Chyro's Outpost game: Voice in the Void (Inactive)

Game Master Chyrone

A mystery is brewing at the Blackros museum once more.

You are called for to solve it.

Ftaghn!

Map link


1 to 50 of 355 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Loot sheet No plunder, no pay Battle map--Misc info slides

Open for the .


Loot sheet No plunder, no pay Battle map--Misc info slides

Since it's 5th of March in Europe, let Outpost begin. :)

"There’s trouble at the Blakros Museum again," VentureCaptain Adril Hestram growled when you first entered the meeting room in the Grand Lodge earlier this afternoon.

"The museum’s curator, Nigel Aldain, came to me this morning asking for help. Apparently, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her."

"The Society has helped him in the past, and he wants us to find her, before he loses his job, or worse. Now Nigel’s an old friend, and a former Pathfinder, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it.
But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund."

(Pauses to see if you're paying attention)

"And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight."

"The missing daughter is named Imrizade Blakros —half Osirian herself and a pretty successful adventurer and fortunehunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before.
Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something. He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either."

He locks gaze with you.
"Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it."

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

The imposing Shoanti man known as Darren Lars stood near the door of the meeting room with his arms crossed and a look of rapt attention on his face as he listened to Venture Captain Adril Hestram speak. Every so often he'd pat down his pristine chain shirt, fiddle with the massive earth breaker he carried, or with the iron klar hanging from his back.

"I'm starting to believe the Blackros family is cursed," Darren stated succinctly. "Did Nigel happen to tell you what secrets guarded the Blakros library? Or perhaps what strange, dangerous things they've manage to store in their basement at this time?" Darren asked.


Loot sheet No plunder, no pay Battle map--Misc info slides

The VC shakes his head.

"He did not. He tends to be somewhat vague, or in the least he may not think their items worth mentioning. Or, he genuinely hasn't got the faintest clue."

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

A fair question! Brady thinks, sending a concerned glance over to Monty and Faliana. Didn't the Society read the Chronicles they'd submitted? How is it that the two people who'd been most traumatized by their last excursion into the Blakros were selected to go in again?!?

"I agree with Darren." Brady is a strong, stout man "Nigel has already shown himself to be reckless in the past. He should be giving us some idea of what we're going to face inside that museum."


Loot sheet No plunder, no pay Battle map--Misc info slides

Some skill check spoilers for info.

Knowledge [History].

DC 10:

In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard. Abandoned for centuries, it was later bought by the Blakros family, who turned it into a museum for their impressive collection of curiosities from across Golarion.

DC 15:

The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago, as an observatory to study distant worlds (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards.

DC 25:

Ralzeros carved his stronghold from a single block of volcanic stone with the help of fell powers granted to him by otherworldly patrons, supposedly to hide some powerful artifact secreted in the catacombs beneath the keep.

However, neither the secret tunnels nor Ralzeros’s hidden treasure have ever been discovered. In addition, some stories claim that Ralzeros’s disappearance was actually an abduction at the hands of the alien monsters from the worlds he had studied so obsessively.

Knowledge [Local] or Diplomacy to gather info.

DC 10:

The wealthy and prominent Blakros family is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium who make most of their money selling valuable antiquities across the TaldorQadira border.

Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches.


DC 15:

Rumored to be originally Taldan by blood, the Blakros have since intermingled with bloodlines from all over Golarion, by marrying daughters to a succession of Qadiran trade princes, Vudran rajahs, and even the occasional Tian noble and Mwangi chief.

Gifts from these foreign potentates (and the sale of illicitly gained secrets) provide the foundation for the Blakros fortune and their famous collections.


DC 20:

In reality, it is the many daughters who bear the Blakros name that are responsible for the family’s wealth. Although beautiful and amazingly fertile, wedding a Blakros daughter has significant conditions—the daughters always keep their maiden name, all children must be raised as Blakroses, and the husband’s family must offer a considerable dowry for the privilege of marriage.

Once married, the Blakros daughters join an unparalleled spy network that keeps the family well supplied in secrets and priceless artifacts.

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Monty shares a glance with Fali.

Where the society points, we go...

He mutters darkly. Perking up a bit with his usual grin, he scratches behind an ear.

Oh it's probably some terrible dark curse that will destroy us all. Only real thing to do is go to the museum and see what bites, probably literally! So, just to be sure I understand, said missing girl was lost, then found, now lost again, and the last place she was lost was at the museum which Nigel can't seem to find her in? is that correct?

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

A tall-ish half-elf woman decidedly in her mid-forties, plasters a fairly, well, plaster smile on her face. She nervously plays with her long hair that is tied back with a purple scarf that sometimes glints in the light. Oh, bloody gods not that damanable place! My hair was just starting to look good and I haven't had a nightmare for weeks, and yet they are sending me... She takes a look at the Vanara man next to her, US, back in there. I so wish we could have stayed in Nantambu, the demons there were more... laughable.

She grabs his hand and gives it a squeeze as she responds to the Venture-Captain's introduction with a fairly forced sounding laugh. The Blackros Museum, you don't say? I'm all for rescuing someone, but you did read our chronicles from the last time something happened there, right? And are you sure we want to be rescuing a Blackros daughter? I mean they are..."

Feel free to read the spoilers in the diplomacy tab!

Shje then readjusts her bright, multi-hued varisian clothes over what appears a breastplate and sits up a bit straighter. "Alright, If we don't know what we are likely to find, then I don't know who to bring. Brady, Monty, any ideas? Maybe Mariel?" She says as she glances at the man next to her, before she realizes that there are people here she hasn't met yet.

She gives a smile, a genuine one this time, "Ah right I should probably introduce my self and explain what I meant there. I'm Faliana Galina and I am an honest to Ashava medium. As in I channel spirits. I don't know if it was a talent or a gift, but I try to use my powers in service to Ashava and help lost spirits leave this plane and travel to the boneyard. I'll try to properly introduce you to whoever comes along with us."

_________________
Feel free to look a the spirits in Faliana's profile and make suggestions. She can give everyone access to the listed séance bonus. I'm leaning towards either Mariel the archmage, whom I haven't played with yet, or Moke, who also has history with the museum.

Diplomacy, Gather info, Iuon stone: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

"My name is Armik, formerly a pit-fighter, from the River Kingdoms arenas. I would be honored to fight with you all, and to tend your wounds should they occur."

Armik is a lean but muscular tiefling, dressed in a pleasing red silk shirt over a chain mesh shirt underneath. His black leather pants are tailored to suit not only his prehensile tail, but also the lacquered steel boots that rise to his knees. His stark white hair frames his typically solemn face, as do the twin horns that hang down and spread from his gaunt cheekbones and reinforce his demonic heritage.

"I agree with you all, it seems such a simple mission, but I am afraid that this Aldain person is hiding something. Would it be possible to speak with him ourselves?"

Background should he be asked:
Armik was born in the northwestern Shudderwood, deep within the notorious Worldwound to unknown parentage who left him to die as a babe. He was rescued, pitied really, by some of the local (untainted) fey and raised under their protection and magic. Despite their objections, his martial prowess soon overtook him and he traveled to the famed fighting arenas in the riverlands, capitalizing on the uniqueness of his spirit and appearance until a chance meeting with some pathfinders in the Tymon gladiatorial halls led him to meet and befriend Venture Captain Holgarin Smine and his induction to the society.


Loot sheet No plunder, no pay Battle map--Misc info slides

I'm going forward with this, but since Faliana can perform a seance, shall we not let it depend on the entire team?
Faliana, whichever you pick is fine.

After the VC has you briefed, he opens the door for you to exit and head out to the Blakros museum.

Once there, you knock on the door.
"On my way, just a minute."

The door opens, and a flustered Nigel looks at you. He recognizes three of you.
"Oh?! Come in everyone, quickly."

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Monty looks around as he follows in.

No flying cursed heads this time I hope.

He says it flippantly, but Fali and Brady can tell by how tightly he's gripping his staff that he's nervous about being there. Only Fali notices how he grips her hand with his tail for a tight squeeze before he walks in.

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

"It seems you have issues, once again, I hear. Care to elaborate, master elf?" Armik gets right to the point, eyeing the vanaran's wayward tail and glancing back at this own, to ensure it stays in place.

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

"And give us a clear warning on what we're heading into down there. I'm very keen to hear the elaboration on that." Darren said as he entered, standing near the door and once more keeping his arms crossed.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Faliana, Brady always likes Moke. :)

"Nigel, I don't feel good about this. What are you getting us into now?" Brady snaps this out. The last time he'd been here hadn't gone well, and it was due to the museum's carelessness. He tries hard not to keep sneaking glances at Monty and Fali--making sure they're okay--but he can't control it entirely.

"Did you really just bring some strange device here and start playing around with it?"


Loot sheet No plunder, no pay Battle map--Misc info slides

With the group's general pressure on him, the elf grows even more flustered, on top of his already nervous state of mind.

"Yes, yes of course. I don't know how much Hestram has told you, but people have gone missing. Imrizade Blakros had taken an item back from her travels and went to study it in private in the basement. While it's nothing new for one of their kin to seclude themselves for a few days, supplies provided, she's gone longer than is normal."

(pauses briefly, looking at each of you)

"I sent some of the watchmen to look for her, but they have not returned. Given the ill fated events during my service as curator, you can understand my concern, right?"

He walks you to a room, where a miniature ziggurat with the depiction of an elegantly dressed woman is partially revealing a sloped pathway downwards.

It's pitchblack down there.

"In the basement are archives, scrolls, and storage rooms, holding private pieces not put on display in the main museum. But not even i know the exact inventory they have down there. Often when it goes to the basement, the descriptions on the cases or crates can range from -symbolism piece I-, to -armorpiece A-3-."

"I have honestly no idea what has transpired down there, only that the society is the only organization capable of solving the situation."

Any sense motive would give you the impression he speaks true on this.
-----------
[Insert any lightsources you may have/need.]

A 50-foot-long stone ramp concealed beneath the miniature ziggurat in the museum’s North Exhibit Hall descends 25 feet to the basement.

The ramp ends at two sets of double doors, facing each other to the east and west. Wooden placards on the doors are marked [Storeroom 1] and [Storeroom 2].

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Brady has darkvision, so has no need of a light source. If others in the party request a light source, he will illuminate his wayfinder.

Brady withdraws a simple metal rod from his bag. He presses a button on its side, and the rod undergoes a series of subtle changes... when the transformation ceases, it is an ear trumpet, which Brady places up to the door so that he can listen on the other side.

Transforming traveler's any-tool into a masterwork ear trumpet to listen at the north door.

Perception, mwk ear trumpet: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29


Loot sheet No plunder, no pay Battle map--Misc info slides

...all is silent on the other side.

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Hmmm, with all of the bruisers in the party, Moke wouldn't be a bad idea!

Before the group moves to the museum, Faliana takes some time to set up a séance. She pulls some chalk and candles from her back and draws a big circle on the ground and then adds a design to the center of it. Where the design touches the out circle she adds a candle lighting it as she goes. With all of the basic prep work finished she pulls out four long red strings, explaining, "If you want to you can take part in my séance. It doesn't require much, just that you stay in the circle and don't let go of the string."

She pulls out a very old and delicate looking jade kukri. "I'm going to channel Moke, he's very straight forward and doesn't like demons. However, he is also extremely good at fighting, and by holding the sting, some of his skill for making hits count more will pass on to you. However a word of warning, he's skittish about arcane effects, they are too close to the magics demons use for him to be comfortable."

She gives an end of a sting to whoever joins her circle. before quieting down and focusing one the kukri for a moment. After a second she starts to move in slow, deliberate belly dance moves, each move, smooth calm and precise. After completing a full dance, about fifteen minutes, she slowly starts to increase the tempo, but as she does her movements change slightly. Each foot step seems a little more forceful, each gesture a little more harsh. As she completes the same dance a second time, she starts a third. This time it is clear that her dance is definitely different, being a much more forceful and intimidating. this continues until a the very end the belly dance form before is completely replaced with a different dance

At the last she stops, jade kukri in the air, her face inexplicably more lined, a determined jut to her jaw. Screaming something in polygot, Moke takes control. Taking a heavy breath or two, he sits down to rest. After a moment, he stands back up and runs Fali's body through a couple of warm-up exercises. When he finishes, He gives everyone a broad smile, before the face goes blank and Faliana's calmer tension returns to it.

_______________
Anyone who wants can take the champion séance boon of +2 to non-spell damage rolls. It make you hit much harder!
____________

Later, in front of the museum, Faliana gives Monty's tail a squeeze back, before commenting on Nigel's organization skills. You know, since the last time you had actual demons trapped in stone masks just out on display, I would have hoped you'd taken a full inventory of everything you had and seen if any of it was dangerous, but I guess not."

She gives a slight snort, before turning her attentions to the dark entry way. She screws her eyes shut and starts to mentally imagine things getting brighter and brighter, slowly releasing the tension from her face. After a second she opens her eyes to three balls of light floating around her head she sends them spiraling off into the dark and follows down the stairs.

___________
Casting Dancing lights for a light source. Assuming things don't get in the way, she will continually renew it as needed.

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

"I'lltake part, though I'm a bit suspicious of something that needs a ritual. We'll see how it goes, I suppose." Darren says before entering the seance are.

After sitting through the whole ritual, Darren checks himself over before nodding an approval. "I'm not sure what a Moke is, but I feel it already. As for a light source," he began rinsing through his pack for something. A bright light started pouring forth from the container, and he pulled out a fist-sized gem that shined like the sun. "I got it after one of my first missions. I was told that it shines like a Daylight spell that's been heightened, so it easily dispelsmost darkness effects. I've got my hands full with my hammer and shield, but if anyone else wants to carry it I can lend it out.

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

Being raised by fey, Armik was no stranger to rituals and the like. He grabs the string at his turn and eagerly welcomes Moke's aid.

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

So I checked the sheet and the item has a Continual Flame spell at Spell Level 3, CL 5 on it, not Daylight.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Rewind...

Brady happily accepts the piece of string from Faliana, and stays respectfully quiet as she performs the seance that draws Moke. He almost immediately recognizes the spirit's mannerisms when he takes control of Faliana's body.

Back downstairs

Do we have a 'proper' trap-finder on this team?

Brady will inspect the door for traps; if none are found, he'll attempt to open it.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides
Faliana wrote:
You know, since the last time you had actual demons trapped in stone masks just out on display, I would have hoped you'd taken a full inventory of everything you had and seen if any of it was dangerous, but I guess not."

"I understand your sentiment. But please understand, i do what i can up here, as down below is the Blakros' private department, and i rarely get more details than what is on the label."

With Brady having listened at the eastern door (north), we'll go with that direction.
===========================
Indeed, the door is not trapped, and he opens it.

The doors open onto a vast hall draped in shadowy cobwebs and filled with haphazardly placed statues. The air is heavy with dust.
Any noise echoes hollowly among the figures, some swathed in thick coverings like misshapen beasts, others bare and uncovered, all coated in a thick layer of dust. Leering visages loom out of the darkness, fearsome wooden and stone faces carved in grimaces and scowls.

As the team cautiously enters the room, everyone carefully watches around, the lights' casting shadows on the posing statues.

Party perceptions:

Armik: 1d20 + 3 ⇒ (15) + 3 = 18
Brady: 1d20 + 8 ⇒ (8) + 8 = 16
Darren: 1d20 + 1 ⇒ (15) + 1 = 16
Faliana: 1d20 + 6 ⇒ (9) + 6 = 15
Monty: 1d20 + 4 ⇒ (5) + 4 = 9

Nothing seems amiss, until the team gets near the center of the room.
2d5 ⇒ (3, 2) = 5 Brady & Darren.
Two statues of armed warriors, holding their swords in an upward saluting pose, turn their heads towards the newcomers, then bring down their swords.

Longsword vs Brady: 1d20 + 8 ⇒ (9) + 8 = 17 1d8 + 4 ⇒ (3) + 4 = 7
Longsword vs Darren: 1d20 + 8 ⇒ (4) + 8 = 12 1d8 + 4 ⇒ (7) + 4 = 11
Darren's reflexes have him narrowly evade the stone, yet sharp sword, but the sword slashes true on Brady's shoulder.
---------------

Init:

Armik: 1d20 + 2 ⇒ (10) + 2 = 12
Brady: 1d20 + 4 ⇒ (8) + 4 = 12
Darren: 1d20 + 2 ⇒ (5) + 2 = 7
Faliana: 1d20 + 2 ⇒ (2) + 2 = 4
Monty: 1d20 + 2 ⇒ (3) + 2 = 5

Cyan: 1d20 + 5 ⇒ (20) + 5 = 25
Orange: 1d20 + 5 ⇒ (2) + 5 = 7


Kn. Arcana 13:

These statues are known as Caryatid columns. Constructs able to pose silently as inanimate statues, thereby catching the unwary by surprise.

Warrior statues, round 1

Cyan raises its sword again.
Longsword vs Brady: 1d20 + 8 ⇒ (6) + 8 = 14 1d8 + 4 ⇒ (1) + 4 = 5
This time, though, Brady has better a moment to prepare himself, and he steps aside, dodging the attack.
----------------
Armik & Brady
----------------
Orange
----------------
Darren, Faliana & Monty

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

"Is there any reason why he couldn't tell us about this"

With his expertise in fighting with two weapons, he pulls his Earthbreaker and Klar with grace. Lifting the massive hammer over his head one handed, Darren aided its fall and directed it at the statue.

Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 2d6 + 9 + 2 ⇒ (5, 6) + 9 + 2 = 22

Move to pull both weapons, standard to attack.

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

"We should have expected as much!" Armik shouts as he steps forward, draws his wand and taps Brady with it.

Cure light wounds wand: 1d8 + 1 ⇒ (5) + 1 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

I'm assuming the wand was tucked into your belt?
Darren, i'd like to ask how wielding an earthbreaker dishes out +9 in 1 hand, when str bonus and +1 weapon adds but +5?
Looking in your profile, you're not using power attack, so that's not factored in.

Brady receives some welcome medical attention, while Darren swings his earthbreaker at orange. It's hard vs hard, and the column's sturdy design lessens the harm slightly.

3d6 ⇒ (6, 1, 5) = 12
7.
------------
Orange (-14)
It retaliates on Darren.
Sword: 1d20 + 8 ⇒ (5) + 8 = 13 1d8 + 4 ⇒ (7) + 4 = 11
Darren simply lowers his head, and the blade goes wide.
------------
Darren, Faliana & Monty

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

Man, my numbers are messy. Sorry, I quickly threw something up while at work trusting my past self, which was apparently a bad idea. His earthbreaker is also only masterwork so it doesn't impart a +1 to damage. Should have used the + dim twf for damage.

+3 bab +4 str +1 Weapon focus +1 masterwork = +9 then -1 from power attack. So the only thing I messed up on was damage, which was the onehanded +6 instead of the twohanded +9. My bad.


Loot sheet No plunder, no pay Battle map--Misc info slides

It can happen m8. :)

Also...

Darren notices the collision between his weapon and the column has caused some serious wear on his earthbreaker.

It now has the broken condition.

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

"Watch your weapons, they caneasily break against these creatures!" Darren warns, hoping that someone had the ability to fix his weapon with magic after the fight was over.

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Monty swears as he side steps and enters into his snake style stance, bobbing first up, flicking his hand in one direction...

Feint: 1d20 + 11 ⇒ (6) + 11 = 17

before hooking out his dexterous foot in the other, attempting to sweep the stone creature's heavy body out from him.

Trip: 1d20 + 8 ⇒ (5) + 8 = 13

He winces as he probably fails.

Heavy ain't you? Should lay off the scones!

Sense Motive Snake Style: 1d20 + 12 ⇒ (19) + 12 = 31AC vs. First attack against Monty

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none
Darren Lars wrote:
"Is there any reason why he couldn't tell us about this"

"Yeah, it's their private apartments... can't you see? They're just living it up down here!" Brady dodges the swing of the sword. "Thanks Armik!" he says when the tiefling heals him.

Brady was up in this post and hasn't acted yet, so I'm assuming he can still act.

"Dale, what are these things?" he calls out instinctively, then grits and hisses through his teeth briefly. "Does anybody know what these things are?"

Darren Lars" wrote:
"Watch your weapons, they can easily break against these creatures!"

Brady looks up at Darren sharply, then back at the... statue he's fighting. My weapons are my hands... he thinks, worriedly. Nevertheless, he focuses himself and strikes with both a swift kick and a punch, bringing his shield up when done.

Actions:

Full round: brawler's flurry vs lt blue

Unarmed Strike, brawler's flurry, power attack: 1d20 + 7 - 2 - 1 ⇒ (4) + 7 - 2 - 1 = 8
Damage, B, lethal, power attack, seance boon: 1d6 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11

Unarmed Strike, brawler's flurry, power attack: 1d20 + 7 - 2 - 1 ⇒ (17) + 7 - 2 - 1 = 21
Damage, B, lethal, power attack, seance boon: 1d6 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11


Loot sheet No plunder, no pay Battle map--Misc info slides

My bad, Brady, i mistook you two's init order there.

Brady slams his fists against the column. At least the 2nd one, anyway, dealing 6 dmg.
He does feel a strain on his knuckles, but nothing serious.

Monty tries a quick leg swipe, but his attempt is simply stopped by the solid leg.
----------------
Faliana

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Faliana steps into flanking with Brady, keeping her weapons strapped to her bag, not wanting to risk them unnecessarily. "Brady, is punching this thing going to hurt? I'd rather not find out first hand if I can avoid it..."

She takes a second and decides to move in close and bodily slam her shoulder into the thing hoping it won't be too painful.

_____________
Unarmed Strike, spirit bonus: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage. spirit bonus and séance boon: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Brady is shaking his fist out as Faliana asks if it hurts. "Hurts, but it didn't break."


Loot sheet No plunder, no pay Battle map--Misc info slides

Faliana throws her shoulder into the orange statue. While normally such an action would result in an unscathed statue, Moke's blessing provides the attack to harm the column.
Her shoulder is sore, but no bone fractures or dislocation.

6 dmg to orange.
===========================

Warrior statues, round 2

Cyan sword vs Brady: 1d20 + 8 ⇒ (13) + 8 = 21 1d8 + 6 ⇒ (6) + 6 = 12
Cyan makes an overhead swing, and its blade hews across Brady's chest, causing a serious wound.
-----------------
Brady & Armik
-----------------
Orange (-20)
-----------------
Darren, Faliana & Monty

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

That last punch didn't break his hand, but it clearly also didn't do as much damage as it should have. Not the way my hand hurts, at least; that thing should be hurting a lot more!

He recalls some instruction he had at the Grand Lodge about focusing your strikes in one area to do more harm when a foe is unusually protected from physical harm. The effort to recall this prevents Brady from making multiple strikes immediately, but he knows he'll be able to make use of this strategy soon.

Actions:

Move: gain Pummeling Style feat with Martial Flexibility
Swift: enter Pummeling Style
Standard: attack lt blue

Unarmed Strike, power attack: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Damage, B, lethal, power attack, seance boon: 1d6 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10

Pummeling Style wrote:

Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.

Martial Flexibility wrote:

A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 4 times per day).

Martial Flexibility (Pummeling Style): 1 minute (9 of 10 rounds remaining)

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

Armik strikes Brady once again with the wand, careful to dodge the statues wide swings.

Cure light wounds wand: 1d8 + 1 ⇒ (2) + 1 = 3


Loot sheet No plunder, no pay Battle map--Misc info slides

Encouraging Brady to fight on, Armik taps him again with the healing wand, removing some of his wounds.
Brady then makes a right hook aimed at the statue's face. Dust from the top of the statue comes down, and his eyes close just long enough against it, that it causes him to miss.
---------------
Orange (-20) makes a diagonal cut vs Darren.
Sword: 1d20 + 8 ⇒ (9) + 8 = 17 Slash: 1d8 + 6 ⇒ (1) + 6 = 7
The wound isn't major, but it is a nasty cut nonetheless.
---------------
Darren, Faliana & Monty

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

A 17 doesn't hit Darren right now due to his shield being out. I've changed the information under his name so it's clearer now. 19 is the magic number until the end of this post.

"This one seems focused on me, and I'm not keen on trying to hit it again. One of you punching fellows take it down the rest of the way, aye?" Darren calls out as he brings up his shield, taking a total defense option.

19 AC jumps up to 23 AC. New magic number.

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Monty slips in-between Falia and the stone monster, and launches a flurry of kicks at the beast, spinning his staff and flicking his tail for balance.

Unarmed Strike: 1d20 + 5 ⇒ (15) + 5 = 20
Strike Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Flurry Unarmed Strike: 1d20 + 5 ⇒ (19) + 5 = 24
Strike Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Snake Style: 1d20 + 11 ⇒ (20) + 11 = 31AC vs first attack

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Seeing no reason to change what she is doing, Faliana takes a deep breath to calm herself and then slams her breastplate protected shoulder into the creature again.
________________
Unarmed strike: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage, leathal, all chamption bonuses: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10


Loot sheet No plunder, no pay Battle map--Misc info slides

So glad to be back home, working off the phone can be such a hassle sometimes. And so we return to the latest trend: statue bashing.

Darren doesn't strike back at the statue, but both Faliana and Monty do, dealing 7 dmg between them. A few dents, mayhaps from a distant past, seem to have widened, revealing some cracks developing.
===============================

Warrior statues, round 3

Cyan mindlessly continues the onslaught against Brady.
Sword: 1d20 + 8 ⇒ (17) + 8 = 25 Slash slash: 1d8 + 6 ⇒ (5) + 6 = 11
Brady feels a sharp pain in his right shoulder. But the man still holds his ground.
-------------------------
Brady & Armik
-------------------------
Orange (-27)
-------------------------
Darren, Faliana & Monty

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

I can't take much more of this. What are these things; how are they so tough? Brady doesn't show his private doubts as he redoubles his effort at disposing of this statue, targeting the thing with two of his powerful strikes.

He does, however, step away afterward, needing to create some space to hopefully save himself.

Actions:

Full round: brawler's flurry vs. lt blue
5' step

Unarmed strike, brawler's flurry, power attack: 1d20 + 7 - 2 - 1 ⇒ (5) + 7 - 2 - 1 = 9
Damage, B, lethal, power attack, seance boon: 1d6 + 3 + 2 + 2 ⇒ (6) + 3 + 2 + 2 = 13

Unarmed strike, brawler's flurry, power attack: 1d20 + 7 - 2 - 1 ⇒ (13) + 7 - 2 - 1 = 17
Damage, B, lethal, power attack, seance boon: 1d6 + 3 + 2 + 2 ⇒ (6) + 3 + 2 + 2 = 13

Pummeling Strike: if both attacks hit, combine damage from both before DR


Pummeling Strike: 1 minute (8 of 10 rounds remaining)


Loot sheet No plunder, no pay Battle map--Misc info slides

Brady swings his fists in return. His first is a fair miss, but his second hits the statue where the windpipe would normally be.
It could be his imagination, but did that punch just cause a crack to start?
8 dmg to Cyan.

Armik
--------------
Orange (-27)
--------------
Darren, Faliana & Monty

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

Armik steps gingerly into the space Brady vacates and tries the wand again.

5' step and heal Brady once more

cure light wounds wand: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Armik, you're a lifesaver! I'd be a smear on the ground by now if it weren't for you.


Loot sheet No plunder, no pay Battle map--Misc info slides

Armik the medic to the rescue, as Brady gets more healing administered.
-------------
Orange (-27)
Darren not fighting back, the statue's head turns towards the ones who -are- the immediate threat.
(sound of stone sliding across stone)
1d2 ⇒ 1 Faliana.
Sword: 1d20 + 8 ⇒ (18) + 8 = 26 Slash: 1d8 + 6 ⇒ (4) + 6 = 10
With a backhand swing, the warrior slices open a wound on Faliana.
-------------

Darren, Faliana & Monty

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Monty scowls.

Your going to pay for that!

Unarmed Strike: 1d20 + 7 ⇒ (2) + 7 = 9
Strike Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Flurry Unarmed Strike: 1d20 + 7 ⇒ (6) + 7 = 13
Strike Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Sadly, his blows just don't seem to be landing...
Snake Style - AC vs first attack in round =
Sense Motive: 1d20 + 12 ⇒ (16) + 12 = 28


Loot sheet No plunder, no pay Battle map--Misc info slides

The statue seems nimble as a monkey, or just so smooth of surface, that Monty's 2nd strike glances off its exterior.

Darren & Faliana

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none
Mr. Monty wrote:
Sadly, his blows just don't seem to be landing...

You definitely need new dice.

1 to 50 of 355 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Outpost: The Voice in the Void All Messageboards

Want to post a reply? Sign in.