Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


1,801 to 1,850 of 3,072 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>

I look forward to hearing more of your take on Starfinder. I've only glanced at the rules so far. It looked to me like they incorporated some of the things I really liked about WOTC's Star Wars game.

And congratulations on the anniversary. We and the missus are also celebrating 17 years on this coming Sunday! :D

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

My partner and I have completely fallen in love with Starfinder. We've each played every single Starfinder Society scenario and we've been coming up with lots of character ideas. I'm really excited to get to play more of it.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I'm the stick in the mud then, lol. I've played a couple scenarios via PBP, and it's just not doing it for me. I've always tended to prefer fantasy games over sci-fi ones, and it's no different here. It's okay, but I don't think I'll play it very often.


Map of the Marchlands | Wintersun Hall

If anyone hears of a recruitment for a PBP for Starfinder, let me know ASAP. I'd like to get in on a game if I have time.


Clebsch GM wrote:
If anyone hears of a recruitment for a PBP for Starfinder, let me know ASAP. I'd like to get in on a game if I have time.

Will do. At some point I will take a closer look at the system and look to get into an AP for it. But for now, any invites that come my way, I'll suggest you for it.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Clebsch, find the Castomir (sp?) Flaxseed Station thread here this section. That is the largest PBP grouping of Starfinder gaming. New games are announced there all the time. That will be your easiest access point.


1 person marked this as a favorite.
Map of the Marchlands | Wintersun Hall

Just so you know, I've played the AP as written up to room P6, but the party is doing so well, I'm going to start making the encounters to come a little more challenging. With six PCs instead of 4, the number and level of the enemies is not really sufficient as written. The Skitterdark demon is a third party creature. It has an option to do profane damage, which is extra damage to certain foes if they are Good aligned.

These demons are sponsored by Demons Я Us.


Map of the Marchlands | Wintersun Hall

I had hoped to make an update this afternoon but the Paizo site has been down and even now is hit and miss, so I'll try to get an update either late tonight or tomorrow. Sorry.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

all good. I've been checking as i can but ive been dealing with complications during my wifes gal bladder surgery. hopefully should be all fixed tomorrow though. *crossed fingers*


Map of the Marchlands | Wintersun Hall

Hopes and prayers coming your way.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Everything is fixed it seems! pain down from a 8-10 over the last 5 days to like a 3-4. So very happy


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Glad to hear the improvements.

I may not get a chance to post again until Monday, going on a short camping trip. I might be able to before then, but if you wind up waiting on me, feel free to bot.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Good to hear, Karas.


I'm glad everything went well. Living with pain like that can be devastating, and it is great that the doctors had something to help.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Glad everything's okay <3


Map of the Marchlands | Wintersun Hall

I've had some extra duties and chores to do recently, so I'm behind on PBP. I'll try to get caught up tonight. Sorry for the delay.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

All good! I don't think we're going anywhere :)


Map of the Marchlands | Wintersun Hall

I'll post more tonight. I just started a new term. My schedule is unusual but not bad from a PBP point of view. On Monday I don't teach but I can't use my computer while my wife is working (9 to 5), so until evening I can only post from my iPad. Tuesdays and Thursdays I teach in the morning and evening, but I won't have much to do in between so I'll post during the afternoons. Wednesday is like Monday, except my wife only works until noon, so I can post from my computer after that. I'll try to respond to posts more quickly going forward. Thanks for Your patience.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Clebsch, if you’ve told us, I don’t remembe, what do you teach? Are you a college professor? Just being nosey, so certainly don’t feel like you have to answer if you don’t want!


Map of the Marchlands | Wintersun Hall

I teach physics at the college level. Sometimes I teach remedial math.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Physics? Wow...math and science made me sad back in the day, lol! Very impressive.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Nice!


Map of the Marchlands | Wintersun Hall

The physical universe is pretty remarkable.

While there is a break in the action, we might want to review the rules for magical darkness. The next fight will likely involve creatures that can cast darkness as a spell-like ability. As I understand it, this will plunge the area into normal darkness, so that only those with darkvision can see normally. Non-magical illumination and light spells, including, I think, Anarya's halo and Ellena's sword, will not help. Only a light spell that can be cast as 2nd level spells or higher will neutralize magical darkness. The ambient light level for the interior of the garrison is dark, there being no windows to let in light.

I noticed that Anarya does not list darkvision in her 'senses' section of her profile. Aasimars normally get darkvision as a racial trait. Did she give up darkvision for some alternate ability? Never mind. Right after I posted this, I noticed that the halo ability replaces darkvision.

At any rate, you've been given a hint that you'll need to deal with darkness, so think about how you might deal with it and ask any questions you can think of.

Silver Crusade

1 person marked this as a favorite.
AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

The continual flame Avelina bought a while back should be good b/c it's a second level spell. It won't work for deeper darkness (b/c it's only 2nd level when cast by a sorc/wizard), but it should counter normal darkness fine.


If I take a little extra time (an hour, I think), I can add darkvision to my spellbook. I got the spell here and the ink to scribe it into her spellbook here. I could memorize it multiple times, but that does take up my most powerful spell slot(s). But I don't mind doing that if it keeps our warriors viable on the next floor.

Edit: It would take two hours to scribe into her spellbook.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Wonder if we could purchase an oil of daylight or three?


Map of the Marchlands | Wintersun Hall
Ellena Lovain wrote:
Wonder if we could purchase an oil of daylight or three?

It's feasible, but probably not practical without withdrawing from the garrison, which risks reinforcements added.

OOC: the AP specifies that the rooms refresh with new enemies if the party withdraws and returns. The advantage of your diplomacy with the mongrel folk earned you some perks that I figured would allow rest without withdrawal. Also, I don't want this to stretch out too long.

Raine a'Thiel wrote:

...

Can Raine tell if there's a shut door between us and the people above (i.e., one at the top of the stairs, etc?) I grasp that as the GM you're signaling we can rest here, but in-character that seems a really unlikely decision for Raine at least to make, if we have active presumed spellcasters (able to cast darkness) literally on the floor above us, without her knowing if there's even a shuttable door in the way. I'm not arguing it OOCly, I'm just trying to find an IC reason why Raine would feel it wasn't sort of suicidal to zonk out for an eight-hour sleep with active demons or cultists less than twenty feet away.

There is a risk to checking on the caltrops on the stairs: It is possible there is no door and the stairs are not sheltered by the 2nd floor. In that case the group might be exposed to splash weapons and/or bombs dropped from above while they are trying to find out if there is a door. At present, it is dark, which would mean just Karas could see. Scouting the situation would require roleplaying it out.

The group does not have to rest, but I thought you should make that decision after getting the feel of the people with limited resources per day, such as healing, raging, and spells. The players don't know how tough it will be on the second level, but the wardstone is very important to the demon incursion plan, so it would be safe to assume there are some tough elements on the second level. I know Karas is nearly out of raging and that reduces his fighting effectivelness. I think Anarya is pretty fresh in terms of healing. Avelina and Tauni can report on their spell situation.

From a meta-gaming perspective, I'm letting you know that resting can be done, but it is the group's decision.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

I thought that the light of Avelina's continual flame would be countermanding the darkness, so that with other light sources we can see to the top of the stairs to get a visual idea of whether there's a door or not? I'm happy to do that via roleplay, it's just that I'm having a brain fart and not visualizing why we can't see up the stairs if the darkness >><< continual flame are canceling. (It's probably just my failure to think clearly this week.)

As for the greater issue of if we need a rest-- Raine's fine, but I don't really have dailies to worry about, so I defer to the casters/etc.


Map of the Marchlands | Wintersun Hall

To see up the stairs and to have the continual flame spells' effect overcome the darkness would require Avelina be along the north wall at the foot of the stairs and someone else in front of her to see up the stairs. That could make it possible for people at the top of the stairs to get a ranged attack or spell attack. So we would need to role play it to allow for those actions. Just let me know if you want to do that.

If you wanted to try to clear the caltrops off the stairs or find the one with the darkness spell cast on it, you would likewise be vulnerable to attacks/spells during that process.

Of course, the darkness spell will wear off soon enough and someone stealthy could make a stealth roll to peer up the stairs and then I'll roll to see if anyone up there notices, assuming they are in a position to notice. Karas could do that before the darkness wears off, of course.

Raine could help with the mongrel folk and Irabeth keep watch on the central hallway while the others rest.

If the consensus is to rest, (and if no one posts otherwise by tonight, I'll assume that is the case), I'll describe the events of the resting period, if any, and then you can describe your strategy to take the next room.

Someone mentioned having the intention to clean up some of the desecration visited upon the images of Iomedae and other sacred elements, like the altar. Those who don't need to rest could work on that project.


Map of the Marchlands | Wintersun Hall

This might be a good time to role play your character's reflections on the situation. Hope, despair, fear, thirst for revenge, whatever you're feeling and perhaps fill in a little more of your character's background. If you are successful, the campaign will assume a new direction and all these things might change, so this may be your last good chance to indicate what your character is feeling before all that.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I will have such a post up later this evening.

I’m actually pretty good on resources, so I would be happy to continue.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Assuming I can keep up the 1 hero point for 6 rounds of Rage as discussed previously, I think we can actually continue from my end. Effectively 16 round of rage if thats the case.

I'd also be very willing to rest if needed so either way is fine with me. RP post up shortly.


I've only used a couple of spells; I could certainly keep advancing.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Let’s keep Going then.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

(Working on a post right now, sorry for delay)

RPG Superstar 2015 Top 16

At a convention until Monday, bot me as needed. Raine is fairly simple option wise, since 90% of the time she'll boil down to 'put arrows in baddies.'


Map of the Marchlands | Wintersun Hall

Once again, end of the week events have delayed my posting. Sorry to keep you hanging, but I think the next week will be better. I'll get something up in the AM.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I will post later tonight. Between class and getting ready to go out of town, I’ve been swamped


Map of the Marchlands | Wintersun Hall

No problem. I expect others will be on the road today or getting ready. Post as you are able. Hope everyone in America has a happy Thanksgiving!


3 people marked this as a favorite.
Clebsch GM wrote:
Another cultist of Deskari emerged from a room east of the staircase and started to drag Tauni's body away from the battle.

If you are trying to instill a vibe of genuine peril, good job! :[


Map of the Marchlands | Wintersun Hall

Just doing my job.

It is also my job, however, to give players as opportunities to head off disaster and death, so even though a coup de grace is possible, I will find reasons to delay that option as long as is reasonable.

I'm waiting on Anarya to post to gameplay. I don't want to 'bot her if it can be avoided, as there is a lot riding on everyone at this point in the battle. She has a 2nd level spell that might help, but she might be trying to save that for later.

I know her player is a student and is probably facing finals, so I hope he can find time to post before Friday night.


Well, if that happens, it is my own fault. I took a risk that the high DC of the Sanctuary would protect her against defenders that probably had a low Will save.


Map of the Marchlands | Wintersun Hall

Nat 20s happen. I figure the odds of what happened to Tauni were about 1 in 20.

RPG Superstar 2015 Top 16

We'll do our best to get you outta there!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Thanksgiving vacation + workload after said vacation = distracted healer! Sorry for the delay, everyone!

Clebsch GM wrote:
I know her player is a student and is probably facing finals, so I hope he can find time to post before Friday night.

Her player happens to identify as "she" for the record, but I don't think I've mentioned that to you the times we've met in person. :) (Oh, and I'm actually not a student, but I do have a rather busy job.)


Map of the Marchlands | Wintersun Hall

Thanks for setting me straight. I'll remember that in the future.

As always, post when you can, let us know when you can't.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Thanks for being understanding as always. :) I will be moving out of my apartment in about two weeks so I will continue to be pretty busy, but I'll make posts when I can.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

As a heads-up, my home internet is currently down, unknown time of resolution. I'll try to make sure I still post in a timely fashion, etc, but if action winds up waiting on me feel free to bot.

Silver Crusade

1 person marked this as a favorite.
AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I’ll be getting my post up within the hour, hopefully. Our internet is disconnecting every couple minutes and comcast won’t be fixing it for another week. Too busy trying to f!+% over net neutrality to fix their damn network, I suppose


Map of the Marchlands | Wintersun Hall

Thanks for the notifications. I'll give everyone some extra time until I see posts indicating these issues have been resolved.

1,801 to 1,850 of 3,072 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Clebsch GM Wrath of the Righteous Adventure Path Discussion All Messageboards

Want to post a reply? Sign in.