DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Wulfram ferries Eustoma and Rogar through the air to cross the dangerous cavern. Karla teleports herself and your large animal companions to the far passage, allowing you all to safely continue through the tunnel.

Rough-hewn stone forms the walls of this extended cave complex, while the floor consists of broken bits of rock. Scattered chunks of insectile viscera litter the area. Smaller nooks, eight to ten feet deep, are dug into the walls, reaching almost to the ceiling.

A horrific aberration floats above the ground here. Four tentacles stick out of a churning nucleus of multicolored fluid. Plates of rock and metal orbit the floating mass. It turns towards you, and the ends of its tentacles harden into gemlike structures--one dusty rose, one green, one pearly white, and one red.

Initiative:
Eustoma: 1d20 + 4 ⇒ (5) + 4 = 9
Karla: 1d20 + 6 ⇒ (14) + 6 = 20
Rogar: 1d20 + 5 ⇒ (17) + 5 = 22
Wulfram: 1d20 + 5 ⇒ (19) + 5 = 24
Monster: 1d20 + 11 ⇒ (1) + 11 = 12

Everybody but Eustoma may act before the monster. It is 30 feet away.

Knowledge (dungeoneering) DC 29:
The true name of this creature is one of Golarion's many forgotten mysteries. The name "khardajeen" is rough and ancient Dwarven for something akin to "scourge of the deep." Its manifested gems give it a wide variety of offensive and defensive abilities, and it can change the type of gems it creates every few seconds. Currently, it has enhanced defenses, fast healing, and resistance to acid and fire.


How big is the room? Could I try to wall it out with a horizontal wall of stone?


It's about 40 feet square. You can try to wall it off.


Karla waits for her colleagues to fire if they must, then tries to wall of the creature by creating a horizontal wall.

If it gets a save: Reflex DC 21.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Wha' is tha' thing?" Rogar exclaims, his patchwork knowledge of the creatures of the deep nowhere near comprehensive enough to know what the monstrosity is. Still, he knew how to deal with it, and he planted his feet, and earth swirls around him, hardening and transmuting into shining steel. With a wave of his hands, he directs it towards the creature, forming a spinning blade, flashing through the air on a deadly trajectory towards the creature.

Maximized Empowered Metal Blast: 1d20 + 17 ⇒ (7) + 17 = 2480 + 31 + 24 = 135
Damage: 12d6 + 1d8 ⇒ (1, 3, 3, 4, 6, 3, 1, 5, 6, 4, 5, 6) + (2) = 49

Darn it. Just ambiguous enough to not complete the narrative. My guess is that's a miss, though.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Assuming that the wall of stone is half thickness, Karla can make it 40ft wide and 15 ft high (24 5 ft squares).

"I don't know, but it doesn't look friendly!", Wulfram replied to Rogar. He prayed to the Battle Spirits for victory, bolstering his allies.

Casting Blessing of Fervor.
Blessing of Fervor options each round:

-Increase its speed by 30 feet.
-Stand up as a swift action without provoking an attack of opportunity.
-Make one extra attack as part of a full attack action, using its highest base attack bonus.
-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
-Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma recoils and waits.


As Wulfram blesses the group, Rogar hurls a blast at the strange creature. It seems to be preternaturally aware, though, managing to dodge the attack!

Reflex: 1d20 + 15 ⇒ (11) + 15 = 26

Karla tries to wall off the monster, but it swiftly flies forward and avoids being trapped by her conjuration!

The pearly white gem on its tentacle transforms into a blue one. Beams of cold, acid, and fire shoot out from the blue, green, and red gems, all three striking Rogar!

Rays: 1d20 + 24 ⇒ (4) + 24 = 281d20 + 24 ⇒ (16) + 24 = 401d20 + 24 ⇒ (3) + 24 = 27
Damage: 6d6 + 1 ⇒ (1, 3, 5, 6, 4, 2) + 1 = 226d6 + 1 ⇒ (6, 4, 4, 3, 2, 3) + 1 = 236d6 + 1 ⇒ (2, 4, 4, 6, 4, 1) + 1 = 22

22 cold, 23 acid, and 22 fire damage to Rogar! Everybody may act!


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar nearly goes on his knees from the overwhelming elemental assault, but despite the marks they leave on his skin, more stone than flesh by this point, he still retaliates with a massive spike of iron, geokinetically thrown at the creature. Rogar considers stepping underground to protect himself, but realizing that would just make his allies the new target of the beast decides against it, bracing himself for the inevitable retaliation.

Maximized Empowered Metal Blast, Blessing of Fervor: 1d20 + 17 ⇒ (17) + 17 = 3480 + 31 + 23 = 134
Damage: 12d6 + 1d8 ⇒ (6, 2, 1, 6, 5, 4, 4, 4, 6, 2, 2, 1) + (4) = 47

AC is 28, or 24 v. touch. But a +24 on a touch attack (presumably) is just brutal. Hopefully this doesn't last long.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram uttered a quick prayer and assaulted the horrifying creature.

Casting Quickened Divine Favor; Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

+3 Longspear (flaming, corrosive, shock), Blessing of Fervor, Divine Favor, power attack, furious focus: 1d20 + 16 + 2 + 3 - 3 + 3 ⇒ (10) + 16 + 2 + 3 - 3 + 3 = 31
Damage, Divine Favor, power attack: 1d8 + 16 + 3 + 9 ⇒ (4) + 16 + 3 + 9 = 32 fire: 1d6 ⇒ 3 acid: 1d6 ⇒ 6 electrical: 1d6 ⇒ 1

If he can reach the creature with a 5 ft step:

+3 Longspear (flaming, corrosive, shock), Blessing of Fervor, Divine Favor,power attack, iterative: 1d20 + 16 + 2 + 3 - 3 - 5 ⇒ (13) + 16 + 2 + 3 - 3 - 5 = 26
Damage, Divine Favor, power attack: 1d8 + 16 + 3 + 9 ⇒ (3) + 16 + 3 + 9 = 31 fire: 1d6 ⇒ 1 acid: 1d6 ⇒ 1 electrical: 1d6 ⇒ 6

I've been forgetting that I have Greater Magic Weapon running, bringing the spear up to +3.


Karla touches Nik'o and channels into the feline the arcane energies of the heavenly planes.

Casting Angelic Aspect.

She then moves behind the group.


Nik'o, seeing how much pain Rogar is in, simply bursts forward and jumps on the creature, all silver and sprouting feathery wings as she dashes and jumps..

Pounce.
Bite and Grab, PA: 1d20 + 18 - 2 + 2 ⇒ (1) + 18 - 2 + 2 = 192d6 + 11 + 4 ⇒ (3, 2) + 11 + 4 = 201d20 + 22 - 2 + 2 ⇒ (4) + 22 - 2 + 2 = 26

Claw: 1d20 + 18 - 2 + 2 ⇒ (5) + 18 - 2 + 2 = 231d6 + 11 + 4 ⇒ (4) + 11 + 4 = 19

Claw: 1d20 + 18 - 2 + 2 ⇒ (14) + 18 - 2 + 2 = 321d6 + 11 + 4 ⇒ (1) + 11 + 4 = 16

Rake: 1d20 + 18 - 2 + 2 ⇒ (16) + 18 - 2 + 2 = 341d6 + 11 + 4 ⇒ (2) + 11 + 4 = 17

Rake: 1d20 + 18 - 2 + 2 ⇒ (4) + 18 - 2 + 2 = 221d6 + 11 + 4 ⇒ (4) + 11 + 4 = 19

BoF Bite and Grab, PA: 1d20 + 18 - 2 + 2 ⇒ (10) + 18 - 2 + 2 = 282d6 + 11 + 4 ⇒ (1, 5) + 11 + 4 = 211d20 + 22 - 2 + 2 ⇒ (18) + 22 - 2 + 2 = 40


Botting Eustoma to keep things moving.

Eustoma Arrows: 1d20 + 16 ⇒ (15) + 16 = 311d20 + 16 ⇒ (9) + 16 = 251d20 + 11 ⇒ (1) + 11 = 12
Sia Bite: 1d20 + 17 ⇒ (8) + 17 = 25

You find the strange monster incredibly difficult to hit, as it nimbly dodges most of the attacks aimed at it. Eustoma, Sia, and Wulfram miss completely, while Nik'o only manages to rake it with one of her back claws. Rogar's blast catches it full-on, though, tearing apart a large portion of its amorphous body and splattering fluids across the cave.

The gems on the creature's tentacles change to a combination of dusty rose, pale lavender, pearly white, and red. Its wounds begin to swiftly heal as it fires a fiery ray at Rogar and swings on Nik'o with its other three tentacles! Two hit, but without the force necessary to get through the cat's magical resistance.

Ray: 1d20 + 24 ⇒ (8) + 24 = 32
Fire Damage: 6d6 + 1 ⇒ (3, 5, 3, 6, 6, 5) + 1 = 29
Tentacles: 1d20 + 19 ⇒ (17) + 19 = 361d20 + 19 ⇒ (4) + 19 = 231d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d8 + 4 ⇒ (4) + 4 = 81d8 + 4 ⇒ (1) + 4 = 5

29 fire damage to Rogar. No damage to Nik'o after her DR. Everybody may act!


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram roared and stabbed furiously at the bizarre monster.

It looks like I wasn't using the right numbers for my spear attacks before.

+3 Longspear (flaming, corrosive, shock), Blessing of Fervor, Divine Favor, power attack, furious focus: 1d20 + 19 + 2 + 3 - 3 + 3 ⇒ (14) + 19 + 2 + 3 - 3 + 3 = 38
Damage, Divine Favor, power attack: 1d8 + 14 + 3 + 9 ⇒ (6) + 14 + 3 + 9 = 32 fire: 1d6 ⇒ 4 acid: 1d6 ⇒ 3 electrical: 1d6 ⇒ 5

+3 Longspear (flaming, corrosive, shock), Blessing of Fervor, Divine Favor, power attack, iterative: 1d20 + 19 + 2 + 3 - 3 - 5 ⇒ (17) + 19 + 2 + 3 - 3 - 5 = 33
Damage, Divine Favor, power attack: 1d8 + 14 + 3 + 9 ⇒ (7) + 14 + 3 + 9 = 33 fire: 1d6 ⇒ 1 acid: 1d6 ⇒ 3 electrical: 1d6 ⇒ 4

I'm not sure how you feel about using Enemies Bane (swift action) to give his spear Bane, given that we haven't made a successful monster knowledge check. In this case I would guess bane against aberrations (+2 to hit and +2+2d6 damage).

Note that Wulfram's spear is a +1 cold iron weapon, boosted to +3 with Greater Magic Weapon, which does not get past DR/silver the way a base +3 weapon would.


Karla hesitates, uncertain as to what incantation may work against such a creature. Finally, she opts for the simplest solution and sends five missiles thumping in the creature.

Magic missile: 5d4 + 5 ⇒ (4, 3, 4, 2, 4) + 5 = 22


Nik'o growls at being hit, but otherwise continues attacking the creature.

Bite and Grab, PA: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 212d6 + 11 + 4 ⇒ (1, 3) + 11 + 4 = 191d20 + 22 - 2 ⇒ (18) + 22 - 2 = 38

Claw: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 361d6 + 11 + 4 ⇒ (1) + 11 + 4 = 16

Claw: 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 311d6 + 11 + 4 ⇒ (6) + 11 + 4 = 21

BoF: 1d20 + 18 - 2 ⇒ (9) + 18 - 2 = 252d6 + 11 + 4 ⇒ (3, 2) + 11 + 4 = 201d20 + 22 - 2 ⇒ (8) + 22 - 2 = 28

Confirm?: 1d20 + 18 - 2 ⇒ (11) + 18 - 2 = 271d6 + 11 + 4 ⇒ (2) + 11 + 4 = 17


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar tries again, but his spear sails past the monster and strikes Karla's wall.

Maximized Empowered Metal Blast: 1d20 + 17 ⇒ (8) + 17 = 2580 + 31 + 29 = 140
Damage: 12d6 + 1d8 ⇒ (5, 1, 6, 5, 6, 3, 1, 6, 5, 5, 5, 2) + (8) = 58


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Euststoma casts Flame Strike on the creature doing he best to miss all her allies.

Flamestrike: 12d6 ⇒ (6, 5, 1, 6, 1, 6, 4, 3, 3, 2, 5, 2) = 44
SR Just in Case: 1d20 + 12 ⇒ (20) + 12 = 32

DC18 Reflex for half. Half is fire and half is divine for DR


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Sia bites at the creature.

Bite: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d6 + 13 ⇒ (1, 5) + 13 = 19


Reflex: 1d20 + 15 ⇒ (18) + 15 = 33

The monster dodges the worst of Eustoma's flame strike, and the though the fire doesn't seem to burn it much, the divine power wracks its body. It dodges Sia's bite, but Wulfram scores two powerful hits, stabbing his spear deep into its amorphous body.

Karla sends five magic missiles streaking towards the creature, but its lavender gem glows brightly as it absorbs the spell! The gem then turns dull. Rogar's blast goes wide again, but Nik'o manages to hit with a claw, wounding the thing enough to finally put it down. Grotesque liquid leaks from rents in its membrane as it sags to the ground, tentacles twitching feebly before finally falling still.

In the aftermath, you search through the insectile remains scattered about the room. A distressing chunk of torso still carries a scabbard. The belt holds a +1 adamantine construct bane battleaxe and is latched with a golembane scarab.


"That- That creature was like nothing I had ever seen. It was handling magic, elements, it even stopped my attacks! I wondered how sentient it was..." Karla says with a mix of wonder and disgust.

"It got Rogar real bad... You think it felt your connection to stone?"


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"I've never seen anything like it!", Wulfram agreed. After healing some of Rogar's wounds, th shaman said, "I should meditate and pray for more healing. The healing wands won't last otherwise."

Healing Hex, Frontier Healer (Rogar): 2d8 + 10 + 6 ⇒ (6, 6) + 10 + 6 = 28
Cure Light Wounds, Frontier Healer (Rogar): 1d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18

Recalling CLW with the lvl 1 Pearl of Power and casting again:
Cure Light Wounds, Frontier Healer (Rogar): 1d8 + 5 + 6 ⇒ (6) + 5 + 6 = 17

63 total healing for Rogar. Filling a 2nd lvl slot with CMW and recalling it with the 2nd lvl Pearl of Power should be enough to heal him up to full.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I forgot to add the damage from that last attack, but that still heals me up decently close to full.

Rogar nods in thanks and in relief as his skin, scorched and frozen, mends with Wulfram's magic. "Ah hope we don't find any more o' them. Ah don' know wha it was doing, bu' i' didn't like me."


You can feel intense heat coming from the exit tunnel as you continue on your way. The source soon becomes apparent. A beach of glassy stone edges a vast lake of lava that stretches out for several hundred feet. To the north an ascending path of rock curves up the sides of the immense chamber. The ceiling is shrouded in darkness and rises at least several hundred feet. A few clusters of metal pipe and ceramic tubes descend from above.

A stone structure floats gently atop the bubbling pool of lava some twenty feet from the shore. The upper side of the stone block has cracked open, exposing a hollow interior.


Karla wipes the sweat from her brow. Looking at the lava lake, she says: "This can't be the way!? We must have gotten lost at some point, no? Perhaps it would be best if- Wait!? What is that? Is that some kind of house floating there?"


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm going to assume that Wulfram was able to meditate and fill his empty 2nd lvl spell slot with Cure Moderate Wounds.

Wulfram meditated and memorized another curative prayer; then he healed Rogar.

Cure Moderate Wounds, Frontier Healer (Rogar): 2d8 + 10 + 6 ⇒ (1, 7) + 10 + 6 = 24

When they saw the lake of lava, Wulfram told the others, "I'm going to try to look into the building, if I can bear the heat."

He flew towards the stone structure, trying to get a look inside.

Fiery Soul give Wulfram Resist Fire 10.

Perception: 1d20 + 20 ⇒ (19) + 20 = 39


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Be careful Wulfram. I know you like fire, but that is a lot of heat." Eustoma looks concerned as the shaman flies up and over toward the structure.

She keeps an eye on the ceiling just in case.

Perception: 1d20 + 24 ⇒ (16) + 24 = 40


Both Wulfram and Eustoma spot the dangerous creatures lurking in the lava. A trio of glowing rocky monsters are submerged around the stone structure, lying in wait. Red light spills from their eyes and mouths, as well as fractures in their outer surface.

Knowledge (planes) DC 19:
These appear to be greater magma elementals.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram recited a prayer and studied the rock monsters, careful to stay out of reach. He couldn't identify what they were, although obviously the lava didn't bother them.

Casting Guidance on himself.

Knowledge Planes, Guidance: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

He flew back to the others and reported, "There's three creatures lurking in the lava near the building; I don't recognize what they are. We could just avoid them if we want, but I'm pretty sure we'd have to fight them if we wanted to explore the building."


"Well, is this the way, or are we lost and need to retrace our steps?" asks Karla, a slight yet deadly pout on her lips.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma describes the creatures she sees to Karla and Rogar. "Do you know what they might be?"

"I'm inclined to agree. Leave the trap to those who don't know better than to mess with unknown creatures."


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar shrugs, "Ah've never heard o' them before. Jus' carry on, ah guess?"


Leaving the floating structure and the magma monsters alone, you begin to ascend along a stone path that curves up the northern side of the immense chamber housing the lava lake. It rises several hundred feet before abruptly stopping at a stone-arched entrance leading into a long tunnel. A massive reinforced stone door blocks further progress.

Survival DC 30:
You note the distinct tracks of four creatures in the dust. They must have passed this way several years ago. It seems several larger, unidentifiable creatures followed in their wake.

Shoved in the corner by the door, covered with a layer of dust and soot, are a set of restless lockpicks. Their leather carrying case still shows a faintly embossed Ironfang Legion coat of arms.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram replied, "OK, let's try to leave them be. Try to stay as far as you can from the lake."

He flew ahead, trying to keep his distance from the strange creatures. He watched them carefully for any signs of aggression.

Perception: 1d20 + 20 ⇒ (16) + 20 = 36

Heading up the path, trying to avoid the creatures.

GM Ninja!

Survival: 1d20 + 13 ⇒ (15) + 13 = 28

He recovered the dust-covered lockpick case and examined it. "It seems that the Legion has been this way!"


Karla shifts her sight to look at the picks and determine whether they are magic. "We're they thrown because they could not get in?" she asks, while studying the item's aura.

So the door is high above the lava lake, is that so? With a tiny path between the door and the drop?


Correct, Karla.

Karla is able to study the lockpick's aura and determine their abilities.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar peeks through the door, checking to make sure it's safe, then tries to open the doors in front of them.

My Basic Terrakinesis only affects up to 60 pounds of earth, so I doubt it'll work unless I can use Shift Earth (which affects up to a 5-foot cube) to open the doors, but I should at least try. Worked stone is a bit trickier to work with, especially when trying to avoid breaking it.


Rogar sees a worn stairway leading up beyond the doors. As he looks, though, he hears a loud bell ringing--he's tripped a magical alarm! Nobody immediately reacts to the alarm though.

The doors prove too large to affect with his powers, though he could dig a tunnel in the earth around them to allow you to bypass them.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram recited a prayer and carefully examined the doors to see if they were trapped.

Perception, taking 10, Guidance: 10 + 20 + 1 = 31

If he doesn't think they are trapped, Wulfram will try to push/pull them open (take 20 for a 27 strength check).
If necessary, he can get to 30 with Righteous Might and Mass Bull's Strength.


The doors are locked, but with a prodigious feat of strength--and a little aid from Nik'o and Sia--Wulfram is able to shove the massive door off its hinges and allow you to progress further along the passage.

The worn stairway eventually ends in a large chamber filled with mining equipment and tools for maintaining the various pipes and ducts accessing the lava lake below.

Two seven-foot-tall, helmed dwarven warriors stand guard over the door exiting this chamber. They hold massive battleaxes and shields, and their expressions are grim and fierce. A subtle otherworldly glow surrounds them.

"Halt! No strangers may enter the great Sky Citadel of Kraggodan!" one states in a booming voice.

"Especially filthy stinkin' duergar!" the other shouts. Belatedly, you remember you are still disguised by Karla's magic.

Knowledge (planes) DC 20:
These dwarves appear to be einherjar, warriors who were chosen after death to fight for the gods and other powerful extraplanar beings in battles across the multiverse.


Karla, at the sight of non-Duergar Dwarves, drops the illusion. "We are friends!" she calls out.


"Hmph! So you claim!" one of the tall dwarves says.

"Only dwarves may pass through this gate! You may enter the Sky Citadel," the other says, pointing at Rogar. "The rest of you, go back from whence you came!"


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar shifts into dwarven, much more comfortable in his mother tongue,

Dwarven:
"We seek a meeting regarding an ongoing war with your council. What might be the proper procedure for getting permission for my friends to enter the city?"
he asks.
Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11


Dwarven:
"There ain't no procedure right now. The Sky Citadel is under siege by forces from the human nation of Molthune. Until the siege ends, no outsiders are permitted entry. No ifs, ands, or buts about it!"


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar turns back to his allies, "Ah can go an' try ta gain ye entry. Ah don' think tha' they'll let ye through." he offers unless they come up with a better idea.
Turning back to the dwarves, he asks

Dwarven:
"Very well. I seek entry to the Sky Citadel. Will my friends be safe here until I return? We bear vital information regarding the war, and hopefully I am able to get permission for them to enter. Should I gain permission for them to enter, would you let them pass then?"


Dwarven:
"They'll be safe as long as they don't try to start any trouble," one says.

"Oh, please let them start some trouble! It's been so long since we've had a good fight!" the other exclaims.

The first one chuckles. "Aye, indeed. But if you get authorization from one of the council members, then I guess we'd have to let them pass. Begrudgingly, I might add!"


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar nods, "Ah'll be righ' back." he says, venturing up into the city.


The hulking dwarves step aside to let Rogar pass. The pathway ascends for a short distance before emerging past the fourth of seven massive iron doors. Between these large doors are dozens of smaller stone doors.

No fewer than eight dwarves await Rogar here, all in positions of combat readiness. Six are unarmed and unarmored--monks, most likely. A female dwarf in full plate grips a waraxe while a male dwarf in a high-collared red robe stands with fingers spread wide to cast a spell.

The female stares hard at Rogar, as if peering into his soul, then nods in satisfaction. "At ease," she orders, and the monks seem to relax just a bit.

The robed dwarf makes a few exasperated noises as he smooths out his robes. "Who are you? What business do you have infiltrating the vaults of Kraggodan?"


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar replies in Dwarven, "Greetings, my kin. My name is Rogar Stonehammer, also known as Dragonslayer. I have ventured here through the Long Road with my companions, two humans and a halfling. We come bearing information regarding the war that, while not imminently critical, Kraggodan would benefit immensely from learning. Would it be possible for my companions be granted permission to enter the city, that we might present our case?" he asks.

At the moment, Rogar would be repressing his Elemental Overflow, so looks like a normal dwarf, not a statue of one.


"Dragonslayer?" the dwarf asks, curiosity piqued. "What dragons have you slain?"

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