DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia smiles at the Bard's announcement.
Well then we should make it a show worthy of voyeurism!

Still need to level mythic, but ready nonetheless.


Palace of Birdsong| War for the crown maps

The closes sewer entrance was the manhole you came through what feels like weeks ago, but can only have been a few minutes, in the back garden of the deserted villa. The midnight sky seems oppressive with Selune hidden behind cloud cover and you rush the short distance from the house to the entrance, feeling terribly exposed.

Perception DC 24:
Wheeling far above Phlan are countless shilouettes in the sky. Suddenly the clouds part and Seleune's light bathes the scene and the winged creatures seem unnatural and frightening, moreover it seems to you that they are searching, searching for you!

You descend the metal rungs back into the dubious safety of the darkness, and then by memory you retrace your steps. While extensive the sewers have a reasonably logical layout, for the most part anyway. Still it took about half an hour and several near dunkings in unmentionable fluids before you eventually found the tunnels that lead to the eye tyrant's lair.

As before you found yourselves hunched over in a semi-dry overflow pipe, this was not a good place for the claustrophobic since apart from summoned mage lights there was only darkness and you could't stand up. Once more Ser Armithia's passage was loud and once more you gave silent thanks for the noise of the water which smothered your noise with a muffled roar. Up again you marvelled at the ancient brickwork which had been made to last and was in excellent condition. Eventually you get the sense of a large chamber ahead and the sound of chanting grows louder and louder!

As before the repetitive chant quickly starts to get under your skin; "The eye! The eye! Bow down to the all seeing eye! The eye! The eye! The centre of it all! The eye! The eye! It sees! It knows! It judges! The eye! The eye! The all seeing imperial eye!"

Currently you can't see the scene below, but you know what to expect, there's a sewer junction and there's a group of cultists worshiping a beholder which has used its eyebeams to carve a cavern out of the bedrock. A while back you purchased a bunch of supplies for this fight and now you have weapons out of legend... I need to get you a map.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta once more thinks carefully. What to do in this fight? The central beam can easily lock her out, but it can't reach everywhere.

"Are we gonna spread around it or stay together? Every choice has its pros and cons."


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Annoyed by the fact they can't yet burst into action and thus are forced to endure the awful chant and all it implies, Kardas's face contorts in miraculous ways to give shape to his anger. "On Auryl's frigid breath, I'm going to munch on that eye and let the wet smacking sounds of my lips reverberate across the planes ... and yes, we cannot stay together. I can dash past it using a spell."


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia smiles at the noise of the chanting.
Ishtar can d-door us next to it. Then we will have it's attention while the ladies deal with the cultist.

The Paladin nods at the bard and sorceress.
Casting any spells prior to the show starting.

Alternatively, Ser Armithia moves very quickly now if we want him to burst in there to get to it?

Fleet Charge (Ex):

As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
Impossible Speed (Ex) (Mythic Adventures pg. 22):
Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier.

Impossible Speed (Ex):
(Mythic Adventures pg. 22):
Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier.

Speed 70 plus a Haste would be sweet...lol!


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"Be careful, whatever you use won't work when the Eye looks at you" Ishta warns, giving them some time to think and prepare before teleporting the group inside.


Palace of Birdsong| War for the crown maps

Wait did Ser Armithia just shout LEEROY JENKINS? Hm Ret Paladin, checks out ;) - side note how does anyone manage to die in UBRS anyway? That place is a joke.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

You would think that their voices would give out after a while, or they would get tired of listening to themselves drone on or something. It's remarkable, actually, in a really creepy way.

In response to Ishta's question she says

I think we need to scatter after you move us in, so that we don't all get obliterated with one gaze. Also, remember your masks and the smokesticks. Weren't some of you guys going to use those? I can't remember. Seems like so much time has passed since we talked about this, you know?


Palace of Birdsong| War for the crown maps

About twenty feet below you see a sewer junction with an island in the middle of it, there are four planks leading to it. The beholder floats to the north of the island. On the island are five hooded cultists who are droning on about the eye as they kowtow to it. In the center is their leader. The area is lit by numerous candles and the sewer water has an unhealthy green luminescence...

Perception DC 20:
The cultist leader bears a startling resemblance to your old nemesis underpriest Morven of Waukeen...

The chant continues, "The eye! The eye! Bow down to the all seeing eye!"

Map updated.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

So, to be clear... we're above them and can look down on them... so in this layout I can shoot them from here?


Palace of Birdsong| War for the crown maps

Yes that's correct. Also note you're going to have to be very careful/circumspect about how you approach this because that beholder has 360 degree vision and a good perception score.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Can Free Action Haste, Swift Fleet Charge and get 2 strikes at full BaB on Beholder. It is only 70' plus 20' drop. Featherfall takes care of fall.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Okay... this is a little different than it was before, but still workable. Are we doing the smokestick thing? Looks like the beholder is about 70 feet away from our current position. This might be the best position from an archery standpoint, but if we are placing smokesticks, do we need me to place them, or do we try throwing them from here and then teleporting or something? I think we tried to teleport past this guy before and the teleportation failed at some certain distance, so we probably know that, right?... How close can we get the melee fighters without running into the antimagic field?

Edit: Ninja'd by Ser, so not sure if we're just jumping in or if there is a plan. I can cast haste on the whole party ahead of time, but if Ser is actually doing that, then I'll actually probably be scattering away so as to not get gaze attacked as a group.


Palace of Birdsong| War for the crown maps

The anti magic field is a cone effect with 150' range. If you split up it can't focus it on all of you. The minor eyes are a problem too since they have some nasty effects but are blocked by smoke.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Can any of our casters conjure a mephit or 3 to take the smokesticks and drop down with them? Or a similar multiple distribution system?


Palace of Birdsong| War for the crown maps

Kn: Arcarna DC 20:
Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Honestly, I have long stopped thinking about strategies that involve casting any spell, since we don't know where is it going to be looking at. I think the best we can do is have our martials best him to death while Ishta presents a juicy target. Guess we can use the smoke, if it doesn't hamper you more than it's helping. Perhaps Azarra wants to stay in the non-smokers area to fire her arrows.


Palace of Birdsong| War for the crown maps

Didn't you buy Goz masks?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Sounds like if we want the smokesticks we'll have to throw them ourselves. Yes, we all have Goz masks so we should be able to see through the smoke. We'll drop some smokesicks now, and then just throw/ drop more on our approach. We have a bunch of them, so we can cover a wide area. I also can have my unseen servant drop/throw a bunch, depending on how long it lasts, but it is a limited area and winks out if it goes too far, so that can't work for all of it.

Azarra tries casting unseen servant to see if it will work. Then, either way, she starts lighting smokesticks and handing them out in big bunches. she drops several nearby, and then Ser takes off (presumably with some as well). If the unseen servant worked, then she has it go down 20 feet to the ground and placing them and throwing them there to cover the approach of the others. She'll wait till everyone is in place, and then she'll start shooting.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Beholder Time!

Ser Armithia nods in prayer to Helm for a moment before taking 2 smokesticks from Azarra, as she activated them. The knight then winks at the bard, freely kicks his heels together, as he takes a few steps forward to fall off the ledge!
The Paladin floats down easily before continuing his mythic movement!
Begin to move, featherfall, continue to move, activating Fleet Charge to get 2 Full Attacks during movement. Speed 100'

He drops the smokestick in front of Yellow as he passes....
Melee Bastard sword, +5 Holy Avenger: 1d20 + 20 ⇒ (17) + 20 = 371d10 + 21 ⇒ (2) + 21 = 23
It was blessed by Helm.

Red as he stops....
Melee Bastard sword, +5 Holy Avenger: 1d20 + 20 ⇒ (11) + 20 = 311d10 + 21 ⇒ (10) + 21 = 31
It was blessed by Helm.

The Paladin winks at the Beholder.
It's about to get hot in here.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Is it ok to say Kardas cast 'vampiric touch' into his sword back in the Fey realm? Now, with the Goz mask on, Kardas will use 'Vanish' to stay invisible while dispensing smoke sticks. If possible, he'd cast Shield (9 minutes), Monstrous Physique 1 into a Lizardman (9 minutes), Mirror Image (9 minutes), and Fly (9 minutes) on himself before combat. That would give him +5 to AC, +2 to STR for +1 to hit and damage, 40ft fly speed, and x mirror images that will be determined by a dice roll below.
Mirror Images: 1d4 + 3 ⇒ (4) + 3 = 7

Concealed and hidden by many layers of magic, Kardas flies forward whilst cradling a smokestick against his chest. Mid-flight, the swordmage ignites the alchemical device and hopes that it will do what it must: keep the many-eyed Eye blind. The mask, while doing what it must by piercing the smoke, doesn't however block Kardas from breathing in the foul smoke.

But Kardas is used to rancid tastes and has gulped down worse before.

Move Action) move 40ft | Std Action) use and drop the smoke stick | Swift Action) Haste self by using 1 arcane pool point for 3 (!) rounds.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

I guess the beholder is looking in the direction we are when we enter, right? So mostly, all my bus are going to go down the loo. But just in case it doesn't...

Ishta puts on her mask and, nodding to Azarra, picks her smokesticks. She cast a spell to disappear from sight and walks forward. When she reaches the end of the ground, she invokes her magic again to fall gently, hoping she's not impeded by the Eye's terrifying gaze. She quickly moves, sticks in hand, to a specific point in the room.

Invisibility, then she uses Wild Arcana to cast Feather Fall.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Yeah, we just don't know what direction it is looking at first. Hopefully we have time to scatter, and after that we'll be covered by the smoke. After initiative, I'll start shooting it, but didn't want to before because I didn't want it looking our way for exactly this reason, until we were ready.


Palace of Birdsong| War for the crown maps

Which direction is the beholder's blind central eye pointing?
1 = N, 2 = E, 3 = S, 4 = W: 1d4 ⇒ 1 LOL it's pointing the wrong way so uh that just happened!

I don't think you're being particularly stealthy with the spell casting but you're a good distance away, behind a small opening. Lets say a DC 28 check.
Beholder Perception: 1d20 + 22 ⇒ (19) + 22 = 41 It noticed!
Cultists Perception: 1d20 + 12 ⇒ (6) + 12 = 18 Oblivious.
Cultists Leader Perception: 1d20 + 15 ⇒ (5) + 15 = 20 Oblivious.

"Beware wear you fools!" rasped the beholder, "We're under attack!"

Initiative rolls:
Azarra: 1d20 + 4 ⇒ (7) + 4 = 11
Ishta Khosiv: 1d20 + 3 ⇒ (17) + 3 = 20
Kardas Rasalas: 1d20 + 7 ⇒ (18) + 7 = 25
Ser Armithia-Seendren: 1d20 + 1 ⇒ (14) + 1 = 15
Beholder: 1d20 + 6 ⇒ (9) + 6 = 15
Cultists: 1d20 + 6 ⇒ (6) + 6 = 12

STATUS: Surprise round for the cultists! wrote:

Environment: Celestial arena (no special effects)

Buffs and Debuffs:
---- Surprise round ----
Kardas Rasalas shield (84 rounds), Monstrous Physique 1 (85 rounds), Mirror Image (87 rounds), Fly (88 rounds)
Ishta Khosiv Invisibility (86 rounds)
Ser Armithia-Seendren feather fall, haste
Beholder
Cultists
Azarra
---- Round 1 ----
Kardas Rasalas shield (83 rounds), Monstrous Physique 1 (84 rounds), Mirror Image (86 rounds), Fly (87 rounds)
Ishta Khosiv Invisibility (85 rounds)
Ser Armithia-Seendren feather fall, haste
Beholder
Cultists
Azarra

COMBAT ORDER:
Kardas Rasalas <----- WE ARE HERE
Ishta Khosiv Action posted
Ser Armithia-Seendren Action posted
Beholder
Cultists
Azarra Action posted

@Kardas yes you've pre-cast it.

@All could you please draw circles on the map showing where your smoke sticks are?


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta also cast Feather Fall, but the spell runs out after falling so, if she's down the pit, it should be off. She still carries the smoke sticks, which she'll drop when she's sure she's gonna stay at her current position.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Smokesticks apparently take up a 10 foot cube, and last for 10 rounds, just fyi... I looked it up, so thought I would share.

I added some that me and my unseen servant would have dropped/spread out/thrown, and two that Ser mentioned on the squares where yellow and red are. Put one by Ishta since she is carrying some that are already lit, so they would be obscuring her. Not sure where Kardas placed his, but we bought a TON, so plenty more if needed. You probably all have at least 5 or 6 with you if you need more.

Note: You said that the enemy gets a surprise round? I guess that means zero smokesticks are actually up, since I said I cast unseen servant first. ... I mean, I think my character would have been being super careful about that, but it is your call. So, zero smokesticks if you are counting all of this from the moment I cast my spell.... and we are still all bunched up, with no defense at all.


Palace of Birdsong| War for the crown maps

The cultists are surprised - they don't get to do anything. The beholder isn't and it can act this round.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Thank you, Azarra. Placement is good.


Palace of Birdsong| War for the crown maps

"IT SEES, IT KNOWS!" cried the cultists, impressed by their patron's perception.

Flying and invisible, Kardas swoops down dropping smoke sticks as he goes.
With a brief word of power Ishta vanished from sight and floated down to lay yet more smoke sticks. The room was quickly filling up with the sulphurous stench of pyrotechnics, confusing those within.

Then from the billowing clouds Ser Armitha burst fourth like an angry god of vengeance, his sword cutting deeply into several cultists!

So they're actually cubes, huh weird.

The beholder screeches in fury, "They've hidden themselves! DO SOMETHING!" It seemed torn between self preservation and the orders programmed into it by the lich, in the end the contest was swift and it barrelled in towards the fight.

Perception to pinpoint Ser Armithia: 1d20 + 22 ⇒ (10) + 22 = 32 <--- PASS

Per the rules creatures in the cloud within 5' have a 20% miss chance , further than that is total concealment. Also it can't bring more than 3 eyes to bear on a single target unless that target is above.

The beholder had no problem locating Ser Armithia and it cast it's big baleful central eye over him, but the smoke was thick enough to block its emanations! Still it bit down on the knight's arm, teeth puncturing through the plate as several beams shout out of its eyes. Recognising a threat it sought to kill the knight out right and death magics assailed him, but with Helm's grace he shook them off as best he could but another eye shot a yellow beam that seemed to sap the energy out of him. Its writhing eyes sought out the rest of you but the smoke was all concealing!

Big anti magic eye Miss %: 1d100 ⇒ 18 <--- LOL IT MISSED
Bite: 1d20 + 18 ⇒ (20) + 18 = 38Miss %: 1d100 ⇒ 80 <--- CRIT?Damage: 2d8 + 9 ⇒ (3, 3) + 9 = 15
Crit?: 1d20 + 18 ⇒ (5) + 18 = 23Crit Damage: 2d8 + 9 ⇒ (5, 2) + 9 = 16 <--- YES
Eye ranged touch (Finger of Death): 1d20 + 9 ⇒ (6) + 9 = 15Miss %: 1d100 ⇒ 72 Ser Armitha Fort DC 18: 1d20 + 14 ⇒ (4) + 14 = 18 Damage: 3d6 + 13 ⇒ (3, 3, 1) + 13 = 20 <--- HIT, PASS
Eye ranged touch (Slow): 1d20 + 9 ⇒ (15) + 9 = 24Miss %: 1d100 ⇒ 86Ser Armitha Fort DC 18: 1d20 + 14 ⇒ (3) + 14 = 17 <--- HIT, FAIL
Eye ranged touch (Disintegrate): 1d20 + 9 ⇒ (2) + 9 = 11Miss %: 1d100 ⇒ 38Ser Armitha Fort DC 18: 1d20 + 14 ⇒ (18) + 14 = 32 <--- HIT, PASS
The slow dispels the haste, canceling each other out.

The cultists were stunned and stood there unsure of what to do

STATUS: Surprise round wrote:

Environment: Celestial arena (no special effects)

Buffs and Debuffs:
---- Surprise round ----
Kardas Rasalas shield (84 rounds), Monstrous Physique 1 (85 rounds), Mirror Image (87 rounds), Fly (88 rounds)
Ishta Khosiv Invisibility (86 rounds)
Ser Armithia-Seendren feather fall
Beholder
Cultists
Azarra
---- Round 1 ----
Kardas Rasalas shield (83 rounds), Monstrous Physique 1 (84 rounds), Mirror Image (86 rounds), Fly (87 rounds)
Ishta Khosiv Invisibility (85 rounds)
Ser Armithia-Seendren feather fall
Beholder
Cultists
Azarra
Damage Log:
Round: 0
Yellow was hit by Ser Armithia for 23 (total damage taken 23)
Red was hit by Ser Armithia for 31 (total damage taken 31)
Ser Armithia was hit by Beholder for 51 (total damage taken 51)

Totals:
Yellow: 23 damage
Red: 31 damage
Ser Armithia: 51 damage


COMBAT ORDER:
Kardas Rasalas
Ishta Khosiv
Ser Armithia-Seendren
Beholder
Cultists
Azarra <----- WE ARE HERE

Azarra, Kardas Rasalas, Ishta Khosiv and Ser Armithia-Seendren are up.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

This post assumes it is within my melee range, since he used Bite?

Ser Armithia shouts out in pain from the disgusting, slobbering, stinky bite of the Beholder!
Anyone got a breath mint! Helm grant me your mercies!
Lay on Hands(Su), swift, Mercy (Su): sickened, Fatigued : 5d6 ⇒ (4, 4, 4, 6, 2) = 20 6/6

The knight then lays low the nasty Beholder!
Melee Bastard sword, +5 Holy Avenger, vital strike: 1d20 + 19 ⇒ (13) + 19 = 322d10 + 21 ⇒ (2, 4) + 21 = 27
It was blessed by Helm.

Ser Armithia then strides further into the smoke.
total concealment


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

The beholder looks at Ser Armithia, and Ishta feels now is the time. She grabs her rod, letting the smokestick fall to the ground, and invokes her magic. All the Flumefire torrent flows at once through her body while the power word sounds loud all over the place.

"Ruspal!"

A ball the size of a fist flies to the center of the room, to a place just out of the Tyrant's Eye area of antimagic I hope, it was a cone, right?, then explodes with a huge thundering and fills the place with lightning.

Spend 1 Reservoir to increase DC. Ser Armithia is spared of the spell area. Also using the Book of Harms and spending a Mythic Point to turn the spell into Mythic. The spell area is the big red circle. According to the rules, I still need to roll the dice, half them to get the extra 50% damage, and add it to the maximized result, so...

CL 13 Empowered Maximized Mythic Lightning Ball, Ref DC 25 for half: 10d10 + 10 ⇒ (2, 7, 5, 4, 7, 5, 4, 5, 4, 10) + 10 = 63 Half of that plus the maximized portion adds up to 141 lightning damage. Those who fail catch on fire (or lightning).

Nonlethal damage received: 4d4 ⇒ (2, 3, 2, 1) = 8


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Wow, Ishta. That TOTALLY wins the fireball contest. :)

Azarra shoots at the beholder.

Attack 1: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12 (manyshot... 2 arrows)
Attack 2: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 (mythic rapid shot)
Attack 3: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 (mythic rapid shot)
Attack 4: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 (normal second attack)

Crit Confirm?: 1d20 + 11 ⇒ (15) + 11 = 26

Holy Damage 1: 2d6 + 2 + 2d6 ⇒ (5, 2) + 2 + (3, 6) = 18 (vs evil)
Holy Damage 2: 2d6 + 2 + 2d6 ⇒ (2, 4) + 2 + (6, 1) = 15
Holy Damage 3: 2d6 + 2 + 2d6 ⇒ (1, 3) + 2 + (6, 5) = 17
Holy Damage 4: 2d6 + 2 + 2d6 ⇒ (1, 1) + 2 + (4, 3) = 11

Extra Holy Crit Damage (from attack 2): 4d6 + 4 + 4d6 ⇒ (3, 1, 6, 6) + 4 + (3, 5, 3, 2) = 33

Successful hit from a designating bow: Allies gain a +2 morale bonus on melee attack and melee damage rolls against the designated target for 1 round.


Palace of Birdsong| War for the crown maps

HA! Quadratic mage! Lets see what Kardas can do...


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Shrouded by smoke and spell, Kardas can only guess what's happening in the outside world. A cataclysmic explosion rocks his world, sending down clouds of dust from the sewer's arched ceiling. All this is making him feel like he's late to the party, or worse - hiding from it, and so, with little regard for his own life, the magus bursts out from the smoke.

With a curve, he flies around the beholder into what he hopes is an advantageous position. Foul Nar words are spoken, and the guttural syllables are accompanied by intricate gestures that help Kardas tap into the Weave. Once more, lightning crackles and cackles in the sewer, and once again, the beholder is its intended target.

Move action: move (70ft fly speed thanks to haste)
Std action: Spellstrike (cast defensively, enhanced sword (+5), power attack, haste, Azarra's bonus, invisible, STR boost)

Combat Casting vs DC 17: 1d20 + 16 ⇒ (12) + 16 = 28
Attack: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 1d8 + 18 ⇒ (2) + 18 = 20
Empowered Shocking Grasp: 5d6 ⇒ (3, 2, 4, 2, 6) = 17 > 25
I did not apply the +4 to hit from invisibility as I'm unsure if it applies.


Palace of Birdsong| War for the crown maps

Azarra's first arrow went wide, the next one was a bulls beholders? eye, striking the chitinous joint at the base of an eyestalk and sinking in deeply! Her next two arrows bounce harmlessly off the beholder's armoured shell.

Kardas flys round the beholder and having chosen an auspicious point, he snarled Nar worlds of power and plunged his blade wreathed in lightnings into the beholder up to the quillions. Every eyestalk went momentarily rigid as steam shot out from its maw!

The Beholder was hurt but the fight was still in it. Then Ishta happened. The world was cleft in twain as an overwhelmingly powerful ball of lightening detonated, rupturing the beholder sending smoking eyeballs and gore flying. The air was filled with the stench of ozone and cooked beholder and the cultists wailed and pawed at their eyes before abasing themselves in front of Ser Armithia in shock.

COMBAT OVER

No the beholder didn't have any loot, you just got tons :)

You search the cultists and apart from rags the only interesting thing of note you found is each has a curious earthenware jar. The jars are richly decorated with an unknown pictogram language, and disturbingly each is warm - body temperature and you feel what appears to be a heart beat in each. Each detects strongly of necromancy and has the stench of evil to them. You briefly saw Tarask handling that looked like them, could one of these be the Lich's phylactery?

Kn: Arcarna DC 25:
You recognise these as canopic jars, used to preserve the organs of a high status individual.

If you roll 35+

Spoiler:
These seem to be decoys and you have a horrible feeling they're trapped and are likely to explode in a negative energy nova should they be damaged or removed from this area.

Will Save DC 25 + Perception DC 20:
You notice a small patch in the ceiling in this cavernous room seems to be an illusion. The bit of the ceiling in question is a good 30-40' up. You'll need to fly to inspect it.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Will DC 25: 1d20 + 11 ⇒ (18) + 11 = 29
Perception DC 20: 1d20 + 14 ⇒ (2) + 14 = 16

Ser Armithia looks up at Ishta. The knight gives the Arcanist a mailed thumbs up!


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Kn Arcana: 1d20 + 21 ⇒ (18) + 21 = 39

Will save: 1d20 + 8 ⇒ (6) + 8 = 14 Though immune if it's fear
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

"Be careful with these jars!" Ishta hastens to warn. "These are traps, meant to fool us. If we destroy them they could explode, or worse."

Looking everywhere around, she adds, a bit guilty "I think they could also trigger if they leave this room. We are lucky I didn't break them with the spell!"


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Knowledge Arcana: 1d20 + 9 ⇒ (12) + 9 = 21 (fail)

Thank goodness Ishta noticed they were traps, because I TOTALLY would have just started smashing them.

Noted. What do we do with the cultists though? And we shouldn't allow the traps to just lie in wait for others, should we? We should lock them away somewhere or ...

Will Save: 1d20 + 11 ⇒ (16) + 11 = 27 (pass)
Perception: 1d20 + 19 ⇒ (14) + 19 = 33 (pass)

Azarra's voice trailed off as she noticed a small patch in the ceiling that seemed to be an illusion.

Hold on a sec. I see something that looks off.

She casts fly on herself, and moves up to the ceiling to examine the illusion that she noticed.


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Well, technically, there should be only one cultist alive. The rest were inside the spell area.


Palace of Birdsong| War for the crown maps

Azarra:
You float up and finds herself in the middle of a 40' square chamber of rough hewn stone. The only exit is the one below. The north wall has a niche in it containing a canobic jar. Between the jar and the entrance is a hulking statue of a powerful man like figure with huge fists. There's a slight shimmering in front of the jar, as if it was behind glass or something like that.

Kn: Arcarna DC 21

Spoiler:
This is a stone golem.

Kn: Arcarna DC 18 - separate check.

Spoiler:
There is a protective spell akin to a wall of force preventing you from darting in and running away with the jar.

I assume you don't go in any further, there are some other magics in this area but you'd need to cast a spell to know more.

Below the last living prisoner groans piteously. What do you do?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Whoops, really sorry... I keep thinking of another character I have which is an arrowsong minstrel bard, so she has access to a wider set of spells. Azarra does not have a fly spell (last time she flew it was because Ishta cast that spell on her), so she notices the illusion, but she just tells everyone about it. She can't actually fly up and see it. I think Ishta is the one that has to go check it out, so those spoilers are really for her... or for whoever she casts fly on. Not sure how many times she can cast it if there is danger up there or something.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

So let's say Ishta is the one who's flying.

Kn Arcana: 1d20 + 19 ⇒ (20) + 19 = 39

Kn Arcana: 1d20 + 19 ⇒ (18) + 19 = 37

All those rolls, wasted, like tears in rain...

Ishta quickly checks the hidden room and decides there's probably too many things going on. She casts a spell to assess the situation.

She spends a MP to cast Arcane Sight.


Palace of Birdsong| War for the crown maps

Kn: Arcana DC 21 Abjuration:
There's a permanent forbiddance effect in the area, preventing planar travel into or out of the area.

Kn: Arcana DC 28 Transmutation:
Possibly the most interesting precaution is the entrance way is actually a magical effect that allows you to bypass solid rock, one that is designed to be dispelled should the phylactery be disturbed, leaving you stuck in there with an stone golem and no way out. This is coupled with a silent alarm that goes off if anyone enters, in fact it may already have triggered although you can't be sure.


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Kn Arcana: 1d20 + 19 ⇒ (14) + 19 = 33
Kn Arcana: 1d20 + 19 ⇒ (1) + 19 = 20

Yeah...

Ishta notices the spell preventing planar travel and attempts to dispel it.

Will spend a reservoir point to increase CL and roll twice thanks to Eldritch Breach

Dispel check: 1d20 + 11 ⇒ (15) + 11 = 26
Dispel check: 1d20 + 11 ⇒ (9) + 11 = 20

The plan is to teleport the group there. She doesn't want to be on her own when the golem activates - because everybody knows it's going to happen! XD


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia awaits the findings....


Palace of Birdsong| War for the crown maps

Azarra while you're not flying, from below you can see enough to have a go with the second arcana check. Also are you doing anything with the last cultist? Kardas who is flying could also try, although he's busy.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia walks over to the last remaining cultist.
So, that was your God? Our bad. What did that take (as far as he knows) like 12 seconds? Huh. Wanna switch sides?

Diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19


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Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Okay, but I am way worse than Ishta is, and unlikely to see anything she didn't.

Knowledge Arcana: 1d20 + 9 ⇒ (7) + 9 = 16 (fail)
Knowledge Arcana: 1d20 + 9 ⇒ (20) + 9 = 29 (pass)

Wow, I stand corrected.

Azarra calls up to Ishta. Holy Cats, Ish... be careful. Part of that is a spell that allows you to move through solid rock. Looks like if you touch the phylactery it will auto-dispel leaving you trapped. Also, silent alarm, but can't tell from down here if it was already triggered. We should move fast. Do you have a stone shape spell?


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"Stone Shape? Of course!" she giggles, touch she still waits to check the results of her analysis - and how Ser and Kardas are dealing with the cultist.


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Palace of Birdsong| War for the crown maps

I'd like to see what you want to do with the cultist. Also did you take in that your old nemesis Underpriest Morven formerly of Waukeen is one of the very toasty dead cultists?

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