Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Anarya has her usual long-term duration buffs cast (reflected in her sheet), including shield other on Karas.

Expecting trouble, Anarya uses her wand to cast bless on the party (2 minute duration). She hefts her consecrated mace as they advance, her halo glimmering but dim so as not to draw too much attention.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Raine will have heightened awareness up, but no other buffs.

The red-headed archer moved cautiously with the others, eyes scanning for trouble, whether enemies, or hazards of their design.


Map of the Marchlands | Wintersun Hall

Seeing no traps or other threats, the six cautiously enter the area under the tower and look down into the passageway to the longer passageway that connects to the main fortress. In addition to the portcullis, only partly closed with room to walk under, there are four closed single doors, two on each side of the hall. The closed double doors stand at the far end.

To keep things moving, I'll let you know that none of the doors are locked nor is there any evidence of traps set. Proceed to the door you want to go through next. Roll stealth and perception if you like or I'll roll for you next time I post.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Avelina has all her usual buffs Shield scale, mage armor, false life, and heroism from the banner

Immortal Blood of the Divine False Life: 1d10 + 6 ⇒ (9) + 6 = 15

”I suggest we head right first. That is the rule I was always taught for clearing out enemy fortresses. ‘Right makes right!” as people say.” She was the “people” in that statement.

Stealth (heroism): 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Perception (heroism): 1d20 - 4 + 3 ⇒ (3) - 4 + 3 = 2


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Karas shrugged to the princess and moved to the door to the right. After Raine cleared it for traps and locks, he tried forced the door open and confront anything beyond.


Map of the Marchlands | Wintersun Hall

Behind the Screen:

B1: Perception: 1d20 + 18 ⇒ (20) + 18 = 38
B2: Perception: 1d20 + 18 ⇒ (20) + 18 = 38
Anarya: Perception, opposed: 1d20 + 7 ⇒ (5) + 7 = 12
Avelina: Perception: 1d20 - 4 ⇒ (11) - 4 = 7
Ellena: Perception: 1d20 - 1 ⇒ (2) - 1 = 1
Karas: Perception: 1d20 + 13 ⇒ (10) + 13 = 23
Raine: Perception: 1d20 + 16 ⇒ (10) + 16 = 26
Tauni: Perception: 1d20 + 13 ⇒ (10) + 13 = 23

B1: Stealth: 1d20 + 16 ⇒ (13) + 16 = 29
B2: Stealth: 1d20 + 16 ⇒ (1) + 16 = 17
Anarya: Stealth, ACP: 1d20 + 2 - 3 ⇒ (6) + 2 - 3 = 5
Avelina: Stealth: 1d20 + 1 ⇒ (1) + 1 = 2
Ellena: Stealth, ACP: 1d20 + 0 - 6 ⇒ (19) + 0 - 6 = 13
Karas: Stealth: 1d20 + 1 - 3 ⇒ (8) + 1 - 3 = 6
Raine: Stealth, ACP: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
Tauni: Stealth: 1d20 + 2 ⇒ (1) + 2 = 3

As the party moved further into the gatehouse, a draft of air blows in from a door on the southeast quadrant of the room. Karas, Raine, and Tauni catch a whiff of sulfur in the air and hear a footstep from behind the door which is slightly ajar.

Initiative:
Anarya: Initiative: 1d20 ⇒ 10
Avelina: Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Ellena: Initiative: 1d20 ⇒ 11
Karas: Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Raine: Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Tauni: Initiative: 1d20 + 13 ⇒ (5) + 13 = 18
B1: Initiative: 1d20 + 7 ⇒ (1) + 7 = 8
B2: Initiative: 1d20 + 7 ⇒ (12) + 7 = 19

First action will be posted soon. Students are starting to arrive.


Map of the Marchlands | Wintersun Hall

Before any of those who noticed activity behind one of the doors could act, all heard a coarse sounding utterance, "большой огненный шар", followed by a tiny dot of red flame which flew into the midst of the group and exploded, the flames engulfing the group.

The door flew open, revealing a muscular, three foot tall, muscular, red-eyed, goat-headed demon holding a flaming sword and with flames licking about its hooves. I'll post this and then work on the monster lore rolls which I'll put in the next post. I may not have time to do it today, however.

Fire Damage: 6d6 ⇒ (4, 2, 5, 2, 1, 5) = 19
DC 15 Reflex save for half.

Make your own save and post how much damage you take. I'm out of practice remembering what effects everyone has going. I know some damage may be redirected from Karas to Anarya.

Round 1
Tauni
Avelina
Ellena
Karas
Anarya

Unseen adversary 1
Raine

Round 2
Unseen adversary 2


Map of the Marchlands | Wintersun Hall

Behind the Screen:
DC 15
Anarya: Knowledge (Planes): 1d20 + 4 ⇒ (4) + 4 = 8
Avelina: Knowledge (Planes): 1d20 + 8 ⇒ (12) + 8 = 20
Ellena: Knowledge (Planes), untrained: 1d20 - 1 ⇒ (6) - 1 = 5
Karas: Knowledge (Planes), untrained: 1d20 ⇒ 10
Raine: Knowledge (Planes): 1d20 + 14 ⇒ (6) + 14 = 20 versus demons
Tauni: Knowledge (Planes): 1d20 + 12 ⇒ (19) + 12 = 31

Avelina, Raine, Tauni:
You recognize the creature as a brimorak, a demon that loves nothing more than to set things on fire.

Avelina: 1 spoiler
Raine 1 spoiler
Tauni 3 spoilers

Damage Resistance:
DR 5/cold iron or good

Defensive Abilities:
Boiling Blood (Su) Any creature that damages a brimorak with a non-reach slashing or piercing melee weapon is sprayed with its blood, taking 1d4 points of fire damage on each successful hit with such a weapon.

Immunities:
Immune electricity, fire

Resistances:
Resist acid 10, cold 10

Spell Resistance:
SR 16

Weaknesses:
vulnerable to cold

Special Attacks:
Burning Hooves (Su) A brimorak’s burning hooves leave scorched prints. Survival checks to track a brimorak are attempted with a +8 circumstance bonus. Against a prone foe, a brimorak can make two hoof attacks rather than just one.

Breath weapon (20-ft. line of boiling blood, 5d6 fire damage, Ref DC 17 half, once every 1d4 rounds


Spell-Like Abilities:
3/day—dispel magic, heat metal (DC 14), produce flame
1/day—air walk, fireball (DC 15), greater teleport (self plus 50 lbs. of objects only), summon (level 3, 1 brimorak 50%)

Spell Casting:
None

Special Qualities:
Flaming Weapon (Su) As a free action, a brimorak can cause a single wielded melee weapon to deal 1d6 additional points of fire damage on a successful hit. This fire damage stacks with any fire damage that the weapon might also deal. The weapon loses this ability if it leaves the demon’s grasp.

Special Abilities:
Smoke Breath (Su) A brimorak’s breath surrounds it to a radius of 5 feet. A creature who begins its turn in this area must make a successful DC 17 Fortitude save or become sickened for 1 round. A creature gains immunity to a particular brimorak’s breath for 24 hours with a successful save. This is a poison effect. The save DC is Constitution-based.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Reflex 1d20 + 5 ⇒ (19) + 5 = 24

The warrior strode forward, gleaming shield and magical sword at the ready. When the group was torched by the surprise fire, Ellena was able to position her shield between she and the majority of the blast.

Ellena took 10 damage.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Reflex: 1d20 + 10 ⇒ (3) + 10 = 13 Full damage

"SON OF A--" Raine trailed off into a growling curse of pain, batting at her smoldering tunic.

(Will take my spoiler on my turn)


Reflex 1d20 + 4 ⇒ (5) + 4 = 9 Takes 19, now at 30 hit points.

Taking resistances: damage, spell and general

"A fire demon." Tauni said with a bit of a sneer in her voice. "Cold iron, or just cold, will do the most harm to it." With that, she pointed a finger at it and sent a frigid beam of arcane power at it.

Ray of Frost, ranged touch attack 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1d3 + 0 ⇒ (2) + 0 = 2

Spell resistance check 1d20 + 6 + 5 + 4 ⇒ (3) + 6 + 5 + 4 = 18


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
full damage to Karas -5 from fire resist. 14 split on the shield other for 7 to Karas and Anarya, 1 point heals from Fast healing.
Karas was caught off guard by the bead of energy and emerged from the flash of fire scorched but transformed into his raging form. Frost spewed from his elongated jaw as he stepped into the doorway.

seeing as i was the one to open the door I should technically be in front of it? I'd like to take a 5ft step up to the demon. Free Action: rage. Swift Action: Mage Strike - spend 1 mythic power sacrificing a level 1 spell to make a melee attack (bite) with +2d6 cold damage that bypass DR but not resistances. then Full Attack (claw claw bite maybe rend)

MageStrike Bite, power attack, arcane strike: 1d20 + 15 + 2 - 2 ⇒ (13) + 15 + 2 - 2 = 28
Mage Strike Damage, power attack, arcane strike: 1d6 + 15 + 4 + 2 ⇒ (3) + 15 + 4 + 2 = 24
Mage strike bite cold damage: 3d6 ⇒ (5, 6, 1) = 12

Magic Good Claw 1, PA,AS: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
Claw Damage: 1d8 + 11 + 4 + 2 ⇒ (6) + 11 + 4 + 2 = 23

Magic Good Claw 2, PA,AS: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27
Claw Damage: 1d8 + 11 + 4 + 2 ⇒ (6) + 11 + 4 + 2 = 23

Magic Good Bite, PA,AS: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15
Bite Damage: 1d6 + 15 + 4 + 2 ⇒ (6) + 15 + 4 + 2 = 27
Bite Cold Damage: 1d6 ⇒ 2

Rend if both claws hit
Rend Damage: 1d6 ⇒ 4

take 2 off the above physical damages. Arcane strike was already factored into the +11 and +15 damages. my bad


Map of the Marchlands | Wintersun Hall

Tauni's spell penetrated the demon's innate resistance to magic, but the cold was not sufficient to get through the natural resistance all demons have against extreme temperatures. The ray of frost slammed into the brimorak in a burst of white ice crystals but had no obvious effect.

Avelina is up and Ellen's can take her action. Karas's attack will do a lot of damage but it won't quite kill the demon.

Technically, the demon attacked before the door had been opened by Karas and then the demon opened the door, but I'll grant that Karas is close enough that a five foot step will put him in reach of the demon, but others will have to keep the space in front of the door clear. I'll move the Karas's token next time I get on a computer (working from a tablet now).


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena followed Karas swing the cold iron blade, Radiance at the demon. ”You picked the wrong crew to tangle with today, demon. We’re on a mission from the gods!”]

Attack 1d20 + 15 ⇒ (10) + 15 = 25
Damage 1d8 + 7 ⇒ (3) + 7 = 10

Attack 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1d8 + 7 ⇒ (2) + 7 = 9


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Alternatively Karas could fleet charge to the same essential result -2d6 cold damage. I'm ok with either.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

GM: Anarya has Spell Resistance 12 vs. evil outsiders. Could you roll a caster level check for me?

Reflex: 1d20 + 5 + 1 + 2 + 2 ⇒ (3) + 5 + 1 + 2 + 2 = 13 Full damage. Including the damage redirected from Karas, Anarya takes 26 fire damage.

Sensing the danger, Anarya severs the life links she has with everyone except Avelina and Tauni as an immediate action. Those two each heal 5 hp at the start of Anarya's turn and Anarya takes 10 damage.

Anarya throws her arms out as a pulse of healing light cascades from her and aids her allies' recovery. Channel energy, standard action.

Channel Energy: 6d6 ⇒ (1, 2, 5, 4, 5, 3) = 20 Everyone heals 20 damage, Anarya heals 32, leaving her at 87 hp.

If the demon is susceptible to fire, he takes 20 fire damage from the channel, reflex DC 25 half. But I suspect a "fire demon" is either immune or highly resistant.

END RESULT: Everyone but Anarya is healed to full.


Map of the Marchlands | Wintersun Hall

On the Table:
Avelina: Caster level check: 1d20 + 6 ⇒ (5) + 6 = 11
Anarya: Caster level check: 1d20 + 7 ⇒ (19) + 7 = 26

I'm going to 'bot Avelina.

Avelina utters a righteous oath and sends forth a Volley of Holy Arrows Magic Missile. Three magic projectiles fly through the door and toward the demon, only to fizzle into harmless sparks as it reaches the creature. Failed to get through SR.

Because of the doorway, only one person can attack the demon, so I'm going to assume Ellena will let Karas get first slash at the demon. I've moved her to the north side of the door and will assume she has a ready action to attack anything that gets in reach. Karas will have to use the Fleet Charge option to get his attack, but it won't be a full attack unless his abilities allow that. Let me know what parts of the attacks rolled above he can do after using the Fleet Charge ability.

Anarya penetrates spell resistance.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Fleet charge is a swift action. The rest of the attacks follow. The only difference is 2d6 less cold on that first bite

Champion’s Strike - Fleet Charge
As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Correct assumption, GM. I’ll let Karas move ahead as he slices and dices.


Map of the Marchlands | Wintersun Hall

Behind the Screen:
B2: SR 12 caster level check: 1d20 + 6 ⇒ (15) + 6 = 21

Damage from Fireball and subsequent healing:
So the fireball affects Anarya normally.
Tauni failed the reflex save, takes 19
Avelina: DC 15 Reflex: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Avelina Saves, 9 damage
Ellena: Saves, 9 damage
Karas: fails, 19 damage - 5 Fire resistance = 14
Anarya: fails, 19 damage
Raine: fails, 19 damage

Half of damage to Karas transfers to Anarya
Tauni: 19
Avelina: 9
Ellena: 9
Karas: 7
Anarya: 26
Raine: 19

Anarya transfers 5 damage from Tauni and Avelina to herself
Tauni: 14
Avelina: 4
Ellena: 9
Karas: 7
Anarya: 36
Raine: 19

Anarya's channel heals 20 to everyone and 32 to herself
Tauni: 0
Avelina: 0
Ellena: 0
Karas: 0
Anarya: 4 damage
Raine: 0

So after Anarya's healing, she is the only one who took any damage.

Karas advanced with surprising speed on the Brimorak at the east door, tearing into the creature for two serious wounds. The demon's blood steamed with his internal heat and would burn anyone it touches, but not Kara's silver skin.

Anarya undid almost all the damage from the surprise fireball with her own healing energy, leaving only her skin burned.

Before anything else could happen, a second fireball exploded, this one originating from the west door opposite the first.


Map of the Marchlands | Wintersun Hall

On the Table:
B2 Caster level check: 1d20 + 6 ⇒ (15) + 6 = 21
So the fireball gets past Anarya's SR.
Fire damage: 6d6 ⇒ (2, 1, 4, 4, 5, 2) = 18
DC 15 Reflex save for half damage
Anarya: Reflex: 1d20 + 8 ⇒ (6) + 8 = 14
Avelina: Reflex: 1d20 + 6 ⇒ (2) + 6 = 8
Ellena: Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Karas: Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
Raine: Reflex: 1d20 + 10 ⇒ (4) + 10 = 14
Tauni: Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
Only Ellena makes this save, so all take 18 fire damage, except Karas who takes 13 and this is split with Anarya.

The fireball caught all but Ellena off guard and burnd the same flesh that was so recently healed by Anarya.
See spoiler for reflex saves. 25 damage to Anarya, 18 to Avelina, 9 to Ellena, 6 to Karas, 18 to Raine, and 18 to Tauni and Cobblepaw.

The door to the west opens and reveals a second Brimorak, smoking with wrath for the righteous.

Anarya, note whether the same transfer of damage occurs between Anarya, Tauni, and Avelina as earlier.

Raine is up.

Round 1
Raine (18 lethal)

Round 2
B2 (47 lethal)
Tauni (18 lethal)
Avelina (18 lethal)
Ellena (9 lethal)
Karas (6 lethal)
Anarya (29 lethal)


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Raine felt blessed healing wash over, only to catch a second blast of fire seconds later. She snarled curses through freshly blistered lips, and took a short step in order to see the new attacker.

"You think you'll burn us like you burnt my home? I'll send you back, screaming, to the pit as a cold iron pincushion, you bastards!"

(5-ft step, full attack #2. I think I have a clean shot but if cover's in play I haven't factored it in. swift action for distant barrage (extra attack)). Using nexavaran steel arrows.

#1, Bowshot, favored enemy, PBS, rapidshot: 1d20 + 14 + 4 + 1 - 2 ⇒ (5) + 14 + 4 + 1 - 2 = 22
Damage (manyshot), f.e., pbs, bow: 2d8 + 8 + 2 + 6 ⇒ (5, 7) + 8 + 2 + 6 = 28

#2 (rapidshot attack): 1d20 + 14 + 4 + 1 - 2 ⇒ (19) + 14 + 4 + 1 - 2 = 36
Damage: 1d8 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10

#3 (mythic rapidshot attack): 1d20 + 14 + 4 + 1 - 2 ⇒ (13) + 14 + 4 + 1 - 2 = 30
Damage: 1d8 + 4 + 1 + 3 ⇒ (4) + 4 + 1 + 3 = 12

#4 (iterative): 1d20 + 9 + 4 + 1 - 2 ⇒ (3) + 9 + 4 + 1 - 2 = 15
Damage: 1d8 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14

#5 (distant barrage): 1d20 + 14 + 4 + 1 - 2 + 1 ⇒ (13) + 14 + 4 + 1 - 2 + 1 = 31
Damage: 1d8 + 4 + 1 + 3 ⇒ (1) + 4 + 1 + 3 = 9

"At least these ones can't cast spells, I don't think," Raine added after her bowstring had stopped twanging.


Map of the Marchlands | Wintersun Hall

True to her word, four of the five arrows Raine sent at the second demon, punctured his steamy flesh, the last one severing his connection to Golarian. The Brimorak collapsed and his flesh vanished, leaving a ring of sulfurous discoloration on the floor stones.

Badly wounded and without backup, the first Brimorak backed away from Karas and vanished.

DC 22 Spellcraft for Avelina, Ellena, Karas, and Raine:
The demon cast Greater Teleport as a Spell-like ability

Out of Initiative. Heal up and continue.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Seeing that the immediate threat is gone, Anara severs the connection to Tauni and Avelina at the start of her turn.

Anarya again channels her light to heal her allies. Channel: 6d6 ⇒ (1, 2, 2, 5, 4, 3) = 17 Everyone else heals 17, Anarya heals 29. Everyone is at full except Raine, Tauni and Avelina, who each have 1 damage unhealed. She goes to each one and touches them, reconnecting her life force with theirs.

"One of them got away. I'll make sure we won't be burned if it's foolish enough to return," she says. Her eyes glowing a bright white, she reaches out her hands, which begin to glimmer with a vivid blue radiance. As she touches each of her companions and finally herself, they feel a comforting coolness settle into their skin, protecting them from fiery attacks.

She then re-establishes her lifelink with the entire party (which takes 5 rounds), and spends a sixth round casting communal resist energy [fire] with Inspired Spell for a use of mythic power at Caster Level 9.

The entire party has Fire Resist 20. It will expire for Karas, Anarya, and Ellena after 10 minutes, and will last 20 minutes for the others.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

”Remind me to never cross you lot,” Ellena smirks after seeing the others dispose of the threats within literal seconds. After the group was healed, Ellena pulled her helm on her again, ready to lead the group ahead into the next area of Danger!

She advised checking the right and left doors before proceeding north through the double doors.


Map of the Marchlands | Wintersun Hall

The doors on the east and west sides of the entrance hall led to stairs that reached the top of the tower but no enemies haunted the areas. After suitable caution inspecting the north set of double doors for traps and enemies beyond, the doors were opened, revealing a ramp leading to the main entrance to the citadel. Eight weathered statues of horned demons crouched on platforms that overlooked the rise of this massive rampway, which led north to an atrium. Otherwise, the passage way was empty.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Raine looked grimly satisfied as her attack felled the demon-spawn. Her fierce look faded as more healing spread from Anarya's purity.

"Aye, that does ease the pain," she murmured, and bowed her head to receive the further protection from the flames. "Let's not dally, though-- that one that escaped will be quick to bring up everything else here that'll want to kill us."

She slipped back in line with the others. As they progressed forward, she shook her head here and there, murmured, "I don't see any traps..." and finally they stood before the vast statues flanking the rampway.

Raine eyed them with hostility. "Now THOSE seem like they're supposed to come to life and try to kill us," she pronounced, before spitting onto the flagstones. More than a bit paranoid from her time in occupied Kenabres, Raine plucked an ordinary arrow from her quiver and idly loosed it at the nearest of the statues, just to see if there was a response.

(Active attempted trap-seeking on the statues; if she does not detect anything, she'll signal that they are clear)


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Assuming the statues didn’t immediately activate and try to kill the group, Ellena raised her shield and led the group forward through the room. ”Be on your guard. No telling what sorcery is waiting for us!”


Map of the Marchlands | Wintersun Hall

Behind the Screen:
DC 31
Anarya: Perception, opposed: 1d20 + 6 ⇒ (13) + 6 = 19
Avelina: Perception: 1d20 - 4 ⇒ (2) - 4 = -2
Ellena: Perception: 1d20 - 1 ⇒ (16) - 1 = 15
Karas: Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Raine: Perception, trapfinding: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37
Tauni: Perception: 1d20 + 13 ⇒ (14) + 13 = 27

The nearest statues were on either side of the south door. Raine's arrow glanced off the stone without provoking any movement or other indications the statue was anything else.

However, as attention focused on the next pair, about forty feet north, Karas and Raine detect the faintest of movement just before the middle four take flight to attack. The statues looked like gargoyles because they were gargoyles holding stock still.

Initiative:
Anarya: Initiative: 1d20 ⇒ 19
Avelina: Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Ellena: Initiative: 1d20 ⇒ 1
Karas: Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Raine: Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Tauni: Initiative: 1d20 + 13 ⇒ (13) + 13 = 26

G1: Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
G2: Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
G3: Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
G4: Initiative: 1d20 + 6 ⇒ (1) + 6 = 7

Surprise Round (non-bold are surprised)
Tauni
G1
G2
Raine

Anarya
G3
Avelina
Karas
G4

Ellena

G1 and G2's actions will be described in the next post, then Raine may act.


Map of the Marchlands | Wintersun Hall

Gargoyles are pretty basic monsters, but here are the monster lore results.

Behind the Screen:
DC 14
Anarya: Knowledge (Nature): 1d20 + 4 ⇒ (12) + 4 = 16
Tauni: Knowledge (Nature): 1d20 + 11 ⇒ (20) + 11 = 31

Anarya and Tauni know the following:

General:
Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving, allowing them to surprise their foes. Gargoyles tend toward obsessive-compulsive behaviors that are as varied as their kind is plentiful. Books, stolen trinkets, weapons, and grisly trophies harvested from fallen foes are just a few examples of the types of things a gargoyle might collect to decorate its lair and territory. Gargoyles tend toward a solitary lifestyle, though they sometimes form fearsome groups called “wings” for protection and sport. In certain conditions, a tribe of gargoyles might even ally with other creatures, but even the most stable alliances with a gargoyle tribe can collapse for the smallest of reasons—gargoyles are nothing if not treacherous, petty, and vindictive. Gargoyles have been known to dwell in the heart of the largest of cities, crouching amid the decorations of stone cathedrals and buildings where they hide in plain sight by day and swoop down to feed on vagabonds, beggars, and other unfortunates at night.

Tauni may look at 3 spoilers below.

Damage Resistance:
10/magic

Immunities:
None.

Resistances:
None.

Spell Resistance:
None.

Weaknesses:
None

Special Attacks:
None.

Spell-Like Abilities:
None.

Spell Casting:
None.

Special Qualities:
Freeze (Ex)
A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.

Special Abilities:


Map of the Marchlands | Wintersun Hall

The nearest two gargoyles flew toward the group and landed toward the back ranks.

Raine may act, a move or standard action only. I moved G3 and G4 south a move action, but technically, they haven't moved yet so they are still back where the map shows the statues.

After Raine acts, Karas may take his surprise round action. G3 moved before his turn, but G4 is still back on its pedestal.

After Karas acts, the 4th gargoyle flies 40 feet south to where it shows on the map. Then Tauni may take her round 1 action.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

"Ware!" Raine cried as the statues twitched into life. She called out a few words to herself, fingers tightening on her bow's polished wood, focusing a sense of heaviness into her bow.

(casting gravity bow)


Map of the Marchlands | Wintersun Hall

A third gargoyle on one of the pedestals farther down the halls took flight, heading toward the group.

Karas is up. G4 is still where it started.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

"Not a real surprise I guess, can anyone ground them?"

Karas called out as he waited for them to come into range.

Delay until one is on the ground or withing 5ft reach of the ground


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

"Not a real surprise I guess, can anyone ground them?"

Karas called out as he waited for them to come into range.

Delay until one is on the ground or withing 5ft reach of the ground


Map of the Marchlands | Wintersun Hall

The two that moved first are on the ground just a few squares from Karas. The other two won't be in reach until after their next turns.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Oh, well correction lol

Karas stepped over to the nearest Gargoyle, shifted and tried to rend the creature asunder.

5ft step to what i think is number 1? near Tauni
Rage, Full Attack

Claw attack 1,PA,AS: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
Claw Damage,PA,AS: 1d8 + 11 + 4 ⇒ (8) + 11 + 4 = 23

Claw attack 2,PA,AS: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
Claw Damage,PA,AS: 1d8 + 11 + 4 ⇒ (6) + 11 + 4 = 21
Rend if both claws hit: 1d6 ⇒ 5

Bite attack 1,PA,AS: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26
Bite Damage,PA,AS: 1d6 + 15 + 4 ⇒ (1) + 15 + 4 = 20
Bite Cold damage: 1d6 ⇒ 6

Attacks count as magic


Map of the Marchlands | Wintersun Hall

It's still part of the surprise round, so only 1 attack.

Karas's claw raked across the stony flesh of the gargoyle but couldn't dig past the skin to do any harm.

Round 1
Tauni
G1
G2
Raine (gravity bow)
Anarya
G3
Avelina
Karas
G4
Ellena


Tauni stepped back behind Karas's protective presence and touched the dragon scale in her pouch, summoning the magic therein.

5' step shown on map, activating scale for sanctuary effect.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

My bad, will be more attentive in the future


Map of Hut in Book 4

On the Table:
G1: Against Karas AC 21
Claw 1: 1d20 + 7 ⇒ (13) + 7 = 20 Miss
Damage claw 1: 1d6 + 2 ⇒ (5) + 2 = 7
Claw 2: 1d20 + 7 ⇒ (9) + 7 = 16 Miss
Damage claw 2: 1d6 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 7 ⇒ (14) + 7 = 21 Hit
Damage bite: 1d4 + 2 ⇒ (4) + 2 = 6
Gore: 1d20 + 7 ⇒ (2) + 7 = 9 Miss
Damage gore: 1d4 + 2 ⇒ (1) + 2 = 3

G2: Against Anarya AC 26
Claw 1: 1d20 + 7 ⇒ (12) + 7 = 19 Miss
Damage claw 1: 1d6 + 2 ⇒ (5) + 2 = 7
Claw 2: 1d20 + 7 ⇒ (20) + 7 = 27 Hit, potential crit
Claw 2, confirm threat: 1d20 + 7 ⇒ (16) + 7 = 23 Not confirmed
Damage claw 2: 1d6 + 2 ⇒ (6) + 2 = 8
Bite: 1d20 + 7 ⇒ (19) + 7 = 26 Miss
Damage bite: 1d4 + 2 ⇒ (1) + 2 = 3
Gore: 1d20 + 7 ⇒ (17) + 7 = 24 Hit
Damage gore: 1d4 + 2 ⇒ (1) + 2 = 3

The gargoyle Karas attacked hit back with everything it had. It managed to bite him once, but its other attacks missed or were stopped by Karas's armor. 6 damage, 3 to Karas, 3 to Anarya

The other which landed next to Anarya, attacked her with its full fury. One of its sharp set of claws ripped at her and its horns penetrated a weak spot in her armor. 11 damage

Round 1
Raine (Gravity Bow)
Anarya (14 lethal)
G3
Avelina
Karas (3 lethal)
G4
Ellena

Round 2
Tauni (sanctuary)


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

"Let me give you a hand with that, Anarya," Raine said with a look full of slit-eyed loathing for the gargoyle that dared to hurt her companions. She took a short step, and peppered the stone-skinned statuary with arrows. "Anything special I need to hit these things, eh?"

Despite her words, she didn't wait for an answer before loosing a storm of arrows at the gargoyles, attempting to pinpoint the same spot and destroy the stone through sheer successive force.

(Using Clustered Shots, all shots going against g2)

#1, Bowshot, PBS, rapidshot: 1d20 + 14 + 1 - 2 ⇒ (6) + 14 + 1 - 2 = 19
Damage (manyshot), f.e., pbs, magical bow: 4d6 + 2 + 6 ⇒ (4, 5, 5, 3) + 2 + 6 = 25

#2 (rapidshot attack): 1d20 + 14 + 1 - 2 ⇒ (11) + 14 + 1 - 2 = 24
Damage: 2d6 + 1 + 3 ⇒ (3, 1) + 1 + 3 = 8

#3 (mythic rapidshot attack): 1d20 + 14 + 1 - 2 ⇒ (3) + 14 + 1 - 2 = 16
Damage: 2d6 + 1 + 3 ⇒ (6, 6) + 1 + 3 = 16

#4 (iterative): 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 9
Damage: 2d6 + 1 + 3 ⇒ (2, 5) + 1 + 3 = 11

...wow, what a bunch of crummy rolls


Map of the Marchlands | Wintersun Hall

The magic in Raine's bow seemed to be sufficient to penetrate their magical melding of stone and flesh. Three of her arrows penetrated the creature's hard flesh. The last one finished it off.

49 damage.

Anaraya is up.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Focused on the gargoyle that was (however temporarily) in front of her, Anarya wasn't able to read Raine's lips and didn't respond. That didn't stop her from giving the archer an appreciative and relieved smile as the ferocious flurry of arrows slew the stony beast.

Undeterred by her own injuries, Anarya retrieves the wand of bless and imbues her allies with its magic! "Slay the last of these beasts!" she cries as the wand flares with its bolstering golden light.

Retrieve wand, cast bless on the party. Duration: 2 minutes.


Map of the Marchlands | Wintersun Hall

Sorry for the delay. End of term grading duties.

On the table:
Gargoyle 3: AC 18 Claw 1: 1d20 + 7 ⇒ (13) + 7 = 20
Damage claw 1: 1d6 + 2 ⇒ (3) + 2 = 5

The westmost gargoyle flew in from the north and landed close to Raine, lashing out with a viciously clawed hand of heavy stone. The claws ripped into Raine's back. 5 damage.

Avelina is up, then Karas. Remember how blessed you are.

Round 1
Avelina (bless)
Karas (bless, 3 lethal)
G4
Ellena (bless)

Round 2
Tauni (Sanctuary, bless)
G1
G2 (49 lethal, -7/con 16)
Raine (Gravity Bow, bless, 5 lethal)
Anarya (bless, 14 lethal)
G3

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Avelina invokes the power of her bloodline to increase the power of Anarya's blessing. Immediate action to use heroic echo to increase the bonus from bless by 1

She then unleashes a barrage of missiles on one of the closer gargoyles.

Volley of Holy Arrows Magic Missile vs G1: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12


Map of the Marchlands | Wintersun Hall

Avelina's volley sent stone chips flying from the gargoyle attacking Karas, leaving several deep chunks missing from his torso. 12 to G1.

Karas is up.

Karas (bless +2, 3 lethal)
G4
Ellena (bless +2)

Round 2
Tauni (Sanctuary, bless +2)
G1 (12 lethal)
G2 (49 lethal, unconscious)
Raine (Gravity Bow, bless +2, 5 lethal)
Anarya (bless +2, 14 lethal)
G3
Avelina (bless +2)


Map of the Marchlands | Wintersun Hall

'Botting Karas.

On the Table:
Karas:
Claw attack 1,PA,AS: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27
Claw Damage,PA,AS: 1d8 + 11 + 4 ⇒ (1) + 11 + 4 = 16 Hit

Claw attack 2,PA,AS: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
Claw Damage,PA,AS: 1d8 + 11 + 4 ⇒ (7) + 11 + 4 = 22 Hit
Rend if both claws hit: 1d6 ⇒ 3 hit

Bite attack 1,PA,AS: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19 hit
Bite Damage,PA,AS: 1d6 + 15 + 4 ⇒ (5) + 15 + 4 = 24
Bite Cold damage: 1d6 ⇒ 6
Attacks count as magic

G4: Claw 1: 1d20 + 7 ⇒ (4) + 7 = 11
Damage claw 1: 1d6 + 2 ⇒ (4) + 2 = 6

Karas raged on attacking the gargoyle he had against the wall, literally, tooth and claw. After rending the stone creature with his claws, his bite finished him off. 71 damage, G1 is dead dead.

The fourth gargoyle flew in and landed next to Ellena and swung a claw her her. The claw glanced harmlessly off her shield.

Ellena (bless +2)

Round 2
Tauni (Sanctuary, bless +2)
G1 (93 lethal, dead)
G2 (49 lethal, unconscious)
Raine (Gravity Bow, bless +2, 5 lethal)
Anarya (bless +2, 14 lethal)
G3
Avelina (bless +2)
Karas (bless +2, 3 lethal)
G4

Ellena and Tauni are up.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena takes two powerful cuts with Radiance, screaming with passion as she swung her blade. She extended a part of her Mythic Power to gain the benefit of power Attack without taking the negatives (for one minute.)

Attack with Bless and Mythic Power Attack 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Damage with Mythic Power Attack 1d8 + 12 ⇒ (7) + 12 = 19

Iterative Attack with Bless and Mythic Power Attack 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage with Mythic Power Attack 1d8 + 12 ⇒ (6) + 12 = 18


Tauni begins to cast enlarge person on Ellena, wanting to give her extra reach with Radiance to deal with any flying gargoyles.

One round to cast, so it won't be in effect until the start of Tauni's next turn.

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