Carrion Crown (Inactive)

Game Master Hovhannes


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Male Shoanti

Akrem returns to city hall, explains what happened, and asks if he may now use the library to try and find out about that stone.


I hear you're helping the sheriff now. Very well. You may use the library. Which topic do you want to study. 2d4 hours. roll local or history. Add +2 from the library.


Male Shoanti

I will study the harrowstone first.

study time;history check: 2d4 ⇒ (3, 4) = 71d20 + 3 ⇒ (18) + 3 = 21


In you studies you learn much.
Harrowstone is a ruined prison—
partially destroyed by a fire in 4661, the building has
stood vacant ever since. The locals suspect that it’s
haunted, and don’t enjoy speaking of the place.

Harrowstone was built in 4594. Ravengro
was founded at the same time as a place where guards and
their families could live and that would produce food and
other supplies used by the prison. The fire that killed all
of the prisoners and most of the guards destroyed a large
portion of the prison’s underground eastern wing, but
left most of the stone structure above relatively intact.
The prison’s warden perished in the fire, along with his
wife, although no one knows why she was in the prison
when the fire occurred. A statue commemorating the
warden and the guards who lost their lives was built in
the months after the tragedy—that statue still stands on
the riverbank just outside of town.

Most of the hardened criminals sent
to Harrowstone spent only a few months imprisoned, for
it was here that most of Ustalav’s executions during that
era were carried out. The fire that caused the tragedy was,
in fact, a blessing in disguise, for the prisoners had rioted
and gained control of the prison’s dungeons immediately
prior to the conf lagration. It was only through the selfsacrifice
of Warden Hawkran and 23 of his guards that
the prisoners were prevented from escaping—the guards
gave their lives to save the town of Ravengro.

And you are also rewarded 350 XP (and 100 from the first fight of this adventure) :) The night is approaching and you may return home to sleep.


Male Shoanti

I'll head back to his home and research the whispering way.

study time; religion check: 2d4 ⇒ (2, 2) = 41d20 + 3 ⇒ (10) + 3 = 13


The Whispering Way is a sinister
organization of necromancers that has been active in the
Inner Sea region for thousands of years.

50 XP


Male Shoanti

5000+400+100=5500xp/9000


What's the XP required?


Male Shoanti

9K for level 4


Male Shoanti

"Necromancers.....I should have known" Akrem goes to sleep.


The next morning there is a knocking at your door. (not your bed rooms, the house that you are staying at). It's the sheriff. It's happened again. He says.


Male Shoanti

Akrem ushers the sheriff in and begins getting his armor on. "Where at? The harrow stone?"

When he is ready he sets off with the sheriff.


The sheriff leads you back to the harrowstone memorial. In addition to the blood written "V" at the base of the statue is another letter "E", written in the same manor as the "V". More blood and such is scattered around the memorial grounds. (Survival check to track please)

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