[AP] Curse of the Crimson Throne by GMs Rutseg, Zek and Snowheart (Inactive)

Game Master Balacertar

COMPLETED

Maps
Info
Bashiel's Loot Table
Commanded creatures


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Maps | Info | Bashiel's Loot Table

Welcome, C B!

Look forward to reading Malen's backstory. Feel free to take longer than the weekend if you need to, as you likely still have a while.

Ilsa, you could always try recruiting Rolth. I'm sure that'll go well. ; )


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

HI CB! A support role sounds great! Hope you're ready for the long haul with this group. It looks like we're in to drive through the whole AP :>

As far as Pharasman cleric character thoughts goes: One of Bashiel's backstory elements was that the Pharasmin church didn't approve of how his family's ancestors lingered as spirits and were passed down a family line. OTOH, as a paladin of Osiris, his goals very much align with the Pharasmin church. His calling is the destruction and prevention of anything that perverts the natural cycle of life and death. (Yes, he's very much aware of the way that doesn't seem to match how his ancestors are lingering around) So for a long time he'd hoped to normalize relations between his family's line and the church.

Not much came of that piece of his background in the earlier books. Probably because we just didn't involve ourselves very much with the Church of Pharasma. But if you're playing a Pharasmite yourself, there's the potential to explore that interaction.
---


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Does anyone else need/want the magical mithral chain shirt? If not, that would be perfect for me, and glad to donate my not-magic mithral chain shirt to be enchanted or sold, as the party desires.


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[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Not at all. I could use the breastplate, whatever it is. My AC is far too low, and with Dex13 wearing chain makes no sense.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

There are luckily 5 magic breastplates, so I think you are golden on that... even if *everyone* wants one. :)

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

I'm the only other one that would be interested in the mithral chain, but go ahead and take it. I do need to upgrade eventually, but my mirror images often protect me better than AC would.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Do you want my non-magic Mithral Chain Shirt? No charge... and mithral is masterwork by default, so you can get it enchanted later.

(Not sure if it is better than what you have though.)


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[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Such a good fight for me. :D

New weapon and new armor! Just hope they aren’t cursed.

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Sure, I'll take your old set. Thanks!

Cool to see Kalem upgrade. I think we've been slightly behind on treasure, so it's good to have found a bunch here.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Nah take mine. I have a +1 mithril shirt so wearing that will save some gold. Can’t remember when I got it.

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Great, even better! Thanks!


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ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Nice! Great to get some sweet upgrades going around the group! :>

I'd like to get in on that Amulet of Natural armor, if possible. Even if it doesn't stack with Ironskin, it'll help keep Bashiel's AC up the rest of the time.

BTW, the loot log has been updated with everything. Looks like after this dungeon is over, we'll be in for a sizable windfall. Assuming that we don't have issues finding buyers for things like the plaguebringer masks, of course.
---
Edit: That flask of curses, that's a pretty potent trap. Maybe we'll be able to make use of it at some point - either via suggestion spell or by leaving it out for an enemy to find :>


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

As a heads up, I'll be at PAX East the next four days and will have limited posting capacity. I'll try to get a post in tomorrow and on Saturday, but no guarantees. If you need to, please feel free to bot me.


Maps | Info | Bashiel's Loot Table

Thank you for the heads up, Bashiel. Have a good time!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Critting with a scythe on an iterative attack. Now THAT is how you exit rage


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Now that the last cultist is down, I have a question regarding these guys:

From earlier in the fight, we dealt a total of 32 lethal damage to pink, and this was enough to take them out. But at one point purple had 20 points lethal and 20 points nonlethal and they didn't fall unconscious. Were they immune to nonlethal damage? Or was something else going on?


Maps | Info | Bashiel's Loot Table

I hate nonlethal damage.

Turns out, I wasn't calculating things right on that front. Thank you for bringing that to my attention, Bashiel. The blue cultist would have definitely fallen unconscious last round (and I assume the purple one as well a while back).

*Sigh* So... I suppose I should give y'all a choice, since we've made it this far. You can decide which you would prefer.

We can continue in the current vein and just say you killed the creature in the vat before it could do any harm. Or, we can retcon things to the blue cultist being unconscious and the vat being intact. Let me know which y'all prefer and we'll proceed accordingly.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

If "before it could do any harm" includes any possible diseases for all of us, I choose that.

I'm not really in favor of retconning, but I would take it over all of us getting blood veil.


Maps | Info | Bashiel's Loot Table

None of you would get blood veil from the vat opening. I was mainly referring to it attacking you (though it could spread disease...). So it wouldn't do direct harm just by being outside of the vat.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Since we are as beat down as we've ever been in the game to this point, I vote we kill it before it does any harm (since it's also possible someone else jumps into the room now and breaks the other vats, or that we otherwise deal with it later.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Hmmm, my first instinct is to say 'let's just let it roll' (continue with no retcons). But OTOH, I may be slightly biased. *Looks at Bashiel's disease immunity and remaining lay on hands count*

My secondary choice is to go with leaving the vat unshattered. It seems a bit cheesy to get a 'free kill' against what I suspect might be a fairly strong creature. Especially considering that the state we're in might've made it a reaaally dicey fight. One we might've had to run from (considering Kalem's fatigue and Zamanda's low HP).


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Run? Can Kalem even do that?

Well whatever we do, I don’t want to let these cult leaders go. The leader is wanted in a few cities, right? We can’t let her walk. Best to tell the maidens and the watch that she is down there and we have her cornered. Bring our “own” NPCs to the fight.


Maps | Info | Bashiel's Loot Table

I'll hold off on moving us forward one way or another till y'all have reached more of a consensus. You can, of course, discuss what you want to do after the fight in-character, but we need to resolve the actual fight first.

The good news is that you won, woohoo! I'm sorry my mistake makes the victory awkward, but it is a victory nonetheless.

Also, Bashiel was correct about the check. Despite the skull, Ilsa would know this wasn't an undead, but without a higher Knowledge (planes) check, you wouldn't know what it actually is. Of course, if you decide to sleep, you could reattempt the check the next day.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I'm okay with retconning to Blue dying before he could shatter the vat, if Bash prefers that over the creature being dead.

Not anyone's first choice, I realize, but perhaps a decision we can agree on?


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Works for me either way.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Looks like two votes for automatically finishing it off vs. one for leaving it trapped, so the winner is definitely having the creature die "in a cutscene". I'm OK with that option, it just wouldn't have been my first choice.

So lets go ahead with that.

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Cut scene for the win!

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

I'm a fan of camping out by the entrance near the elevator so no one can escape, but sending someone up for some help. Perhaps our Pharasman cleric has been called in by the guard to help heal the wounded and is just upstairs.

We ask for a little help and meet our new ally! (the one that is going to be a big fan of my controlling the dead!)


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Maps | Info | Bashiel's Loot Table

Ilsa's biggest fan is incoming! Everyone welcome Malen (to the gameplay thread)!


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Welcome. :)


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Welcome! And great introduction post

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Hi! I'm Ilsa, and I control undead! Try not to kill me! ;p

Welcome!


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Thanks for the welcome, and sorry for the delay after the great intro post. Went to see a production of Finding Neverland with my eldest today. I'll dive right in, and try not to kill anybody that doesn't deserve killin'. :)


Maps | Info | Bashiel's Loot Table

Welcome aboard, Malen! No worries about the delay. It's the weekend anyway, so I expect things to be a bit slower. Honestly, having everyone post on a Saturday is already a minor marvel when it comes to pbp.


Maps | Info | Bashiel's Loot Table

I'm reading along, but it seems y'all are still making decisions, so carry on. : )


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

I can keep the same spell list, surely, but I think adding Communal Protection from Energy would be useful. And there are certainly other buffs that could come in handy, as well. Any feedback is welcome.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Damn! Scythes are nasty when they crit!


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

What a fantastic hit! For my curiosity, is the initial 34 the damage that the priestess had already sustained? I'm showing the damage to be 92 from the Crit.

As for balance, the scythe only crits on a 20...so those won't come up very often. This just happened to come at a very opportune time. :)


Maps | Info | Bashiel's Loot Table

I'm pretty sure the 34 was referring to the damage she had already sustained.

As for the second part of your post... you say that. But this is Kalem we're talking about.


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Ha, well, that is quite a large fixed number getting multiplied, I agree. But those cultists were also using scythes...it can cut both ways.

As for the zombies, hurray for kicking the can down the road for intra-party moral dilemmas! :p


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

That it was.

And just for that I’ll crit her again! ;)

——

On a different note. As a heads up. This weekend traveling with family, but will post as I can.

May I have national guard annual training for three weeks, one of which I will have no phone. And June I start a new job. So a busy time for me. If my posting slows down that is why.


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

With her having reach, I decided that remaining in proximity to the bashers was worth the risk incurred for bunching up.


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ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

As someone who largely GMs: Sorry for decimating your boss Zek :I

There's nothing quite like knowing the PCs are in for a super exciting and tense fight with insane special abilities and the like, and then the PCs blow it up in two rounds. Especially disappointing when you spend a lot of extra effort on the boss fight (Finding cool music, a sweet mini or token for virtual tabletop, reading up on all the spells and tactics).

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

If the lesson here isn’t “don’t place a boss within a single move of Kalem,” I don’t know what the lesson would be...


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[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Well I will say that this is the exact kind of party a Bloodrager needs to shine. Zamanda and Malen cleared all the chaff. Then both of them buffed Kalem. Throw in a mesmerism and a paladin...well...that’s what he needs.

Now imagine if she got into the air. He has no ranged weapons and no reach. He’d be as close to useless as a character can possibly be. I’m just lucky that the party composition and the dice both worked in our favor.


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Maps | Info | Bashiel's Loot Table

Thank you, Bashiel.

I think the lesson is don't give Kalem a weapon with a x4 crit modifier. Bashiel's crit was really important as well. Also, this was our first fight with Malen, so I have to get used to balancing encounters around our new composition.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

A +2 viscious scythe! May I have it? Also GM, how much would it cost to make it just a +3? I’m not a fan of the viscious property, and I’d see the cost as being “sanctifying” an unholy weapon.

Unless someone else wants it?


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

There were some very fortunate rolls that favored the party, of course...sometimes chance is a pain in the butt. Zanbabe and I are in another game where our characters can't seem to catch much of a break, so it tends to even out. LOL

I'm gonna pass on the scythe, but appreciate the offer. :)

Ha, yep...tried to work you in, then you tried to be considerate and go after me. Manners for the win.


Maps | Info | Bashiel's Loot Table

Half the cost of normally upgrading to +3 seems reasonable, so you're looking at 5k to do so.

Yeah, comedy of errors, I suppose. I wouldn't normally do that (I wouldn't normally see it in time, for one thing), but I didn't have any rolls in my post, so I thought "Why not?" No good deed and all that. Haha.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

5k? Sounds good to me. And no, won’t change it to keen. That seems wrong. ;)

But having a +3 Weapon is going to be useful. Around the same time my DR Silver becomes worthless (a feat obsolete when facing +3 weapons) I get a weapon so I can also knock through DR.

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