DM Dr Evil presents Serpent's Skull - Group A (Inactive)

Game Master DM DoctorEvil

Deck of the Jenivere

Map of Smuggler's Shiv

Loot Tracker


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Sasha looks bored with whole conversation and rolls over to go to sleep without a word to anyone.


Ishirou doesn't speak either, but just looks blankly as if doesn't understand any of what is being said.


Aerys looks threateningly at the little gnome. "It is a good thing you don't eat very much Master Gnome, or I would have to consider exiling you from the camp. Shape up, and help out or stop using our resources. We are gonig to struggle enough without lazy hangers-on!"

After her angry tirade, which most of you have seen is her normal speech pattern, she takes a deep breath and with a sweet smile and pleasant voice says "I will stay behind and watch the camp, and make sure the lay-abouts get their share of the work done."


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)
Gelik Aberwhinge - NPC wrote:
Gelik looks around at the others. "So you are asking do we want to traipse around the dangerous jungles looking for cannibals, carnivorous monsters, or who knows what, or just hang here and wait for survivors to return? I think you know where I am leaning..."

"I had no doubts."

Mikail give a nod of acknowledgment to Aerys words.

"West? Good for me. We should start in the early morning, rest during the midday hours in a sheltered place and then return.
It would be something like a 12 hours trip. We should bring food with us but we should forage too.
About the food, I have a few rations of mine, we can use those too."

Varya, you can add 5 day of rations, taken from my gear.


Cool! Added to the sheet

So how does traveling and camp work exactly? Do we go exploring one day, and if we want to move the camp there travel back with the rest of the camp?


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

It will depend from what we find. Even foraging while moving we can explore about 6 miles from our starting camp and return back for the night. (Morgrym is a barbarian, so he has a movement rate of 30, like us long legged folk.) So, before moving the camp, we can spend 4 days exploring the surrounding area to that range. Then we can decide where we want to move it.


Put a post up in Discussion with rules for hunting/foraging and overland travel, which may help/guide your decision making.

After some discussion about the next day's events, the group decides to turn in, leaving a person up for guard duty outside of the shelter. As the sun starts to set, the waves crashing on the shores of Smuggler's Shiv become infused with an eerie, greenish radiance, almost as if the surf where glowing.

To look closer,

DC 20 Perception, +4 bonus if low-light vision:
You see moving through the surf, a ghastly figure of humanoid shape thrashing in the water. In any event, the shape disappears before the character can reach it.

Know Nature DC 20:
While the greenish glow is ghastly and may seem otherworldly, it is in reality, caused by a unique type of phytoplankton that grows here, and is in fact harmless.

Dragolan:
As you sleep, a unsettling nightmare settles upon you. In the dream, you are back aboard the Jenivere, bent over the railing being seasick. After your latest bout of retching, you slump back and see the rest of the passengers and crew are on deck as well, all of them sick save for the captain and the quiet Varisian scholar Ieana. She whispers in the captain's ear, then gives him a kiss on the cheek. At that point the captain holds up a wooden soup spoon, and you realize you are holding one as well. Everyone has a spoon. The ship is sinking, and the only way to stop it is to bail out the hold with your spoon! You work feverishly, but the waters keep rushing in. Just before you wake, you can see monstrous things with pincers in the water trying to claw their way to the ship...

Okosha:
During your watch, as you sit watching the green glow of the surf and the strange southern stars, the flapping sound of large wings makes you turn your head. In the dark, you don't see what it is but if the number of stars blacked out by shape is any indication, it's a quite large winged creature that just fly overhead.

Besides the listed events, the night passes mostly uneventfully.


Perception: 1d20 + 4 ⇒ (20) + 4 = 24
During her guard shift Varya notices a strange shape in the night, and runs to the shore to investigate, but it's gone before she gets there.

In the morning she brings it up with her companions, with a troubled look on her face.
"I thought I saw some kind of figure near the shore, but before I could get there to investigate, it disappeared. Did anyone else see it?"


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

Dragolan is unfamiliar with whatever is behind the spoiler tag. "I saw nothing, Varya."

The next morning, the oracle looks a little haggard. "Bad dreams; I do not know if they mean anything. Something about bailing out Jenivere with a spoon? And Kovack and Ieana conspiring? Ah, well--likely enough merely the last of the poison they used on us leaving my system."

Knowledge (Nature) check: 1d20 + 6 ⇒ (3) + 6 = 9

Perception check: 1d20 + 1 ⇒ (3) + 1 = 4


GM Rolls, lots of them:

Dragolan: 1d100 ⇒ 44
Varya: 1d100 ⇒ 41
Mikail: 1d100 ⇒ 42
Okhosa: 1d100 ⇒ 72
morgrym: 1d100 ⇒ 48
Aerys: 1d100 ⇒ 52
Gelik: 1d100 ⇒ 4
Jask: 1d100 ⇒ 8
Ishirou: 1d100 ⇒ 77
Sasha: 1d100 ⇒ 42
Aerys DC 15 will: 1d20 - 1 ⇒ (2) - 1 = 1
Gelik DC 15 will: 1d20 + 2 ⇒ (15) + 2 = 17
Ishirou DC 15 Will: 1d20 - 1 ⇒ (9) - 1 = 8
Jask DC 15 Will: 1d20 + 8 ⇒ (5) + 8 = 13
Sasha DC 15 Will: 1d20 - 1 ⇒ (3) - 1 = 2
Morning: 1d100 ⇒ 59
Noon: 1d100 ⇒ 11
Dusk: 1d100 ⇒ 27
Night: 1d100 ⇒ 78
Noon roll: 1d100 ⇒ 11
Qty: 1d4 ⇒ 2
Onset: 1d3 ⇒ 1

The dawn breaks on Smuggler's Shiv, the beauty of the rising sun in stark contrast to the situation the castaways find themselves in. Jask is up early, fresh water prepared for everyone to splash on, and refresh themselves with. Ishirou has taken the fishing net and is working towards making seining net. Sasha sulks quietly in the sunshine, and Aerys straps on her leather armor and weapons.

Any of the actual PC's staying behind? If all are going, what is the travel plan, ie direction, route, goal, time, etc.


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

I think all the PCs are going. We'll start out heading west along the beach, looking for food and any other things of interest, and mapping as we go. Definitely interested in signs of habitation, wrecks, and trails going inland.


The hearty group of explorers sets out heading west along the beach. The wreck of the Jenivere is still somehow holding out against the force of the waves and tides, but it doesn't look like it will last much longer, as the group skirts the rocks where she lay, and moves along to the west.

For the first hour and a half or so, not much changes, the beach continues unabated due west, the sea on your right hand, and the jungle-filled uplands on your left. You see a variety of tropical birds and you see a few of the shrivled bodies of those scorpion things dried on the sand, but nothing else of interest.

As the second hour starts to close, you spy something out on the reef or rocks on the sea side. As you get closer, you realize it is the remains of a long-since abandoned wreck. The superstructure, the keel and a few ribs are exposed as teh decking has fallen apart long ago. The wreckage is covered in barnacles and looks to have become permanently lodged in the coral reef up on which it sits.

The name was once painted on the stern, but those boards are mostly gone, leaving only the last letters "...ady"

Note: updated the Map of Smuggler's Shiv at top to reflect the exploration. LMK if any questions.


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

Perceètion: 1d20 + 4 ⇒ (2) + 4 = 6

Kmow. Nature: 1d20 + 3 ⇒ (3) + 3 = 6

"Sorry, Varya, I was too tired to notice anything beside the inner side of my eyelids."

When we found the "...ady".

"Another unfortunate ship. It seem too old to have something useful in it. And very dangerous to explore, a stern look could take it apart."

aid another for Morgrym survivial check: 1d20 + 4 ⇒ (18) + 4 = 22

Here I get an 18


Going to explore the wreck or moving on?


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

We get near enough to take a good look. How solid it seem?

"What do you think? it seem very beaten, but maybe we can find something in it."


The ship is beaten in pretty badly, but the superstructure seems to rest rather securely on the coral reef. The ribs protrude from most of the keel, but the prow is full of caved in decking and still has some intact below decks areas.

Can't say if it's "safe" or not, but it doesn't look like it will collapse on you.


"There won't be much else to see in the jungle except plants, but the ship may have some tools, even if they are rusted."

I'll try to get there. Is a swim check needed or anything?


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

[b]"Ok, let's check this wreck. It is better if two of us go while the other stay here guarding our gear."[b]
Mikail drop his backpack and start moving toward the wreck.


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

"Shout if you need anything...I shall be over here, in the shade."


Dragolan kindly agrees to guard the backpacks and other gear, while Mikail, Varya and Okhosa wade out the wreck which is moored on the coral reef.

The wreckage is old, salt-encrusted and warped, but appears to be sturdy and bears weight as the party climbs aboard. Most of the aft section is just skeletal, the ribs and keel all that is remaining, but the fore section holds appear to be a bit more intact with lots of rubble and wreckage having fallen down into the bottom of the ship.

A few human bones are visible in the wreckage, and some smashed crates once held cargo but are now reduced to little more than loose boards. One of the crates appears to carry clothing, linen and cotton finished goods that are still intact, and may be usable for the shipwrecked group.

A manifest still holds a list of transported goods, and the name of the ship "The Tattooed Lady" is printed on the bill of lading which has yellowed with age, but stayed mostly dry.

GM Rolls:
1d20 + 10 ⇒ (5) + 10 = 15

Perception DC 15:
Your eyes catch sight of some movement along the front of the ship around the rubble. It appears a pair of multi-legged insects have detected your presence and are creeping forward to investigate, you may act in the surprise round.

Initiatives:

Okhosa: 1d20 + 1 ⇒ (12) + 1 = 13
Varya: 1d20 + 2 ⇒ (2) + 2 = 4
Mikail: 1d20 + 1 ⇒ (12) + 1 = 13
Centipede 1: 1d20 + 2 ⇒ (8) + 2 = 10
Centipede 2: 1d20 + 2 ⇒ (6) + 2 = 8


The Tattooed Lady - Surprise Round

17 Okhosa
13 Mikail
10 Centipede 1
8 Centipede 2
4 Varya

As you explore the fore section fo the ruined ship, 2 lengthy, segmented horrors leap out at you, their hooked mandibles quivering, searching for food.

The centipedes will actin the surprise round. The party must make the perceptin check above to also act. Remember surprise rounds are move or standard only, not both. The bugs are on the ground about 30' away from you. We will try to get out of this one with out a tactical map, since I don't have a good model to use.


Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

perception: 1d20 + 4 ⇒ (4) + 4 = 8

Flat footed AC 14


Missing Okhosa also? He may act in the surprise round.

The Tattooed Lady - Surprise Round

Spying the centipedes creeping from the rubble at the far end of the wreck, Okhosa conjures an acid dart and chucks it at the nearest crawlie. Unfortunately, the Garundi man's hand is unsteady in combat, and the throw splashes against the wooden hull instead.

Both centipedes make for Okhosa, looking for a quick meal. Both bugs strike the unarmored caster their hooked mandibles ripping skin. One successfully injects poison into the wizard, and you see him visibly wobble on his feet.

Okhosa Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Okhosa Acid dart, ranged touch: 1d20 - 1 ⇒ (6) - 1 = 5
Centipede 1 bite: 1d20 + 2 ⇒ (19) + 2 = 21
Centipede 2 bite: 1d20 + 2 ⇒ (15) + 2 = 17
Centipede 1 dmg: 1d6 - 1 ⇒ (3) - 1 = 2
Centipede 2 dmg: 1d6 - 1 ⇒ (2) - 1 = 1
Okhosa DC 13 Fort: 1d20 ⇒ 16
Okhosa DC 13 Fort: 1d20 ⇒ 3
Okhosa Dex dmg: 1d3 ⇒ 3

After all that, Varya is up in the surprise round. Either move or standard. The centipedes are within reach now based on their charges toward Okhosa.


Varya draws her hammer as she moves towards the centipedes, next to Okhosa, and tries to draw their attention by yelling.


The Tattooed Lady - Surprise Round - concluded

Varya rushes to the side of Okhosa, freeing her hammer for action and trying to distract and draw the attention of the poisonous crawlers attacking the wizard.

End of Surprise Round


The Tattooed Lady - Round 1

17 Okhosa (poisoned, needs DC 13 Fort)
13 Mikail
10 Centipede 1
8 Centipede 2
4 Varya

Okhosa and Mikail are up now in Round 1. Normal actions at this point.


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

Knowledge (nature): 1d20 + 3 ⇒ (7) + 3 = 10

"I should have paid more attention to my naturalistic classes ..."

Mikail draw his rapier move near the nearest centipede and attack.
I suppose they are near enough that I have only to make a 5' step, if not, disregard the attack

attack: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Continuing to run Okhosa I suppose...

The Tattooed Lady - Round 1 - continued

Okhosa is able to fight through the poison's effects, which have left him slower and dizzier than he was before. Bearing the brunt of the centipede's assaults, the unarmored wizard spends the round withdrawing to a safer place behind Varya and Mikail.

Mikail leaps into the fray, stabbing at the bugs with his rapier, but the insects prove too elusive and his stab misses.

With Okhosa withdrawn, Centipede 1 turns to attack Varya, while its companion takes on Mikail. Both insects successfully hook their sharp mandibles into the targets, not only leaving a wound, but also injecting a mild poison into the heroes.

Okhosa DC 13 Fort vs poison: 1d20 + 2 ⇒ (15) + 2 = 17
centipede 1 bite: 1d20 + 2 ⇒ (15) + 2 = 17
Centipede 2 bite: 1d20 + 2 ⇒ (17) + 2 = 19
Centipede 1 dmg, Varya: 1d6 - 1 ⇒ (6) - 1 = 5
Centipede 2 dmg, Mikail: 1d6 - 1 ⇒ (2) - 1 = 1

Varya is up. Both heroes need DC 13 Fort saves vs poison or start to take DEX damage.


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

Fort save: 1d20 + 2 ⇒ (6) + 2 = 8

hp 12/13


Dex Dmg, Mikail: 1d3 ⇒ 1

Will need another DC 13 Fort save next round or face more DEX damage.


Current hp: 7
Fortitude: 1d20 + 4 ⇒ (12) + 4 = 16

Attack on Centipede 1: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

Wincing from the pain of the centipede's bite, Varya heaves her hammer up to swing it down onto the centipede.


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

hp 12/13
Dex damage 1

"Damned beasts ... I mean insects."

Mikail try to move between Okhosa and the centipedes and then attack again.

5' step.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2


Status: poisoned (-5 Dex); Conjurer 1 | AC 12 T 12 FF 10 | HP 9/12 | F +2 R +2 W +3 | Init +8 | Perc +2

Just checking, that's 3 smug and 3 Dex dmg to Okhosa? Getting sick of poison!


Okhosa Vusutan wrote:
Just checking, that's 3 smug and 3 Dex dmg to Okhosa? Getting sick of poison!

Correct, 3hp and 3 DEX damage. I have you with a total of 5 dex damage now, and 9/12 hp.


The Tattooed Lady - Round 1 - concluded

Her stamina battling through the mild poison of the centipede, Varya hefts her hammer and brings it down heavily on the nearest creature, squashing it fully.

End of Round 1


The Tattooed Lady - Round 2

17 Okhosa
13 Mikail
8 Centipede 2
4 Varya

Mikail is able to score a hit against the centipede near him, but unable to finish the crawler, which oozes a little viscous fluid from the wound.

Okhosa is up. He is about 10' behind Varya and Mikail who are both adjacent to the centipede.


Status: poisoned (-5 Dex); Conjurer 1 | AC 12 T 12 FF 10 | HP 9/12 | F +2 R +2 W +3 | Init +8 | Perc +2

If the creature is surrounded, I'm unlikely to be able to unleash a scroll of colour spray on it, which would be my preferred option. I guess acid dart it is :/

Okhosa, still staggering woozily, attempts to hit the centipede with a hissing acid dart.

Acid dart: 1d20 ⇒ 2

Pffff!


The Tattooed Lady - Round 2 - continued

Okhosa's dizziness from his poisonings affects his aim with the acid dart and it splashes against the wooden hull of the ancient wreckage missing the remaining centipede entirely.

The crawling insect, having blunted its mandibles on Varya's armor, turns to Mikail and lashing out, hoping for a softer target, but the bard's quick feet keep him from another painful bite.

Centipede bite: 1d20 + 2 ⇒ (2) + 2 = 4

Varya up now against the remaining centipede. She is within melee range as she stands.


Hammer: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13

Varya takes a swing at the remaining centipede to try to stop it before it can bite again.

Also, 5' shift towards flanking even if I cannot make it this round.


The Tattooed Lady - Round 2 - concluded

Varya steps to the right, trying to circle behind the skittering insect and brings her hammer down in a mighty arc. The centipede, quick-moving for all its legs, sidesteps the blow, and remains in the fight.

End of Round 2


The Tattooed Lady - Round 3

The Tattooed Lady - Round 2

17 Okhosa
13 Mikail
8 Centipede 2 (2hp dmg)
4 Varya

Okhosa and Mikail are up for the heroes. Mikail is adjacent to the centipede, while Okhosa is back about 10' but with clear LOS due to Varya's shift last round.


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

Dragolan yawns and scratches himself idly. I wonder how they're doing in there. It can't be that bad, or I would have heard the screaming.

-Posted with Wayfinder


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

Fort save: 1d20 + 2 ⇒ (8) + 2 = 10

Failed I think

Mikail feel the poison running through his veins and is slowed by a sudden dizziness.
He tries to kill the centipede before falling down.
attack: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Status: poisoned (-5 Dex); Conjurer 1 | AC 12 T 12 FF 10 | HP 9/12 | F +2 R +2 W +3 | Init +8 | Perc +2

Just checking, do I have LoS or not? DM says yes, Mikhail says no? What with the Dex damage, if I don't the roll will be at -9, if I do it'll be a far better (hah) -5... It's not worth expending any spells on this one apart from acid dart, but if I'm firing at -9 I pretty much need a 20, I'm guessing... Oh well, I'll roll it at -1 (just including Dex penalties) and let the DM apply LOS/firing into melee penalties. If there is any way I can manoeuvre to get LoS I'll do that, obviously :)

Still staggering drunkenly, Okhosa attempts to fire another arcane acid projectile at the creature.

Acid dart: 1d20 - 1 ⇒ (7) - 1 = 6

This is almost becoming comical :)


The Tattooed Lady - Round 3 - concluded

Okhosa finds a clear line of sight, but he is still dizzied by the poison and the combat still is moving quickly enough that his acid dart misses by another wide margin.

The centipede poison continues to rush through Mikail, causing him some distress. Before he succumbs to the dizziness, the bard stabs the remaining centipede, ending the fight.

End of Combat

Poison effect, Mikail DEX dmg: 1d3 ⇒ 1

Mikail, centipede poison effects last for 6 rounds, or until 1 save is made. Go ahead and roll 4 more rounds of saves (or until 1 successful DC 13 Fort), and we'll see if you accumulate any more Dex damage.

Killing the two centipedes earns the party an additional 100xp per player. This moves the cumulative total to 358/2000 or about 18% to level 2.


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

"Varya, help Okhosa. Try to remove the poison from the wound."

Healing can be tried untrained. 2 person can use the kit at the same time?

healing check: 1d20 + 6 ⇒ (5) + 6 = 11
Fort save: 1d20 + 2 ⇒ (3) + 2 = 5 dexterity damage: 1d3 ⇒ 2
healing check: 1d20 + 6 ⇒ (17) + 6 = 23
Fort save: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12 dexterity damage: 1d3 ⇒ 2
healing check: 1d20 + 6 ⇒ (10) + 6 = 16
Fort save: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24

Ouch. Another 2 failed saves. And sadly I have rolled better than you for the dex damage. LOL, even the healing checks don't make any difference.

Current status Dex damage 6, hp 12/13

AC 12, touch 9, HP 12/13, Fort +2 Reflex +0 Will +2, Perc +4, Init -2, Atk Rapier +1, 1d6+1, Spells slots: 4/4 Bardic performance 7/7


Status: poisoned (-5 Dex); Conjurer 1 | AC 12 T 12 FF 10 | HP 9/12 | F +2 R +2 W +3 | Init +8 | Perc +2

I'm feeling your pain, Mikhail :/

Okhosa stumbles to the ground as the centipede drops. "Great Nethys... It might be time for me to return to camp..."


Varya rushes to catch Okhosa before he falls, and helps him sit down against the mast of the shipwreck.
Wincing slightly at her own wound, she looks to her sickly looking companions
"You both look awful, but it looks like the worst has passed. Take a breather, we will return to camp soon. But I'm not going to let those bugs scare me off."

What does it look like around here? Sounded like it was partially flooded, so maybe we can just grab anything that's accessible and head back for a few days while you two recover.


Male Human from Absalom Bard (archivist) 1 (AC 15, HP 13, Fort +2 Reflex +3 Will +2, Perc +4, Init +1, Atk Rapier +1, 1d6+1, Spells slots: 4/2 Bardic performance 7/7)

"I am a bit wobbling, but can move. You will not explore the wreck alone."

Mikail get up and follow Varya.

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