Chillblame's iron gods game
(Inactive)
Game Master
chillblame
The torch is reignited, but what is next for our heroes
Fort Map
river battle
Genni
Robot Nurse
Fires of creation round up
HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
And I'm dead last in init...
Female Orc
Sorry been busy, on it now
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Levelled!
Took Half HP rounded up.
+1 BAB (lol)
+1 all saves
Added Cacophonous Call spell
Skills Bluff, Diplo macy, Disable Device, know dungeon, eng, local, per, oratory, spellcraft, and umd.
Thinking of swapping Disable for another knowledge because Criek I think has us very well covered now right?
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
I've been stashing my favored class bonuses into the ratfolk "1/6 of an extra discovery", so this level I get *2* discoveries! Whee!
I'm thinking "Infusion" for one, so that I can hand out my extracts as buffs to others. (e.g. enlarge person on sho / ayla for even more damage-y goodness.) Thoughts? And any 1st/2nd level extract requests to go with it?
Other one, thinking smoke bomb -- kinda pedestrian, but prereq for stink bomb later on.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Infusions turn Alchemists/Investigators into *amazing* buffers. If that's something that fits Criek then it's great fun for everyone.
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
Thinking that this will be the level where Sharae multi-classes into Swashbuckler... It would be good for her to have more combat utility so she's not just a heal-bot!!! Just working out whether to go straight Swashbuckler or to take an Archetype... Also, trying to make aure I am set for a move towards the Exalted Prestige Class fairly soon...
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Flying blade seems good for Sharae.
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
Anything that helps keep the danger *away* from Criek is A+. Front-liners taking up 4 squares instead of one? Perfect.
hp: 1d8 + 2 ⇒ (8) + 2 = 10 woo!
+1 to BAB, all saves
Infusion and Smoke bomb discoveries
From grenadier archetype, 6th level brings directed blast: bombs as a 20 cone instead of thrown.
New extract -- looking at barkskin or blur, but open to other ideas.
Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Blurs not bad but it depends on luck. I remember a fight where 5 enemies attacked a party member with blur on. 20% miss chance and not a single one hit.
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
Anody Gearon, Prof. wrote: Flying blade seems good for Sharae. Yeah, although Picaroon looks like it could be way more fun in Numeria!!!
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Warpriest would give a lot of options and really bump up the damage of the star knives too.
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
Yeah... But I like the imagery of the Swashbuckler... and the agility aspects fit well with Sharae's 'Travel' aspect of Desna... It's mainly a dip into the class to get better weapon usage (and maybe LAZAR GUNZ) if the GM drops something in at some point... After this it's back to Cleric and pushing onto the Exalted PRC...
Levelling mostly done (HP at half / rounded up but no Favoured Class bonus - 'sad-face')...
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
I'm thinking of dipping into Technomancer at some point maaayyybe but that's only useful if we're going to be playing with some crazy tech at some point. Which might happen!
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
...also, with a few more skill ranks and some new class skills available, Sharae can finally swim and sail a boat!!!
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Haha, I still say Ranger makes a lot of sense for Sharae
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
Anody Gearon, Prof. wrote: Haha, I still say Ranger makes a lot of sense for Sharae ...yeah - but We Want LAZORS!!!
Female Orc
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
So what do we want to do? Are we going to try and track down that random necromancer lady or just leave this behind and move on to Scrapwall. I think move on to Scrapwall right?
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
I'd be keen to get back on to the Adventure Path... We can role play this out if you like but Sharae would definitely want to be back out on the river... Heading northwards to Scrapwall.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
No that sounds good. Necromances vs Crusaders is a different AP!
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
Ominous cut scenes suggest escaped necromancer & bandits are more than just a side quest.
But characters don't know that. ON TO SCRAPWALL!
Female Orc
The cut scenes are to give you the idea that forces are moving. Expect more from time to time.
I'll update later today,
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
I like the cut scenes a lot! Thanks!
Female Orc
Sho, did you find your phone charger? Shelly looked for a replacement, but she doesn't have any.
Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Female Orc
Trace your steps. It has to be somewhere
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Unless someone has any other plan Anody is going to bluff them. Anody Can his Knowledge rolls give him a good idea of a decent cover story for Scrapwall based on its history?
HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
Ayla could do diplomacy, but Not quite sure how to phrase her words
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Female Orc
Apologies for the delay. Busy week, my friends wedding and a major job application. I'll continue tomorrow. Thanks for your patience.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Thanks for letting us know GM. Those are all important things to take care of.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
I think we're just wandering around until we get the lay of the town. Maybe find some place to get rooms.
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
Heads up folks, I'm on a holiday with my family from Wednesday through to Saturday - by all accounts there will be little to no internet connectivity where we are headed so feel free to GMPC Sharae as appropriate...
Female Orc
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
So Starfinder is pretty exciting huh? I think there will be a lot of the Technology Guide in the new game!
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
Anody Gearon, Prof. wrote: So Starfinder is pretty exciting huh? I think there will be a lot of the Technology Guide in the new game! ...yeah, it came out of the blue a bit but I suppose that, seeing as Iron Gods has proven to be a success, we should have anticipated something like that... I think one of the more exciting elements is that it will have its own RPG ruleset rather than being a Campaign Setting using Pathfinder... Hopefully we'll get to see some of what is proposed before next summer!
Female Orc
Looks interesting. Argh. To many games to play.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Well it's not out till 2017 so there's time :).
So how do we handle this? Anody's Invisible idea? They might have see invisibility though.
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
I'm likely to be absent until about Sunday; headed into work conference and don't know how much downtime I'll have.
Don't wait around for me: bot the bombs and extracts freely.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Well. If we come back tomorrow then it seems the orcs will attack for sure giving us a good reason to hit back and push in. Or Sho could just start attacking because he knows the orcs want to eat Anody! Either way is good.
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
I was hoping to pique the Orc's interest by suggesting there were other people after what we had to offer... I could just carry on with that deception and see if they take it... I certainly don't fancy kicking my heels for a day (to then find out they do the same trick tomorrow... or attack from a consolidated position)...
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Yeah there's Sharae's Bluff to resolve also GM.
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
Yeah, wasn't the best roll though!!!
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Either way. If the orcs get suspicious then we can just jump 'em. Sho already knows they want to eat me!
Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
But the gnome looks SO TASTY!!!!
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
I'm a bit confused. What happened to Sharae's bluff check?
Female Orc
Sorry, just got a new job, and I'm a bit distracted. Back to the game
Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Question: 2 orcs at the door then 2 more stepped outside. + can hear 3 more inside and 6 behind us,so 7 in front and 6 behind, right?
Female Orc
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