GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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The group stops in the crumbling and melancholy Temple of Aroden, where a pair of elderly caretakers try, but fail, to keep ahead of the ravages of time on this place. It is apparent this was a once a grand venue, but has so fallen into disrepair as to be unusable for the most part. The caretakers bring forward a surprisingly young man, called Finn who wears a brown cassock and has his head shaved in the tonsure. He greets you warmly, in the name of Aroden, and does indeed have a healing wand prepared and ready for sale. When the exchange is made and if pressed, he does confess that though he prays to Aroden daily, there has been no response from the dead God, nor in his father's time either. Instead, the young friar calls to the Inheritor, Iomedae, the right hand of Aroden, for her divine aid and that is how the wand, and other divine care is provided here.

Do you take Orsini's advice and wait until dark to move on Eel's End? If so, do you spend time in the Laughing Wave? If not, how do you pass the time? It is perhaps just before lunch time now.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, prestidigitation, open/close. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.

Twiligth gives a little laugh "Yes yes, of course I meant Aroden."
bluff: 1d20 + 7 ⇒ (8) + 7 = 15

bluff:
Twilight's eyes momentarily flashed with irritation at the mild admonishment. Her laugh was a little forced and her words had a terseness to them.

...

At the church Twilight does inquire politely about how the church performs their duties in Aroden's absence. Their answer is reasonable, turning to Aroden's herald for their divine guidance while they awaited his return.
...

Although she had originally been lukewarm on the idea of buying the wand, now that they had it she actually found herself interested in it. She already had the arcane wand of magic missiles, but this was the first time she had seen a divine wand and it piqued her curiosity about the differences, if any, between the way the two were made. It brought her mind back to her own bonded item and what she was trying to do with it. "Would anyone object if I took responsibility for the wand?"

"Before we head out this evening there is something I would like to fetch back at the Juggler. If someone could rent a room at the Laughing Wave for the evening I will meet you there in just a little bit."

Twilight heads back to the Yellow Juggler to pick up her new courtesan's outfit before heading to the Laughing Wave. Tonight sounded like it would be a good opportunity to try it on.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13

To Devan’s mind, the idea of worshipping a deity but turning to another for the blessings needed to perform divine duties sounded wrong. Then again, the young man had never been very religious, so he left such a debate for someone else to start. As Twilight asked for stewardship of the wand, the musician shrugged his indifference.

As the half-elf announced her intentions, Devan nodded. ”We’ll get a room and await your return. Be safe.” As Twilight went off to procure whatever she was looking for, the bard went with the others to The Laughing Wave, asking about a room and proceeding to wait for the Calistrian’s return and the approach of dusk, making small talk with the others unless they prefer to plan more thoroughly for the night’s activities.


Twilight departs for a quick jaunt back to the Yellow Juggler while the others tuck into lunch at the Laughing Wave. The inn turns out to be a clean, well-kept three story structure that has a nice view of the Narrows, and the Jeggare waterfront further beyond. It is the oldest surviving inn on the mainland of Korvosa, and is known to be haunted by the Barbarian Princess, a Shoanti woman from back when this whole city was a Shoanti holy site, said to appear on certain nights of the year.

This is not one of those nights, and the crowd is mostly well-to-do sorts grabbing lunch with a few others who are gladly imbibing themselves into oblivion at the bar. The innkeeper is a matronly Chelaxian woman, and she gladly seats you in a semi-private area off the main public room. The area is walled off on three sides, but open on the other to the main room, which has a U-shaped bar in the center and a massive fireplace that heats the room, and warms the fare.

As Nargun and the rest of you are enjoying lunch in your room, a voice calls out to the dwarf. "Neffi! Neffi, is that you! It is! It has been so long, Neffi! Not since we were lads in Sandpoint. What brings you to Korvosa, Neffi? It's not safe here, you know." The words are spoken by a lean man, who is clearly in his cups. The man's green eyes, are bloodshot and heavy-lidded, and his voice is slurring and a bit too loud. It appears the man has not washed or shaven in many days, his stubble and messy dark hair making him look in a very poor way. Worst, he wears the uniform and weapon of the Korvosan Guard, a sergeant by his insignia. The man rises to give Nargun a big bear hug, but teeters very perilously as he rises from his spot at the bar.

Besides Nargun, the rest of you may try a DC 15 Perception check to notice the goings on at the bar area.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 Hopefully getting the bad ones out of the way.

Devan settles in at the table at The Laughing Wave, perhaps conspicuously choosing a seat next to the Erastilan. The place had a bit of history about it, particularly the bit about the Shoanti princess. The musician decided to not introduce Mirela as said Princess, especially as it might confuse poor Nargun, who had taken to affectionately calling Twilight by that name. Still, the young man eyed the redhead when she wasn’t looking. If she dressed like a barbarian she would almost pass for one. It didn’t really matter, most all people in this area were mutts of Shoanti and Chelaxian origin.

All in all, it was a rather nice place to spend the afternoon before they embarked on their exciting new mission. He hoped this one didn’t turn out as grisly as the previous one. Lulled by the heat of the fire and his reverie, Devan didn’t at first notice what was going on with ‘Neffi’.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Mirela notices that Devan sits next to her and as they sit she turns to talk to him.

If we do two couples tonight, then will you accompany me? I do not be much of a smooth talker, so having someone who can spin a yarn would be a good match for me.

As she waits for an answer her eyes wander over the rest of the bar behind Devan.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

"Neffi"? I am not "Neffi", whoever or whatever that is.

This town being what it is, Nargun is cautious, and doesn't get close to the man, seeing him as a possible lure to get ambushed or stealen from.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan's eyes widened as Mirela suddenly turned as he was gazing at her in what he thought was a discreet manner. Quickly twisting his head to fully face her, he grinned at her request. He did a shallow mock bow from the waist, replying, "It would be my honor, m'lady. You do yourself no credit, though, you have smooth talked me with all this talk of good matches, though two couples seems a bit much...I am still recovering from my malady. Maybe just you and me tonight, eh?" He chuckled, winking at the woman when suddenly the gruff Nargun replied to someone.

Glancing at the drunken guardsman, then back to the dwarf, Devan giggles a bit as he looked at Nargun. "Neffi? That's a nickname you haven't brought up yet, Nargun. Or should I say Neffi?" The musician turned to the inebriated watch sergeant, eyes filled with mirth. "How do you know Neffi, good man?" The young man snickered, taking a sip of his drink as he waited to see how this would play out.


The guard sergeant isn't deterred so easily by Nargun's disavowal. "C'mon Neffi! Stop foolin' 'round. It's me Grau. You remember me right Nef? Right? We had good times together, didn't we Neffi. Hey, barkeep, a drink for my friend Neffi! Whatya say, pal?"

As Devan stepped up, Sergeant Grau eyed him warily. "Who 'r you? Whattdya mean how d' I know Neffi? We grew up t'gether back in Sandpoint. Didn't we Nef? Neffi was always up to somethin' and I usually got blamed for it. I doan mind Neffi! I'm a lawman now, shee?" he fumbles around for the insignia on his stained and dirty coat. Devan gets a fair whiff of the man, as he steps up, and its clear the man hasn't washed or changed cloths in several days, in addition to being stinking drunk most of that time.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Let's have a few drinks. That can't hurt. Never fancied you as a guardman either, Grau. Let's hear your story...


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.
Wizard 0: Mage hand, prestidigitation, open/close. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.

Twilght rummaged around in her expanded wardrobe, she wasn't certain what the Eel was like so she took some accessories that would allow her to dress up or dress down her outfit to suit the situation. She would change at the inn after asking around about the nature of the Eel. The courtesan outfit itself had several discreet pockets meant for perfumes or oils, however they would just as easily hold her dagger and the pair of wands.

She bundled up the clothes, a bottle of perfume and her makeup kit that doubled as a disguise kit. It was heavy, but she would be leaving much of it at the inn. Just before she left she suddenly had a thought, she didn't know whether Mirella planned on going in armoured or if she planned on keeping it low key but it would be good to have options available. Twilight's wardrobe still didn't have much that would be a proper fit for Mirella, but she now had enough options to put together something that was reasonable. She then took her bundle and headed back to the rest of the group with haste.


Twilight has no entanglements or delays on her way back and forth to the Juggler and the Laughing Wave. The trip takes some time, but at least she isn't otherwise delayed.

Back at the Wave, Grau buys Neffi a drink. "I' afraid itsh the end of Korvosha, Neffi! The king's death, now they shay shome girl kilt him. I doan know 'bout that, ol' Nef. Tha' Queen's pretty salty, an' she's there working for her. You know, she could be up t'anythin' theesh days. Anything, Neffi! It's been so long since I seen her. Makes my heartache still. Yep, the King's dead, old Neffer, but the worst part is the riots. The City is tearin' itshelf apart, pal, an' there's nothin' I can do about it..." He punctuates his frustration at these last comments by pounding his fist on the bar, raising the eyebrows of nearby patrons.

Grau is certainly getting himself wound up as he talks about the anarchy in Korvosa.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Maybe you should do less ruckus about that, keep a low profile, talk less and drink more. Not everyone share your opinion. This is a period of turmoil and strife, but sooner or later people will need to be protected, and they might turn to the guard. So you need to stay sharp and in shape, and do what you can to help the innocent from the wrongdoers.


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Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

"A regular vagabond Neffi is, no doubt!" Devan snickered as the man carried on, though he took a step back once he caught a whiff of the man's breath, then the more gradual, but no less pungent smell of the man himself. He might not be on the same level as the Sweeney Todds they had just apprehended, but Grau probably wasn't supposed to be here in his cups, the musician suspected.

Still, he was quite pleased that Nargun seemed to want to play along for now, sitting close by the conversation between 'Neffi' and Grau, listening intently. As the drunken man kept on blabbering, Devan felt a wave of pity for the man...that had been him, only scants days ago. Forlorn and lost, looking to bury whatever was troubling him in spirits. The sergeant kept throwing out pronouns without any clear antecedents, but the young man thought that the latter she's were a different person than the would-be murderess and the Queen. "Grau, who is she? A handmaiden, perhaps? Maybe you could write a letter?"

As Nargun addressed the man, Devan nodded along, not really agreeing with the drinking more bit, but on board with the rest. After the gruff dwarf did his best to buoy the man's spirits and get him back in the mood to perform at least some functions of his job, the bard continued along, hoping the guard would listen to someone who wasn't 'Neffi'. "Listen, Grau...I don't know exactly what's troubling you, but drinking it all away won't help, trust me. The best thing you can do is go back to the barracks, get some sleep and get cleaned up, and wake up bright and early and start helping people. You just said the City was in riots...and there IS something you can do about it. Your job. Are you not charged with the defense of Korvosa? Liquor bottles aren't what's driving the strife in the City, it's the inner turmoil...this place needs stability, Grau. If the Guard can't set a good example and rise above and continue going day to day, how can the common man be expected to?"

He smiled at the man, tipping his glass to Grau before taking a drink of his beverage, then returned to the table he was sharing with Mirela and Atticus. In a lower voice, he says to the two, "They need to get some better decision makers for whoever is picking out guardsmen these days..."


Nargun's words don't seem to penetrate the alcholic haze surrounding Grau at present. But Devan's words do, if perhaps not in the way he intended.

The guard sergeant gets red-faced angry shoving himself back from the bar. "Not a handmaiden, fool! My Sabina would never stoop so low. She is proud and beautiful and deadly! I take offense at your tone, and your characterizashun." He draws his longsword, which appears made of special metal worked masterfully, and waves it around. "You remind me of HIM! I think we should shettle this outshide. NOW!" he steps towards the door staggering in his inebriation, but catching himself before he falls all the way. "Sorry, Neffi," he says softly again to Nargun, "But I'm goin' outshide to kill the swordsmaster here. Be right back, pal."

The others in the backroom hear the words change from conversation and see the man at the bar, dressed in a guards uniform, draw his steel and threaten Devan directly.

The name of Grau's lost love should bring back some recognition to the dark haired bodyguard of Queen Ileosa, Sabina Merrin. You might recall her attention was focused on Mirela...And she was proud, beautiful, and deadly.

Nargun:
You recognize the blade is made of mithril, a rare silvery metallic element that is hard as steel but much lighter. It likely doubles the value of an already fine weapon.

Know Local DC 18:
When not on a bender like this one, Sergeant Grau Soldado has a stellar reputation in the Guard as a well-liked and responsible watch-sergeant.

GM Screen:

Nargun Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17
Devan Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

That's quite a nice sword you have there, Grau. Dont waste it on someone who isn't a foe, and who isn't your equal at swordmastery. What good will it do to your Sabina? These are troubled times, and she might need your help, if only to protect her. Besides, Kroft will come down hard on you, if you get into trouble, just to make an example. She needs a good sergeant like you, Grau.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Kn Local: 1d20 + 8 ⇒ (13) + 8 = 21

Something suddenly clicked in Devan's mind...he had seen the man before. He had looked A LOT different, at that point, armor polished, face shaved, in general good spirits. The guards around him had seemed to like the man. A pity he had fallen so low.

The young man's eyes widened as Grau mentioned the Queen's deadly bodyguard as the object of his torment. He held up a hand to placate the man. "Oh, I agree with all those things, good sir. I didn't realize who you were speaking of." His brow furrowed as Grau drew steel and then started his wobbly trek to the door.

Devan gave Nargun a wry look as he mentioned the sergeant's sword and supposed swordsmanship, but otherwise nodded along with what the dwarf was saying. If it looked as though it was having no effect, the musician shrugged and slid off his seat. He grabbed his lute and followed the man out the door, hoping someone else will come, as well.

Once outside, he started to play a soft melody. "Here now, Grau, let me play you a song to make it up to you. Sorry if I offended...I didn't realize how much Sabina meant to you."

Not casting Charm Person quite yet, but that's next, if he's still belligerent


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Seeing steel drawn focuses Mirela' attention on Grau, and as he starts to threaten Devan Mirela stands up.
Professor, something do be going on. I'm going to check this out.

She makes her way through the crowd to get near the door following the two humans.

[i]Lets see what the musicaion 'as got 'imself into...[/b]
She stops just inside the doorway listening and watching to see what happens next and if her companion needs any help.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Seeing steel drawn focuses Mirela' attention on Grau, and as he starts to threaten Devan Mirela stands up.
Professor, something do be going on. I'm going to check this out.

She makes her way through the crowd to get near the door following the two humans.

Lets see what the musician 'as got 'imself into...
She stops just inside the doorway listening and watching to see what happens next and if her companion needs any help.


Nargun's words seem to have an effect on Grau, and the drunken sergeant stops and looks at his blade, as if noticing it for the first time. He nods along when the dwarf mentions how much he is needed. "Your right, Neffi. Your always right. He might be a match for me, but that guy there ain't. Don't know what came over me." He slips his blade back inside the scabbard, and the whole place starts breathing again.

Grau fixes his blurry vision on Devan. "I thought you were some'ne else for a minute. Apologiesh. I'm really tired...Play us shomething nice. A Varishian song like we used to hear back in Sandpoint, eh Neffer? That'd be nice..." He sits back in his seat, laying his head down on his arms on the bar, and is soon sleeping soundly. The innkeeper reaches over and counts out a fair amount of coins and settles his bill.

"Much obliged to you for keeping it peaceable. Sergeant Soldado is a good sort, he's just havin' a streak of bad luck. I do think he's on the duty roster in the morning. If you are with the Guard, maybe you take him back with you?"

GM Screen:

Nargun Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19
Devan Diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30

Stop the presses! Nargun made a Diplomacy check, and then Devan knocked it out of the park...


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus looks at Mirela and just nods in amazement. [b]"Absolutely. What is happening here is rather peculiar. And follows the young woman!
Honor is sometimes so unlogical. In his state fight against a swordmaster. Does he want to die?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan looked down at the sleeping man with sympathy, patting his shoulder before the innkeep spoke. Looking to the others, he shrugged. "Aye, I guess getting him back to the Citadel is something we can accomplish. If you don't mind, there'll be an attractive blond woman coming in soon that will be looking for us. Can you let her know we'll be back shortly?"

The musician looked back at Mirela and Atticus, chuckling. "Oh yes, he better be glad he passed out, before he faced the bite of my steel!" He grinned at the two before he started to help gather Grau up for the trek back to Citadel Volshyanek (sp?).


As you are pouring the semi-conscious Grau into a waiting cab for transport back to the Citadel, Twilight arrives, looking at you curiously. After the story is told, some or all of you jump aboard the cab and quickly deliver him to the the Guard HQ. Several of the guardsmen recognize Grau and help him inside, promising to get him cleaned up and his sobriety restored before his duty starts in the morning.

Not quite aware of his surroundings, Soldado falls all over you with apologies and thanks. To Devan he says, "Sorry, if I confused you with the scoundrel Orsini. I hate him, and well, I saw your sword, and thought...Anyway, sorry." and he drifts off to dreamland once again.

By the time you return to the Laughing Wave, it is nearly dinner, and the sun is rapidly setting in the west. You have a few minutes to eat, prepare, and discuss your plans for Eel's End before you depart for the place. The staff at the Laughing Wave delivers a good meal of wholesome fare, nothing fancy, and the innkeeper lets you know you can eat for free, since you helped out Sgt. Soldado.

You have a few moments for any other things you want to get, prep, or plan for. Will get your scene moved later this evening when it apepars you are ready. BTW, for helping Grau Soldado back to the guard barracks earns you a Story Award of 320xp per player. That moves your cumulative total to 2789/3300 or about 75% to level 3. Soldado is destined to play some bigger role later on.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Twilight arrives as Soldado is being loaded into the cab. She looks in with curiosity "Making new friends while I'm away? Whew!" She waves a hand in front of herself trying to clear away the smell of the inebriated man.

After listening to the story of what happened she says "I've never been fond of the guard, but even so they seem to be taking quite the hit to their reputation these days. Even their own members seem to be losing faith."

"But, be that as it may, we have a job to do. I've brought some stuff that might help out. Have we decided how we would like to go about this? I've got something for you Mirella if you want to go in a little more subtly. Otherwise, I'm going to go get changed and we can get going."

Twilight heads into the Laughing Wave and quickly does a little asking around to get a feel for what kind of establishment the Eels' End is so she can dress appropriately.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

The musician just smiled at Gray, nodding. ”No worries, friend.” After the brief excitement with the guard, Devan wandered back to The Laughing Wave, agreeing with the half-elf’s comment about the state of the Guard. The young man accepts the free meal with a gracious manner, thanking the proprietor before digging in.

As dusk approached, Devan had nothing new to add, only wondering how his companions might fare in this seedy den of vice they were off to.


The staff in the Laughing Wave look askance when Twilight mentions Eel's End. "You be careful in that place, miss. It's a den of thieves and pirates, I hear. But many folks of means go there and throw their money away on vices -- sex, drugs, gambling. It caters to the worst in folks. But those places always seem to do well." Then in a low whisper, "The King of Spiders runs that place with an iron fist. You don't want to cross him. I'd just stay away, if I was you."

You get the sense that any attire is welcomed at the End, as long as there is cash behind it. The place caters to all strata of Korvosa's depraved and desperate, it appears.


After getting appropriately attired (you can tell us what that is), the group sets forth for Eel's End a few hours after sunset. Crossing the bridge over the Narrows into Old Korvosa after dark takes some courage, but being able to walk along the edge of the Shingles, rather than into the heart of it, makes it easier to bear.

Fortunately, someone remembers to bring the satchel filled with bribe money for Devargo Barvasi, the King of Spiders, all are filled with trepidation and silent concern as they make their way to the first pier off the Narrows.

A sprawl of light and sound marks the location of the pleasure pier. Glowing lanterns in the shape of dream spiders and coiled eels hang from the piling and lampposts, flickering in the breeze and casting a warm light over the proceedings going on beneath.

The pier juts about 70 feet out into the river from land, most a 5' wide boardwalk that is in much better repair than those around the Old Fishery. The last 30' or so of the pier widens into a large square platform where a single ship and four smaller vessels are permanently moored. The sound of carousing booms from the elegantly painted barges moored to the long pier. Large signs painted in several languages are nailed to pilings and hang from ropes slung between barges. The closest barge to the east bears a sign that says, "The Twin Tigers -- Take the Tiger by the Tail and Try Your Luck!".

Opposite that, to the west, a boat's sign says, "Welcome to the Goldenhawk -- No Safer Stay in Old Korvosa!" Further to the southeast is "Dragon's Breath Corridor -- Dream the Dragon's Dreams at Affordable Prices!", while opposite that is the "House of Clouds -- The Caress of our Lovelies Will Take You Straight to Heaven!"

Only the largest vessel, an old warship to the south, bears no signage at all. Short rope bridges or gangplanks provide access to the decks of these ships from the pier and from the decks of other ships.

Pier map linked at top margin. I listed the names and offerings of each of the barges, if you wish to check them out.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nardun smirks when he sees the "House of clouds"

My old contact, he tried to bring me there once, sayin" this was a meeting place for a ring of slavers. I knocked him down, when I realised what kind of place this was. I am a married man, even if I'm am a widower.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan slipped into Old Korvosa with the others, resisting the urge to slink about and instead walk with a straight back and easy gait. This was a dangerous place, and if rumor was true was controlled by the Arkona family, who the group had not exactly ingratiated itself to. Still, the company was pleasant enough, and the short walk in the cool night air felt invigorating to the recovering young man.

As they approached the pier and the offerings therein, he smirked, chuckling at Nargun's comment before nodding to each of the signs in turn. "Gambling, Sleeping, Drugs, and Sex. Quite a plethora of pleasure to be had here, eh? According to Orisini, the larger ship will be where Devargo holds court."

He looked about to the others questioningly. "I believe the consensus was to have a look about before just opting for talking directly to Devargo, correct? Shall we split up? Or go in one of the establishments together." He turned to Mirela, grinning, "What say you, m'lady? Any of those ships strike your fancy?"


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, prestidigitation, open/close. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.

Twilight go dressed in he new outfit. The yellow dress was more risque than her other clothes as it hugged her figure and was a little more revealing. She did up her hair and makeup before finishing up with a dab of perfume. Secreting the wands and dagger away in the long shawl. Her whip was still wrapped about her waist as a belt. She then went down to meet with the others. As she comes down the stair she notes the attire of the rest of the group "After this I"m going to have to make sure that everyone gets a trip to the tailor for some nicer clothing."

...

"I think that the Professor with his keen eye and analytical mind might be well suited for a go at the tables while I chat up the other patrons" she says, motioning to The Twin Tigers. "I think we should separate into two groups but I'm torn about whether we should stay on the same ship to cover it quicker without being separated if something happens or just try to cover multiple ships at the same time."


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus thinks for a moment and nods toward the gambling den.
"I am no fan of smoking something to cloud my mind. Neither am I fan of paid fleshly pleasures. Gambling, well sometimes it is more a question of reading people than luck!"


Just let me know who goes where. If all together, or separate to cover more area.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Mirela dresses well and turns to look at her armor.
If we keep going into nice places, I may 'ave to do something to make it look nicer. but with a resigned shrug she dons the armor, doing what she can to make herself look like a well to do outdoors woman, here to enjoy the spoils of the town.
Looking at the result in the mirror she sighs.
I suppose it will 'ave to do.

She joins the others noticing immediately Twilight's new dress.
Oh, very nice Twilight. I like the shawl particularly. Perfect for a night on the town. Maybe later you can tell me where you got it, as I've been looking for something to replace these warn things, as it seems like we will be staying 'ere a while and rubbing elbows with the rich.

When the conversation comes to splitting up Mirela turns to Devan and replies:

Why don't we check out the "Clouds of Heaven?" I 'ave more then a passing familiarity with the workings of a brothel. Maybe the two of us can see if there's anything off about that place.

Either that or we could rent a room in Goldenhawk to serve as our base of operations. Then we have a place for the others to report to and discuss things privately when they are finished exploring the gambling hall. It also might serve as a secure place to guard our valuables, as I'm sure the pickpockets will be out in force about 'ere.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

As Twilight and Atticus volunteer to visit the gambling hall, the musician listened to Mirela’s choices with a cheeky grin and a barely noticeable blush on his olive features. He somehow kept forgetting the young woman had been raised by ladies of the evening. The bard’s dark eyes look out over the waterfront for a moment, resting on the main unadvertised vessel before returning to look at the Erastilan.

”We can check out the carnal offerings in The House of Clouds if that is what my lady would prefer.” A corner of his lips turned up in a half grin. ”Though I wouldn’t know what would be out of place in such an establishment, beyond a chaste maid.” Devan shrugged, figuring they’d get a feel for the place quickly enough.

The musician regarded the dwarf wryly, amusement clear on his face. ”I guess you’re going to the gambling hall, Nargun? So we’ll meet back here in what...an hour?” This question was addressed to all the others with raised eyebrows.

When everyone decided on their destinations, Devan raised his hand in a brief farewell before sauntering off towards the Clouds of Heaven with Mirela. He let the redhead take the lead, for now, not sure whether it would be better to enter as a couple or more informally together.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

"An hour sounds good" Twilight replied, her thoughts lingering on what kind of mischief she could have gotten into with the handsome young bard in the brothel. But, there was work to do.

She extended her arm to Atticus, putting on mock noble airs "I say, such a sordid little business that isn't it? Paying for a little romp in the boudoir? That such a place should be tolerated in a fine city like Korvosa just boggles the mind!"

Twilight grins brightly at Atticus. Before turning to Nargun. "Lets go throw away some good money, shall we?"


The Gamblers

As Atticus and Twilight approach the gambling barge arm in arm, with Nargun in tow, they can see that two hut-like structures sit atop the flat deck. Raucous laughter and periodic roars of victory sound from within.

The gangplank onto the boat is guarded by a couple of plain-clothes brutes who watch all newcomers with narrowed eyes. Inside each of the structures on the main deck, tables are packed with gamblers. Dice clatter, cards are dealt, wheels spin, and coins aplenty dance and jangle to the fickle whim of fate.

A long unadorned heavy table stands unused in the center of all the madness, a bit out of place in the sea of people, frivolity, and fun.

A dark-skinned Vudran man draped in a red veil, seems to be the host here and is obviously very garrulous, moving around the casino, chatting with guests, getting drinks refilled by scantily clad serving girls, or exhorting those who are winning to keep the hot streak going. Near the back, another Vudran man, also in a red veil, stands silently, his eyes watching the gaming floor like a hawk.

Tell me if there is a game you would like to play, and we can try to simulate it here. If there is something else you'd like to see or do, please let me know.


The Red-Light Crew

Aboard, the House of Clouds, a single long structure sits atop the main deck of this barge, the double doors always hand open to reveal a large room decorated with throw rugs, large pillows -- the air thick with incense and lit by red paper lanterns. The scent of anise, rosewater and cinnamon pours forth from smoking bronze braziers set on silver stands, which are carved in the likenesses of slit-eyed serpents and proud hunting birds. Several scantily clad men and women loiter about the barge's deck.

Again, hired muscle is evident if you look for it, but attempts are clearly made to keep the roughnecks in the background, until they are needed. A tall, willowy half-elf woman, with a short, diaphanous shift that hides very little, seems to be in charge here. She greets new customers in an extra-friendly way, asking them their preferences, and introducing them to one of the hosts or hostesses that meet their favor, then money is exchanged, and the pair (or more) head below decks for a few moments of heavenly bliss.

As Mirela and Devan enter the House of Clouds, the half-elf saunters over. "Welcome lovers! I am Halvara, I am here to make sure you enjoy yourselves to the utmost. Tell me, what kind of match are you looking for tonight?" She slides one arm around Mirela's waist, her hand getting dangerously low on her hip. With her other she turns Devan's head towards hers until her lips are merely inches from his, leaning into him seductively.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

The Red-Light Crew

Devan tried to halt near the entrance to let his eyes adjust to the dim, smoky lighting, sharp eyes noticing the hired muscle lurking behind the scenes. At least they had sense enough to stay out of the way. The young man couldn't imagine that many people liked to explore the offerings here with a thug looking over their shoulder. His nostrils flared, taking in the strong scents on display...the incense, the perfumes, and the fainter lingering smell of human relations. Despite knowing what the place was, it was still fairly intoxicating, surely working to ease the prudish or those on the fence into paying for the offerings inside the building on the deck.

The musician shook his head slightly to get his bearings as the slender half-elven woman came over to greet them, her touch intimate and familiar even though he was pretty sure they had never met before. And of elven heritage, of course. "Yes..." Devan spoke the word softly, eyes on Halvara's just inches away before realizing what he had said. With a chuckle, he flicked his eyes over to Mirela, speaking into the madame's ear in a slightly halting Elven, face filled with mirth as he kept his gaze on the redhead.

Elven:
"My lady here has long been curious to be with another woman, and I am trying to surprise her with just such an encounter. Hopefully a higher-end lady, like one who would entertain wealthier clients, perhaps?"


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Looking at Twilight Atticus shrugs and smiles.
"This is a most honorable profession and as long as they pack taxes! But that is like spiced wine. Some like it some don´t."


The Red-Light Crew

Halvara smiled naughtily, arching an eyebrow in mock surprise. "No! How scandalous! And what will you be doing during that time, master? Can we interest you in a taste as well?" The tip of her pink tongue darts around the edges of her mouth suggestively as she speaks, and her hold on Mirela gets a bit more personal as Halvara turns to her, running a finger down her neck and shoulder.

"Your gentlemen friend here has made certain arrangements for you, my dear. The only question is, how much do you want to spend on your excursion? The menu starts with a mere platinum crown, but you seem like a discriminating lass." She leans forward to whisper in the ear of Mirela, her soft breath tickling in just the right way.

Mirela:
"You could even have me, if you wish it! I guarantee you'll get what you pay for." And the tip of her tongue gently flicks around your ear, making your knees a bit weaker than they started.

Devan:
As the chanteuse leans in to whisper in Mirela's ear, you get a full view of her backside. The diaphanous robe she wears allows you to see her milky skin beneath. Tattooed there, across nearly all of her back, is a large spider. The head of the arachnid starts at the top of Halvara's well-shaped buttocks and spans her width and height, with the back legs just reaching over the back of her shoulders. The view is quite exquisite, but the shape of the sigil reminds you of something...


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, prestidigitation, open/close. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.

As they approach the gangplank Twilight leans over and whispers "You two find a game you like and after lingering for a bit I'll start chatting people up to see if I can find anything out."

Twilight puts on an excited grin and as they pass by the guards on the gangplank she giggles and pressess closer to Atticus, shrinking away from the guard in feigned concern. When the get a few steps past she whispers "Oh, they look so rough" and giggles again as they go up on deck.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

The Red Light Crew

As Devans gaze lingers on her and he speaks in some flowing language Mirela has to quickly suppress her confusion.
What is 'e playing at?

But the question is soon answered for her as she hears and feel's the woman's response. She lets out an involuntary gasp as the woman whispers in her ear.
Oh, she's good. Probably too good...

She closes her eyes for a moment and steels herself before replying looking at Devan with dark eyes slightly narrowed.
Oh that sounds tempting, But a bit too rich for us. I think we would be looking for something more mid range... Right Dear?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

The Red-Light Crew

The musician grinned deviously at the half-elf, again looking over at Mirela before shaking his head. "I'd prefer to watch, actually. My lady here will probably be a bit nervous, and I can play her a soothing melody while...well...you know." He patted the fine lute at his side, his mischievous smile not at all feigned. He peeked over the madame's shoulder at Mirela with an arched brow, curious to see how she played it.

As Halvara turned toward the redhead to talk of arrangements and pricing, Devan couldn't help but glance at the half-elf's well-formed and rather visible posterior, his eyes widening at the exquisite and large inkwork on the woman's creamy skin. After taking another quick glance southwards, he again peeked over the half-elf's shoulder, holding up both hands and wriggling the four fingers of each hand, the digits facing one another, then glanced down quickly before again meeting Mirela's gaze.

As the Erastilan cast him a warning glare as she asked her question, he took the opportunity to show her what he was talking about. "Oh yes, Dearest, if that is your wish. But Halvara, could you perhaps turn about and let my lady get a glimpse of all of you before she makes her mind up? She hasn't had the view I have...it's quite enlightening." The musician again looked pointedly downward, hoping the half-elf would be a good lass and show herself off for a prospective customer.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Nargun keeps vigilant. Gambling, for him, was just another name for "organized thievery". No dwarf parts that easily with his hard earned money.

There is, however, a twinkle in his eye as Atticus mentions spiced wine.


The Gamblers

Nargun keeps a sharp eye out, watching the dealers and croupiers or for anything going on behind the scenes, but to his perceptive eye, the games all seem on the up and up. His miserly nature told him that the house always came out ahead in games of chance, and this place seemed to think that was enough. He couldn't find evidence of card cutting or skimming or loaded rigs or any of the other multitude of ways that low-rent places parted coins from rubes. This place wasn't like that. Chance ruled and the odds were against big winners, but they did happen from time to time, and it was fair as any casino ever was.

One of the scantily clad waitresses approached Nargun with a sweet smile. "Bring you a drink, hun?" she queried. Tempted, Nargun noticed she had a pierced ear where a gold stud sat, with a small gold spider attached by a chain that dangled when she moved. The dwarf's frown turned to a big grin when she then said his three favorite words: "On the house!"

Twilight's airs of a bubble-headed lady out for a good time began to turn some heads in the crowded casino, she noticed with a smirk. A little skin and the right hair-flip and giggle could do wonders, especially if the room was already well-lubricated.

Twilight can take a +2 circumstance bonus to gather information or other CHA based checks, if you want to make any. Not sure if Atticus intends to actually gamble or not...I do have something planned for you while in The Twin Tigers.


The Red Light Crew

Halvara pouts as Mirela politely declines asking for something a little less pricey. But the pout is just an act, and she grins again when Devan, who is doing something odd with his hands, asks her to turn and show the red-haired priestess her exquisite posterior. When she turns, Mirela also sees the large-sized tattoo covering her shapely back, the image of a large spider, stretching from her upper buttocks to her shoulders and across the width of her back.

As she is turned, Halvara's arms encircle Devan pulling him close,
her nails raking his back gently."Lovers, I promise the experience is worth the price." she purrs, reaching back for Mirela's hand which she presses onto her own backside suggestively. "This opportunity doesn't come around everyday. But if it's a bargain you seek, I think I can find another willing participant, as we aim to pleasure all here."

She pauses for a moment, in a very personal embrace withe the pair of you, waiting for your reply.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus will first look around for anything getting his interest.
Perc: 1d20 + 9 ⇒ (18) + 9 = 27
He would maybe look for a game of poker or anything, keeping to cider while gambling. He has set himself a limit of 25gold pieces to invest.
Don´t drink and gamble


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Resources:
Cleric 0: Guidance, Light, Spark. 1: Bless, Shield of faith, (D) True strike. | Channel 1d6 3/3. Touch of chaos 5/5. Bit of luck 5/5. Harrow points 4. Choosing card: The dance.

Wizard 0: Mage hand, prestidigitation, open/close. 1: Mage armour, Magic weapon, (S) Colour spray. | Subtle misdirection 6/6. Bonded item 1/1.

Twilight whispers to Atticus "Accompany me to the wheel and let me place two or three bets, when I lose my 5 gp bet, pull me away to your card game." She kisses him on the cheek and leads him to the wheel.
Twilight will place three bets, in succession 1gp, 4gp and 5 gp

If she wins:
Twilight claps excitedly in glee and lets it ride.

If she loses:
Twilight pouts and looks disappointed and places her next bet.

Know your limit, play within it ;P


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nice piece of jewellery on your ear, girl.

Nargun gets a drink on the house, and wanders between the tables, keeping an eye on Atticus.

@Atticus: Gamble, I'll do the drinking!

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