Jelani
|
You normally add racial bonuses after your stat rolls.
Traits that add Knowledge (Nature) or Survival as class skills, don't know any off the top of my head but google might.
-goes to d20pfsrd.com and does a search-
Found Guerilla and Child of Nature
French Wolf
|
4d6 ⇒ (5, 3, 4, 6) = 18=15
4d6 ⇒ (4, 3, 6, 3) = 16=13
4d6 ⇒ (1, 5, 3, 6) = 15=14
4d6 ⇒ (4, 1, 2, 4) = 11=10
4d6 ⇒ (5, 3, 6, 5) = 19=16
4d6 ⇒ (2, 1, 2, 5) = 10=9
Nice range of stats. Since we have a week and this is very much my sort of game I'll give it some thought and come up with a decent concept. Maybe an apothecary's daughter or fletcher's son.
Cheers
| GM Krumthi |
1's become 2's right? if so then final roles would be as follows
4d6 ⇒ (2, 6, 1(2), 1(2)) = 10
4d6 ⇒ (3, 2, 6, 1(2)) = 12
4d6 ⇒ (1(2), 1(2), 1(2), 5) = 8
4d6 ⇒ (1(2), 4, 2, 5) = 12
4d6 ⇒ (5, 5, 3, 2) = 15
4d6 ⇒ (5, 2, 6, 5) = 18Then drop the lowest
10
11
9
11
13
16Not great but i can work with it.
If allowed I would love to re-roll the original role with 3 1's and (Please please) the one with 2 1'sIf not ..ok will make my task harder but just as fun.
No the dice roll what they are only for HP after level 2 does the 1's become 2's please remove the 2's from your sheet and replace it back with the ones
| Tobiaal ald Kheled'Askech |
Tobiaal ald Kheled'Askech wrote:No the dice roll what they are only for HP after level 2 does the 1's become 2's please remove the 2's from your sheet and replace it back with the ones1's become 2's right? if so then final roles would be as follows
4d6 ⇒ (2, 6, 1(2), 1(2)) = 10
4d6 ⇒ (3, 2, 6, 1(2)) = 12
4d6 ⇒ (1(2), 1(2), 1(2), 5) = 8
4d6 ⇒ (1(2), 4, 2, 5) = 12
4d6 ⇒ (5, 5, 3, 2) = 15
4d6 ⇒ (5, 2, 6, 5) = 18Then drop the lowest
10
11
9
11
13
16Not great but i can work with it.
If allowed I would love to re-roll the original role with 3 1's and (Please please) the one with 2 1'sIf not ..ok will make my task harder but just as fun.
ok wil replace them. will then have to rethink about about how I will adjust them. HMMM
| Dark Netwerk |
4d6 = 13
4d6 = 15
4d6 = 10
4d6 = 15
4d6 = 16
4d6 = 1216, 15, 15, 13, 12, 10
Going to ponder things for a while and come back with an idea.
Name: Ellismus Eliphas Rayne
Age: 13Race/sex: Human male
Activities:
-Exploring buildings that are old, ruined, or under construction, pretending they are ancient ruins.
-Playing with his father's whip, trying to perform tricks but mostly lucky not to hurt himself.
-Learning about history, antiquity, and a bit of arcana from Wally.
Background
Ellismus is the son of the stablemaster. He has an inquisitive and curious mind that was not fit to follow the life of a drover or stable hand, a great disappointment to his father. His mother, however, nurtured these traits in him and convinced his father to send him to learn under Wally. He loves learning about history and of ancient cultures, but tends to sneak away when the discussions turn to the more mundane things (although he does seem to somehow pick up the knowledge even when he's not there to learn it). On these occasions he goes out to explore burned out farms, or buildings under construction and the like, pretending they were ancient Azlanti or Osirion ruins. He seems to be lucky, so far, in that he keeps out of harm even though in rather dangerous areas.
Once grown up: Archaeologist
EDIT: If there is someone other than Wally who could be the teacher in this instance, we can use that person instead (if Wally can't handle a bunch of unruly kids).
| Edward Sobel |
<*snip*>
Name: Ellismus Eliphas Rayne
-Learning about history, antiquity, and a bit of arcana from Wally.
Background
Ellismus is the son of the stablemaster. He has an inquisitive and curious mind that was not fit to follow the life of a drover or stable hand, a great disappointment to his father. His mother, however, nurtured these traits in him and convinced his father to send him to learn under Wally. He loves learning about history and of ancient cultures, but tends to sneak away when the discussions turn to the more mundane things (although he does seem to somehow pick up the knowledge even when he's not there to learn it). On these occasions he goes out to explore burned out farms, or buildings under construction and the like, pretending they were ancient Azlanti or Osirion ruins. He seems to be lucky, so far, in that he keeps out of harm even though in rather dangerous areas.Once grown up: Archaeologist
always looking for character ties:
You to presented a characetr that is(was) a student of Wally you sneaking off to pretend to explore ancient ruins me just play pranks. I can sense the connections already.
| Edward Sobel |
Edward Sobel wrote:@ French wolf: I already submitted the Apothecary's daughter.That makes us sisters Edward!
Don't worry I'd be sure and be different sir.
Cheers
I hope you didn't take anything I typed the wrong way I was merely pointing out similarities that could be utilized in story ties.
Tirq
|
always looking for character ties:
You to presented a characetr that is(was) a student of Wally you sneaking off to pretend to explore ancient ruins me just play pranks. I can sense the connections already.
The expodition led by Aquilla, of couse. Or at least he thinks he's the leader.
| Nazard |
If there is a plethora of apothecary's daughters, I'm sure Jaymin has attempted to woo one or both at some point (not both at once, though, he's a bit too traditional for something Iike that).
Of course, Jaymin is the perfect gentleman, so strictly long walks along the river, or a picnic in the meadow.
| KRNVR |
I'd also like to toss my hat in the ring.
Where do I buy a hat? (New to the forums, how to roll dice?)
Found it! (Under the format text button)
Going to roll and then ponder a bit...
4d6 ⇒ (5, 3, 6, 5) = 19
4d6 ⇒ (5, 4, 6, 5) = 20
4d6 ⇒ (1, 2, 2, 2) = 7
4d6 ⇒ (5, 3, 6, 6) = 20
4d6 ⇒ (2, 4, 5, 1) = 12
4d6 ⇒ (5, 2, 3, 5) = 15
(will it keep those rolls?)
IF it does, stats are (in no order yet) :
16
16
6
17
11
13
(pardon my experimentation, here...)
Back with a concept or three sometime tomorrow.
French Wolf
|
Tellawyn Griffinskyr
Age 95
Elven Female
activities: risktaker, light fingered, good with locks
Background: Tellawyn's family run the Golden Harp Inn beside the river and have done for the last fifty years. She has little parental control and far too much time on her hands. She is apprenticed to a locksmith from Pitax but despite her natural skill has no real love of work.
Tellawyn enjoys exploring with the other kids, but she can be dared into acts of thievery. Consequently she is well known to Skeen - too well known. Her natural beauty and charm helps to get out of some awkward situations but that will not last forever in a small village. Recently Tellawyn began to plan her greatest dare, to break into the Mayor's house and take his Chain of Office.
Role: Adventurous rogue with a heart of gold
Probable Stats: Str 14, Dex 18, Con 11, Int 15, Wis 9, Cha 12,
| GM Krumthi |
Everyone will know on friday via PM if they made it or not. I am sorry I have not been on the boards lately but I have had had some family things I need to take care of.
So far I have to say that there are some really good people out there.
@Dark Netwerk
Make someone up sir/ma'am. that is part of this I just gave examples.
There could be a elder bard with that archtype that lives in town who know till ya tell me.
@everyone else at the moment good luck!
I will be watching more over the next couple of days
| Dark Netwerk |
Sounds good. Remove Wally.
Ellismus' interests and 'adventures' caught the attention of an old former explorer going by the name of Doctor Riddleport Jones. Already having been kicked out of school and the tutors they had paid for, his parents, at a loss, gave him over to Dr. Jones to train him, although not fully trusting him since the old man seemed to be a drunk who told tall tales at the bar, and certainly no doctor. Riddleport happily took him in to "...regale him with all my tales of exploration and adventure... er... train him in history and magic and stuffs. Don't you worry, he'll be gettin' some good learnin'." Ellismus' parent's, not having much more choice, sighed and just hoped that he could at least pick up enough skills to get him some kind of a paying job.
French Wolf
|
To help the likes of Karinah Njuki (who wanted to know what was under-represented)
We have;
1) Torillan - Ghoram Kraak - dwarf ranger
2) hgsolo - Bran Minnik - human summoner
3) Nazard - Jaymin Thrushberry - inquisitor
4) Aroach1188 - Cathetal Brightblade - holy warrior
5) Tirq - Aquilla - summoner
6) Edward Sobel - Kara Deepshadow - gnome illusionist
7) Tobial ald Kheled'Askech - ? - hobgoblin alchemist
8) Dark Netwerk - Ellismus Eliphas Rayne - human archaeologist
9) French Wolf - Tellawyn Griffinskyr - elven rogue
Looks a bit lite on healing at first glance but there are a few folks still to post their concepts as yet.
Cheers
| KRNVR |
OK, only two concepts. I see a list up there or who's pitched so far. I'll try to make a third to fill in a blank if I see one.
The stats (rolled in a post earlier)
17
16
16
13
11
6
The pitches: (Where my pitches at?!)
Rose Bramblevine is the slight girl that was one day seen following the beachcomber druid, rushing from treeshadow to treeshadow, never favoring the sand, always suspicious of the salt water. He's cryptic on her history, and she doesn't seem to speak much, but her pinkish skin and dark green hair mark her as other than a native to the area. Still, she's been in the village for a decade or more, sometimes tending a blanket in the market where she sells the druid's potions. Her habit of weaving baskets from vines as she sits there is what brought her her last name.
Half-elf Alchemist (Bramble Brewer) (will Chirugeon and Internal Alchemist also fit?)
STR 6
DEX 11
CON 16
INT 17 +2 > 19
WIS 13
CHA 16
Buria Romanj is the niece of the stable- and shop-keeper, Matteo. She's uniformily pleasant to customers and townsfolk, but still widely known for her temper. A ring of the counter bell in the shop has more than once brought a rising wrathful rout of half-heard and less-understood gypsy 'dialogue' between Buria and Matteo, which suddenly ends as a gently smiling Buria steps to the counter, the very image of the serene shopgirl. Then, business done, customers walking away often report the arguements continue, as though never interrupted. Matteo is held by most to be a saint.
Human Rogue (Knife Master)
STR 11
DEX 17
CON 16
INT 13
WIS 6 +2 > 8
CHA 16
| hgsolo |
To help the likes of Karinah Njuki (who wanted to know what was under-represented)
We have;
1) Torillan - Ghoram Kraak - dwarf ranger
2) hgsolo - Bran Minnik - human summoner
3) Nazard - Jaymin Thrushberry - inquisitor
4) Aroach1188 - Cathetal Brightblade - holy warrior
5) Tirq - Aquilla - summoner
6) Edward Sobel - Kara Deepshadow - gnome illusionist
7) Tobial ald Kheled'Askech - ? - hobgoblin alchemist
8) Dark Netwerk - Ellismus Eliphas Rayne - human archaeologist
9) French Wolf - Tellawyn Griffinskyr - elven rogueLooks a bit lite on healing at first glance but there are a few folks still to post their concepts as yet.
Cheers
Number 2 is mistaken, my character is Kip the Grippli Zen Archer.
| GM Krumthi |
Well, after looking at all of the submissions I am happy to say that I am fond of several of them at the moment but it does look like we are lacking in the divine area. if that happens I will make sure that something might happen to help that along.. Right now, anyone that has a Char made please make do me a favor and post these items for me
1. Name of char ( or use Profile )
2. Whom you are studying with
3. What your 1st and 2nd Activity you love to do
4. Whom you dislike out of the town the most and why
5. Roll a d100 for me.
6. Class of Future self
7. If you could have any 1 single Item for your char what would it be. must be armor or weapon or class tool.
IF you do not feel like posting it you can PM me as well.
Jelani
|
1) Bran Minnick
2) Wally the Wizard
3) His most beloved activity is exploration, his second favorite thing is drawing and studying fantastic creatures. A close third is reading adventure stories.
4) Bran hates Wally's wife Gertrude, who thinks he's a trouble maker and is always gossiping about him at the temple with the other ladies in town.
5)1d100 ⇒ 29
6) Summoner (Master Summoner Archetype)
7) Metamgic Rod (Extend Spell)
| Nazard |
1) Jaymin Thrushberry
2) His father (hunting, first aid, and survival skills), otherwise training on his own (general athleticism)
3) Playing (or refereeing) sports is his favourite activity, spending time by himself with his father's sheep (not like that, he just enjoys the peace and solitude of watching the flock) is second.
4) He doesn't really dislike anybody, although Rodric the mayor's son is probably his least favourite person, if only because he can't stand bullies and cheats,
5) 1d100 ⇒ 51
6) Inquisitor of Kurgess
7) Magical breastplate
| Edward Sobel |
1) Kara Deepshadow
2) Wally the Wizard (and Kara's Father)
3) first is practice her shadowmagic, second use her illusions to prank other people, she also enjoys exploring places new and interesting (possibly with Bran)
4) Kara really does not Hate anyone. but she does have lots of disagreements with the town Sheriff (mostly becuase she ends up going a bit to far at times with the pranks.
5) 1d100 ⇒ 38
6) Wizard Illusion specialist (shadowcaster)
7) never really thought about it much but I guess the best thing she would love is a way to boost her spellcasting (either ring of wizardry or a tome to boost intelligence).
| Tobiaal ald Kheled'Askech |
1. Name of char ( or use Profile )character name:Snig
2. Whom you are studying with - local halfling alchemist/herbalists they are an elderly couple
3. What your 1st and 2nd Activity you love to do 1=mix things to see what they do....2 = any activity (outdoor preferred) that gets him away from the town for a bit.
4. Whom you dislike out of the town the most and why =[b] the dwarf stable boys...they never have a kind word and always throw things at me and call me "stupid goblin"
5. Roll a d100 for me.1d100 ⇒ 43
6. Class of Future self-alchemist-archetype grenadier
7. If you could have any 1 single Item for your char what would it be. must be armor or weapon or class tool.-- a--portable alchemists lab or b-- something to hold some of my alchemical gear in
****** I also would be willing to do an oracle if we need the extra divine help. I could use same roles just allocate them to match the new class and use almost the same background sell with a few twists.
French Wolf
|
French Wolf wrote:Number 2 is mistaken, my character is Kip the Grippli Zen Archer.To help the likes of Karinah Njuki (who wanted to know what was under-represented)
We have;
1) Torillan - Ghoram Kraak - dwarf ranger
2) Jelani - Bran Minnik - human summoner
3) hgsolo - Kip - grippli zen archer
4) Nazard - Jaymin Thrushberry - inquisitor
5) Aroach1188 - Cathetal Brightblade - holy warrior
6) Tirq - Priscilla - summoner
7) Edward Sobel - Kara Deepshadow - gnome illusionist
8) Tobial ald Kheled'Askech - Snig - hobgoblin alchemist
9) Dark Netwerk - Ellismus Eliphas Rayne - human archaeologist
10) French Wolf - Tellawyn Griffinskyr - elven rogue
11) KRNVR - Rose Bramblevine - half-elf alchemist (bramble brewer)Looks a bit lite on healing at first glance but there are a few folks still to post their concepts as yet.
Cheers
Corrected. My apologies hsgolo (and Jelani) I jumped a line on my notes.
I've included one of KNRVR's choices as well. And added Snig's name
Cheers
French Wolf
|
I play a healer in my one table top game (oracle of life) so I'd rather not redo Tellawyn. Nevertheless I'll answer your questions, Krumthi, this evening.
Cheers
P.S. I may be wrong but I would guess that GM Krumthi wanted a list of items under 1000gp! not 100,000gp. Things that a retired adventurer or villager may pass on.
| hgsolo |
hgsolo wrote:French Wolf wrote:Number 2 is mistaken, my character is Kip the Grippli Zen Archer.To help the likes of Karinah Njuki (who wanted to know what was under-represented)
We have;
1) Torillan - Ghoram Kraak - dwarf ranger
2) Jelani - Bran Minnik - human summoner
3) hgsolo - Kip - grippli zen archer
4) Nazard - Jaymin Thrushberry - inquisitor
5) Aroach1188 - Cathetal Brightblade - holy warrior
6) Tirq - Priscilla - summoner
7) Edward Sobel - Kara Deepshadow - gnome illusionist
8) Tobial ald Kheled'Askech - Snig - hobgoblin alchemist
9) Dark Netwerk - Ellismus Eliphas Rayne - human archaeologist
10) French Wolf - Tellawyn Griffinskyr - elven rogue
11) KRNVR - Rose Bramblevine - half-elf alchemist (bramble brewer)Looks a bit lite on healing at first glance but there are a few folks still to post their concepts as yet.
Cheers
Corrected. My apologies hsgolo (and Jelani) I jumped a line on my notes.
I've included one of KNRVR's choices as well. And added Snig's name
Cheers
No problem. I appreciate you taking the time to make the list in the first place.
As for your questions Krumthi:
1. Name of char: Kip
2. Whom you are studying with: Studies nature with Soothsayer, archery with Sheriff Skeen, and gets as many history books as possible off of Wally and the local temple.
3. What your 1st and 2nd Activity you love to do? Kip spends most of his time practicing archery and the remainder of his time reading, primarily histories.
4. Whom you dislike out of the town the most and why? Kip most hates Harold Mansch. Mansch is a butcher, though he is known as being something of a drunk. Kip can't stand the man, because one night Harold got completely wasted and picked Kip up and threw him, solely because he thought it would be funny. Kip didn't get seriously injured, though his pride was undoubtedly hurt.
5. Roll a d100 for me. 1d100 ⇒ 94
6. Class of Future self: Zen Archer Monk
7. If you could have any 1 single Item for your char what would it be. must be armor or weapon or class tool. The only thing Kip really needs is a longbow.
| Tobiaal ald Kheled'Askech |
so...if i do an oracle with same basics as above i would request a roll for attributes instead of taking the ones for the alchemist.
If so then
4d20 ⇒ (13, 10, 6, 15) = 44
4d20 ⇒ (5, 1, 1, 4) = 11
4d20 ⇒ (1, 8, 19, 8) = 36
4d20 ⇒ (14, 8, 12, 6) = 40
4d20 ⇒ (3, 2, 12, 18) = 35
4d20 ⇒ (17, 16, 4, 12) = 49
| Tobiaal ald Kheled'Askech |
lol for some reason my brain is stuck on d20's
4d6 ⇒ (5, 1, 1, 1) = 8
4d6 ⇒ (5, 4, 4, 3) = 16
4d6 ⇒ (5, 1, 5, 5) = 16
4d6 ⇒ (3, 3, 2, 3) = 11
4d6 ⇒ (2, 3, 2, 1) = 8
4d6 ⇒ (3, 4, 1, 6) = 14
so these would be stats for oracle if needed
honestly i think it would be fun to play and I don't really care if it is alchemist or divine caster both will be something fairly new for me
French Wolf
|
Here goes then;
1) Tellawyn Griffinskyr of the Golden Harp Inn
2) Apprenticed to Tullrow Brookstone the locksmith. The woodland knight, Sherrif Skeen, has an informal relationship with her. She accompanies him occasionally on hunting trips but finds her patience wears thin, her clothes get dirty and catching the animal is just the start of the bloody process to steaming on the table.
Tellawyn is good at moving through the woods so the Sherrif doesn't mind and he is trying to teach her not to be so larcenous because he sees good in her.
3) Tellawyn enjoys moving around in the shadows and the feeling of taking a risk and seeing it pay off. Around the village she is known as the girl who managed to walk the high rope when some tumblers came to the town market.
4) Some of the church of Iomedae are a bit stuffy. There is one underpriest, Noahcon Rasien, a young man who seems to have it in for her. He always tries to bore her with all the talk of duty and hard work, blah, blah, blah.
5) 1d100 ⇒ 2
6) Rogue
7) The magical mithral chain shirt of the elven woodland knight, Cophalisfly.
| Aroach1188 |
1. Name of char ( or use Profile )- Cathetal Brightblade
2. Whom you are studying with- Studies religion with the priest of Iomedae, maybe swordplay with the sherrif
3. What your 1st and 2nd Activity you love to do- She enjoys swordplay and socializing, but also enjoys studying up on her Faith and other similar faiths
4. Whom you dislike out of the town the most and why- Cathetal tries to get along well with everyone, but has never been on good terms with Soothsayer, due to some rather heated debates they have had over the past
5. Roll a d100 for me. 1d100 ⇒ 31
6. Class of Future self Paladin/Cleric, Holy Vindicator maybe? Will adapt to the needs of the party if im selected
7. If you could have any 1 single Item for your char what would it be. must be armor or weapon or class tool. Cathetal has a simple wooden sword right now, and would gladly accept a Good quality Longsword, the weapon of Iomedae
| Dark Netwerk |
1. Name of char : Ellismus Rayne
2. Whom you are studying with : Riddleport Jones, town drunk and former archaeologist
3. What your 1st and 2nd Activity you love to do :
-Exploring buildings that are old, ruined, or under construction, pretending they are ancient ruins.
-Playing with his father's whip, trying to perform tricks but mostly lucky not to hurt himself.
4. Whom you dislike out of the town the most and why : Stella Pertwee his former school teacher because she always tried to force him to remain seated and concentrate in class when he really wanted to be off on an adventure.
5. Roll a d100 for me. 1d100 ⇒ 85
6. Class of Future self : Bard (Archaeologist)
7. If you could have any 1 single Item for your char what would it be. must be armor or weapon or class tool. : Whip
Tirq
|
Name: Aquilla (and Priscilla)
Mentor: Auguste, Master Conjurer
Pass Times: Playing Knight, Talking to Priscilla
Enemy: Saul from across the street because he is a IDIOT and made fun of Priscilla! He made her cry...
1d100: 1d100 ⇒ 21
Class: Summoner
Item: Wand of Cure Light Wounds. I know this might break the game a little, but Priscilla is meant to use wands, and this is probably the most basic wand to use. If not, a Heavy Mace.
I probably would create two Aliases, one for Aquilla and one for Priscilla.