DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

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Island of Empty Eyes Map Current Map

Dhaavan that's for skill checks, sorry man, and I don't think the caster level bonus you get applies to concentration but I'm not sure on that point. Also, I'm not sure how to adjudicate precisely targeting a spell like that so your companions don't get hit while blind. Might need a while to figure that out. If anyone has any pertinent references from the developers let me know.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Real quick before I go then con save for bleeding out previous round. 1d20 + 2 - 3 ⇒ (13) + 2 - 3 = 12 dc 10


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I do list the spell, so there's that.

Can I rid it out 10 to 15 ft, maybe roll so it's give our take 5' next time?


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro, no longer threatened, creates a whip of spiders and lashes out at the last remaining female (green).

melee touch attack to hit: 1d20 + 8 ⇒ (8) + 8 = 16
dmg if hits: 1d6 + 4 ⇒ (3) + 4 = 7 + poison (save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save) and distraction (Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save dc 11 negates the effect)


Male Elf Paladin-3

Adular channels again, positioning himself to get as many as he can, and most certainly Variel...

Channel: 3d6 ⇒ (4, 1, 4) = 9

"Besmara give me a bit more..."
Spending a hero point to get an extra action to cast CSW on Variel
3d8 + 6 ⇒ (3, 7, 8) + 6 = 24


Island of Empty Eyes Map Current Map

Dhaavan I think what I'll do is say make a perception roll at a penalty to aim it. Since aiming something is almost entirely sight and you are underwater and everything it'll be tough but not impossible. Roll and well see what happens.


Island of Empty Eyes Map Current Map

Nice heals Adular!


Island of Empty Eyes Map Current Map

Arigato seijiro! That drops the green one!


Male Elf Paladin-3

"Thank you for keeping that one off my back, Seijiro!"Adular says with relief as he did not need his spells disrupted


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

croc CMB: 1d20 + 13 ⇒ (6) + 13 = 19
croc CMB: 1d20 + 13 ⇒ (9) + 13 = 22
-crocks to try to escape web after the Sahaguin die.

We should have killer the sharks earlier


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain, assaulted by both maw and claw of the raging male, gritted her teeth as successive pain quickly filled her senses. She felt the waves of healing energy coat her flesh and knit some of her wounds and she was grateful to the Besmaran cleric next to her. Still, her wounds were many.

Gripping the magical pike in both hands, she thrust the weapon forward, at the Krelloort; her desire to wound him as he had wounded her, that she forego any attempt at accuracy and concentrated on pure might.

Power Attack, two hands, with +1 Boarding Pike of Repelling on Krelloort, plus Freebooter's Bane, 20 ft reach: 1d20 + 8 - 2 + 1 ⇒ (17) + 8 - 2 + 1 = 24
Damage, if hits: 1d8 + 10 + 1 ⇒ (1) + 10 + 1 = 12 (You've got to be kidding me with the 1...sigh.)

(Current HP:28/52, AC 19)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Not sure how everything fell out here, but I believe that it's no the GM's turn?

GM - how bad off does the boss seem at this point?


Island of Empty Eyes Map Current Map

I think Dhaavan still has to roll perception in order to place the glitterdust where he wants it to go. Also can I get a status from everyone?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
I think Dhaavan still has to roll perception in order to place the glitterdust where he wants it to go. Also can I get a status from everyone?

Okay.

Meanwhile, quick question – did my last show manage to hit the boss, though?

Status:

HP: 49/49
Grit: 1/2 - NOTE: had used a total of 2 Grit today, but regained a Grit Point earlier on plant monster with Confirmed Critical
Arch Luck: 8/12 Rounds Left
Rerolls: 1/3
Hero Points: 2/3
Spells Cast: Nothing but Cantrips and one level 2 spell


Island of Empty Eyes Map Current Map

Nevermind, just for now I'll say he gets it where he wants it and yes your shot hit.


Island of Empty Eyes Map Current Map

End round 4, begin round 5

Krelloort manages to shield his eyes from the sudden glittery motes of light before turning and laying onto the one who cast it. The shark meanwhile is blinded and swims into the wall.

Krelloort Save vs blind, Shark save vs blind: 2d20 ⇒ (16, 1) = 17 Krelloort saves, shark fails

---------------------------------------------------

Krelloort looks at Dhaavan and rears back with his trident before slamming it into dhaavan's chest.

Krelloort attack, trident on Dhaavan: 1d20 + 12 ⇒ (16) + 12 = 282d6 + 19 ⇒ (5, 3) + 19 = 271d100 ⇒ 77 Hit for 27 damage, Dex damage: 1d4 ⇒ 2 Fort save or be slowed (not sure if that matters)

---------------------------------------------------

Turning to his other biggest threat, he begins a vicious attack on Variel, missing several times luckily before catching him with a claw.

Krelloort attack, trident on Variel: 1d20 + 12 ⇒ (7) + 12 = 192d6 + 19 ⇒ (5, 1) + 19 = 251d4 ⇒ 2 Hits image

Krelloort attack, bite on Variel: 1d20 + 11 ⇒ (14) + 11 = 251d6 + 12 ⇒ (4) + 12 = 161d3 ⇒ 2 hits image

Krelloort attack, Claw on Variel: 1d20 + 11 ⇒ (14) + 11 = 251d6 + 12 ⇒ (6) + 12 = 181d2 ⇒ 1 hits Variel, 18 damage

-----------------------------------------------------

He then turns to Rain and attempts to claw her as well, but misses handily.

Krelloort attack, Claw on Rain: 1d20 + 11 ⇒ (2) + 11 = 131d6 + 12 ⇒ (5) + 12 = 17 miss

You all are up!


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro moves next to Adular and strikes out at Kelloort with his whip of spiders, which then dissipates after the attack.

swim: 1d20 + 8 ⇒ (13) + 8 = 21

touch attack to hit: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
dmg if hits: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 + poison (save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 1d2 ⇒ 2 Str; cure 1 save) and distraction (Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save dc 11 negates the effect)

status:

AC 18
HP 37
-1 str, -1 con, -2 dex
2 1st lvl bard spells remaining
2 hero points
7 rds bardic performance remaining
3 rerolls remaining


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Watching the horrific attacks on both Dhaavan and Variel, and its attempt on her, Rain gripped the magical pike in both hands and thrust it viciously once again at the Krelloort.

Then she added quietly to all allies via the message spell, //"When we get the chance to flank the Krelloort, let's hit it hard from both sides."// (Activated Freebooter's Bond as a move action.)

Power Attack, two hands, with +1 Boarding Pike of Repelling on Krelloort, plus Freebooter's Bane, 20 ft reach: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Damage, if hits: 1d8 + 10 + 1 ⇒ (3) + 10 + 1 = 14

Standard Action: Power attack with +1 pike.
Move Action: Activated Freebooter's Bond (+2 to attacks when flanking with Rain or any other ally.)

Active Effect: Freebooter's Bane on Krelloort (+1 to hit & damage)

Current status:

HP 28/52
AC 19
1st level Ranger spell remaining: Lead Blades
1st level Hunter spell remaining: Summon Monster I
1 Hero Point remaining
2 free re-rolls remaining
Freebooter's Bane activated on Krelloort (+1 to hit & damage)
Freebooter's Bond activated on Krelloort (+2 to attack when flanking with Rain or any other ally who heard her)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dead


Island of Empty Eyes Map Current Map

save vs poison and nauseated: 2d20 ⇒ (19, 14) = 33 both succeed but damage taken.

Dhaavan don't worry to much. I promise I have good things in store for you.


Island of Empty Eyes Map Current Map

You hit also rain. He's beginning to show signs of dropping..


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Specifically, -15 hp

With his dying breath dhaavan says, Ill be seeing you, even if I have to crawl from hell to the bowels of the abyssssssss


Island of Empty Eyes Map Current Map
Dhaavan wrote:
Specifically, -15 hp With his dying breath dhaavan says, Ill be seeing you, even if I have to crawl from hell to the bowels of the abyssssssss

Ouch...Yeah that's definitely dead. Nice partying words!


Male Elf Paladin-3

"You miserable son of a ####@!" Adular snaps at the monster as Dhaavan is killed before them all. He lunges forward with his rapier

Counting the plus one the bane grants in, to hit: 1d20 + 7 ⇒ (2) + 7 = 9 NOt sure if I can flank
Dmg with magic rapier 1d6 + 1 ⇒ (2) + 1 = 3

Even as this occurs, the vest seems to sprout an odd ray like tail with spines and attacks as well

If the Cloak of a Manta ray abilities right... anyway
To hit: 1d20 + 7 ⇒ (4) + 7 = 11
Dmg: 1d6 ⇒ 3

Oh for the love of Besmara *Sighs at those to hit rolls*


Island of Empty Eyes Map Current Map

Parting not partying...stupid tablet autocorrect


Island of Empty Eyes Map Current Map

Adular don't forget rerolls!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:
Dead

Horatio's eyes narrow and a brittle light is in them and a million curses go through his mind at the way things have gone continued to unfold.

First, I'm going to fire at this thing -

Attacking Boss

Attack with pistol –
1d20 + 5 + 3 + 2 + 1 + 1 + 1 + 1 - 2 - 2 - 2 - 4 ⇒ (5) + 5 + 3 + 2 + 1 + 1 + 1 + 1 - 2 - 2 - 2 - 4 = 9

If it hits –
1d8 + 1 + 1 + 1 + 4 + 1 ⇒ (6) + 1 + 1 + 1 + 4 + 1 = 14

GM – at this time I think I’m the only one left with a Hero Point. Therefore, I’m going to use my Hero Point at this point to do the following:

Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reductionentirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack...

Horatio is going to take a 5 Foot Step Forward and he’s going to take the damage that Dhavaan would have taken. This step is on top of Dhaavan, but as it’s a 10x10 hallway and Medium Creatures take a 5x5x5 Cube he’ll be occupying Dhaavan’s space; though slightly above Dhaavan. Also, since I’ve done more damage to this thing than anyone else, I’m figuring the Creature would be happy to attack me instead.

If this is acceptable, let me know – if not, I’ll do something else; but I’m not letting a teammate fall if I got a Point that can save them.

Either way, I’ll also use a Free Action to yell (if he’s up, that is:

”Withdraw fully; you avoid the attack and make use of the water’s depth!”

EDIT: Horatio will re-roll it seems.

Attack with pistol –
1d20 + 5 + 3 + 2 + 1 + 1 + 1 + 1 - 2 - 2 - 2 - 4 ⇒ (18) + 5 + 3 + 2 + 1 + 1 + 1 + 1 - 2 - 2 - 2 - 4 = 22

EDIT: I believe that's a hit; which means it takes another 14 Damage.


Male Elf Paladin-3

Using one of the rerolls for the rapier...
To hit take 2: 1d20 + 7 ⇒ (10) + 7 = 17
Dmg if I'm also supposed to reroll it: 1d6 + 1 ⇒ (2) + 1 = 3


Island of Empty Eyes Map Current Map

Adular just asked about that. Not going to work in this instance. It's already happened. You can use it to try and quickly take krelloort out before Variel or rain are killed.


Island of Empty Eyes Map Current Map

Adular that's still a miss sorry man. Flynn that's a hit! One or two more good shots like that and he's done.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Adular just asked about that. Not going to work in this instance. It's already happened. You can use it to try and quickly take krelloort out before Variel or rain are killed.

If using the Hero Point failed, then that's how it is; but if it wouldn't have worked, then I wouldn't move up.

Meanwhile, unfortunately the rules state that if the petition is denied than it's a waste of the Hero Point. I don't know where that leaves me now, as all I formally left is 1 Hero Point. Please advise me, and I'll go from there.


Island of Empty Eyes Map Current Map

It's not wasted you still have it. I'll allow you to keep it this one.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Using Rain's last hero pt to get in an extra attack this round. GM approved. :)

Feeling the anger swell to levels unparalleled as she watched Dhaavan's lifeless body by her, Rain fiercely thrust the magical pike again into the Krelloort.

Power Attack, two hands, with +1 Boarding Pike of Repelling on Krelloort, plus Freebooter's Bane, 20 ft reach: 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25
Damage, if hits: 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18

Current Status:

HP 28/52
AC 19
1st level Ranger spell remaining: Lead Blades
1st level Hunter spell remaining: Summon Monster I
No Hero Pts remaining
2 free re-rolls remaining
Freebooter's Bane activated on Krelloort (+1 to hit & damage)
Freebooter's Bond activated on Krelloort (+2 to attack when flanking with Rain or any other ally who heard her)


It's cool guys. I'm keeping Dhaavan company as he suffers truly unspeakable agonies it the deepest pits of hell. So he's fine. A little torture never hurt anybody.

But he would appreciate it if you would kill this fish.
Oh, and Imm, is it safe to assume Kelloort's CE? Cause if Hell could get his soul, he could run Dhaavan through over and over and over again? Dhaav'd get a kick out of that.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Horatio Flynn wrote:
DM Immortal wrote:
Adular just asked about that. Not going to work in this instance. It's already happened. You can use it to try and quickly take krelloort out before Variel or rain are killed.

If using the Hero Point failed, then that's how it is; but if it wouldn't have worked, then I wouldn't move up.

Meanwhile, unfortunately the rules state that if the petition is denied than it's a waste of the Hero Point. I don't know where that leaves me now, as all I formally left is 1 Hero Point. Please advise me, and I'll go from there.

Did my earlier shot count, or need to make a new attack? Also, do I get to make a Second Attack this round if burn a Hero Point?


Island of Empty Eyes Map Current Map

He is definitely chaotic evil lol


Island of Empty Eyes Map Current Map

Your shot hit Flynn. You can definitely use a hero point.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Attacking Boss

Guessing that the enemy is going to keep attacking Rain and Variel, he elects to make a new target for them.

Swim Check to be on top of Dhaavan via my Move Action
1d20 + 10 ⇒ (9) + 10 = 19

And yes, I'm guessing this opens me to an AoO - unless the creature doesn't have Combat Reflexes? In any case, if he wants to hit someone, he can try taking a swing at me next round instead of Rain or Variel.

Attack with pistol –
1d20 + 5 + 3 + 2 + 1 + 1 + 1 + 1 - 2 - 2 - 4 ⇒ (18) + 5 + 3 + 2 + 1 + 1 + 1 + 1 - 2 - 2 - 4 = 24

If it hits –
1d8 + 1 + 1 + 1 + 4 + 1 ⇒ (7) + 1 + 1 + 1 + 4 + 1 = 15

He calls out as a Free Action -

"You cod-sucking, sodding, poxing, motherless, puss-filled, cheap excuse of a fish-face; let's dance!"

GM - as requested, I attempted to keep my speech to 15 words. I hope that's cool.


Island of Empty Eyes Map Current Map

Rain nice shot! Definitely hit!


Island of Empty Eyes Map Current Map

AoO on Flynn: 1d20 + 12 ⇒ (11) + 12 = 232d6 + 19 ⇒ (5, 2) + 19 = 26

Krelloort jabs his Trident into you smiling a toothy grin...right before you place a bullet deep into his black heart. He looks stunned for a moment before his eyes unfocus and his horrible trident falls from two of his four arms. He sinks slowly to the ground and lays there...still.

Behind him, the shark manages to shake off the effects of the glitterdust and seems confused. Deciding that it is better to flee than stay, the shark speeds off down the tunnel the opposite way. You all turn to where Dhaavan floats weightless in the gloomy tunnel. His fine black hair moves with the water in gentle waves across his head. A sardonic smile, his last expression, frozen on his face...a perfect representation of the man you all know.

The question now becomes, after the battering you all took, what do you do now?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:

[dice=AoO on Flynn]1d20+12; 2d6+19

The question now becomes, after the battering you all took, what do you do now?

Not sure of Dhaavan's status, Horatio stoops to him and casts "Stabalize" on him instantly, then checks to see if he's alive.

As a "Free Action" he calls out -

"How is everyone? There may be more coming..."

If Dhavann is able to be healed at all, Horatio will cast Cure Light Wounds on him. If there's nothing that can be done, he'll do what he can to help the most wounded person in the group.

GM: Please let me know what's up and I'll go from there, though I'd rather not use a spell if we have wands to use.


Island of Empty Eyes Map Current Map

Flynn you move to stabilize Dhaavan but when you do so notice that he is well and truly dead.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Flynn you move to stabilize Dhaavan but when you do so notice that he is well and truly dead.

Horatio's eyes narrow as he picks up the sorcerer.

He does not cast a spell on himself at this time (saving that for who might need healing more; currently he's 23 HP) just in case.

"I can take the lad aloft and get Amen-set to watch over the body. Or someone else can do that; either way - I reckon that we ought to get his body out of this filth," he says, his eyes flicking to the others.

He glances back to Adular and Jiro, and nods at them both.

He turns back and sees the blood on Rain's flesh and gear.

"You alright, Pilot-Major?" he asks her, his face hard.

As he waits for an answer, he looks hefts Dhaavan's body and moves over to Variel recalling clearly how the magus had stood as the vanguard for the company and almost died because of it.

"You gave a hell of a fight," Horatio says, studying the Elf for a long moment.

"Well done, Captain-General," he says firmly and claps Variel on the shoulder -

Knowing Variel is probably the worst off and sharks may be coming still, Horatio casts Cure Light Wounds on Variel -
1d8 + 4 ⇒ (2) + 4 = 6


Male Elf Paladin-3

"None of us are good," He says, looking Dhaavan over himself, and sighing "Damn it. I'd hoped to keep him going just a bit longer, but I used the last of me channels. Maybe we'll luck out and find treasure down here enough to buy a raise dead at some port. Restoring life is beyond me power."

Taking out the wand, he moves to Rain, and let's a series of bursts of it heal some of her wounds
CLW
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6
Then he moves to Variel Moving one use from Rain to Variel as per her request
1d8 + 1 ⇒ (8) + 1 = 9

1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (8) + 1 = 9


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro jumps over to where Dhaavan is and goes incorporeal and enters his form, trying somehow to jumpstart the limp form in the one round of incorporealness he has available... (spending 2 hero points to save him if that's possible)...


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Thanks, Adular, you topped Rain back up to full HP! Very kind of you. I need to step out for the afternoon but I will certainly play out the thanks via rp ... :) Variel certainly needs some heals.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Adular wrote:
"Maybe we'll luck out and find treasure down here enough to buy a raise dead at some port. Restoring life is beyond me power."

As Horatio pauses in the tunnel, his pistol still loose in his hands, he nods, his eyes still cold; one bullet still in the chamber.

"Aye, we'll find someone to bring him back; and if we can't afford it with coin then we can find some other way that we can persuade them," he says with an ice cold voice.

Horatio is planning on taking Dhaavan out of the water. I don't know how it will effect a corpse via degeneration; but I'm not planning on taking chances. Meanwhile, I'm a 100% sure that Amen-set won't let Dhaavan's body come to harm. Horatio can be back ASAP; though he won't turn down healing in the meantime.


Island of Empty Eyes Map Current Map

Nice idea Seijiro but that won't work. Hero points are potent but they don't bring back the dead on their own. Save the points.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

ok.. never mind... I tried...

"There are magic ways we can fix this yes? Perhaps a powerful cleric?" Seijiro says, no tears visible in his eyes, but by his expression, that is only because the water is washing them away, not for lack of them. "He never done no wrong to anyone what mattered any... for all his dark talk... He din't deserve this." He sticks Brine's Sting in the fallen sahuagin's body a few extra times just assure he is truly and permanently dead...

"If we need to hire a cleric to do this, we're gonna need loot... " And he starts collecting whatever might be on the sahuagin, and in the room beyond as well once the body is clean of anything of value (detect magic cast).


Male Elf Paladin-3

How many hitpoints does Flynn have? his listing shows him at full?

Seeing Jiro heal a bit hurt, Adular taps him twice with the wand as well when he turns solid again

1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (3) + 1 = 4

"I'm so close I can taste it, Jiro, but I'm not where I could bring him back yet. Still, there are clerics and scrolls out there that could, and aye, we'll buy him back."

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