DM Carbide's PFS Emerald Spire

Game Master John Woodford

Level 13: The Pleasure Gardens

COMBAT MAP


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The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvald will do the same and get a potion of monkey fish.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

What the heck, monkey fish, 2 air crystals for me too, please. Put it on Asvald's tab. I can go either way on resting versus continuing.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Oh, yeah. Resting sounds good.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Monkey fish is personal... can there be potions of it?

Eva will buy a pouch of air crystals.

If we rest, I'll take first watch.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Good catch, Eva--no potions of monkey fish. Also, I'm figuring that you're retreating out of the Spire to resupply and rest, so no need for watches.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

With all this talk about Monkey Fish leads me to believe that a swim speed might be useful at some point, so Kali will go ahead and purchase 1 potion of Touch of the Sea for an additional 50gp.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You make your way back down to the flooded level. Nothing appears to have moved in around the Spire core; no elementals have returned to the chambers where you fought the outsiders before. The rush of the waterfall still echoes through the rooms.

Where to? Over the falls, down the stairs, or through the grates?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I vote back to the stairs, but I'm fine with any of those options.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Let's do the stairs first.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Stairs yes.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The stairs lead down under the water, Senja disappearing below the surface first, followed by Kragnor and the others. The dim light shines through the water, casting distorted shadows. The hallway, completely submerged, leads under the east-west passage you took to the chamber with the gate where you fought the larger water elemental. A few crabs, apparently stragglers from the swarm, scuttle across the floor but do not do more than tentatively nibble at you as you pass. As you pass into the larger chamber, the water turns murky and the taste of it becomes foul, filled with the distinctive and unpleasant tang of rotting flesh.

You have five rounds left on the air crystals. Who's using them now?

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva would start out holding her breath, which at full-round moves per round gives her 12 rounds. After that's up she'll use her air crystals. So it took us five rounds to get here?

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja will do the same, holding his breath at first - for 14 rounds, Eva! :p

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

I'd stick my tongue out at you, but that would make it hard to keep holding my breath.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali will be using air crystals since she has another dose if necessary.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes, it's taken you five rounds to get here--I figure that as much as possible you're walking along the bottom (though Swim checks may be appropriate here if you're trying to move that way).

The floor of the chamber is covered with silt that's churned up by the waterfall. Kragnor is thus unprepared when a massive muddy fist lashes out at him, followed in rapid succession by two more blows for 31 HP total. The gluey mud binds the hapless dwarf as well! Kragnor is grappled.

Party up!

DC 11 Knowledge (Planes):
This creature is a mudlord, a powerful outsider formed from the stuff of the Elemental Planes of Earth and Water. Reveals all elemental traits.

DC 16 Knowledge (Planes):
The mudlord is resistant to normal weapons and to magic.

Round 1:

Initiative order
Foe-acted
Senja
Eva
Kali
Asvald
Kragnor

Dice rolls:
Skill check: 1d20 + 18 ⇒ (15) + 18 = 33

Asvald Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Eva Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Kali Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Kragnor Perception (+2 in underground environments for various things): 1d20 + 9 ⇒ (18) + 9 = 27
Senja Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Asvald Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Eva Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Kali Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Kragnor Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Senja Initiative: 1d20 + 8 ⇒ (10) + 8 = 18

Foe Initiative: 1d20 + 7 ⇒ (15) + 7 = 22

Slam vs. flatfooted: 1d20 + 13 ⇒ (13) + 13 = 26
Grab attempt: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

Slam vs. flatfooted: 1d20 + 13 ⇒ (9) + 13 = 22
Slam vs. flatfooted: 1d20 + 13 ⇒ (9) + 13 = 22

Grab attempt: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10
Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Do we need swim checks to move, or is it difficult terrain?

ETA: Are we able to move to the surface here?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The water where you are is 8' deep. I'm thinking that for those of you in heavier armor [ooc](*cough* Kragnor *cough*) it's easier to walk on the bottom, moving as in difficult terrain. Lighter folks can go either way, walking or swimming.[/ooc]

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Swim: 1d20 + 3 ⇒ (12) + 3 = 15
Knowledge (planes): 1d20 + 11 ⇒ (11) + 11 = 22

Senja pushes off the bottom and makes his way to the surface, calling out to any of his friends who can hear, "That thing is a mudlord, a powerful outsider formed from the stuff of the Elemental Planes of Earth and Water! It will resist attacks from non-magical weapons, and resists magic also! If it didn't already have Kragnor, I'd suggest we flee this place!"

He then lifts one hand from the water and pushes it toward the mudlord, sending a wave of shadow over the creature.

Swim to the surface, use Misfortune hex, DC 15 Will save. Not sure if hexes have to get through SR, so just in case:

SR check if needed: 1d20 + 4 ⇒ (8) + 4 = 12

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor curse underwater, bubbles streaming to the surface. "Blurb...blurb, sha..." He struggles to break free from the muddy embrace.

CMB: 1d20 + 9 ⇒ (2) + 9 = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That hex is a supernatural ability, and is not subject to spell resistance. However....

Round 1 (ongoing):

Initiative order
Foe-acted
Senja-acted
Eva
Kali
Asvald
Kragnor-acted

The elemental manages to resist Senja's hex! Eva, Kali, Asvald--over to you!

Dice rolls:
DC 15 Will save: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva swims over and jabs her sword at the thing.

+1 Boop: 1d20 + 7 ⇒ (3) + 7 = 10
*facepalm*

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvald begins his rousing chant to rally his friends against the fearsome mud-man.

"Watch out!" he warns between wordless verses. "It'll try to pull you underwater!"

+2 str, +4 con, +2 will, -1 AC if you accept.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali quickly casts Shocking Grasp, then moves through the water to flank with Eva and attempts to touch the mudlord.

Touch attack + Flank: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kali's attack misses the creature, as does Eva. Kragnor struggles, but is unable to break free of the slimy creature's grip.

Round 2 (ongoing):

Initiative order
Foe-acted
Senja
Eva
Kali
Asvald
Kragnor

The creature keeps its hold on Kragnor and squeezes the dwarf for another 12 HP. I think that's enough to knock you out, Kragnor. Everyone else can act now.

Dice rolls:
Grapple attempt: 1d20 + 12 ⇒ (15) + 12 = 27
Grapple damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12

Mudlord: AC 17 T 11 FF 16 (incl. grapple penalty)

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva tries to coordinate her timing with Kali, then jabs at the creature again.

Stabbity (rage, flank): 1d20 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It hasn't mattered yet, but as an elemental it's immune to flanking and precision damage.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Kragnor should be up just barely if he accepted the rage song.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali tries again in vain to shock the mudlord with her spell.

Touch Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja sees Kragnor feebly struggling and conjures up a small, shadowy shape, which he tosses towards the dwarf. As it flies past Asvald, the singing skald can see that it seems to be a rabbit's foot! It lands and balances on Kragnor's shoulder, granting him good fortune in his endeavors.

Fortune hex on Kragnor - get free, get free!

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Good gracious, Carbide is trying to kill me! Yeah, Kragnor would have accepted the song.

CMB: 1d20 + 10 ⇒ (19) + 10 = 29
Fortunate CMB: 1d20 + 10 ⇒ (11) + 10 = 21

Kragnor tries to break free as he also fights to stay conscious.

If he gets free, he'll try to swing backward five feet.

Swim: 1d20 + 3 ⇒ (2) + 3 = 5


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kragnor breaks free and retreats.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

With Kragnor free from the vicious viscous mudman, Asvald trudges forward and mightily slashes at it. On the back-swing he whistles sharply and his blade flashes with brilliant light.

Slash!: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

DC 12 will save vs blind for a turn.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald, give me a level check to penetrate SR with your spell.

One other thing, Asvald--keep in mind that you're fighting underwater, so slashing weapons are going to be at some disadvantage.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

SR: 1d20 + 4 ⇒ (15) + 4 = 19

I forgot about being underwater. In that case, Asvald will drop his sword and draw his dagger on the way.

Stab: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

I apparently don't have a dagger, so Ima just keep booping it with my sord.

Boop (rage): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12 = 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The creature appears unaffected by Asvald's flare of light. Despite the resistance of the water, though, Eva manages to do it some damage.

Round 3 (ongoing):

Initiative order
Mudlord-acted
Senja
Eva
Kali
Asvald
Kragnor

The creature turns its attentions to the last one to hit it. One blow misses the agile monk, but the other hits Eva for 12 HP, and she is stuck fast!

Party up!

Dice rolls:
DC 12 Will save: 1d20 + 4 ⇒ (11) + 4 = 15

Slam to Eva: 1d20 + 13 ⇒ (2) + 13 = 15
Slam to Eva: 1d20 + 13 ⇒ (12) + 13 = 25

Grab attempt: 1d20 + 12 ⇒ (18) + 12 = 30
Slam damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali continues trying to touch the mudlord to discharge her spell, but is quickly becoming disheartened by her constant inability to do so.

Touch Attack Part 3: 1d20 + 5 ⇒ (1) + 5 = 6

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja laughs his crazed laugh and tosses a handful of tiny shadow-swords at the mudlord!

Cackle to keep up Kragnor's Fortune hex, Evil Eye for -2 to AC vs mudlord, DC 15 Will save.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Mudlord-acted
Senja-acted
Eva
Kali-acted
Asvald
Kragnor

The mudlord resists Senja's hex!

Dice rolls:
DC 15 Will save: 1d20 + 4 ⇒ (15) + 4 = 19

AC 19 T 13 FF 16 -6 HP

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor swings the pointy end of his hammer at the mudlord.

Power Attack: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13
Fortune Smiles: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
Damage: 1d12 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvlad continues his chant and stabs a second time at the mudmental wrestling with Eva.

Slash!: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kragnor, I think you also get a reroll on damage as well. Asvald, is that a slashing weapon again?

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Fixt.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks. I also see that the fortune hex is only one roll per round, so Kragnor can ignore my comment above.

-Posted with Wayfinder


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Mudlord-acted
Senja-acted
Eva
Kali-acted
Asvald-acted
Kragnor-acted

Kragnor hits the creature, but the wound his hammer inflicts seals up almost completely as he draws his weapon back. Asvald easily hits it as well; unfortunately, his dagger leaves no mark.

Eva, over to you!

AC 19 T 13 FF 16 -8 HP


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Still waiting on Eva.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

My apologies. Been a busy week.

Eva drops her sword and attempts to reverse the hold.

Grapple: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
*facepalm*


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Eva cannot break free of the clinging mud.

Round 4 (ongoing):

Initiative order
Mudlord-acted
Senja
Eva
Kali
Asvald
Kragnor

The mudlord flows over Eva, attempting to engulf her! DC 17 Reflex save or be enveloped, taking 5 HP and being unable to breathe (not that that's any different from your current situation :-P).

Everyone up!

Dice rolls:
Engulf damage: 1d6 + 3 ⇒ (2) + 3 = 5

AC 19 T 13 FF 16 -8 HP

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Stay still, stay still, stay still!" Kali cries out in frustration.

Touch Attack Part IV: 1d20 + 5 ⇒ (7) + 5 = 12

Question: Do those stats reflex the mudlord's AC with grappling penalties? I believe that even that grappler takes a -4 penalty to Dex which would lower its AC to 17 and its Touch AC to 11.

If Touch AC is 11 then:

Caster Level Check: 1d20 + 3 ⇒ (1) + 3 = 4

I've done something to offend Friend Dice Computer.

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