D,25/26)

I moved Myron to F,26 as it seemed more in line with intent of the text. I moved Kheled back to the gate also in line with intent. If either is not what you want, speak up.


Female Azata-blooded Aasimar Diviner 4

El will delay til after the swarm since I don't think she can ready vs approach now.


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru, Bugs! Bugs! BUGS! Round 2 Init 10
Treasure: n/a
Quests: explore The House of Pentheru

fort save (DC 15) vs repellant: 1d20 + 5 ⇒ (8) + 5 = 13
The bugs swarm out around the door and through the cracks in ever increasing numbers, and in a few seconds enough of them are outside to cause concern. Although Myron is the closest to the door, the swarm actively avoids him (squeezes past) as his repellent does its job. The carpet of insects avoid the halfling and move to the cluster of three Delvers behind him.

Mus'ad and Elrisiel are immediately beset by the swarming and biting beetles. The bugs get inside their clothes, pinching and scratching their way up their bodies, threatening to cover them from head to foot. The sensation of the bugs crawling all over them, mixed with the very real threat the bugs will get inside their noses and mouths threatens to nauseate the both of them...
swarm damage (Mus'ad): 1d6 ⇒ 5 (strain damage plus fort save (DC 13) or be nauseated 1 round)
swarm damage (Elrisiel): 1d6 ⇒ 3 (strain damage plus fort save (DC 13) or be nauseated 1 round)

DM only:

Mus'ad's save vs filth fever: 1d20 + 5 ⇒ (2) + 5 = 7 fail onset: 1d3 ⇒ 3
Elrisiel's save vs filth fever: 1d20 + 2 ⇒ (15) + 2 = 17

~~ Round 2 Init ~~
Myron 22 *acted
Kheled 16b *acted
Mus'ad 15a *acted
Pherenike 15b *acted
Ahkenaten 15c *acted
Swarm 11 *acted
Elrisiel (delaying)

Elrisiel to close out the round and then everyone else is up for round 3.

Note: The swarm is 10x10 and is outlined by the red square on the map (G/H,25/26).


Female Azata-blooded Aasimar Diviner 4

Fortitude save: 1d20 + 2 ⇒ (15) + 2 = 17

The muse-touched elf hurriedly bats at the swarming insects, hoping to swat off enough of the beetles to effect an escape.

Double-move toward Kheled if possible.

HP 9/12 (strain)


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Maybe if we run away some more it will confuse them?


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Aristedes took a careful step back and waited for a clear shot at the swarm with his borrowed alchemist's fire.

Ranged Touch Attack: 1d20 + 2 ⇒ (16) + 2 = 18

Please roll damage if hit, trying to update all my games so quick post from phone.


Will do. Happy to see you Alex! :)


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron hurries after Elrisiel and all her vials of bug-killing fire. Double-move around the bugs to L25


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru, Bugs! Bugs! BUGS! Round 3 Init 15a
Treasure: n/a
Quests: explore The House of Pentheru

Elrisiel joined Kheled's retreat, with Myron in hot pursuit to get his hands on some of the alchemist's fire...

~~ Round 3 Init ~~
Myron 22 *acted
Kheled (delaying)
Mus'ad 15a
Pherenike 15b
Ahkenaten 15c (pending)
Swarm 11
Elrisiel 10

I've put Kheled on delay as he has only used free action speech so far this round. The Professor's actions has not been included in the map update as I suspect they may change depending on Mus'ad and Pherenike's actions. :)

Note: The swarm is 10x10 and is outlined by the red square on the map (G/H,25/26).


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15

Growling as he maintains his calm despite the crawling legs and biting mouths, Mus'ad moves North past the stinky one before turning and lobbing his own explosive flaming missive...
Move to E,25 - then throw fire: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d6 ⇒ 5


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled readies and action to run away if the bugs get within 20 feet of him.


Date: Starday the 25th of Sarenith, 4711 (Saturday the 25th of June, 4711)
Time: 8:30 am
Location: Wati, The Necropolis, The House of Pentheru
Map: House of Pentheru, Bugs! Bugs! BUGS! Round 3 Init 15b
Treasure: n/a
Quests: explore The House of Pentheru

Mus'ad lands a direct hit, vaporizing additional beetles in a plume of flame and smoke.

~~ Round 3 Init ~~
Myron 22 *acted
Kheled 17 *acted (readied)
Mus'ad 15a *acted
Pherenike 15b
Ahkenaten 15c (pending)
Swarm 11
Elrisiel 10

Pherenike is up.

Note: The swarm is 10x10 and is outlined by the red square on the map (G/H,25/26).

Sovereign Court

"Professor!" Pherenike shouts. "Get back!" She extracts a stoppered flask from her pack and tosses into the mass of bugs.

Retrieve stored item; toss acid flask at square G25 1d20 + 3 ⇒ (6) + 3 = 9 damage 1d6 ⇒ 6 + 1 splash damage

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