DM-Camris' Star Wars - The Covenant of Shadows (Inactive)

Game Master Camris

Six people find themselves deep in the outer rim with nothing but blank memories, looted clothing, a stolen ship and more questions than all put together.


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"Goldurn it, I jes' got this here bike! Stop tryin' to break it!"

Jernn lashes out again with the tremorsword!
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10


Desh grins at the Sith's aggressive actions.

Too bad I'm gonna kill you anyway, he thinks as he lets go of the handlebars, grabs the vibro-axe from over his shoulder and brings it viciously down on the man's neck and head.

Since the guy was obliging enough to stay next to Desh…
Vibro-axe 1d20 + 8 ⇒ (20) + 8 = 28. <--- >:D CRIT!
---> Damage 4d12 + 20 ⇒ (11, 7, 4, 4) + 20 = 46. Devastating Attack: Threshold considered -5 for this attack.

Status: Down to 25/63 hp, though still at the top of the condition track. Though I think the bike is pretty freaking dinged up. :(


Game Closed

Propping his knees under the control bar, Six leans back against the seat, completely horizontal. His inverted position lines him up with the trailing biker, and he takes a shot at the man's head.

Well, at least I can keep his attention off of the others...

Attack: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11
Damage (Aim, Dead Eye): 4d8 + 2 ⇒ (6, 2, 4, 1) + 2 = 15
Pilot: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19


Just realized I never made a Pilot check. 1d20 + 8 ⇒ (11) + 8 = 19.


m Mirakula Jedi 6th

"Concentrate on steeringJerrn." He warns, while thrusting an open palm towards (#1), Amin attempts to push the rider clean off his swoop.

UTF:1d20 + 15 ⇒ (2) + 15 = 17

use of Force Thrust power, bleh, what a dismal roll.


ROUND 2--

SIX________________
Propping his knees under the control bar, Six leans back against the seat, completely horizontal. His inverted position lines him up with the trailing biker, and he takes a shot at the man's head.
But his control of the bike wobbles a bit and he misses the shot.
“Well, at least I can keep his attention off of the others...” He thought.

[npc] DAX OAN___________
Throwing his swoop bike into max acceleration, Dax catches up to the tail end of the fight.
Triggering his bike mounted blaster, he scores some hits on Red-1.

JERRN__________________
"Goldurn it, I jes' got this here bike! Stop tryin' to break it!"
Jernn lashes out again with the tremorsword, but again, his agile enemy dodges his swing.

DESH__________________
Desh grins at the Sith's aggressive actions.
Too bad I'm gonna kill you anyway, he thinks as he lets go of the handlebars, grabs the vibro-axe from over his shoulder and brings it viciously down on the man's neck and head.
The devastating blow hacks through Red-4’s canopy, body, and bike. The aft end shoots up into the air like a startled bat until it falls out of sight over the treeline. The pilots body and bikes forevanes cartwheel over the river for fifty meters before disappearing in a splash.

ENEMY_________________
Red-1 whips out his vibroblade and slashes at Jerrn, but misses wildly.
Red-3 fires back at Six, scoring minor hits on his bike.

AMIN__________________
"Concentrate on steering Jerrn." He warns, while thrusting an open palm towards Red-1, Amin attempts to push the rider clean off his swoop. But the Force is not with him, as the rider wobbles a bit, but remains in his seat.

DM:

Desh bike: 7
Dax bike: 20
Jerrn bike: 46
Six bike: 14
1: 15
3: 20


ROUND 3--

CLICK for the Tactical View.

SIX
DAX OAN
JERRN
DESH
ENEMY
AMIN


Jerrn mumbles but sheaths his tremorsword and concentrates on keeping the swoop under control.

Pilot:1d20 + 14 ⇒ (11) + 14 = 25


m Mirakula Jedi 6th

Attempting off the haunts of his last lackluster attempt, Amin seeks to seize the advantage of the assailant's close formation and brings his hand down in a deceivingly powerful gesture.

including both riders in the cone if possible,Force Slam(+ force point for extra 2d6 damage UTF Check:1d20 + 15 ⇒ (1) + 15 = 16

6d6 ⇒ (6, 3, 5, 3, 1, 6) = 24


Game Closed

"Gah! Curse these Hutt-spit pistols!" Foregoing the lackluster attempts with the blaster pistol, Six guns the accelerator in an attempt to put some distance between him and his pursuers. Maybe if I swing back in on them, I can use this mounted gun...

Double move with the bike - straight forward at max speed


Desh is able to get his right hand back on the controls just in time to pull around the somersaulting wreckage, and as he rounds the splash in a right-sliding drift, he folds the giant axe back behind him, leaving a bright string of blood and actuator oil arcing in the air behind.

He sees the Sith on Six's tail as Six tries to disengage, and Desh's voice rumbles in Six's ear through the comlink, nearly drowned out by the roar of their engines, "SIX, I'LL DISTRACT HIM WHILE YOU GET AN ANGLE!"

His busted swoop whines as he swings it into position behind the Sith, sending a cursory series of shots across his right side in an attempt to lock him into a dog-fight.

Move action to secure his vibro-axe to avoid the Piloting penalty. Then a standard action to initiate a dog-fight against Sith 3.
Pilot 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19.

Six can use his Precise Shot to shoot into a dog-fight without the -5 penalty, right?


ROUND 3--

SIX___________________
"Gah! Curse these Hutt-spit pistols!" Foregoing the lackluster attempts with the blaster pistol, Six guns the accelerator in an attempt to put some distance between him and his pursuers. Maybe if I swing back in on them, I can use this mounted gun...
Double move with the bike - straight forward at max speed

[npc] DAX OAN______________
Surges up closer to Red-1, but misses with the blaster shots, kicking up spray all around him and Jerrn.

JERRN________________
Jerrn mumbles but sheaths his tremorsword and concentrates on keeping the swoop under control.

DESH_________________

Desh wrote:


Six can use his Precise Shot to shoot into a dog-fight without the -5 penalty, right?

I belive so, yes.

Desh is able to get his right hand back on the controls just in time to pull around the somersaulting wreckage, and as he rounds the splash in a right-sliding drift; he folds the giant axe back behind him, leaving a bright string of blood and actuator oil arcing in the air behind.
He sees the Sith on Six's tail as Six tries to disengage, and Desh's voice rumbles in Six's ear through the comlink, nearly drowned out by the roar of their engines, "SIX, I'LL DISTRACT HIM WHILE YOU GET AN ANGLE!"
His busted swoop whines as he swings it into position behind the Sith, sending a cursory series of shots across his right side in an attempt to lock him into a dog-fight.

ENEMY________________
Red-1 just barely holds his position next to Jerrn, swings his vibroblade into the bikes chassis, and hits something important. The bike starts to spark and a vibration starts that makes you see double. [Pilot check DC20]

Red-3, unable to pursue Six as he extends away, drops back to collide with Desh in a terrific smash! Both pilots take 10 damage, and Desh’s bike breaks in half. For a moment, Desh is riding the aft piece while holding the handlebars of the forepiece, then everything starts cartwheeling across the water. Desh skips across the surface three or four times (the engine block just missing him) before finally splashing to a stop and sinking with 18 points crush damage.
Red-3 wobbles a bit, but straightens up and looks like he’s going after Jerrn next.

Desh:
You can see if you’re still conscious, that the river here is close to shore and only about 2 meters deep.

AMIN_________________
Attempting off the haunts of his last lackluster attempt, Amin seeks to seize the advantage of the assailant's close formation and brings his hand down in a deceivingly powerful gesture. But his attempt to Force slam fails horribly as he is distracted by Desh’s bike breaking up.

DM:

Dax bike: 20
Jerrn bike: 26
Six bike: 14
1: 15
3: 10


CLICK for the Tactical situation.

ROUND 4--

SIX
DAX OAN
JERRN
DESH
ENEMY
AMIN


The remaining four swoops roar around the bend in the river, and the few woodland creatures watching see the Feeorin's body slap lifelessly across the river's surface like a boiled Manaan sea-slug before plunging in. Then a calm falls back over the area, only the distant sounds of the engines and the agitated water slowly calming back down.

Suddenly a yellow, tentacled head erupts from the river's surface with a great inrush of breath. His red eyes - one already swelling shut - look down-stream, then towards the receding sounds of the swoops. He half-swims/half-walks his way towards the nearest shore, taking a few seconds to make sure he's got no broken bones.

Giving a cursory look around for the Wookie, who he's pretty sure is dead, Desh flexes his fingers. Damn… that was a nice axe…

With no better options, Desh pulls the big nasty repeater from where it had remained attached to his back throughout the crash, then he begins a steady jog in pursuit of the swoops.

This could be a long day, he thinks as his repeater comes to life in his hands with a soft BWEEEEEeeeeeeeeeeeeeee…

HA! Awesome. Well, on Desh's turn, use Inborn Resilience to Second Wind - regaining 15 hp. Putting Desh at 12/63 hit points and still at Nominal condition track. Do you need a swim check? He's tall enough to keep his head above water.

Camris, you want me to go to spoilers since I'm separated from the others? Or just keep posting in the open? Until something changes, it becomes obvious that he needs to find shelter for the night, or his new teammates come back, Desh will be plodding along - repeater at the ready - in the hopes of getting on the guys' trail and eventually catching up.


Pilot: 1d20 + 14 ⇒ (12) + 14 = 26


Game Closed

As Desh's bike crashes into the water, Six bites off a curse and brings the bike to an abrupt halt. Swinging the nose around in line with Desh's attacker, he takes aim as his prey rushes into range.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage (Aim, Dead Eye, Devastating Attack): 4d8 + 2 ⇒ (1, 6, 7, 2) + 2 = 18

"Come and get it, you hutt-loving son of a mynock!"


m Mirakula Jedi 6th

Internet Connection has been spotty the last few days, sorry about that guys.

Exhaling smoothly, Amin reminds himself of the code and casts aside his failings for feelings of serenity as he seizes hold of the adjacent rider ofRED-1 with the force, and attempts to wrest him into speeder RED-2 rider

Use The Force for Move Object

1d20 + 15 ⇒ (15) + 15 = 30

Assuming that roll beats the Will save of RED-1 and the Reflex save of RED-2, DC 30 Move Object damage:8d6 ⇒ (1, 1, 6, 6, 3, 2, 3, 4) = 26


ROUND 4--

SIX_____________________
As Desh's bike crashes into the water with a huge splash, Six bites off a curse and brings the bike to an abrupt halt with a howling of retrothrusters. Now hovering stationary above the water, he swings the nose around in line with Desh's attacker as the pack roars by him, takes aim as his prey rushes into range, and then carefuly focus his fire into critical spaces and blow the swoop bike to pieces as he finds the fuel turbo pump.
"Come and get it, you hutt-loving son of a mynock!"

[npc] DAX OAN_______________
Chasing the Sith attacking Jerrn, Dax kicks up water all around Red-1, but is frustrated by the erratic movement of the bike and misses.

JERRN_________________
Jerrn concentrates on keeping a stable platform even while being attacked by the Sith commando, but feels through his seat that there is something wrong with the bikes response; it is getting harder to stabilize it. He felt something fall off the bike earlier, was it important?

DESH___________________
The remaining four swoops roar around the bend in the river, and the few woodland creatures watching see the Feeorin's body slap lifelessly across the river's surface like a boiled Manaan sea-slug before plunging in. Then a calm falls back over the area, only the distant sounds of the engines and the agitated water slowly calming back down.
Suddenly a yellow, tentacled head erupts from the river's surface with a great inrush of breath. His red eyes - one already swelling shut - look down-stream, then towards the receding sounds of the swoops. He half-swims/half-walks his way towards the nearest shore, taking a few seconds to make sure he's got no broken bones.
Giving a cursory look around for the Wookie, who he's pretty sure is dead, Desh flexes his fingers. Damn… that was a nice axe…
With no better options, Desh pulls the big nasty repeater from where it had remained attached to his back throughout the crash, then he begins a steady jog in pursuit of the swoops.
This could be a long day, he thinks as his repeater comes to life in his hands with a soft BWEEEEEeeeeeeeeeeeeeee…

ENEMY___________________
Red-1 thrusts his vibroblade and gets a perfect angle to thrust right through the canopy and into Jerrn for 18 damage. [Crit!]

AMIN___________________
Exhaling smoothly, Amin reminds himself of the code and casts aside his failings for feelings of serenity as he seizes hold of the adjacent rider of RED-1 with the force, and thrusts him away. Six just manages to avoid a collision as the Force carries Red-1 across the water and into a large tree on the bank in an explosion of fuel.

You are all free and clear now.

Anyone going to get Desh?


"Cossarnit! I'm beginning to hate these here blasted Sith-spit Sith!" Jerrn winces as his side bleeds. "Bike's busted. Lost a stabilizer linkage or somethin' close. Need to set down, plus we left Desh back there. Anyone gonna go git 'im?"


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Desh votes for retrieving Desh. :)


Game Closed

"Yeah, I'll go get the big yellow lug." Toggling his comm switch, Six calls out to the Feeorin. "Desh! Desh, you still with us?"

Six races back down the river to find his friend, checking the gravlift output to ensure it can handle their combined weight. Finding Desh on the shore, but soaked to the skin, he can't help but laugh.

"Oh, that is not a good look for you. Hop on; we'll catch up to the others."


The swoop bike sinks alarmingly under the weight of Feeorin, power generator and gun, but will just carry it (the repulsor lifts whine alarmingly). You can proceed at half speed with a pilot check DC15 or you'll flip.


Six wrote:
"Oh, that is not a good look for you. Hop on; we'll catch up to the others."

"Shut up." Then, as an afterthought, "but thanks for the lift."

As they struggle to keep up, Desh broadcasts over the commlink, "Farmboy, might be smart if your skinny passenger and me switched places. If we get attacked and i'm in your side-car, I can put this repeater to good use. Your force-usin' friend there doesn't need both hands to do his stuff, right?"


Game Closed

As the anti-grav generator groans in protest, Six pushes the vehicle forward at a painfully slow pace. “I think that’s a good idea. We’re easy meat, going this slowly.”


Jerrn lands the wobbling swoop and allows his passenger to swap places with Desh. "Aye, jes' don't expect a smooth ride, now."


Following the wayponts, Jerrn's bike wobbling and having a hard time turning right, the bikes procees up the river, then up a creek feeding it to a series of low hills forested by large blue white puffball trees. The waypoints end on the other side of the hill here, about 200 meters away.
There is a clear way through a cut leading to it you can take a bike, or you can stealthfully approach over the forested hill on foot.


Desh steps out of the sidecar as they pull to a stop to decide what to do, muttering, "You weren't kidding about a bumpy ride..."

He looks where they're going, then back at Jerrn's busted ride. "Any of you decent mechanics? I'll go take a look at our destination. See if there's a good approach. Might be worth seeing if this piece of junk is worth fixing up a bit in case we need a quick retreat. Six, you wanna come with me? Put those Zabrak eyes to good use? Actually, Farmboy, you might wanna come get a look, too... be good to get a force-user's perspective as well."

What time of day/night is it?
Taking 10 on both Knowledge: Tactics & Perception to see if there's any especially tactically strong approach - don't wanna walk through an ambush point if we can help it
KNowledge: Tactics 10 + 7 = 17.
Perception 10 + 7 = 17.

"Also, any of you have any skill with these med-packs? I could use some help."

How's everyone doing? Desh is at 12/63 hp.


Game Closed

Six is at 23. I believe Jerrn and Amin each have a +5 to Treat Injury, with +2 for medpack, and +2 if they get assisted via a DC10 AA check. (if allowed.) I'll assist in treating Desh, but Six could use some doctoring, too.

Treat Injury (Aid Another on Desh): 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 <- Success! Additional +2 for whichever Jedi patches up Desh.

As he grabs a medpack from the gear, he gives the swoop bikes a cursory inspection. "I can probably keep these running a bit longer, if we need to. But let's scout ahead, first. I'd rather not dismantle anything until I know we are in the clear, first. And I could use a few 'repairs,' myself."


It's overcast, so hard to tell the time right now. Maybe, late afternoon?

Since you're out of combat, anyone with the Treat Injury skill can make a DC10 roll to add +2 to the primary Treat Injury roller.


Track+Survival DC10:

There is trace evidence of a number of repulsorlift vehicles having moved through the cut within the last 24 hours, but nothing else.
Checking the forested surroundings, you see no evidence of people at all. Just some animal trails.

Moving carfully through the forest, you come to the crest of the hill and are able to see into the narrow valley beyond.
Cradled within, you see a sizeable spaceship. Maybe 60 meters long by 20 meters wide by 10 meters high. It has some wide vehicle ports along the side that are wide open. Overhead stretches a camouflage net, concealing it from overhead view. You don't see any people.

Knowledge (Technology) DC15:

You recognize the ship as a Breaker class military dropship. Having a basic crew of ten, it could at one time carry sixty powered infantry drop pods to orbital insertion. Looks like it has had considerable modifications done though.


Pausing for a while, you see no sign of sentries, living or droid. Creeping closer, you get to about 50 meters when you see the flash of a plasma welder, then a clang, then a string of loud Trandoshan cussing.
You can see the vehicle access doors are wide open, the ramps are down and you can see a couple of partially disassembled swoop bikes within the hangar bay.

Knowledge (Technology) DC12:

You remember there are a couple of crew access ports on the lower hull if you don't want to go up the exposed vehicle rampways.


I'll roll to AA on the Treat injuries… i say Jerrn and Amin make the primary rolls. But the knowledge skills and the Track roll are pretty much Trained only. From what i can tell, a person untrained in any one knowledge skill can only make a DC of 10 - these are higher.

Treat Injury 1d20 + 2 ⇒ (5) + 2 = 7.

Any of us trained in Knowledge Technology or Survival?


Treat Injury: 1d20 + 2 ⇒ (5) + 2 = 7


Since you are all out of combat, aiding each other, using a medpac and taking a twenty,(takes an hour all told), I'd say you all heal your level +10 +2 hp.
But you won't be able to do that again for 24 hours.


What's the plan boys?


Ok, sorry for the lack of posts… work has gotten ridiculous, but i'm still here.
Adding 17 hp.

After they all get bandaged up, Desh re-straps on his mountain of gear, double-checking his repeater before moving on. "So whadda we wanna do here? We didn't see any activity, but this ship is the only source of possible information or escape we've seen. I'd say we just move in and try to see if they're wiling to help us out, but given that we've killed a few of their boys, I'm guessing we'll have to force their help out of them."


Game Closed

“Considering that everyone else who knows that we killed them is dead, we still might have a shot. I say we go in under the guise of another swoop gang - Blue Sun; we woke up in those tanks, fought our way past some Sith. We just leave out the part about knocking their guys around.”

Six looks at the others to gauge their response to his idea. “If that doesn't work, we can just shoot them.”


"Works for me. We play it nice and if they disagree, we hit them upside their fool heads. Either way, we need that there ship."


Isn't one of you wearing Sith armor? *Looks at Amin*


m Mirakula Jedi 6th

Amin glances down and interjects." They might be curious as to why I am dressed like this, I'd have no objections to removing it, but without something else to change into, I fear a naked blind man will be just as suspicious.


Game Closed

"I'll go find out if we left any of those riders intact back there. You don't mind a few burns and bloodstains, do you? I'm pretty sure there were one or two of them that we didn't blow into microscopic particles."

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


"Mebbe if you just walked up and acted like a jerk, they'd take the orders. Seems like that's what them Sith do anyhoo."


You mean the biker's back at the station we came out of? How long of a ride was that? Is there still the sense of impending explosion/death hanging over us?


Game Closed

I mean the ones that came after us on the road, and shot the bike out from under you. Just how hard did you hit your head, anyway? 8)


I thought those were also Sith. Which wouldn't be very helpful if that's the case.


I think you had one other ganger captive besides the now lost wookie. I think he still had his clothes because one of you opted to strip the security guy instead.

The guys who ambushed you on the river were Sith troopers.


Game Closed

Weelllllllllll, nevermind, then.


You have travelled some 70km from the surface access point of the installation you awoke in.

Jerrn and Amin:

You still feel anxious, the urgent need to get away from some oncoming threat.


"Welllll, poodoo." Jerrn walks out into the open displaying his Sith sword souvenir. Walking up the Trandoshan, he calls out, "Prep the ship for departure. We're leavin' this here place."


Jerrn sees the cavernous interior of the hangar bay is divided up by tape on the deck into about fifty spaces big enough for a swoop bike and lockdown shackles for same. One such space is occupied by a partially disassembled bike being worked on by a chubby Trandoshan with mechanics goggles. He answers without looking up.
"Keep yer panties on 'y a*!~#&%! If Bones sees us powering up, he'll think we're tryin' to ditch him and get real unpleasant. Just wait till he gets back. Get a drink or somethin'.
He continues to work on the bike. You see no other people, but you do see several interior hatchways open.

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