DM Alexander Kilcoyne's Kingmaker PBP- Chapter 2 (Inactive)

Game Master Alexander Kilcoyne

"We are essentially pawns in a larger game - what we have to find out is who it is that are making the moves, and what we can do to become masters of our own destiny."

Spymaster Casimir, Aldori Duellist & Statkari


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Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

AK:
Ricter has finally removed his armour and has changed into well-made but plain clothing - black and dark grey, of course. His face can now be seen to be clean shaven with black hair cut short. Those assembled at the table may not know it, but presenting himself to strangers unarmoured is a significant gesture of respect. All hellknights tend towards anonymity, and due to his Galtan upbringing and witnessing the security enjoyed by the Grey Gardeners Ricter takes this mentality a step further.

His demeanour has changed completely. Gone is the curt, intimidating champion of law. He is polite, well spoken and a surprisingly good conversationalist, paying complements to all those assembled and approving of Kardas's many admirable features.

Regarding his intentions in Kardas:

"The power of the order of the chain is confined entirely to Cheliax. Our mission is to uphold the social order, but that is a fairly simple task in modern Cheliax. My master, Lictor Uro Adom, has turned his gaze east to the chaos of the river kingdoms and, especially, Galt. I hail from Galt so he sent me here to try to foster an alliance with any pockets of law here. Kardas is the ideal candidate.

I will not mince my words: the ultimate goal of my order is to use Kardas as a staging point to restore order in Galtan cities. We do not seek your aid in such ventures, merely the oppertunity to build barrackses and purchase supplies without being hindered by ignorant local authorities. In return, you will be able to call upon the not-inconsiderable might of the hellknights to protect you land and enforce it's laws. What's more, you will be protected from Galtan reprisals by the bulk of the river kingdoms. We will build our forces here, but marshal them in the territories of one of the disposessed Galtan nobles that wait on this side of the baorder. Their territories, though, cannot supoport our attempts to build an invasion force.

That is a long, long way down the line however. For the time being my purpose in Kardas is a personal one. I have only just attained the rank of Hellknight. I hope to be instrumental in the Lictor's plan, but first I must prove my mettle against the vile fey creatures that haunt this land. Even if you do not wish to ally with the hellknights, you would have my gratitude if you were to allow me to lend my might to aiding the Guardians in bringing the southern regions under the control of Swordhaven."

On the subject of Baron Varn:

"The Baron himself sounds like a fine statesman and, though I have little experience in such matters, I'm sure his offer of trade between your two kingdoms can only be a good thing. On the other hand...he sees fit to have Gorum as the deity of choice of his nation. Gorum's creed is one of war for war's sake, sending men to the slaughter with hollow talk of glory. You are all educated, though - I'm sure you see the dangers of having Gorumites waiting on your boarders. Perhaps they are under the Barons control, however. Perhaps, though, he uses the creed to improve the effectiveness of his army without letting it's chaotic ideology interfer with his decision making. I hear Gorum cults are a fine tool for motivating rank and file troopers."

Finally, the subject of the owlbear

"You say it was barded? Then it is clearly a weapon deployed by one of your enemies. Perhaps the Guardians will uncover clues as to who made use of such a beast when they clear out it's lair. Do you suppose they've reached it by now? Perhaps I could join them if I rode with all possible haste, if they travel slowly and map their surroundings as you say. This doesn't sound like a trivial fight, even for warriors as mighty as they."


Your Humble Narrator

Ricter:

Ricter wrote:


Ricter has finally removed his armour and has changed into well-made but plain clothing - black and dark grey, of course. His face can now be seen to be clean shaven with black hair cut short. Those assembled at the table may not know it, but presenting himself to strangers unarmoured is a significant gesture of respect. All hellknights tend towards anonymity, and due to his Galtan upbringing and witnessing the security enjoyed by the Grey Gardeners Ricter takes this mentality a step further.

His demeanour has changed completely. Gone is the curt, intimidating champion of law. He is polite, well spoken and a surprisingly good conversationalist, paying complements to all those assembled and approving of Kardas's many admirable features.

Please make a diplomacy check at a +2 bonus to represent your efforts in complementing and making a good impression on the others. If you wish you may take 10.

I'll address the other elements of your post after I see the result of the diplomacy roll.


Will update Varn after Kalev posts as his action might be different depending on it.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev steps forward and swings Cleft in two arching paths of destruction.

5 ft step east.
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 3d8 + 10 ⇒ (3, 6, 1) + 10 = 20

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 3d8 + 10 ⇒ (4, 2, 1) + 10 = 17


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

AK:
Diplomacy (untrained):1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

Ricter isn't used to getting on with people


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

yikes, this may be the end of Malthir...no hits and the beast is barely injured and Mal has 15 hit points...go Maegar Varn! We could use a 20 on his Vorpal Weapon! :)
Maybe with the grappled condition the monster will be a little easier to hit...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Not to worry, my Baron...that Immediate action 4d6+2 lay on hands if you go below 0 hit points should ensure that you at least live for another round. We shall dispatch the big nasty shortly. Just don't get eaten...again.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:
Not to worry, my Baron...that Immediate action 4d6+2 lay on hands if you go below 0 hit points should ensure that you at least live for another round. We shall dispatch the big nasty shortly. Just don't get eaten...again.

Yeah the issue is that the way we are all rolling that 4d6+2 will give me 6 hit points...lol's


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Kalev, strike true...for Malthir and Kardas! Gallant Inspiration (can't believe I almost forgot about this!) - Kalev gets 2d4 ⇒ (1, 4) = 5 plus to his first attack.


Tired and still ill from the poisonous tentacle touch of the violet fungus, Kalev sags, his initial strike looking sure to simply glance from the Owlbear's tough skin and leather barding. At just the right moment, Casimir's magic inspires Kalev to greater efforts and with a grunt of magically aided exertion, Cleft slashes through the Owlbear's torso. Blood spills forth but the wound seems to only have earnt Kalev the Owlbear's anger... Kalev swings once more a few seconds later ashe spots another opening in the grapple, but the blow lacks the necessary force to pierce the creature's hide.

Maegar moves smoothly across the cave in his mithril breastplate, moving to -A, 9. Lining up his strike carefully, he dives in underneath the Owlbear's outstretched arms and attempts to disembowel the monster. His blade lances swiftly across the beast's stomach in a fine display of swordsmanship and its guts begin to protrude from the wound. The Owlbear continues to hoot and roar in pain.

Vital Strike-

1d20 + 12 ⇒ (17) + 12 = 29 Hit/Crit Threat
2d8 + 6 ⇒ (2, 3) + 6 = 11

1d20 + 12 ⇒ (14) + 12 = 26 Crit confirmed
1d8 + 6 ⇒ (5) + 6 = 11

Malthir then adds his sword to the engagement, ignoring the claws holding him and slashing into the beast's shoulder with a well placed sword stroke.

Casimir and Fenna are up. I'll get another post for Ricter up this evening too.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir curses at the writhing mass of centipedes at his feet, then slices at the webs holding Fenna.

"Hold still, Fenna. I'll have you out in a second. Go help Kip free and see what you can do about this swarm. I'll join the others in bringing down the owlbear."

Attack roll: 1d20 + 12 ⇒ (11) + 12 = 23

Dmg roll (no arcane strike): 1d8 + 7 ⇒ (4) + 7 = 11

Once his sword severs the webs, he dashes across the floor, and into the deadly melee. Move to -E, 7


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fort save vs. poison 1d20 + 5 ⇒ (10) + 5 = 15 (1d4 ⇒ 4)

Fenna inclines her head stiffly in thanks as Casimir cuts her free of the webbing, and she turns to pull at the webs wrapped around Kip.

Strength check 1d20 + 0 ⇒ (11) + 0 = 11

Her efforts in vain*, she stumbles out of the swarming mass of spiders towards the edge of the tunnel. to (-1,A)

*I'm guessing; otherwise, she'll move to (4,B) instead.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Fenna Thistleswade wrote:

Fort save vs. poison 1d20+5 (1d4)

Fenna inclines her head stiffly in thanks as Casimir cuts her free of the webbing, and she turns to pull at the webs wrapped around Kip.

Strength check 1d20+0

Her efforts in vain*, she stumbles out of the swarming mass of spiders towards the edge of the tunnel. to (-1,A)

*I'm guessing; otherwise, she'll move to (4,B) instead.

Next time just hit him with Alchemists fire...he will at least be free of the webs, remember he is not tethered...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

oh yeah, right...Fort save. 1d20 + 6 ⇒ (1) + 6 = 7 vs DC 15, dmg 1d4 ⇒ 4 dex

Current DEX 14. AC 22


Your Humble Narrator

11's actually enough. These spiders are naff. Fenna a 15 passes VS the poison so you won't take further dex damage for now. You weren't due another fort save for it until next round but we'll treat it as next rounds save :). Cas is also due a fort save next round (18), so that 1 will fail then.

Swordhaven's Vengeance

Round 18-

Ordered Initiative-

Giant Enraged Owlbear- 19
Centipede Swarm- 18
Kip- 14
Kalev- 11
Maegar- 10
Malthir- 9
Fenna- 6
Casimir- 5

Map, Map Features & Notes-

Map Link

Map Update is on Kip's turn.

The map is pretty much working for vision purposes now. The spiders are visible on the map and visible to everyone due to moving into the radius of the light.

The tunnel will be difficult terrain for enlarged characters; not quite enough of a stoop to qualify as squeezing. The difficult terrain ends at column 2.

A magenta halo on the spiders indicates they are climbing on the ceiling or wall.

Active Effects-

Feather Step Casimir.
Feather Step Malthir.
Expeditious Retreat Casimir.
Shield of Faith Casimir.
Longstrider Kalev.
Lead Blade Kalev.
Grease Kalev.
Enlarge Malthir.
Enlarge Kalev.
Shield other Kalev/Fenna.
Bless all.
Keen sword Malthir.
Shield of Faith Malthir.
Shield of Faith Kalev.
Shield of Faith Varn.
Antitoxin Kalev.
Antitoxin Malthir.

Please remember Casimir's IC is not up at the moment, he let the performance go down due to the shriekers wailing.

Wounded by the attacks on it, the Owlbear releases Malthir only to unleash another massive blow- this time aimed at Varn. The Owlbear whirls round and sends Varn flying to the floor with consumate ease to the ground, severely wounding the Baron in the process with its huge claw. It takes a 5 foot step closer to the prone warrior.

1d20 + 22 ⇒ (15) + 22 = 37

2d6 + 15 ⇒ (1, 2) + 15 = 18

Meanwhile, the swarm continues to harass Kalev, enjoying feeding off his enlarged form.

2d6 ⇒ (2, 6) = 8 4 damage Kalev, 4 damage Fenna

DC15 fort save vs poison or 1d4 ⇒ 4 points of dex damage for you Kalev.


Ricter Vorsk wrote:
** spoiler omitted **

Ricter:

Your compliments are generally met with smiles and enthusiasm, and you feel your attempts to be charming have met with moderate success; you certainly seem to have made a good initial impression; the kobold Sootscales seems to have taken a great shine to you in particular. You don't feel like you've won any ground with Vaysh or Jhod though.

Going to OOC & Bold your quoted text as quotes don't work within spoilers.

"The power of the order of the chain is confined entirely to Cheliax. Our mission is to uphold the social order, but that is a fairly simple task in modern Cheliax. My master, Lictor Uro Adom, has turned his gaze east to the chaos of the river kingdoms and, especially, Galt. I hail from Galt so he sent me here to try to foster an alliance with any pockets of law here. Kardas is the ideal candidate.

I will not mince my words: the ultimate goal of my order is to use Kardas as a staging point to restore order in Galtan cities. We do not seek your aid in such ventures, merely the oppertunity to build barrackses and purchase supplies without being hindered by ignorant local authorities. In return, you will be able to call upon the not-inconsiderable might of the hellknights to protect you land and enforce it's laws. What's more, you will be protected from Galtan reprisals by the bulk of the river kingdoms. We will build our forces here, but marshal them in the territories of one of the disposessed Galtan nobles that wait on this side of the baorder. Their territories, though, cannot supoport our attempts to build an invasion force.

That is a long, long way down the line however. For the time being my purpose in Kardas is a personal one. I have only just attained the rank of Hellknight. I hope to be instrumental in the Lictor's plan, but first I must prove my mettle against the vile fey creatures that haunt this land. Even if you do not wish to ally with the hellknights, you would have my gratitude if you were to allow me to lend my might to aiding the Guardians in bringing the southern regions under the control of Swordhaven."

Your careful explanation and straightforward honesty do much to bring the favor of the Statkari on you. Vaysh says, smiling at you for the first time. The situation in Galt is a terrible one; and I fear that Brevoy may end up in the same kind of state if this coming war goes badly or extends too long. Much of what you say has merit and Kardas could potentially be very interested in such an alliance.

Vaysh's beautiful face hardens a little. One thing you said did alarm me a little though, Hellknight. We have met few vile fey in our time here; most of the Fey we have met are kind and generous. We have had some disagreements from time to time, but they respect our power and our compassion and are willing to fall in line to our rules when it comes to matters that concern our kingdom. We mostly live and let live. But- we have had reports of Fey with more nefarious purposes in the uncharted sections of the forest to the west- and even a hostile chromatic dragon. I will prevail upon my husband to allow you to join his expedition when he eventually explores it but i beseech you; please do not harm any Fey allied with Kardas. If you want our respect and friendship, a powerful warrior like yourself could also potentially assist us with our Troll troubles.

"The Baron himself sounds like a fine statesman and, though I have little experience in such matters, I'm sure his offer of trade between your two kingdoms can only be a good thing. On the other hand he sees fit to have Gorum as the deity of choice of his nation. Gorum's creed is one of war for war's sake, sending men to the slaughter with hollow talk of glory. You are all educated, though - I'm sure you see the dangers of having Gorumites waiting on your boarders. Perhaps they are under the Barons control, however. Perhaps, though, he uses the creed to improve the effectiveness of his army without letting it's chaotic ideology interfer with his decision making. I hear Gorum cults are a fine tool for motivating rank and file troopers."

Akiros nods approvingly at your words and several other Statkari 'mmm' in agreement. The Warden says- A well reasoned argument. This had not occured to us, I admit. Thankyou. Sootscales, please try to ascertain Varn's own religious beliefs and extent of his military forces with your agents at your next opportunity.

"You say it was barded? Then it is clearly a weapon deployed by one of your enemies. Perhaps the Guardians will uncover clues as to who made use of such a beast when they clear out it's lair. Do you suppose they've reached it by now? Perhaps I could join them if I rode with all possible haste, if they travel slowly and map their surroundings as you say. This doesn't sound like a trivial fight, even for warriors as mighty as they."

When I last heard from Malthir, they were close to its lair he believed. Your offer is kind but you would arrive too late to influence now I think. Vaysh answers. Jhod seems to be thinking more about what you said initially about it being a weapon. He speaks, slowly and carefully crafting his words with purpose.

I know more of the Order of the Chain than the rest of the Statkari I would imagine; I have travelled and lived in Cheliax for a time. Perhaps your unique abilities to sniff out chaos cold assist Kardas and allow the Order of the Chain to apprehend a famous revolutionary in the process. This would be a mutually beneficial arrangement that could also help to convince the other Statkari and the nation of a possibility of an alliance between us.

Kardas has two enemies of note. The first is an orator turned miscreant named Grigori who seeks to spread chaos in Kardas. He has attempted to turn the people against us and he used enchantment magic to compel my assistant Karina and use her in an assassination plot against me. We do not know his agenda but he leaves chaos in his wake wherever we find him- and he apparently has ties to another enemy of ours; those responsible for my attempted murder- the cult of Gyronna. We believe he is still operating in the city somewhere.

These bitter she-witches have made it clear they oppose Kardas and all it stands for. Perhaps apprehending Grigori will lead us to them, I do not know. They are dangerous in their own right and the River Kingdoms have been the seat of their power for hundreds of years.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Malthir Al Dagon wrote:
Next time just hit him with Alchemists fire...he will at least be free of the webs, remember he is not tethered...

It would be a standard action to draw the alchemist's fire for Fenna, the haunted curse is pretty annoying in circumstances like this.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

AK:
"A rabble rouser..."

Ricter snarls. Oddly, he seems more hateful of the demagouge than the cultists of a minor chaotic deity

"Such scum must be rooted out of a city as well-run as this before they infect the rest of the populace. I will not see Swordhaven ruined. As for the cultists, I have heard of this Gyronna. A spiteful being that drives women to act according to wrathful impulse, ruining their lives as surely as the lives of their victims. A pathetic creature that couldn't be less deserving of the title god. Still, if this cult is moving against the rightful rulers of this land they too must be rooted out."

He slams his fist on the table to underline this point. Talk of chaotic influences has seemingly roused his anger.

"I can aid in bringing Gregori to justice. I am keen to go into the city this very night and drag him out, but I fear he will be able to evade me once flushed into the open. If his magics were challenged by those of your Magister, however, his days would be numbered. I can find his ilk as easily as your Baron can root out the agents of evil."

He thinks for a moment

"That said...Karina, I would do well to talk with you about what you remember of you time spent under his thrall. No sense in you recounting what the rest of the table already know, I suggest we talk afterwards"

He turns to Vaysh and his tone calms, becoming somewhat sympathetic

"Milady, I would not be so quick to assume that the fey of this region are so willing to co-operate. Their kind shift alligence as soon as breath. I fear they will cease to follow your rules when you most need their co-operation, but of course right now I have no way of making you see that. That is the nature of chaos. It can appear beautiful and benevolent even as the world falls apart under it's influence."


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Sorry for the delay in posting... it was Canada Day here... :)

Just prior to Kip's turn, Malthir's enlarge person ends.

Round 17

Kip smiles in thanks to Fenna as he is freed from the webbing, before turning his attentions to the fight with the Owlbear. Kip reaches into his pack once again, producing yet another scroll. move action He quickly unrolls the scroll and begins casting the spell contained upon it. standard action - casting haste - ASF check: 1d100 ⇒ 56
Upon finishing, every Guardian, save for Kip himself, and Varn feels a surge in quickness flow through themselves. Everyone except Kip is hasted. Calling out when he is finished, Strike hard and fast and we shall prevail this day! Shall I slow the Owlbear next, or deal with the swarm?

Active spells:
Darkvision - round 29 of 1800
Enlarge (on Malthir) - Spell ends
Enlarge (on Kalev) - round 6 of 10
Slow (spiders) - round 4 of 6


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Fort Save: 1d20 + 8 ⇒ (17) + 8 = 25

Despite the thousands of bites from the swarm, Kalev shrugs off the poison, swinging Cleft in lightning quick swings, striking the owlbear with brutal force and precision.

Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 3d8 + 16 ⇒ (6, 2, 1) + 16 = 25

Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 3d8 + 16 ⇒ (1, 1, 5) + 16 = 23

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 3d8 + 16 ⇒ (5, 1, 5) + 16 = 27

-----

Crit Confirm: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 3d8 + 16 ⇒ (3, 4, 1) + 16 = 24

Crit Confirm: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 3d8 + 16 ⇒ (5, 6, 3) + 16 = 30


Your Humble Narrator

Wow Kalev, 129 damage! Brutal.

As if blessed by Erastil himself, Kalev renews his attack with speed and collosal strength. His first two massive blows from his bardiche hack into the beast, bringing it staggering to its knees, roaring in pain. Showing absolutely no mercy, with one final and mighty swing the Half-Orc beheads the gigantic Owlbear as it attempts to regain its balance. Blood pours out of the massive body and from the decapitation and the Owlbear collapses.


Getting up to his feet groggily, Varn simply tries to comprehend the avatar of destruction before him, not having any method to deal with the swarm.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Lol, I just realized, I forgot to include Ranger's Focus on those attacks...another 20 points of damage, as if it matters ;)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Kalev Lehola wrote:
Lol, I just realized, I forgot to include Ranger's Focus on those attacks...another 20 points of damage, as if it matters ;)

Yes it matters, Malthir wants to see the beast suffer more :)

Well done Kalev, but now we must deal with these pests. Move away from them as soon as you can!

Swift action to heal myself.
Lay on Hands 3d6 + 2 ⇒ (3, 6, 5) + 2 = 16

Malthir drops his sword, draws his potions of alchemists fire and readies an action to 5' step towards the swarm and then hurl it.

ranged touch atk bless haste 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19 dam 1d6 ⇒ 5 +50% should be 4 points


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Slight retcon of my post.... I was tired and in my rush to post last night I made a few errors and omissions... please substitute the following:

Just prior to Kip's turn, Malthir's enlarge person ends.

Round 18

Kip smiles in thanks to Fenna as he is freed from the webbing, before turning his attentions to the fight with the Owlbear. Kip takes a step closer to the action 5' step to -B 1 as he reaches into his pack once again, retrieving yet another scroll move equivalent action. He quickly unrolls the scroll and begins casting the spell contained upon it. standard action - casting haste - ASF check: 1d100->56
Upon finishing Kalev, Malthir and Casimir feel a surge in quickness flow through themselves. Target those 3 with haste Calling out when he is finished, Strike hard and fast and we shall prevail this day! Shall I slow the Owlbear next, or deal with the swarm?

Active spells:
Darkvision - round 29 of 1800
Enlarge (on Malthir) - Spell ends
Enlarge (on Kalev) - round 6 of 10
Slow (spiders) - round 4 of 6
Enfeeblement (owlbear) - round 2 of 6
Haste (Kalev, Malthir & Casimir) - round 1 of 6

It is only of minor importance, but thought I should make the corrections.

PS And wow what a round Kalev! Kip said hit hard and you took it to heart! :) Well done!


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

free action speech

Kip's jaw drops agape at the sight of Kalev's brutal assault and beheading of the Owlbear. He manages to stammer out the answer to his own question, The swarm it is then...


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fenna looks on at Kalev's deadly combination of skill and brute force silently, and wipes owlbear gore from her brow with one hand while searching her belt for a vial of alchemical fire with the other.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

"Bravo, Kalev! Every bard and minstrel in the River Kingdoms will sing your praise for a hundred years for those blows. Now, let us deal with those bugs."

Casimir pretty much copies Malthir's move, only with an acid flask instead.


Your Humble Narrator

1d20 + 8 ⇒ (11) + 8 = 19

The swarm leaves Kalev only to be struck by acid and fire which do a little damage to the centipedes- sensing an easy meal nearby it begins to slowly feast upon the massive Owlbear's corpse. It looks like it will be occupied with it for at least an hour even with hundreds of centipedes within the swarm.

Continuing to fight the swarm round by round would take a long time and now the Owlbear is dead its the most logical target for a swarm to devour. Remind me to work out XP when you leave the caves.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

While the swarm is busy with the owlbear corpse, Casimir hurries over and slices the remaining shrieker to pieces.

"I say we withdraw out into the sunlight to re-group and heal our injuries before we proceed with the exploration of these caves. The most serious threats are probably dealt with by now, but no need to take chances."

Fort save vs DC 15 1d20 + 6 ⇒ (16) + 6 = 22
Dex dmg 1d4 ⇒ 4 - Does not apply


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:

While the swarm is busy with the owlbear corpse, Casimir hurries over and slices the remaining shrieker to pieces.

"I say we withdraw out into the sunlight to re-group and heal our injuries before we proceed with the exploration of these caves. The most serious threats are probably dealt with by now, but no need to take chances."

Fort save vs DC 15 1d20+6
Dex dmg 1d4 - Does not apply

Malthir heals himself again and walks over to the Owlbear corpse to remove the band as well as drag the Owlbear head away from the rest of the corpse.

Lay on Hands 3d6 + 2 ⇒ (3, 2, 3) + 2 = 10

I imagine I will probably take some damage from the swarm during that time.
Fortitude Save antitoxin 1d20 + 12 + 5 ⇒ (4) + 12 + 5 = 21if needed

While the swarm is busy and we still have all of the protective magic up we should quickly heal up and search the cave for any evidence as to what was going on here Cas. If we leave and come back we will only have to deal with the swarm when it is done with the Owlbear corpse.
Fenna has quite a bit of magic left as does Kip I imagine, lets do a quick search once fenna has cast some cures.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

I'm not suggesting we leave, only that we make sure to get rid of the ability dmg and get our hp to max before moving further down the caves. Whether we do so here or outside is not really important, i just figured everyone might like a bit of fresh air and sunshine while we wait for Fenna to blow 10+ charges from the restoration wand.

Casimir activates Detect magic and scans the cave.


Your Humble Narrator

Malthir takes 2d6 - 2 ⇒ (6, 4) - 2 = 8 damage from the swarm. He also recovers the ring the Owlbear wore; it appears to be a delicate lock of hair woven around several small gemstones. It also detects as magical (see Detect Magic for checks and information you could gain)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:

I'm not suggesting we leave, only that we make sure to get rid of the ability dmg and get our hp to max before moving further down the caves. Whether we do so here or outside is not really important, i just figured everyone might like a bit of fresh air and sunshine while we wait for Fenna to blow 10+ charges from the restoration wand.

Casimir activates Detect magic and scans the cave.

Makes sense we just go to the edge of this cave then and cure up and restore up.

Alex, do you just want to roll up a few cures and lesser restorations to get things moving or one of us can roll?

Malthir looks at the head and then over to Varn with a smile, So Baron, how did you like your first little adventure with the Guardians of the Greenbelt?
This will make another fine trophy for the Castle halls Kalev. The bragging rights to this fight go to you my friend. Those were the mightiest blows and I ever seen you land.


Your Humble Narrator

Its still worth tracking resources so do so please- your free to roll for spells or potions used (Varn is wounded too incidentally). You have three options- north, east or south. Each appear to lead into other caves.


Well, it was a fine hunt. A little lethal for my usual tastes but i've had similar struggles in Varnhold. I am glad Swordhaven has been avenged and that I was here to help you do it. Kalev, that was most impressive indeed. Lord Dalgum will wish he had been here to witness that feat. But we should press on- someone put this barding on the beast and we must ascertain who.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

The trusty Heal-stick is ready for action. Could everyone please list your injuries I'll burn a number of charges on the wand to get everyone up to speed. Perhaps one or two channels from Maladin could save us a number of charges.

Health status:
Casimir: 10 hp down - 6 dex down


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip hustles over and picks up both his everburning torch and his dropped wand, stashing both in his pack along with his wand of enlarge, while removing an alchemists fire at the same time. Kip calls out that he is fine, both in terms of health and also in available arcane energy reserves. no damage of any kind, and a little better than half spell slots still available

While waiting for the others to heal, Kip helps Casimir to scan the area for magical auras. detect magic ASF check: 1d100 ⇒ 59

He also offers to look at the ring...Spellcraft check: 1d20 + 11 ⇒ (15) + 11 = 26

Please let me know how many rounds pass for spell duration purposes. :)


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"It would indeed be prudent to heal our wounds before heading further, the lack of tracks outside might suggest whoever is responsible for this in not present here, but they may utilise alternative modes of transport; a phantom steed for example, would leave no tracks."

17 hp damage 4 dex damage.
at least two lesser restorations for Casimir: 1d4 ⇒ 4, 1d4 ⇒ 1, and at least one for Fenna: 1d4 ⇒ 1.
How many more does Kalev need?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Only have 3 LOH left, in case we run into anything I wouldn't mind holding on to those. Fenna, can you rattle off a few heal spells?
I am down 25, no ability damage.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

cure light wounds (Casimir) 1d8 + 5 ⇒ (5) + 5 = 10

cure light wounds (Malthir) 1d8 + 5 ⇒ (8) + 5 = 13

cure light wounds (Kalev) 1d8 + 5 ⇒ (7) + 5 = 12

cure moderate wounds (Varn) 2d8 + 6 ⇒ (6, 3) + 6 = 15

cure moderate wounds (Malthir) 2d8 + 6 ⇒ (5, 8) + 6 = 19

cure moderate wounds (Fenna) 2d8 + 6 ⇒ (2, 8) + 6 = 16

Totals so far:
Casimir: 10hp, 5 dex
Malthir: 33hp
Kalev: 12hp
Varn: 15hp
Fenna: 16hp, 1 dex

How's everybody looking?


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Full hp and only one point of DEX dmg. I'm good for now.


Varn's happy. For spell duration purposes, lets say two minutes passes healing, talking and preparing.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir will aid Kip in examining any magic items recovered.

Spellcraft 1d20 + 10 ⇒ (18) + 10 = 28


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

At max, lets proceed with the search.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Kalev probably needs another lesser restoration before we head out, but I'm not sure. I think he took less damage overall than Fenna, so he should be fine hp-wise.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev, as far as I can see, has taken five points of damage and has 1 point of Str and 3 points of Con damage as well.

Kalev bows at the praise from his friends and companions, saying I see this as a group effort. Without the magical support from Kip, Fenna, etc., I would not hold up long against this mighty beast, so I will not brag of taking the kill; we win together and we lose together. That makes us strong.

Kalev isn't the bragging sort...I however, will surely take all due credit ;)


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1
DM Alexander Kilcoyne wrote:
The cave mouth widens into a large cavern filthy with carrion and offal. A bewildering variety of molds and fungi grow on the roof and walls, some as big as a person. Countless insects scuttle about underfoot, feeding on the mounds of waste. A large tunnel slopes down to the south, with a similar opening to the north. You spot glints of metal in the piles of rancid feces, suggesting that some useful equipment and or coins are scattered in the remains.

After examining the ring with Casimir, Kip will also use some of his free time to poke about the cave with his walking stick (detect magic active), looking for anything of value... all the while keeping an eye on the swarm, flask of alchemists fire in hand.

All spells cast by Kip have obviously ended, except for darkvision which should be at about round 49 of 1800. :)


Your Humble Narrator

A quick search is enough for Kip to determine that digging through this area and uncovering everything of value would take about half an hour- although he finds three gold pieces while ascertaining this. The detect magic reveals two additional auras- one inside the shambling mound and one buried in faeces (which will take a long time to get at). Investigation of the mound's remains reveals a wand, which Casimir and Kip manage to identify as a-

Wand of Lightning Bolt, CL5, 43 charges left.

Understanding the inscription alongside the wand takes a few moments, but it seems to be the command word- Shochraos.

Your Character Speaks Draconic:

The word means lightning in Draconic.

Investigation of the ring reveals a fairly unique item. It appears to function as a Ring of Animal Friendship, except that rather than working on animals it works on magical beasts. The pair also deduces a faint aura of Enchantment (compulsion) magic in addition to the (charm) magic, although they do not understand its function.

Where to now?

3,600XP

Update for Ricter to follow later.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
DM Alexander Kilcoyne wrote:

A quick search is enough for Kip to determine that digging through this area and uncovering everything of value would take about half an hour- although he finds three gold pieces while ascertaining this. The detect magic reveals two additional auras- one inside the shambling mound and one buried in faeces (which will take a long time to get at). Investigation of the mound's remains reveals a wand, which Casimir and Kip manage to identify as a-

Wand of Lightning Bolt, CL5, 43 charges left.

Understanding the inscription alongside the wand takes a few moments, but it seems to be the command word- Shochraos.

** spoiler omitted **

Investigation of the ring reveals a fairly unique item. It appears to function as a Ring of Animal Friendship, except that rather than working on animals it works on magical beasts. The pair also deduces a faint aura of Enchantment (compulsion) magic in addition to the (charm) magic, although they do not understand its function.

Where to now?

3,600XP

Update for Ricter to follow later.

We should start where the OwlBear came from Cas or Kip, do you know which passageway it come from?

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