Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Female "Normal Housecat" (honest!) Rogue 3
Karrin Kind wrote:
"Oh she's so cute!" Karrin cries, "would you like a saucer of milk?" she asks the cat, "would you? Oh yes you would!"

With another purr the kitty lightly licks Karrin's hand. "Murrr..."

'Mwahaha.. like shooting fish in a barrel.. Oooh! Fish' She thinks with a happy little expression.


male Human 8th level seeker/6th level gamer /4th level bad speller
Ffethpaar wrote:

Just had a few things explained to me about monsters as PCs. Apparently, the 2hd plus 1LA make lizardfolk a level 3 character before taking on any classes. So, If we go by those rules, Ffethpaar would be an unclassed character until reaching the next level.

Do we have a ruling on this? if that is so, I will drop the cleric levels and play him as an unclassed character to start with. If you lose the 1LA I will make him a level 1 cleric.

Well by raw thats right however,the way I see it is your just 2HD so allowing a class level on top of that shouldnt be an issue for balance really.Now I think he still would be +1LA but some times the rules are wonky[ok alot of times with LA] and you just need to make a call.I would allow level 1 cleric you would still be 3HD the mechanex in LA add the +1LA to HD but the hd are why you have the LA so that never made sence to me.if you didnt have the HD or the stuff that come with it you wouldn't be +1 LA. now how I have done it before is run straight LA and not worry so much with ECL it eyeball it and go.

so my suggestion is +1LA with 2hd raw lizard man treat him as 3rd level[what he is really] and not 4th[kinda a silly rule where the math brakes down].
just throwing in my 2 cents


Probably human Bard/5, (tech)wizard/9
seekerofshadowlight wrote:


Well by raw thats right however,the way I see it is your just 2HD so allowing a class level on top of that shouldnt be an issue for balance really.Now I think he still would be +1LA but some times the rules are wonky[ok alot of times with LA] and you just need to make a call.I would allow level 1 cleric you would still be 3HD ...

just throwing in my 2 cents

OK Then I will optimistically make Ffethpaar a level 1 cleric.


male Human 8th level seeker/6th level gamer /4th level bad speller
Ffethpaar wrote:

Skills look a little different in Pathfinder, you don't get skill points, but you do get to choose skills to have training in. Jump and balance are subsumed (always wanted to use that word!) by the acrobatic skill. Does the fact that I have a racial bonus mean that I can claim it as an extra trained skill? Meaning I would have +8 acrobatics and +8 Swim? (BTW, do half points round up or down? if down then +7 for both of the above)... Or do racial skill count the same as class skills giving the full trained bonus (i.e. +10 for each of the above).

To summarise, given the racial +4 bonus for Swim and Acrobatics, do I end up with:

+5 (just dex and racial)
+8 (or 7) (dex plus racial plus trained non-class)
+10 (dex plus racial plus full trained)

I'm guessing max HP for Ffethpaar still would only apply to the first d8 (seems a bit strong otherwise).

It's sooo tempting to go with no weapons just natural claws and teeth.

let me see if I can help here.

by the pathfinder rules so far you get 5 skills+INT mod from being a 2HD lizard man
your lizasrdman class skills are swim and acrobatics..so you'll have 3+ cross skills
you do get a +4 to thous 2 skills +ability mods
*cross skills round down .
*not sure if racial skills are train I would say no but you do gain a mod for them +4 s nothing shabby.
on HD looks like were rolling but you'll have 3d6[2 from lizard man 1 from cleric]

so as for skill you get
5+int mod then 2+int mod from cleric .
also by chart you are 3rd level
you got your first feat with race it was counted in your 2nd you will get at cleric one. also you get one skill at 2nd lizardman hd to.

hope this helped


male Human 8th level seeker/6th level gamer /4th level bad speller
Patrick Curtin wrote:

Update: I just read the tiefling thread I started and I am leaning towards these changes:

1) abolishing the +1 LA
2) Dropping the Outsider status (unless parent was a full-fledged fiend ... I don't see why if Great-granpappy was from the Abyss why you should be banished there!)
3) Switching stat penalty from CHA to WIS (that seems to make sense to me)

What do you all think? And what about changes to Thrugnipp's Lizzy's LA?

Ok man this is cool was thiking that myself i was all in that thread lol.

I will have to rework some states nothing major helps me some really.
and I get another level woohoo
I have done posted my thoughts on Thrugnipp's LA dont see an issue with him playing a cleric one..still be 3 hd


male Human 8th level seeker/6th level gamer /4th level bad speller
Patrick Curtin wrote:

[GRR third try posting]

Hey all,
Sorry I didn't get back on last night, wife claimed executive privelege on me. I am leaning towards keeping the +1 LA for Tieflings, but I am going to check the thread I started to see if any of of mechanicphiles came up with a decent solution. I will be posting kind of sporadically this upcoming week. I am on vacation (YAY) but as a homeowner, I have a lot of chores that need doing (8 yards of mulch to spread, joy) I am pretty confident that there will be spare time to post, but my times will be a bit off.
ONE FINAL CAVEAT:

While I am lenient and a flexible DM, I do reserve the right to outlaw anything I...

congrad on the vacation man. that last thing is just good DMing sence .

the magic item compendium one thing jumped out
well in are price range
HEALING BELT
Price (Item Level): 750 gp (3rd)
Body Slot: Waist
Caster Level: 3rd
Aura: Faint; (DC 16) conjuration
Activation: — and standard (command)
Weight: 1 lb.
This broad leather belt is studded with three
moonstones.
While wearing a healing belt, you gain a
+2 competence bonus on Heal checks.
This is a continuous effect and requires
no activation.
In addition, the belt has 3 charges,
which are renewed each day at dawn.
Spending 1 or more charges allows you to
channel positive energy and heal damage
with a touch. (You can also use this ability
to harm undead, dealing them an equivalent
amount of damage instead.)
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
Prerequisites: Craft Wondrous Item, cure
moderate wounds.
Cost to Create: 500 gp, 40 XP, 1 day

started to take it but I wanted to have you look it over looked a little much for me at that price range I mean its the same cost as a wand of CLW.

I dont mind helping out man not at all . my first pbp but happy to help it run smoothly any way I can.


Probably human Bard/5, (tech)wizard/9
seekerofshadowlight wrote:


let me see if I can help here.
by the pathfinder rules so far you get 5 skills+INT mod from being a 2HD lizard man
your lizasrdman class skills are swim and acrobatics..so you'll have 3+ cross skills
you do get a +4 to thous 2 skills +ability mods
*cross skills round down .
*not sure if racial skills are train I would say no but you do gain a mod for them +4 s nothing shabby.

The way I finally ended up looking at this was that the +4 translated to being trained in the class skill in Pathfinder to I end up with 3 (trained) + 2 (lizard levels) + skill mod for Acrobatic and Swim. Does this make sense?

seekerofshadowlight wrote:


on HD looks like were rolling but you'll have 3d6[2 from lizard man 1 from cleric]

Both Lizardfolk and cleric use d8 don't they? (Please say yes).

seekerofshadowlight wrote:


so as for skill you get
5+int mod then 2+int mod from cleric .
also by chart you are 3rd level
you got your first feat with race it was counted in your 2nd you will get at cleric one. also you get one skill at 2nd lizardman hd to.

hope this helped

I've only given myself 4 skills so far so you think I should have another 3 (i.e. 7 in total) (int mod = 0)? Sound cool.

And 2 feats in total.

I think I get it.

Thanks.


husband half Italian Expert 15 (carpenter 5/ gamer 5/ reader 5)

So Lizzy is:
2 levels of monster
1 level of cleric

from monster levels:
2xd8 hitdie, +5 nat armor, claw(1d4+st)/claw(1d4+st)/bite(1d4,-2 to hit)
Lvl 1 feat: multiattack
2+int skill choices (but only 2 class skills- each at +4 racial)
+1 skill choice (second monster level)
Hold Breath (special quality)
+3 reflex, +1 BAB, Simple weapons and Shields

From cleric level:
cleric hit die
+2 Fort and Will
Lvl 3 feat (whatever)
Cleric abilities and class skills
Armor(light,medium,and heavy)
no additional skill choices

Now, that's some MEAT. I like it. -niel


husband half Italian Expert 15 (carpenter 5/ gamer 5/ reader 5)

Is there an easier way to do profile info than lots of typing?
I've never done a full character profile in comments block before and would appreciate some advice-to-beginners help.


Probably human Bard/5, (tech)wizard/9
Thrugnipp wrote:

The way I finally ended up looking at this was that the +4 translated to being trained in the class skill in Pathfinder to I end up with 3 (trained) + 2 (lizard levels) + skill mod for Acrobatic and Swim. Does this make sense?

Last time for burbling. Reading things again I see that Skill checks are 1d20 + character level + 3 + ability modifier + racial modifier. So, if Ffethpaar actually takes Acrobatics (or swim) as one of his trained skills he would get a bonus of

3 + 3(character level) + 1 (dex12 mod) + 4 (racial) = 11.

Sounds a lot.. But he won't kick it in the teeth.

However he WILL kick anyone who calls him Lizzie to his face... :)


male Human 8th level seeker/6th level gamer /4th level bad speller

Well Thrugnipp they are not trained but are+4 skills so they are 1d20+mod+4 not trained .

From the d20 srd
Lizardfolk As Characters
Lizardfolk As Characters

Lizardfolk characters possess the following racial traits.

* +2 Strength, +2 Constitution, -2 Intelligence.
* Medium size.
* A lizardfolk’s base land speed is 30 feet.
* Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
* Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
* Racial Feats: A lizardfolk’s humanoid levels give it one feat.
* Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
* +5 natural armor bonus.
* Natural Weapons: 2 claws (1d4) and bite (1d4).
* Special Qualities (see above): Hold breath.
* Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
* Favored Class: Druid.
* Level adjustment +1.

I looked at it wronge b4 neil is correct on skills you get 2+int for lizard man just got up man sorry about that
however swim and acro are the only ones on your list so just take em if you do that would be 3+3+mod+4
i would say you can swap out your fest myself
and then you get 2 skills from cleric.

so 2skills from lizzy +2 skills cleric+1 skill from 2nd level

thats 5 skills for you.

sorry for the confuzion I cause man


Probably human Bard/5, (tech)wizard/9

True, they are not trained, but I can choose those as two of my 5 trained skills, can I not?


male Human 8th level seeker/6th level gamer /4th level bad speller
Thrugnipp wrote:
Thrugnipp wrote:

The way I finally ended up looking at this was that the +4 translated to being trained in the class skill in Pathfinder to I end up with 3 (trained) + 2 (lizard levels) + skill mod for Acrobatic and Swim. Does this make sense?

Last time for burbling. Reading things again I see that Skill checks are 1d20 + character level + 3 + ability modifier + racial modifier. So, if Ffethpaar actually takes Acrobatics (or swim) as one of his trained skills he would get a bonus of

3 + 3(character level) + 1 (dex12 mod) + 4 (racial) = 11.

Sounds a lot.. But he won't kick it in the teeth.

However he WILL kick anyone who calls him Lizzie to his face... :)

ye[ that seems right

what a bout mr.scaly face


male Human 8th level seeker/6th level gamer /4th level bad speller
Thrugnipp wrote:
True, they are not trained, but I can choose those as two of my 5 trained skills, can I not?

Its 2 trained skills not 5 i read it wrong i posted the stat. I had never made one b4 and i read it wrong sorry


Male Tiefling Invoker/3rd

here is my hp
18HP

The small boost from d4 to d6 is nice


Male Lizardfolk Lizardfolk/2, Cleric/1

"Finally I have arrived!. I am Ffethpaar. I come in peace - see I have no weapons or armour! I do not want to fight, but I am not helpless - so be careful not to anger me."

"And NOBODY calls me Lizzie!"

"Anybody know where I can get any fish around here? I'm starving!"


male Human 8th level seeker/6th level gamer /4th level bad speller

Thrugnipp you get 4 skills man
2 from lizard man
1 from 2nd level
2 from cleric


Male Tiefling Invoker/3rd

"Pull you a bench up they have passable fish here . Not as good as the bloody ax's in Gloium,but not bad."


male Human 8th level seeker/6th level gamer /4th level bad speller

looks like zigel and Ffethpaar get along fine you took water and I took alot of ice magic lol


male Human 8th level seeker/6th level gamer /4th level bad speller
niel wrote:

Is there an easier way to do profile info than lots of typing?

I've never done a full character profile in comments block before and would appreciate some advice-to-beginners help.

hey niel this was the first one i had done to..I cheated onlay out I licked on

Patrick's profile then to his Marwan Al-Bahri alise and stole the lay out mostly I took other ideals like the spoiler form other folks lay out's.
oh and cut and paste is your friend. dont forget to back up every thing b4 you try to post the bored my eat it and you wont have to start over.


Male Lizardfolk Lizardfolk/2, Cleric/1

I need to do some shopping. Is it possible to buy a wand of Magic Stone around here? Or is that too expensive?


DO NOT STICK FINGERS IN CAGE

Hi all:

Just dropping in quickly before spending some quality time with the wife. Liking all the characters so far. Seeker, you have done a wonderful job with the number crunching, thanks for stepping up and pitching in. So far everything you've said has made sense. The belt BTW is fine. Healing magic is a neccesity if we want game flow. The price looks right (under 900). I am busy lining up some adventuring options for you all. Hopefully we can bang out the info on our characters and get rolling within the week.

Thrugnipp wrote:
OK Then I will optimistically make Ffethpaar a level 1 cleric.

Optimism works, 1st level he is. It looks like you and Seeker have already worked out the kinks, I say go with what you all have discessed thus far. You can get any magic item (common) you want. Sigil is the multiverse's hub after all. just nothing higher than 900 gp to start.

Guy Humal wrote:
Hehe, I was actually referring to Kayos' Tibbit, it says in the flavor text that Tibbits sometimes adopt people and their 'owners' are none the wiser. With Karrin's fine observational skills (read 8 WIS) I'm sure the tibbit would be able to keep the wool over Karrin's eyes for some time.

This is the stuff I love. Fantastic flavor Guy/Kayos.

Niel wrote:

Is there an easier way to do profile info than lots of typing?

I've never done a full character profile in comments block before and would appreciate some advice-to-beginners help.

Niel: I just evolved mine from taking cues from other character sheets (Radavel has a good system) There is a bunch of typing of course, just remember to always CTRL+C your posts, this site eats them like candy.


male Human 8th level seeker/6th level gamer /4th level bad speller
Patrick Curtin wrote:

Hi all:

Just dropping in quickly before spending some quality time with the wife. Liking all the characters so far. Seeker, you have done a wonderful job with the number crunching, thanks for stepping up and pitching in. So far everything you've said has made sense. The belt BTW is fine. Healing magic is a neccesity if we want game flow. The price looks right (under 900). I am busy lining up some adventuring options for you all. Hopefully we can bang out the info on our characters and get rolling within the week.

Ok thanks I just wanted to run it by you frist.I did mess one on the lizardmans skills once but I'm happy to help.


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1

Early parts of Greep are up. I still need languages and spells and class abilities. Greep is happier now that I've been accepted in the Silver Rose.


male Human 8th level seeker/6th level gamer /4th level bad speller

greep looks good neil love the robbit thing .


Finished Eir, just putting her onto the computer, rolling hits, and stuff like that. She is an Ysgardian worshiper of Loki with Luck and Charm domains. I gave her a fencing saber from Arms and Armor 3.5 as a proficiency from her god. Why? Because it's cool. Is that ok?

Saber, fencing (light weapon)
cost: 20 (masterwork cold iron 340) gp
damage: 1d6
crit: 18-20/x2
weight: 3 lb.
type: piercing


male Human 8th level seeker/6th level gamer /4th level bad speller

Nice mixed bunch were getting here.


One sexy saber wielding cleric of Loki, skill monkey, harlot, and consummate negotiator ready for action.

Just tweaking her equipment, so to speak.


DO NOT STICK FINGERS IN CAGE

Morning all (and afternoon to those in the Middle Kingdom),

Good to see everyone's build progressing so well. Kruelaid, the saber is fine. Why? Because it is cool. I have been looking over everyone's character, and I do see one omission, which I should have discussed before: The Knowledge(Sigil) skill. A lot of you have Knowlege(planes) as a skill, or Knowlege(local). This is fine, and it will help in knowledge situations, but I will be ruling that such a general knowledge class makes the DC higher for finding out good 'darks' on Sigil. If anyone wants to take Knowledge(Sigil) as a skill, I think it would be in your party's best benefit in the long run. Sigil's three (rule of three) main resources are: Travel, Trade and Information. Information flows through this city, and anyone 'in the know' is poised to benefit.

Dark Archive

Hey, Patrick, you got a nice spread here. I hope you don't mind if I hang around?


male Human 8th level seeker/6th level gamer /4th level bad speller

Patrick , I dropped perception[only had a +4 any how] and added Knowledge(Sigil) to my skills.hope that's ok they should help the group out.Its easier for the wizard to gain knowledge skills then most classes so it should help everyone out.[guys with perception just dont let me get stabbed lol.


DO NOT STICK FINGERS IN CAGE

Not at all Radavel. Actually I'd appreciate any tips you have, since you are one of the PbP experts. I am winging this, since it is my first PbP DMing, first Dming a 3.5 AND 1st Pathfinder playing OR DMing!

geez when I type it like that, I get a little scared ... :O


Patrick Curtin wrote:
If anyone wants to take Knowledge(Sigil) as a skill, I think it would be in your party's best benefit in the long run. Sigil's three (rule of three) main resources are: Travel, Trade and Information.

Forgot to take my extra human skill.

I have Knowledge Sigil, now.


DO NOT STICK FINGERS IN CAGE

Seeker: Excellent choice! I do think your party will benefit in the long run from your choice. A lot of the theme of this game is going to be finding information, and getting in scrapes (think Spencer for Hire with fiends and exotic locales). In Sigil talking, finding out info and just plain bluffing will be almost as important as combat skills.


DO NOT STICK FINGERS IN CAGE

LOL, Eir as well. Looks like she is shaping up to be the 'face' of this operation.


Yes, she was built to be the face last time around, too.

I have a really cool book, Arms and Armor 3.5 from Bastion Press, where I got the saber stats. It's got a really good variety of armors and I'd really like to take one of them.

I'm going to run a few by you, some of the other players may like to look at them, too.

Dark Archive

Patrick Curtin wrote:

Not at all Radavel. Actually I'd appreciate any tips you have, since you are one of the PbP experts. I am winging this, since it is my first PbP DMing, first Dming a 3.5 AND 1st Pathfinder playing OR DMing!

geez when I type it like that, I get a little scared ... :O

I'd be happy to help anyway I can. :D


DO NOT STICK FINGERS IN CAGE
Kruelaid wrote:

Yes, she was built to be the face last time around, too.

I have a really cool book, Arms and Armor 3.5 from Bastion Press, where I got the saber stats. It's got a really good variety of armors and I'd really like to take one of them.

I'm going to run a few by you, some of the other players may like to look at them, too.

That sounds fine. Like i've said, I am flexible, and I really want everyone to feel as if they are getting the character they want to play. Just post the stats here, and we can discuss them. Also, since you are good with maps I am going to have to pick your brains on making them as the game progresses. I hope you don't mind.

Radavel wrote:
I'd be happy to help, anyway I can. :D

Thanks man! I'm gonna need all the help I can get!


Plated leather (LIGHT ARMOR)
COST: 200 gp
AC: +4
MAX DEX: +5
PENALTY: -1
ASF: 15%
MOVE PENALTY: 30/30, 20/20
WEIGHT: 25 lb.

Plated Leather: This thick leather armor is rein-
forced with metal plates. The plates cover only large
areas of the body, leaving the joints covered only by
leather. Plated leather has enough metal components
to be vulnerable to the rust monster’s rust ability and
similar attacks. Characters not proficient in plated
leather find the plates awkward and confining.

(more to come: giving toddler a bath)


male Human 8th level seeker/6th level gamer /4th level bad speller

that armor looks nice.does it take its on feat the wording suggests it might.


DO NOT STICK FINGERS IN CAGE

I don't see any real problems with that armor Kruelaid, looks pretty straightforward to my (admittedly) untrained eyes. Anyone have a beef speak up or forever hold yer post!


seekerofshadowlight wrote:
that armor looks nice.does it take its on feat the wording suggests it might.

It is standard light proficiency; that's just embellishment as far as I can tell.


Patrick Curtin wrote:
I don't see any real problems with that armor Kruelaid, looks pretty straightforward to my (admittedly) untrained eyes. Anyone have a beef speak up or forever hold yer post!

It's good AC with limited penalties. The masterwork version makes it awesome for rogues. But I've got some really fancy 1,500 gp armor coming up for you guys to cast your eyes over, too.


male Human 8th level seeker/6th level gamer /4th level bad speller

ah toddler bathing what a fun sport that is.

post all ya want we'll save em for later


Spiderweave, silver (LIGHT ARMOR)
COST: 1,500 gp
AC: +4
MAX DEX: +4
PENALTY: -2
ASF: 25%
MOVE PENALTY: 30/30, 20/20
WEIGHT: 15 lb.

Silver Spiderweave: Despite its appearance, spiderweave is a very light and effective armor style created by elven artisans. Intricate patterns of silver and leather are joined in a spider web pattern. The combination of metal and leather makes this style of spiderweave
unsuitable for magic-using adventurers.


more to come...


DO NOT STICK FINGERS IN CAGE
Kruelaid wrote:
It's good AC with limited penalties. The masterwork version makes it awesome for rogues. But I've got some really fancy 1,500 gp armor coming up for you guys to cast your eyes over, too.

Sounds good. Just remember the 900 gp item buy limit for now. In the future, finding any sort of item masterwork, magical or otherwise will not be a problem for you all. Your base of operations is within walking distance of the multiverse's greatest bazaar. Literally anything your greedy little hearts can desire (and pay for!) is on sale there.


male Human 8th level seeker/6th level gamer /4th level bad speller

patrick you have made me dig all my planescape stuff out to bush up.


900 limit - NP.

I'll post some unusual medium and heavy armor for the other players a little later.

Don't hesitate to ban anything... But the reason I bring it out is because we are in the sort of place where unusual things of great excellence are available.


DO NOT STICK FINGERS IN CAGE
Kruelaid wrote:

Don't hesitate to ban anything... But the reason I bring it out is because we are in the sort of place where unusual things of great excellence are available.

Absolutely. And when you all get your hands on some feelthy lucre you can have anything crafted you like! Heck, one of Moradin's proxies has a shop in the very ward you live in.

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