Curse of the Coral Throne

Game Master That GM Guy!

Read Campaign Information tab for rules clarifications and for fluff, if you need a reference.


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maybe it has been asked, but I can't find it. Are you taking the Adventure path and modifying it ever so slightly to fit a sea based game, or is this a complete and total homebrew?


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Alrighty. With what I built I won't need to tweak things much, at least I don't think so.

The Shawl:
Much to Krysta's shock should she learn it is that her mother was a neried whose eye her father had attracted. The shawl is a keepsake that was sent with her to her father when she was born by her mother who made the shawl personally. The item holds great significance for her and she wants it back. She has no clue that it is magical but would eventually find it out once she gets it back.
Shawl of Lifekeeping


Cydrius, yes to #1, yes to #2, yes to #3, yes to #4 (Although you may substitute a Swim check, if desired. Acrobatics would be contorting one's body quickly to dodge the AoO, whereas Swim would involve fast swimming and complicated maneuvers to dodge it,).

Philo Pharynx, why do you have Hero Points listed?

DoubleGold, I am modifying Curse of the Crimson Throne to be fully aquatic, which makes it easy to find analogues, but also makes the flavor of the campaign, and the creatures that you encounter, much different. Let's just say if you were doing a campaign where you had to normally fight a sneaky Black Dragon in a murky swamp or something, you would face one of Cerulean Sea's Hush Dragons, which are like manipulative, predatory, angler fish-like dragons who revel in fear, pain, and terror, killing their victims in zones of absolute silence. I will be running the campaign almost identical in terms of the way that is structured, but will be changing the encounters and some of the scenes to make it much more thematic for an aquatic campaign. Make sense?

Drogeney, how soon would you like the shawl back?


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Not sure, it'd be something to work towards, I know it's not going to be right away and I'm flexible about it. Maybe by level three or four? It's not a particularly expensive item as magic items go, and something of a double edged sword with the drawback of someone taking it from her and what they can then do to her, but the thematic element for the character is wonderful. I imagine she'll have to work to earn it back somehow, whether it be by making the money to pay for it, or doing some other task during the course of the story.


Doh!, I had the option turned on in HeroLab. If you aren't using it, I'll turn it off for the main game.


Another question (that may have been missed from my previous post): Is there an Oseanarran equivalent to the varisians and the shoanti?


Drogeney, gotcha! You will get your opportunity.

Philo Pharynx, everyone is getting 3, which will be tracked by me, at the beginning of the game for the sole purpose of saving you from a 'save or die' effect or just a plain die from HP damage situation. A lot of work goes into PCs and I would hate if a bad roll ended the campaign for someone, hence the hero points. You control when the points are used, I'm just keeping track if them.

Cydrius, the Varisians are represented by the Gillmen, who are the remnants of the lost Azlanti, while the Shoanti are the shamanistic Undine.


Hey GM

Could you repost all of your game mechanic and fluff answers on the Campaign Info tab for easier recollection? For example, "the Varisians are represented by the Gillmen, who are the remnants of the lost Azlanti, while the Shoanti are the shamanistic Undine."

thanks


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Out of curiosity, any clue how long recruitment will remain open? Just kinda curious since I hadn't seen anything about that before (course I could have just missed it).


I may have missed the info but so aquatic creature treat swim as a trained skill or only if it is a class skill?


Jubal Breakbottle, I will, apart from the intro fluff on the first post.

Drogeney, it will be open until Saturday, which will be one week.

Deaths Adorable Apprentice, yes, creatures with the Aquatic or Amphibious subtypes treat Swim as a trained, class skill.


Ellios Glint

Here's my character pitch, Ellios Glint, Merfolk Duettist, and Eroico, his dolphin familliar.


Sahuagin Druids, Terrifying:
Sebastian
Malenti druid 1 (Pathfinder RPG Bestiary 239)
LN Medium monstrous humanoid (aquatic)
Init +3; Senses blindsense 30 ft., darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+5 armor, +3 Dex, +2 natural)
hp 14 (1d8+6)
Fort +7, Ref +3, Will +7
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), swim 60 ft.
Melee cold iron switchscythe +5 (2d4+7/×4) or
. . scimitar +5 (1d6+5/18-20) or
. . silver gauntlet +5 (1d3+5)
Special Attacks blood frenzy
Spell-Like Abilities (CL 1st; concentration +3)
. . 3/day—command (aquatic subtype only) (DC 13)
Druid Spells Prepared (CL 1st; concentration +5)
. . 1st—cure light wounds, cure light wounds, hydraulic push[D,APG]
. . 0 (at will)—detect magic, guidance, light, mending, read magic
. . D Domain spell; Domain Aquatic domain
--------------------
Statistics
--------------------
Str 20, Dex 17, Con 20, Int 14, Wis 19, Cha 15
Base Atk +0; CMB +5; CMD 18
Feats Augment Summoning, Deceitful, Skill Focus (Bluff)[B], Spell Focus (conjuration)
[b]Traits
missing child (son or daughter), psionic item familiarity
Skills Acrobatics +0 (-4 to jump), Bluff +7, Disguise +4, Handle Animal +6, Knowledge (nature) +8, Perception +8, Spellcraft +6, Survival +10, Swim +14, Use Magic Device +7
Languages Aquan, Common, Druidic; speak with sharks
SQ nature bond (Aquatic domain), nature sense, sealord, wild empathy
Other Gear kikko armor, light wooden quickdraw shield, cold iron switchscythe, scimitar, silver gauntlet, traveler's any-tool, backpack, belt pouch, blanket, feed (per day) (5), flint and steel, holly and mistletoe, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 330 gp
--------------------
Tracked Resources
--------------------
Blood Frenzy (1/day) (Ex) - 0/1
Command (aquatic subtype only, 3/day) - 0/3
Feed (per day) - 0/5
Sealord (7/day, DC 12) (Su) - 0/7
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Blood Frenzy (1/day) (Ex) Once per day, a sahuagin that takes damage in combat can fly into a frenzy in the following round. It gains +2 Constitution and +2 Strength, but takes a -2 penalty to its AC. The frenzy lasts as long as the battle or 1 minute, whichever is shorter.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid Domain (Aquatic) Granted Powers: You master the deeps of the sea, raging rivers, flowing falls, and relentless tides.
Psionic Item Familiarity You are very familiar with psionic and magic items. Use Magic Device is now a class skill for you, and you gain a +1 trait bonus to Use Magic Device checks. This trait may not be stacked with the Dangerously Curious trait.
Sealord (7/day, DC 12) (Su) Channel as cleric to heal/command aquatic/water subtype targets.
Speak with Sharks (Su) A sahuagin can communicate telepathically with sharks to a distance of 150 feet. This communication is limited to simple concepts, such as 'come here,' 'defend me,' or 'attack this target.'
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Swimming (60 feet) You have a Swim speed.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Alias waiting on admittance.

How Can You Cry In The Sea?:
Sebastian isn't your typical Sahuagin. He was Malenti, and to be Malenti is to have no home of your own, for your people will view you as elf, and the elves if they realize your heritage will call you foulborn. Sebastian grew up in the elven community, his parents, what he remembers of them, were haunted, but not outcaste. When they died in a raid, he was raised by his godparents, and until his adolescence his story was tragic but not exceptionally so. The onset of puberty changed things, of course. Normal aquatic elves are lean and willowy, like the kelp. Sebastian's form is lithe, it is true, but strong with braided muscle. His godparents noticed of course, and immediately found him a place in a druidic community where such strength and any other oddities could easily be explained. It might not be his natural calling, the tending of tides and seasons, but he has made peace with the rules of his order. In truth, he is happy, for his natural inclinations would be even more out of place among his true people. Recently, his niece went missing. A young aquatic elf, she has had little experience with the world outside the walls, and he has joined his adopted siblings in a quiet but desperate search for her.


I want a Merfolk will you let people have this spell or must we be an Undine? Nereid's Grace


Rethinking my Undine Adept. Maybe go Undine Magus (bladebound & hexcrafter) for a Kit Fisto conversion. However, I'll wait for the decision of whether this game will be gestalt or not before I decide or finish my character. Character creation is long enough not to do it twice for the same game. If that choice bumps me from selection, so be it.

cheers


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Jubal Breakbottle wrote:

Rethinking my Undine Adept. Maybe go Undine Magus (bladebound & hexcrafter) for a Kit Fisto conversion. However, I'll wait for the decision of whether this game will be gestalt or not before I decide or finish my character. Character creation is long enough not to do it twice for the same game. If that choice bumps me from selection, so be it.

cheers

For the record, GM Master of the Deeps has already stated that the decision to go gestalt or not will be made with the selected players.


Ashe.., I will send you the stats for the Malenti race that I have created.

Deaths Adorable Apprentice, Nereid's Grace IS allowed for races other than the Undine.

Jubal Breakbottle, Cydrius is correct when he said that the final group will decide whether or not gestalt is the way of the game, a comment that probably just got overlooked in the shifting seas of the messageboards. No problem!

Dark Archive

Here, I submit Isshash, the Living Vortex. I had been in conversations with our GM on how to bring him to "life" :)

Isshash, the Living Vortex

Spoiler:
The Storm Kindlers were singing that evening. The Eye of Abendego was strong as ever - shaking the very foundations of earth and sea, all the power of water and wind seemed magically combined in pure destruction. It was a demonstration of the might of nature, maybe, and the cultists had their voices echoing in a prayer for their god, Gozreh.

That night it happened - the giant monster of wind and wave appeared to them. The herald of Gozreh screamed in joy, overwhelming the mind and body of the worshippers with the personified fury of Nature. Hundreds of the small vortexes around the hurricane seemed to come to life, first in a dance of cracking movements, then finally surrounding the ancient elemental.

The men and women couldn't understand, but somehow their prayers were heard. By the will of Gozreh himself, a piece of the essence of the elemental was borrowed, creating the creatures known as Living Vortexes. The creatures are far from single minded, but clearly focused in a single objective: balance in Nature, in the oceans. As water adapts and fills, they exist solely to act as Gozreh commands.

Living currently in the surroundings of Oseanarra, Isshash (name pronounced as a wave) is one of those elementals, a relatively young one. Curious with all the living races and still trying to adapt to their ways, the creature swam for a long time until it finally found an unlikely friendship in the figure of Lut, a small orphan merfolk child from the slums.

While it started as a mutual curiosity, as the years passed Isshash took for him the task of guiding and protecting Lut through his childhood of poverty. Time went by and the elemental would, for times, see himself almost creating a home in a small cave where he and his "adopted son" would share their stories and dreams. Until Lut disappeared.

The young merfolk disappeared on a trip to the market for supplies, and for Isshash dispair, the guards didn't know much, or didn't want to do much. After all the elemental search, only a name surfaced - Gaedren, the Hook, a Gillman criminal. It seems he uses to employ young children for petty crimes around the city. And for Isshash, there's no small task for balancing Nature - even the disappearance of a small child counts. The biggest quest of the elemental life seems to start like a drop in the ocean...


Tons of people have expressed interest, so I expect more, but in the meantime, here are the submissions so far (Obviously if I missed you please let me know):

- Actino - played by Jubal Breakbottle - Undine Druid
- Akula the Herald - played by Doomed Hero - Sea Elf Shaman
- Corselle - played by Rednal - Merfolk Sorcerer
- Ellios Glint played by Cydrius - Merfolk Bard (Seasinger / Duettist)
- Elta Vales - played by Nehowshgen Min - Undine Soulknife (Soulbolt)
- Isshash, the Living Vortex - played by adsapiens
- Krysta - played by Drogeney - Undine Arcanist (Unlettered) - (Second post for more fluff)
- Ligeia - played by YoricksRequiem - Merfolk Siren
- Sebastian - played by Ash.. - Malenti Druid
- Skimber - played by Philo Pharynx - Haniver Gremlin Sorcerer


Ok, cool. Thanks for the list!


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Hmmm, is it just me or is there a noticeable lack of martial characters that have applied? Regardless it looks like it will be an interesting group who ever is chosen. Be curious to see if any more apply today or not before he closes recruitment (assuming the gm doesn't extend it a bit).


Drogeney wrote:
Hmmm, is it just me or is there a noticeable lack of martial characters that have applied?

I was surprised by that as well - especially considering how awesome the Mariner class is in the Cerulean Seas book.

Dark Archive

My character is martial (Isshash). Crunch will come tonight :)


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Kinda figured that Isshash would be, but I think that's close to the only one.


Elta is also martial. We also may get more martial on going gestalt.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Ah, not familiar enough with psionics to know what is what. More balanced than I though then.


Here's Isshash profile with background and sheet ;)


A quick update on Ellios Glint

If the party decides to go Gestalt, his gestalt class will be a Swashbuckler. (This will require replacing the archery feats he currently has, obviously.)


I am considering summoner or kineticist for Skimble, depending on if we need melee or ranged support.


Got an alias thrown together, the only thing that may get changed is I may pick up more equipment.


With the lack of melee I could go Magnus, blade bound and Kensi, I love the Magnus. I learned on that one cause I do not do simple


On further thought, I think I'm gonna pull out. I am in quite a few games already, and I think the recruitment I should have up later today is gonna get a lot of my attention. XD; I like the character - I'm just not sure I have the time.


Any news on when to expect the selection?


Dotting to keep a watch. No time to make a character or such, though I'll be happy to follow along and maybe put up a hand to replace any that might fall behind... Much cheers to all.


Ok everyone, sorry about that wait! I had to make a trip to the ER a few days ago due to feeling very odd and such. I initially thought it was something very serious, but apparently, due to my sleep schedule, the doctors have said that I have developed panic attacks. Mine was severe enough where it shot my blood pressure up to 178/105 and my heart rate up to 107. After being put through a few tests, they told me that it was panic attacks. I am fine now though and have some medication for it, Lorazepam I believe is the name.

I will make selections in a day or so, while everyone finishes up their characters.


Showing a 'Suny' for the DM's perusal. Sorry for the weird editing on the page. Was a work up for another game where it didn't make the cut. Is an Elf with an animal companion/mount etc (^_^)

Will shave it back to starting levels when I can. Magus with a dip in cavalier (Also.. a dip in Barbarian...)


Welcome back, GM, I'm sorry to hear you're having health trouble; I hope things improve soon.

Looking forward to selection.

Ellios Glint, linked again for convenience.


For GM convenience during the final hours:

- Actino - played by Jubal Breakbottle - Undine Druid
- Akula the Herald - played by Doomed Hero - Sea Elf Shaman
- Ellios Glint played by Cydrius - Merfolk Bard (Seasinger / Duettist)
- Elta Vales - played by Nehowshgen Min - Undine Soulknife (Soulbolt)
- Isshash - played by adsapiens - Living Vortex
- Krysta - played by Drogeney - Undine Arcanist (Unlettered)
- Ligeia - played by YoricksRequiem - Merfolk Siren
- Sebastian - played by Ash.. - Malenti Druid
- Skimber - played by Philo Pharynx - Haniver Gremlin Sorcerer
- :Sunny: - played by Sunset - Sea Elf Magus (Cavalier / Barbarian dips)


That sounds rather unpleasant. Get better soon.

Dark Archive

Get better my friend.


Wishin' tha DM, an' every one else, all'a very bestest! (^_^)


Ok everyone, here are my selections!

1. Actula the Herald by Doomed Hero (Shaman)

2. Ellios Glint by Cydrius (Bard)

3. Isshassh by Adsapiens (Elemental monster class)

4.Krista of the Foam Shawl by Drogeney (Arcanist)

5. Ligeia by YoricksRequiem (Siren)

6. Skimber by Philo Pharynx (Sorceror)

Those selected, go ahead and post under discussion. I will be posting gameplay later after I wake back up. While you are waiting on the gameplay post, discuss among yourselves whether or not to include gestalt rules. And remember, if you go with gestalt, you're not the only ones that will be gestalt! >:)

Dark Archive

Thanks for the opportunity! Let's get to it :)


Congratulations to my fellow players, and better luck next time to those who didn't make the cut!


*Group hugz!* (^_^)

Biggest well wishin' ta' all folks. Awesomest fun ta' them's whut's havin' tha' fun! (^_^)

WIll be watchin' an' enjoyin' tha' adventures. :)

Best wishes ta' every one.

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