DM Khel's Core Confirmation (Inactive)

Game Master Khelreddin


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The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Well, yeah, but we can always come /back/ to the dead end... hrmph. East it is then!

Grand Lodge

Dwarf Historian 1 | HP 12*/20 | AC 18* FF 16* Tch 10* | CMD 17* | F+8* R+2 W+3* | Perc +5 | Init +2
Per Diem:
0/8

That sounds like work. :P


DM | Map Stuff | Burden of Envy

After considering their options, the Pathfinders opt to follow Oldmar’s wise counsel, and explore the eastern cavern first.

The cave’s damp air becomes increasingly stale as the party continues down the tunnel. The passage turns, and the stench of decay assails the senses, growing stronger as the tunnel opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. A man’s body lies facedown toward the back of the cavern.

A number of figures shuffle around the room. Near the man’s body are two skeletal figures in human shape, their long bony fingers reaching out menacingly. Across the room, two walking corpses, clad in only a few soiled rags, turn toward the intruders. They stumble toward the party, leaving a trail of bits of rotting flesh on the stone floor behind them.

Knowledge (religion) if you're so inclined.

Initiative:

Initiative, Huck: 1d20 + 10 ⇒ (18) + 10 = 28
Initiative, Oldmar: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative, Rokdor: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative, Sobestian: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative, Tog: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative, Skeletons: 1d20 + 6 ⇒ (20) + 6 = 26
Initiative, Zombies: 1d20 ⇒ 16

Initiative:
Huck
Skeletons
Oldmar
Zombies
Sobestian
Tog
Rokdor

Huck is up!

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Friar Huck suggests to his companions, "Don't rush ahead; we'll just get choked in the narrow part there. Let them come to us in this room."

He then steps back to make room and takes a defensive stance. Total Defense.


DM | Map Stuff | Burden of Envy

The skeletons advance, their bony feet clattering on the cavern floor. They get a bit jammed up in the narrow hallway, only one of them able to get close to Tog. It raises a fleshless hand high and scrapes it roughly against the cavern wall, causing its attack to miss badly!

Claw attack: 1d20 + 2 ⇒ (2) + 2 = 4
Claw damage: 1d4 + 2 ⇒ (2) + 2 = 4

Initiative:
Huck
Skeletons
Oldmar
Zombies
Sobestian
Tog
Rokdor

Oldmar is up!

Grand Lodge

Dwarf Historian 1 | HP 12*/20 | AC 18* FF 16* Tch 10* | CMD 17* | F+8* R+2 W+3* | Perc +5 | Init +2
Per Diem:
0/8

"Pests," Oldmar says again. He draws his waraxe and stands ready to attack any undead that come near. "Tog, stand here by me. We'll hold the line."

Readied Action:
Directed at first foe within reach. Attack: 1d20 + 3 ⇒ (13) + 3 = 16 for Damage: 1d10 + 2 ⇒ (9) + 2 = 11


DM | Map Stuff | Burden of Envy

The rotting figures lumber forward, but soon come to a stop behind the skeletons, as they all queue up in the narrow passage to be destroyed by the clever strategy of the Pathfinders.

Initiative:
Huck
Skeletons
Oldmar
Zombies
Sobestian
Tog
Rokdor

Everyone but Oldmar is up!

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Friar Huck readies to grab one of the skeletons if they step near.

readied action:

grapple: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

AC15/T12/FF13/CMD12||HP10[10]F:+3;R:+4;W:+4|Init:+2|Perc:+10 Half-elf Bard 1

On spring break with the fam., this week. Posting a little sporadic.

Sobestian tries to lash past his two companions and trip the skeletal figure.

Trip: 1d20 + 2 ⇒ (6) + 2 = 8

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Rokdor grunts at the confined space, then tries to punch the air in such a way that it hits the front skeleton without injuring her allies. TK 2/6.

Ranged Touch (cover, in melee): 1d20 + 1 - 4 - 4 ⇒ (16) + 1 - 4 - 4 = 9
Damage: 1d4 ⇒ 2

Come to think of it, I should've aimed at the second one so as to not take the -4 for it being in melee.

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

Tog swings his axe at the skeletons in front of him.

Axe: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Axe: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

If the first attack drops the skeleton Tog will step forward and attack the second. If the first attack does not, he will attack the skeleton again and then 5ft step north.


DM | Map Stuff | Burden of Envy

The skeletons continue to shuffle mindlessly forward, with Tog’s axe narrowly missing twice. The lead skeleton in the queue strikes twice with his claws! One clatters off the hulking half-orc's armor, and the other swing misses badly.

Claw attack: 1d20 + 2 ⇒ (14) + 2 = 16
Claw damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw attack: 1d20 + 2 ⇒ (5) + 2 = 7
Claw damage: 1d4 + 2 ⇒ (3) + 2 = 5

Initiative:
Huck
Skeletons
Zombies
Oldmar
Sobestian
Tog
Rokdor

I shifted the zombies up in initiative, since they’re all just waiting in line anyway. The party is up!

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

Tog comments as he swings away "Tog have room for ally to help, armor won't hold forever."

Swing: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Swing2: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Tog scratches head. "Tog not sure he hurting the bony ones."

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Friar Huck takes position on the side and tries to grab the skeletons as they come to make them easier to hit.

grapple: 1d20 + 4 ⇒ (19) + 4 = 23

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Rokdor punches the air in frustration. "Smash them, Tog! Smash!" TK 3/6, this time at the second one in line.

Ranged Touch (cover): 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
Damage?: 1d4 ⇒ 3

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Oops, just realized that there's an opening and I should've hammered 'em. Oh well, I'll go ahead and move up there after the TK, unless Oldmar wants to.

Grand Lodge

Dwarf Historian 1 | HP 12*/20 | AC 18* FF 16* Tch 10* | CMD 17* | F+8* R+2 W+3* | Perc +5 | Init +2
Per Diem:
0/8

"Gladly. Mine should hold well." Oldmar advances into the undead ranks (using a move action if the first one is down).

Waraxe: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d10 + 2 ⇒ (10) + 2 = 12

Sovereign Court

AC15/T12/FF13/CMD12||HP10[10]F:+3;R:+4;W:+4|Init:+2|Perc:+10 Half-elf Bard 1

Sobestian moves up behind Oldmar and lashes out with his whip, again.

Trip: 1d20 + 2 ⇒ (4) + 2 = 6


DM | Map Stuff | Burden of Envy

The party finally manages to implement Huck’s clever strategy of drawing the undead horrors close to fight them more effectively! Huck succeeds in grappling the first skeleton, holding it still while Oldmar’s axe clangs off its bony arm, which leaves it vulnerable to Tog’s mighty orcish axe. It shatters under Tog’s mighty blow, scattering fragments of bone across the floor! In the gap created by the destruction of the first skeleton, Rokdor sends an invisible fist of force, which crushes the ribs of the remaining skeleton. It is battered, but still standing.

.
.
Initiative:
Huck
Skeleton (-3 hp)
Zombies
Oldmar
Sobestian
Tog
Rokdor

Sobestian is up, will see if he posts soonish. If not, someone can post for him and we’ll go from there.

Sovereign Court

AC15/T12/FF13/CMD12||HP10[10]F:+3;R:+4;W:+4|Init:+2|Perc:+10 Half-elf Bard 1

Ninja'd you. Not that it mattered


DM | Map Stuff | Burden of Envy

The damaged skeleton steps forward, the zombies lurching along behind it, now moaning in frustration at being unable to reach the delicious flesh of the living, as close as it is. The skeleton lashes out with bony-fingered hands, but its best strike only clatters off Oldmar’s armor.

Claw attack: 1d20 + 2 ⇒ (1) + 2 = 3
Claw damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw attack: 1d20 + 2 ⇒ (15) + 2 = 17
Claw damage: 1d4 + 2 ⇒ (3) + 2 = 5

Initiative:
Huck
Skeleton (-3 hp)
Zombies
Oldmar
Sobestian
Tog
Rokdor

Pathfinders are go!

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

"Tog chop and slash, hold the line."

Chop: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Slash: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

The good friar tries to hold the undead down!

grapple: 1d20 + 4 ⇒ (3) + 4 = 7


DM | Map Stuff | Burden of Envy

The skeleton easily slips free of Huck’s attempt to grab it by its skinny neck, and Tog’s blows both miss!

Initiative:
Huck
Skeleton (-3 hp)
Zombies
Oldmar
Sobestian

Tog
Rokdor

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Ya'll should step back and let the Hammerdorf handle this.

Grand Lodge

Dwarf Historian 1 | HP 12*/20 | AC 18* FF 16* Tch 10* | CMD 17* | F+8* R+2 W+3* | Perc +5 | Init +2
Per Diem:
0/8

"Hmph," grunts the dwarf, satisfied that his armor is doing its job. He swings again with the axe.

Waraxe @ Skeleton: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d10 + 2 ⇒ (3) + 2 = 5

After missing, he gives a more dissatisfied grunt and steps back to leave room for Rokdor. On mobile, can someone move me?

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

Stepped you back.

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Rokdor steps forward and boops the skeleton. "Foul skeletal human..." she mutters, swinging, "you and your zombie human friends will be crushed!"

Attack: 1d20 + 4 ⇒ (6) + 4 = 10

Sovereign Court

AC15/T12/FF13/CMD12||HP10[10]F:+3;R:+4;W:+4|Init:+2|Perc:+10 Half-elf Bard 1

Sobestian steps north of Oldmar and lashes out with his whip again.

Trip: 1d20 + 2 ⇒ (1) + 2 = 3

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

The dice are hazing us.


DM | Map Stuff | Burden of Envy

The skeleton stands stock-still as the Pathfinders demonstrate their prowess with their weapons, and strategically reposition their tactical assets to achieve maximum effectiveness! Unfortunately, no one succeeds in hitting the skeleton. When the buoyant dwarf steps into the fray, the bony creature responds with a vicious swipe at her frilly dress, cutting her badly and staining her crinoline.

At the smell of Rokdor’s blood, the zombies’ moaning increases in intensity, but they are unable to squeeze past the skeleton to get at her!

Claw attack: 1d20 + 2 ⇒ (17) + 2 = 19
Claw damage: 1d4 + 2 ⇒ (3) + 2 = 5

Claw attack: 1d20 + 2 ⇒ (2) + 2 = 4
Claw damage: 1d4 + 2 ⇒ (2) + 2 = 4

Initiative:
Huck
Skeleton (-3 hp)
Zombies
Oldmar
Sobestian
Tog
Rokdor

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

HP: 4/9

Rokdor grunts. "Hold still... this is why we tie up criminals."

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
...

Then 5' step back to swap with Oldmar again.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck tries to grab the undead! Again!

grapple: 1d20 + 4 ⇒ (4) + 4 = 8

What's the definition of insanity again? Something about expecting different results....

Sovereign Court

AC15/T12/FF13/CMD12||HP10[10]F:+3;R:+4;W:+4|Init:+2|Perc:+10 Half-elf Bard 1

Sobestian shakes his head in frustration, and begins singing slightly off key. "It's the end of the world as we know, and I feel fine....."

Inspire courage +1/+1

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

Chop: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Hack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

"Tog in bad slump."


DM | Map Stuff | Burden of Envy

Probably don't need to tell you that everyone missed. This last skelly has 1 hp left. Oldmar?

Grand Lodge

Dwarf Historian 1 | HP 12*/20 | AC 18* FF 16* Tch 10* | CMD 17* | F+8* R+2 W+3* | Perc +5 | Init +2
Per Diem:
0/8

Oldmar steps up again. "Forward, back, forward back..."

Waraxe: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 NOOOOPE
Damage: 1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Lol, this reminds me of my Tide of Morning run. We almost lost out of sheer dice failure.


DM | Map Stuff | Burden of Envy

When Oldmar and Rokdor complete their dos-i-doh, the skeleton lashes out at Oldmar with his claws! His first strike misses, but the second cuts a gash in the side of the dwarf’s neck!

Claw attack: 1d20 + 2 ⇒ (12) + 2 = 14
Claw damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw attack: 1d20 + 2 ⇒ (17) + 2 = 19
Claw damage: 1d4 + 2 ⇒ (3) + 2 = 5 Looks like that hits for 5 damage.

Party is up! I hope someone has made some sacrifices to the dice gods… And remember Sobe's Inspire Courage.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

I feel like I've typed this before:

Friar Huck tries to grab the skeleton!

grapple: 1d20 + 4 ⇒ (1) + 4 = 5


DM | Map Stuff | Burden of Envy

Not exactly. The numbers are lower this time. Are you guys sure you're not rolling d8's on your attack rolls?

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

Tog Hack.

Hack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

and Tog slash.

Slash: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Dark Archive

HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft)

Tog comments

"Didn't we find burning wand, Tog getting tired."

LOOT: wand of burning hands (CL 3rd, 4 charges)

Grand Lodge

Dwarf Historian 1 | HP 12*/20 | AC 18* FF 16* Tch 10* | CMD 17* | F+8* R+2 W+3* | Perc +5 | Init +2
Per Diem:
0/8

"Pests!" growls a bleeding Oldmar.

Waraxe: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 hey! finally
Damage: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13

...and overkill.

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Rokdor grumbles about skeletal humans as she scrounges around in her pack for the thin oak wand. "Might as well give it a try..."

Pointing the wand at the zombie, she shakes it a bit and yells something in Dwarven...

Ranged Touch vs zombie #1 (cover): 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7
Oops, was thinking scorching ray. Uhh... hey Oldmar, wanna step back again? :)

Grand Lodge

Dwarf Historian 1 | HP 12*/20 | AC 18* FF 16* Tch 10* | CMD 17* | F+8* R+2 W+3* | Perc +5 | Init +2
Per Diem:
0/8

Sure thing. After (presumably) crushing the last skeleton, Oldmar surrenders his place on the front line again.

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Burn da Zombeez!: 3d4 ⇒ (2, 3, 4) = 9

Sovereign Court

AC15/T12/FF13/CMD12||HP10[10]F:+3;R:+4;W:+4|Init:+2|Perc:+10 Half-elf Bard 1

Sobestian continues to inspire his companions, then readies to lash out at the next undead.

Readied Trip: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14


DM | Map Stuff | Burden of Envy

Oldmar's strike shatters the skeleton into a spray of bone chips and fragments, which go clattering and skittering across the stone floor. Rather than expressing alarm at the destruction of their ally, the zombies seem to moan in anticipation, now that nothing stands between them and delicious, living flesh. Nothing except a blast of searing flames, that is.

The smell of burning zombie is atrocious beyond words, but the Pathfinders are able to bear it somehow. The scorched undead horrors are badly damaged by the flames, but continue to shuffle forward, arms outstretched! The front one attempts to swing a rotten, burned fist at Rokdor but the hand comes loose from its arm and sails over the dwarf's head!

Slam: 1d20 + 4 ⇒ (1) + 4 = 5
Slam dam: 1d6 + 4 ⇒ (6) + 4 = 10

Zombies each down 9 hp, party is up!

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Grapple! Maybe!

grapple: 1d20 + 4 ⇒ (2) + 4 = 6

Yeeeaaaaahhhhh core monk.

The Exchange

F Dwarf Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Rokdor hammers, then steps back.

Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Yeeeeeaaaaahhh core fighterwizard.

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