Courts of the Shadow Fey (Inactive)

Game Master Grimmy

Bathhouse Map

Battle Map

Map of Zobeck

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Chaotic Good Catfolk Ranger/7
DMG wrote:

Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5

"Sorry about that. We're after a fox and a cat. Did you see them?"

The two men part to allow Irwen and Nik'olo to pass out of the alley.

Perception (Listen): 1d20 + 8 ⇒ (1) + 8 = 9 Nope.

Momo shifts uncomfortably. She's itching to move. If her companions don't act soon, Momo might do something impulsive again.


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

"A fox and a cat? If that's code for something else, the the Silk Scabbard is tight where you wish to be, which is just around the corner. Plenty of foxes and cats there, if you catch my meaning." Nik'olo's tone is playful, yet extremely defensive, as he stands in front of his companion to protect her from two strangers.

Bluff: 1d20 + 12 ⇒ (11) + 12 = 23

For a moment, he stays there, defiant, head in his cloak's shadow, his hand nearing his rapier: "Now, was that all? As my friend said, we wish for some privacy..." his tone now turns threatening. A lady's honour was at stake!

Intimidate: 1d20 + 11 ⇒ (11) + 11 = 22


Female Elven Shadow Witch / 2 HP 13/13 | AC 13 Tch 12 FF 11 | Fort +2; Ref +2; Will +4 | Init +2\ Perc +5/7 (Familiar=+10) | S Motive + 7/9 | Stealth
Momo Duline wrote:


Momo shifts uncomfortably. She's itching to move. If her companions don't act soon, Momo might do something impulsive again.

"Patience" Morrigan just barely whispers. She also strains to hear what is happening on the other side.

perception: 1d20 + 5 ⇒ (5) + 5 = 10


The two men part to allow Irwen and Nik'olo to pass. They are thirty feet removed at the end of the alley where it connects to the street. From the way the man raised his hand to lips to whistle you can assume they are within earshot but not line of site to more gangsters.

Fiachra circles above.


HP 15/15 | AC 14 Tch 12 FF 12 | CMD 13 | Fort 1 Ref 6 Will 2 | Init +2 | Perc +4| Bardic Performances: 14/16| Dancing Lights 2/3| Kitsune Bard (Arcane Healer) 2

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

DMG wrote:
"Sorry about that. We're after a fox and a cat. Did you see them?"

Alfen's ears twitch as he catches the words. As Momo starts to get restless, he whispers quietly to her, "Morrigan's right, don't make any sudden moves. They know they're looking for people who look like us. A cat and a fox," he clarifies with a grimace. "We need to be careful."

"I'm going to change shape and go up there. If things get ugly we don't want to waste time getting everyone out of the tunnel." All of a sudden Alfen's body transforms to that of a human once again; taller and skinnier than before but with auburn hair and the same blue eyes. Carefully, Alfen climbs the ladder and opens the hatch.

Disguise: 1d20 + 9 + 10 ⇒ (20) + 9 + 10 = 39
+10 bonus is from being in human shape

"Oh!" he exclaims, feigning surprise. "The ladies told me there would be no one here." He grins sheepishly, trying to look embarrassed. "Let me tell you, gents, they can really party in the Silk Scabbard. They know just how to treat a man."

Bluff: 1d20 + 8 ⇒ (7) + 8 = 15

I'm fairly confident that with a 21 I can hear what they said. But if not, I'll still do the same with the justification of stopping Momo from doing something unpredictable.


Chaotic Good Catfolk Ranger/7

Momo dislikes keeping quiet for so long, but she obediently stands next to Morrigan in the tunnel. Only the two of them remaining in the cramped space. How are we going to escape if those humans don't leave? A cat and a fox? It has to be me and Alfen. Momo's tail wags in annoyance. Cat? I'll show them... Momo silently stews thinking about being called a 'cat.'


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Once they passed the lookouts, Nik'olo motions to Irwen for them to hide and ambush the ambushers.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Perception vs Alfen: 1d20 + 4 ⇒ (13) + 4 = 17
Sense Motive vs Alfen: 1d20 + 4 ⇒ (2) + 4 = 6

The gangster who almost whistled before raises his mouth to his lips again as Alfen appears, but the other one stops him once again. "They won't be happy if you bring them running for nothing. We haven't seen a cat or a fox. Trust me the guys out front are gonna catch them. They have no reason to leave out the back, remember they don't know we're coming for them. Just sit tight unless a cat and a fox show up."

I was going to say, if you want to attack the lookouts, you will have a surprise round because they think you are clientele leaving the Silk Scabbard.


HP 15/15 | AC 14 Tch 12 FF 12 | CMD 13 | Fort 1 Ref 6 Will 2 | Init +2 | Perc +4| Bardic Performances: 14/16| Dancing Lights 2/3| Kitsune Bard (Arcane Healer) 2

Alfen eyes the lookouts for a moment, and retrieves his fiddle from his pack. "You fellows seem tense," he says cheerfully. "Allow me to take your mind off of things with a bit of entertainment. And maybe if you're feeling generous afterward...." Alfen winks and, without waiting for an answer, begins playing quickly and quietly to avoid alerting their nearby friends. In his simple but fast tune, Alfen imbues some of the arcane power he has taught himself into his performance in an effort to fascinate the lookouts.

Using a Bardic Performance for Fascinate. They get a Will save with DC 15 to avoid its effect.

Fascinate:
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mindaffecting ability. Fascinate relies on audible and visual components in order to function.

-Posted with Wayfinder


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Nik'olo approaches softly from behind, but chooses not to attack and wait to see if Alfen's soothing words will be enough.


Írwen nods as she silently takes Nik'olo's cue, finding an inconspicuous dark place just outside the alley where to lay in ambush.

Stealth: 1d20 + 9 ⇒ (7) + 9 = 16

Shall we wait and see if Alfen's song distracts them long enough for Momo to pass through? Is she does, shall we simply call ourselves lucky and move on?


Chaotic Good Catfolk Ranger/7

Momo's ears twitch as she listens for sounds outside. Did Alfen get away safely?

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

If the song works, Nik'olo pulls his hood over his head and goes to fetch Momo, hiding her under a cloak.


Will Save: 1d20 + 4 ⇒ (14) + 4 = 18
Will Save: 1d20 + 4 ⇒ (16) + 4 = 20

The two lookouts start to droop as they hear Alfen's music, but they manage to gather their wits about them again.

hang on a sec I'm not sure if they can tell they were targeted or not... brb

"Soooo prettty..."

"Hey, snap out of it we need to stand guard!"

The two lookouts can not see that Irwen and Nik'olo who already passed them have doubled back to crouch nearby. Alfen is between them and the hatch. They are still watching the hatch attentively, and starting to grow suspicious.


Female Elven Shadow Witch / 2 HP 13/13 | AC 13 Tch 12 FF 11 | Fort +2; Ref +2; Will +4 | Init +2\ Perc +5/7 (Familiar=+10) | S Motive + 7/9 | Stealth

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

What exactly is Morrigan aware of regarding what is going on outside?


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Nik'olo signals Irwen and dashes forth, his cane having turned conveniently into a piercing implement.

Sword Cane: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (1) + 3 = 4

The sword catches the man off-guard and draws blood, but Nik'olo's foot slips and he's barely able to push it through.


Momo and Morrigan can hear every word. They notice the slurred speech of the lookouts when Alfen starts playing, but then the words "Hey, snap out of it we need to stand guard!"

Moments later Momo and Morrigan hear a scuffle.

Nik'olos attack catches the strong-arms unaware. The two thugs have Nik'olo and Irwen behind them, and Alfen and the hatch in front of them.

Alfen is just a 5' step away from flanking position.

Those down the hatch need a move action to get up to street level.

Initiative Rolls:
Nik'olo: 1d20 + 2 ⇒ (4) + 2 = 6
Morrigan: 1d20 + 2 ⇒ (8) + 2 = 10
Momo: 1d20 + 3 ⇒ (1) + 3 = 4
Alfen: 1d20 + 2 ⇒ (9) + 2 = 11
Irwen: 1d20 + 10 ⇒ (5) + 10 = 15
Cloven Nine Strongarms: 1d20 + 2 ⇒ (3) + 2 = 5

Surprise Round:
Nik'olo
Morrigan <<<<
Momo <<<<
Alfen <<<<
Irwen <<<<

Round One:
Nik'olo
Morrigan
Alfen
Irwen

Cloven Nine Strongarms

Momo


"What was that music you played? It made me feel funny..." one thug accuses Alfen, the pair approaching him reaching for shortswords hung at their sides.

Before they can draw, Alfen sees Nik'olo dart up behind them and graze the first one with his sword cane.

Momo, Morrigan, Irwen and Alfen are all up next in the surprise round. Remember you get one standard or one move action in a surprise round. It's a move action to get up to the street from the hatch but Momo and Morrigan can probably cast or shoot from the hatch though.


Chaotic Good Catfolk Ranger/7

Surprise Round:

After Nik'olo and Morrigan, it's Momo's turn.

Momo zigzags out of the hatch and into the alleyway like an excited ferret. She looks around sniffing, feigning ignorance to the presence of the two humans. She looks everywhere except at the two humans. Momo stands about 20 feet away from the two humans.

Perception (Scent): 1d20 + 8 ⇒ (2) + 8 = 10

Momo's dark green cloak is still covering her ears (perhaps a faint outline of her ears is visible) but if someone looks at her face, they'd see her green cat-like eyes.


Female Elven Shadow Witch / 2 HP 13/13 | AC 13 Tch 12 FF 11 | Fort +2; Ref +2; Will +4 | Init +2\ Perc +5/7 (Familiar=+10) | S Motive + 7/9 | Stealth

Morrigan lifts the hatch and, seeing Nik'olo moving to attack, sows doubt and confusion into the mind of his victim.

Evil eye, targeting AC - DC15


HP 15/15 | AC 14 Tch 12 FF 12 | CMD 13 | Fort 1 Ref 6 Will 2 | Init +2 | Perc +4| Bardic Performances: 14/16| Dancing Lights 2/3| Kitsune Bard (Arcane Healer) 2

Alfen curses himself as the guards regain their senses. He's about to play it off when he is suddenly startled by the sudden flash of a sword. He quickly steps to the side and in front of the guard struck by Nik'olo as to prevent his escape, and regains his composure.

Alfen, still grinning, continues to play. "Come on now, fighting is so hard, isn't it? And so unpleasant! Just sit down and listen to my music."

I'm taking a gamble getting this close to the guy, he thinks grimly to himself. If it doesn't work this time I need to bolt and switch tactics.

5' step to flanking position and continuing Fascinate Bardic Performance with Will Save of DC 15.

Fascinate:
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mindaffecting ability. Fascinate relies on audible and visual components in order to function.


Will Save vs Evil Eye: 1d20 + 4 ⇒ (20) + 4 = 24

AC is still reduced but only one round


HP 15/15 | AC 14 Tch 12 FF 12 | CMD 13 | Fort 1 Ref 6 Will 2 | Init +2 | Perc +4| Bardic Performances: 14/16| Dancing Lights 2/3| Kitsune Bard (Arcane Healer) 2

Alfen curses himself as the guards regain their senses. He's about to play it off when he is suddenly startled by the sudden flash of a sword. He quickly steps to the side and in front of the guard struck by Nik'olo as to prevent his escape, and regains his composure.

Alfen continues playing, but his song suddenly changes. Instead of the dreamlike tune heard before, a more intense piece begins. Anyone paying attention might recognize it as strange variant on the Rill of Bill.

5 foot step and Inspire Courage. Allies receive +1 on saving throws against charm and fear effects and to attack and damage rolls.

Inspire Courage:
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


At Nik'olo's signal, Írwen suddenly lunges out of her hiding place, smashing knee-first into one enforcer's unprotected ribs.

__________________________________________________________________

Surprise Round:

Standard Action: charge Cloven Nine Strongarms
   Unarmed Strike (charge, vs. flatfooted, inspired): 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16 damage (sneak attack, non-lethal, inspired): 1d6 + 1 + 2d6 ⇒ (4) + 1 + (4, 5) = 14

Before her foe even has time to react, Írwen presses on, relentless in her attack. This time, she targets the thug's groin as her left leg swiftly rises in a well-placed kick.

__________________________________________________________________

Since I get to act twice before the strongmen's turn, may I post both rounds worth of actions to save some time?

1st Regular Round:

Standard Action: attack Cloven Nine Strongarms
   Unarmed Strike (vs. flatfooted, inspired): 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 damage (sneak attack, non lethal, inspired): 1d6 + 1 + 2d6 ⇒ (1) + 1 + (6, 3) = 11


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Damn! What are they doing?! We need to take those down before they shout out!" curses Nik'olo as he thrusts again at the ambushers while they scramble for their wits.

Inspired Sword Cane Thrust: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 161d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Stab the second if the first went down.


The two thugs lie incapacitated on the ground. They never even had a chance to whistle for help thanks to the plan.


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

"Let's pull them out of sight, then we can take a minute to decide what to do next." Nik'olo says as he grabs one of the dead Cloven and pulls him to a small alley.

Once there, he quickly goes through the man's pockets.


Chaotic Good Catfolk Ranger/7

Momo does not offer or assist in moving the two humans.

"Nice job guys!" Momo praises, not concerned about the humans that probably would have injured her. Momo approaches the two incapacitated men and gives them each a good, close sniff.

Perception (Scent): 1d20 + 8 ⇒ (8) + 8 = 16 (Human 1)

Perception (Scent): 1d20 + 8 ⇒ (13) + 8 = 21 (Human 2)

Momo wrinkles her nose, and comments "they need a shower."

Momo looks up at her companions with large eyes, tilting her head slightly. What now?


Female Elven Shadow Witch / 2 HP 13/13 | AC 13 Tch 12 FF 11 | Fort +2; Ref +2; Will +4 | Init +2\ Perc +5/7 (Familiar=+10) | S Motive + 7/9 | Stealth

Morrigan finishes climbing out of the hatch and fastidiously wipes her hands on her skirts. She walks over to where the bodies are and inspects them as Nik'olo rifles through pockets. She seems oblivious to it as a largish raven swoops down from the other end of the alley and perches on her shoulder. "How many?" She murmurs to the bird.


HP 15/15 | AC 14 Tch 12 FF 12 | CMD 13 | Fort 1 Ref 6 Will 2 | Init +2 | Perc +4| Bardic Performances: 14/16| Dancing Lights 2/3| Kitsune Bard (Arcane Healer) 2

Alfen quickly puts away his instrument and helps drag the other lookout into the same alley. "Can you believe that?" he says excitedly in a hushed whisper. "It all happened so quickly!"

Leaving Momo to sniff them out, Alfen takes a moment to catch his breath from the adrenaline rush. He glances over to Nik'olo. "Find anything good?"


Írwen grabs one unconscious thug from under his armpits and proceeds to drag him away, only with considerable more effort compared to Nik'olo. "Thanks" she murmurs to Alfen as he offers his help.

Momo Duline wrote:
Momo wrinkles her nose, and comments "they need a shower."

"They'll get more than that, once their superiors find out of their failure."

Momo Duline wrote:
Momo looks up at her companions with large eyes, tilting her head slightly. What now?

"We follow the only lead we've got" she answers the unspoken question. "We go find Radu Underhill. But first, we still have to get out of here."

Is there any way out of the alley that doesn't entail walking into the same street the Silk Scabbard overlooks? Like, climbing rooftops or the like?


The thugs have sizable coin purses. Gold: 3d6 ⇒ (2, 3, 2) = 7 x10=70GP

Fiachra caws three times in answer to Morrigan.

It looks like you can just walk out of the alley without crossing in front of the scabbard.


Chaotic Good Catfolk Ranger/7

Momo leans close to Nik'olo. "How much food do you think that gold will buy?" Why would you buy anything else with money? Momo turns to look at Írwen, tilting her head: "Is there food at this...Cartways Market place? Any why is it Black? Do people only shop there at night?" Momo adjusts Ilyana's cloak underneath her own cloak so that the fur trim of the hood is tickling her chin (but the hood part is also visible now.) Momo shakes her head back and forth so that her chin is rubbing against the fur. Momo looks like she's shaking her head in disagreement; the repeated movement may seem obnoxious to some.

Momo looks eager to leave the alleyway. Her ears are perky and alert, creating two small peaks at the top of her hood.


Female Elven Shadow Witch / 2 HP 13/13 | AC 13 Tch 12 FF 11 | Fort +2; Ref +2; Will +4 | Init +2\ Perc +5/7 (Familiar=+10) | S Motive + 7/9 | Stealth

"There are three more thugs keeping watch over the Silken Scabbard. Perhaps we can sneak by them? Morrigan muses aloud. She is aware of, but is also mostly ignoring Momo's many questions and shaking head. She was more or less used to the younger woman's mannerisms. Although... How in the world can she still be hungry?


Chaotic Good Catfolk Ranger/7

Momo nods at Morrigan's statement. There are more goons out to get them than Momo expected. Ilyana must be really important. "It looks like we can walk out of the alley without crossing in front of the Silk Scabbard," Momo observes.


HP 15/15 | AC 14 Tch 12 FF 12 | CMD 13 | Fort 1 Ref 6 Will 2 | Init +2 | Perc +4| Bardic Performances: 14/16| Dancing Lights 2/3| Kitsune Bard (Arcane Healer) 2

Alfen smiles widely as he sees the coin taken from the thugs. I can only hope every step of this mission ends so lucratively.

Allegra Írwen Larentil wrote:
"We follow the only lead we've got" she answers the unspoken question. "We go find Radu Underhill. But first, we still have to get out of here."

Right. The Dharakul. Alfen nods in agreement, taking a moment to revert back to his normal shape. "Then let's get out of here before the others show up to check on their friends," he says.

But where is the Black Market?

Take 10 with Knowledge (Local) to know location of the entrance to the Cartways. 10+7=17


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"Right. Let's" Írwen snaps back to reality after spending more than a few precious instants following Momo's head back... and forth... and back... and forth, her own eyes darting left and right, mirroring her movement.

She puts one hand over the young catfolk's head, as if to block it in place. "We're one step ahead of them. Let's press our advantage" she says as she swiftly moves out of the alley and into the nearby street.

Lore (Zobeck): 1d20 + 5 ⇒ (14) + 5 = 19

So it's decided? Into the Cartways we delve?


Chaotic Good Catfolk Ranger/7

Momo's face breaks into a wide smiles, showcasing her pointed canines. Momo scurries after Írwen. That's the spirit! Let's goooooo!

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Nik'olo spreads the coins among the group as they start walking away: "You've all earned this. And yes, Momo, you can buy a lot of food with your share, or something else if you'd like. I'm guessing the Cartways won't agree with my wardrobe. The stink will never wash away! So it's likely a new pair of booths for me!"

14 gp each.


Into the caraways tunnels you go following the twisting passageways til you hear the faint hum of conversation ahead. Around another bend and you are looking into a bustling den of activity. Kobolds push carts while humans trudge past wicked looking deep dwarves and ghouls. This must be the Cartways Black Market.

A crew of Kobolds are currently on guard at the gates, which are raised iron portcullises.


Chaotic Good Catfolk Ranger/7

Momo's ears point straight up in interest under the hood of her cloak. Momo turns back to look in excitement at Morrigan and Irwen. Are you seeing this?

Momo sniffs a kobold as it pushes a cart past the group.

Perception (Scent): 1d20 + 8 ⇒ (17) + 8 = 25 So this is what they smell like. Does Momo regret sniffing in deeply inside the Cartways?

Momo focuses her eyes on Nik'olo, the scariest looking one in their group. "Do you know where we need to go?"

Momo eyes the deep dwarves, those are some short, fat humans. I wonder what they eat. Momo spots a ghoul and she lets out a small "hiss!"


It doesn't smell much worse than above ground in Zobeck to be honest! Zobeck is a city without a sewer and people empty their chamber pots right in the street. The cartways is not much worse than that for smells.


HP 15/15 | AC 14 Tch 12 FF 12 | CMD 13 | Fort 1 Ref 6 Will 2 | Init +2 | Perc +4| Bardic Performances: 14/16| Dancing Lights 2/3| Kitsune Bard (Arcane Healer) 2

Alfen eyes the dwarves and ghouls with suspicion, sticking close to the group and subconsciously holding on tight to his now-heavier coin pouch. He looks around at all the hustle and bustle for anyone who might be a Dharakul, though he has never seen one personally. Alfen wonders how much would they stand out from the regular ghouls that seemed to be everywhere down here?

"He's a merchant here," he offers. "Radu shouldn't be too hard to find. Or we could just ask." Alfen approaches one of the kobolds currently on guard. "Excuse me, friend," he greets the guard, smiling knowingly. "Can you tell me where I can find Radu the Fixer? I have a... problem that needs taken care of."

Bluff: 1d20 + 8 ⇒ (11) + 8 = 19


The kobold points to the far side of the black market. "Radu Underhill! In the perch, other side of Market."

You can't see the perch he's speaking of from here, the black market is big, probably 300' long. Tents and booths line the sides. Near the center is a big pavillion tent marking the notorious Imperial Slave Block and Pens.

Cartways Black Market


Chaotic Good Catfolk Ranger/7

Momo scurries close to the others as they make their way towards where the kobold pointed. Momo looks around curiously; she's never been to a place like this before.

Perception (Visual): 1d20 + 8 ⇒ (7) + 8 = 15


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Nik'olo goes pale when he eyes the deep dwarves and the ghouls. The Cartways... The place where you don't go. Unless you're ready to die and disappear!

Perhaps he was? Or perhaps he was just a fool, and way in over his head...

Now that he was here, best to make the best of it and focus on survival. He takes a moment to regain his bravado and walks through the booth, the ticking sound of his cane preceding it, all the way up to the one the Kobold pointed at.


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before you have a chance to pass through the gates...

As the group is about to pass through the gates there is a new shift of guards taking over for the kobolds. A mix of humans and dwarves. As the shift change occurs, there is an incident in the larger gallery approaching the doors. A kobold tinker is not paying attention to where he pushes his cart. He bumps into a pack lizard led by a group of gray-skinned deep-dwarves. The pack lizard hisses and rears up, dropping it's cargo across the floor. Two of the deep dwarves begin picking up the spilled cargo, but three of them turn menacingly on the lone kobold tinker.

The kobold guards look agitated but the new dwarf and human guards chuckle. "Tough break, eh?” chuckles one rough-looking man. “That’s the rules. We don’t act beyond the gates. Shuffle off, belts!”

The kobolds shoot poisoned glances at the new guards but simply watch, as the duergar begin beating the kobold tinker.

The incident occurs in the cartways tunnels, in a 40-foot wide gallery, fed by several tunnels before entering the Black Market. It has a smooth, natural stone floor and walls. The ceiling is 35 feet high. The guards only have jurisdiction over the Black Market itself, these tunnels outside the gates are completely lawless. They will not intervene to save the kobold tinker.

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