Bringer of Stories Presents GURPS: A Space Opera

Game Master ZenFox42

Current combat map


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Female Human
Dr. Rix wrote:

Rix is leery of anyone who has been modified by bio-engineering or cybernetic implants or has no living parts at all. So she would not go out of her way to examine Nedora unless it was necessary.

She would have asked each crew member if he or she has any medical conditions that she should know about should there be an emergency.

Now if there were any accidents during the salvage work and Rix had to treat her, she might have learned more.

In any case, if Nedora had resisted being treated, Rix probably would refer her to April to see if she was comfortable being treated by the AI with her medic treatment hardware.

Ah, this is going to get interesting. :)

Nedora wouldn't know if she had any medical conditions, and there's no medical record for Rix to follow up on. In a sense, it would be necessary because you're having to start her medical record from scratch. Her cybernetics are rather discrete. You'd actually have to go looking for the socket for her neural jack on her neck and her eyes would have to be looked at closely to see they aren't organic. She is obviously either bioengineered or in possession of first-rate cosmetics, but given the way she dresses, the later is highly unlikely. So really it's up to you. I'd written what people would have discovered about Nedora on the assumption that Dr. Rix had done a medical scan at the least on her.


NXSA-Infocorp Autonomous Program for Research on Interplanetary Life
Party Skill Buffs:
+1 Guns/Beams w/in 300 yd, +2 First Aid/Physician, +5 Diagnosis, +6 Surgery, +6 Tracking, +3 Mechanic/Repair (Robots), +5 Detect Lies, and other
Speed 5, Dodge 8, Will 12, Per 12+, HT 10, FP –; Gilligan: DR 30, HP 16/20; Skipper: DR 15, HP 5/5; Mary Ann: DR 1, HP 1/1
Dr. Rix wrote:
In any case, if Nedora had resisted being treated, Rix probably would refer her to April to see if she was comfortable being treated by the AI with her medic treatment hardware.

I'm a trained bioengineer! I also have cutting-edge diagnostic equipment—which in TL10 means extremely high-res MRIs that take seconds. If Rix went to talk to APRIL, she'd probably get a report detailing the specific location, composition, and function of every one of her augmentations.


BATTLE MAP

Like magic!


Female Human

Okay, so both APRIL and Dr. Rix would know about the medical stuff.


Reaction Bonus +1, HP 10/10, FP 14/14, TORSO DR 33 pierce/ 23 cut/ 11 crush/ 21 burn, Favored Defense Increased Dodge 9, Favored Attack Electric Stun Wand 9, PERC 12, WILL 12, HT 10, Move 5. Detailed Armor | Battlemap

Rix would follow standard physician confidentiality and would not seek information on Nedora from April that Nedora did not authorize. It sounds like April has important skills for treating Nedora that Rix lacks. So if Nedora needed medical help, she might be better served working with April's care, although if a human or psychic healing touch could make a difference, Rix would not hesitate to help if asked.

Bottom line, it's up to Nedora what Rix knows. Rix would advise Nedora to make sure either April or Rix knows about her needs and modifications so in an emergency no time is lost with diagnostics and nothing is done which causes harm due to ignorance of something that is not normal.


Reaction +0, HP 11/11, FP 12/12, DR 18/6, Dodge 12, Favoured Attack: Karate punch

The problem with Jack is that he does not even know why he is being chased. He assumes it might have something to do with the gauntlets he has, but really has no idea. He is open and willing to have the doctor check him out. Any psionics used around him, however, do not seem to work.


Female Human

I'll have to work that out tomorrow. I'll run whatever I come up with by you and APRIL so if you think I put something in there that doesn't fit, you can tell me.


NXSA-Infocorp Autonomous Program for Research on Interplanetary Life
Party Skill Buffs:
+1 Guns/Beams w/in 300 yd, +2 First Aid/Physician, +5 Diagnosis, +6 Surgery, +6 Tracking, +3 Mechanic/Repair (Robots), +5 Detect Lies, and other
Speed 5, Dodge 8, Will 12, Per 12+, HT 10, FP –; Gilligan: DR 30, HP 16/20; Skipper: DR 15, HP 5/5; Mary Ann: DR 1, HP 1/1

Also, if anyone decides later in the game that they want cyber implants, APRIL can install them (though Rix's help would be useful).

Things that are fun and also horrifying, from Ultratech:
-Silvertongue Implant (replaces your voice box with a super-musical robot one, costs like 5 char points)
-Smart Tattoos (effectively free, and you get cool animated tattoos)
-Hive Implant (2 char points, lets you shoot nanobots out of your arms like a Bioshock character)
-Cool cyber eyes


Reaction Bonus +1, HP 10/10, FP 14/14, TORSO DR 33 pierce/ 23 cut/ 11 crush/ 21 burn, Favored Defense Increased Dodge 9, Favored Attack Electric Stun Wand 9, PERC 12, WILL 12, HT 10, Move 5. Detailed Armor | Battlemap

Dr Rix on implants: "The human brain evolved step by step with all the normal organs, glandular system, and muscles. It orchestrates a complex symphony of signals that gets information from these systems and sends out information to other systems, keeping everything in balance. If you replace an organ or a major group of muscles with a machine, many of those brain connections suddenly make no sense because they no longer can receive the same signals nor do some of the signals they send make sense either because the destination of those signals no longer exists or works differently. Some signals that affect the parts that are still there are bound be begin to get scrambled."

"I know the implant manufacturers swear up and down that cyber-psychosis is a myth, that people who replace more and more of their body with machines do not start to go crazy from the strain, but it does not make sense that the brain could just rewire itself to change all these evolved modes of interaction. Somethings got to give. You won't catch me putting machines in my body, no matter how 'cool' the new function might be."

Rix holds to a perhaps discredited theory that people who cyber up tend to go crazy from the brain strain of all that new functionality being regulated and directed by a brain that evolved with different systems. "The brain is not a computer that can just be rewired and upgraded at will. At the very least, one should make small enhancements and give the brain lots of time to learn how to adapt to the new way things work."


Female Human Reaction -2, 18 HP, 12 FP, 15 DR(burning&piercing), 8 Dodge, Attack:TK(STR 20), 16 PERC, 14 WILL, 12 HT, 5 Move

So, Bringer, I noticed you gave us a turret, but not (yet) a separate sensor array or higher DR.

Can we consider the better plating and sensors as having happened before the game started, since I just totally missed the "light alloy" plating table in Spaceships, and wasn't thinking of the "divide by 1000" when it came to sensors?

ALL : our current savings are $147,000 (without armor or sensors).


BATTLE MAP

No worries Terra, Ill put them in.
The sensor suit was a science set up, right?
And the dr 10 thing was intended to be added, I just seemingly spaced it after I added the turret. :P


Female Human Reaction -2, 18 HP, 12 FP, 15 DR(burning&piercing), 8 Dodge, Attack:TK(STR 20), 16 PERC, 14 WILL, 12 HT, 5 Move

No, just an "enhanced" array. Cost *1, $20,000 for TL 7.


Reaction +3, HP 10/10, FP 10/10, DR 15(35)/3*, Move 5, Dodge 8, Will 13, Perc 13, Pistol 12

Oh dear god.

I normally check paizo in the morning and then again in the evening.

I see I'll have to start checking more often!

Aster would be a bit tight lipped about the enemy. Based on the back story, I'm thinking to downgrade the enemy frequency and add a vow to right the wrong and possibly add a love interest with the girl.

That way he can always be whining about his lost love to anyone that'll listen, while disparaging her father.


BATTLE MAP

Ha!


Reaction +8(+10), HP 10/10, FP 10/10, DR 75/45, Dodge 8(5), Favoured Attack(Gauss PDW), F.D. (All-Out Defense), Will 14, Per 14, HT 10, Move 5(3)

Unlike APRIL, Jean doesn't have a compartmentalised mind, so he'll be focusing on what he can do right now. However, if we find out what's on that SM+6 ship, especially if it's getting out the dignitaries and whatnot, we might try to stowaway, or try and get that. Combat isn't Jean's forte, so he probably hadn't thought of that, especially considering he's currently focused on getting the docking clamps off. Though if need be, he'll pick up his armour and get there, to fight until his last breath. Viva la revolucion! Viva Mars!

If there are a lot of successes, he'll try and get ALL the docking clamps for all the ships unlocked, so that everyone can try and make a run for it.

And regarding posting, Aster, you don't have to worry. I think most of us are quite excited about SPACE, and are posting all the time. I'm trying to leave a narrative window in all of my posts, so the rest can catch up. (Especially considering that I won't have as much time soon, since I've got a dissertation to write this year.)

I'll mostly be sticking to IC and narrative stuff in my other posts per the day, so I won't be trying to advance that much. If you want me to slow down, I'll stick to posting in the Discussion, I don't mind!


Female Human

Just a couple of things.

First, do we have some sort of high thrust rocket to get off planets? I keep meaning to bring this up, but if we're using the numbers from the book, we only have 0.01 G of thrust, so how do we get off a place with a surface gravity of 0.16 G? It's the same for just about any major body we make planetfall on.

Second. Nedora isn't exactly good. She's far from evil, but if it's between the colony and her, she'll pick her. She did torch the station with the drive of the craft she was on when they threatened to blow her up, after all.

Also, sorry Dr. Rix. I don't think I'm going to get to the stuff you know about Nedora tonight. Got too many other things to do.


Reaction +8(+10), HP 10/10, FP 10/10, DR 75/45, Dodge 8(5), Favoured Attack(Gauss PDW), F.D. (All-Out Defense), Will 14, Per 14, HT 10, Move 5(3)

We got jet thrusters, with 1G of acceleration, for atmospheric flight. We have some fuel tanks for them as well, since we picked them up.


Female Human

Sadly, Luna has no atmo. It's hard vacuum.


BATTLE MAP

For the sake of Space opera, i'll rule that they operate like landing thrusters. I don't see why not. Seems they'd just suddenly switch from fuel to being high-powered operated. we have the reactor for just that.

<.< Space Magic, if for nothing else, sir.


Female Human

Works for me!


Reaction Bonus +1, HP 10/10, FP 14/14, TORSO DR 33 pierce/ 23 cut/ 11 crush/ 21 burn, Favored Defense Increased Dodge 9, Favored Attack Electric Stun Wand 9, PERC 12, WILL 12, HT 10, Move 5. Detailed Armor | Battlemap

@ Nedora: no rush on the info. That's more deep background for RP purposes; nothing urgent, unless this situation evolves very rapidly into damage and injury.


Female Human Reaction -2, 18 HP, 12 FP, 15 DR(burning&piercing), 8 Dodge, Attack:TK(STR 20), 16 PERC, 14 WILL, 12 HT, 5 Move

Technically, we use the main engines to take off and land from a planet (or moon), using the jet engines only for in-atmospheric cruising.

While the main engines only have an acceleration of 0.01 G, they have a delta-V of 150/tank of fuel, so a take-off goes something like this (from page 37 of Spaceships) :

The moon's escape velocity is 1 mps (mile per second), so we spend 1 mps of fuel, dropping one tank to 149.

The time needed to reach escape velocity (in hours) is (delta-V)*0.045/(acceleration) = 1*0.045/0.01 = 4.5 hours.

Now, I see nothing in the rules that says we can't take off *faster* (higher delta-V), but according to the formula, that would *lengthen* the take-off time! I'm not sure exactly how they arrived at that formula, but they may be simplifying the physics in order to keep things...well, simple.

P.S. - ...oops, then I found this on page 37 : "The spacecraft’s acceleration must also exceed gravity (1G, for Earth), or it must be winged (in atmosphere) or have contragravity lifters."
Our ship qualifies for none of these!!! It goes on to describe how to use jet engines in the case of winged or contragravity, but since we don't qualify...

So, "Space Magic" it is! :) And there's no formulas to calculate how long it will take to achieve escape velocity, so that's entirely up to Bringer.

P.P.S. - I too apologize for having a narrow window of opportunity for posting...I was very surprised/shocked to see how many posts had happened since noon yesterday!


Female Human Reaction -2, 18 HP, 12 FP, 15 DR(burning&piercing), 8 Dodge, Attack:TK(STR 20), 16 PERC, 14 WILL, 12 HT, 5 Move

ALL - with better hull armor all around, a TN=11 sensor suite, the used armored hovercraft, and the 14 cm turret, our savings are now at $111,000.


BATTLE MAP

I'm learning a great deal of how to handle GURPS games in the future from all this. Preparation and the like.
I got a long way to go but We'll chalk 'oops' with space magic for now.

As far as posting goes, ill try to limit myself to morning and evening...I get carried away some times :P


Female Human Reaction -2, 18 HP, 12 FP, 15 DR(burning&piercing), 8 Dodge, Attack:TK(STR 20), 16 PERC, 14 WILL, 12 HT, 5 Move

Please don't hold yourself back on my account - it's my limitation, not yours...if others are available to move the story forward, please do so!


NXSA-Infocorp Autonomous Program for Research on Interplanetary Life
Party Skill Buffs:
+1 Guns/Beams w/in 300 yd, +2 First Aid/Physician, +5 Diagnosis, +6 Surgery, +6 Tracking, +3 Mechanic/Repair (Robots), +5 Detect Lies, and other
Speed 5, Dodge 8, Will 12, Per 12+, HT 10, FP –; Gilligan: DR 30, HP 16/20; Skipper: DR 15, HP 5/5; Mary Ann: DR 1, HP 1/1
Terra42 wrote:


P.S. - ...oops, then I found this on page 37 : "The spacecraft’s acceleration must also exceed gravity (1G, for Earth), or it must be winged (in atmosphere) or have contragravity lifters."

Moon's gravity is 0.16 G; with our 1G takeoff thrusters, we should be fine. Can't land on Earth itself or any gas giants, though, and Venus would burn tons of fuel. So we're basically limited to asteroids, moons, and Marses.


Female Human Reaction -2, 18 HP, 12 FP, 15 DR(burning&piercing), 8 Dodge, Attack:TK(STR 20), 16 PERC, 14 WILL, 12 HT, 5 Move

The Spaceships book specifically says that the *space-traveling* (reaction) engines must exceed local gravity; by the book, our "1G thrusters" (jet engines) can only be used for in-atmospheric flight.

That's why "Space Magic" has to happen...


BATTLE MAP

I love space magic...
Next time I'm adding wizards to this.


Reaction +8(+10), HP 10/10, FP 10/10, DR 75/45, Dodge 8(5), Favoured Attack(Gauss PDW), F.D. (All-Out Defense), Will 14, Per 14, HT 10, Move 5(3)

Hm... Jean might be convinced to put on his armour and go in to stop the people from activating the Purgatorator Pro.

And I think that the more physical/combat people might be itching to go and test how their character performs in combat. We can take off any time now, and if we are successful, we might even... commandeer the SM+6 tub? We do have two people sentients who can pilot ships.

Just the player sharing his thoughts, but Jean would be looking forward at the chance to help more people leave the hub. And stick it to the authoritarian Terran pigs!


BATTLE MAP

Make it as epic as possible jean. I have this story set up in 3 parts...
A beginning, Middle and end.
The more I read the examples I'm using...starwars, Dune... Some Hitchickers author notes... The more I'm solidifying the structure.


Reaction Bonus +1, HP 10/10, FP 14/14, TORSO DR 33 pierce/ 23 cut/ 11 crush/ 21 burn, Favored Defense Increased Dodge 9, Favored Attack Electric Stun Wand 9, PERC 12, WILL 12, HT 10, Move 5. Detailed Armor | Battlemap

Rix is of little use in a fight except to try to patch up the fighters when they get hit. She's basically a good person (morally) but rather naive when it comes to power politics. She assumes the leaders have the people's best interests at heart and what restrictions there are must be justified.

This event will probably shock her into making some decisions, but if push comes to shove and she has to take a side, she'll not side with a government that kills people with WMD.


Reaction +0, HP 11/11, FP 12/12, DR 18/6, Dodge 12, Favoured Attack: Karate punch

Jack would not mind "sticking it to the man" as it were. He might even get some answers from them (or blank stares if they are not behind the hunt on him!). And help saving millions of people is a good incentive as well!!!


BATTLE MAP

If those of 'heroic' character want to proceed into the fray, by all means.
You must gather the combat party before venturing forth.


Reaction +8(+10), HP 10/10, FP 10/10, DR 75/45, Dodge 8(5), Favoured Attack(Gauss PDW), F.D. (All-Out Defense), Will 14, Per 14, HT 10, Move 5(3)

The hangar doors are open now. I worked so hard for it. :(

Also, definitely a combat coming. Will post gearing up in a couple of hours.


Reaction +8(+10), HP 10/10, FP 10/10, DR 75/45, Dodge 8(5), Favoured Attack(Gauss PDW), F.D. (All-Out Defense), Will 14, Per 14, HT 10, Move 5(3)

Hm. APRIL's got the system hacked, so we might be able to track their movements in real time. Though they might be able to do the same, especially since Jean is wearing essentially military armour and will possibly stand out to visual scans.

But 75 DR is 75 DR, and that's why he's volunteering to take point. Not THAT heroic.


NXSA-Infocorp Autonomous Program for Research on Interplanetary Life
Party Skill Buffs:
+1 Guns/Beams w/in 300 yd, +2 First Aid/Physician, +5 Diagnosis, +6 Surgery, +6 Tracking, +3 Mechanic/Repair (Robots), +5 Detect Lies, and other
Speed 5, Dodge 8, Will 12, Per 12+, HT 10, FP –; Gilligan: DR 30, HP 16/20; Skipper: DR 15, HP 5/5; Mary Ann: DR 1, HP 1/1

Jean, if you want to go on a potentially dangerous mission...

...I can always just buy a new android body, it'll cost like $40k though.


BATTLE MAP

Once everyone has placed themselves on the map, Ill throw down the Initiative and begin our fist bout of combat and get Nedora's ship tale going as well. Unless she pipes in and wants to be there in the fighting.


Female Human

Well, Nedora has other ideas.

I wonder how many people are on the ship they left. >:D

On another note, no penalties to Nedora for weight. She's right at 13 lbs.


BATTLE MAP

Lolz


Reaction +8(+10), HP 10/10, FP 10/10, DR 75/45, Dodge 8(5), Favoured Attack(Gauss PDW), F.D. (All-Out Defense), Will 14, Per 14, HT 10, Move 5(3)

Uh. As per the rules in the normal combat rules, 16 hits for tripled maximum damage, that's 1,152 damage, ignoring DR.

Also, if it comes to that, using Luck to make the guy re-roll twice and pick the worst, if there are any psi-stuff at work here.


Reaction +8(+10), HP 10/10, FP 10/10, DR 75/45, Dodge 8(5), Favoured Attack(Gauss PDW), F.D. (All-Out Defense), Will 14, Per 14, HT 10, Move 5(3)

Right, a bit gigglish with my roll still, so I might've phrased something odd. Basically, as I said, I don't have the basic rules, so I'm just going with the standard rules. Though I'll support the GM's solution to the thing, since I don't want to start a fuss!


Female Human

And over the PA we hear BOOM! HEADSHOT!

:D


NXSA-Infocorp Autonomous Program for Research on Interplanetary Life
Party Skill Buffs:
+1 Guns/Beams w/in 300 yd, +2 First Aid/Physician, +5 Diagnosis, +6 Surgery, +6 Tracking, +3 Mechanic/Repair (Robots), +5 Detect Lies, and other
Speed 5, Dodge 8, Will 12, Per 12+, HT 10, FP –; Gilligan: DR 30, HP 16/20; Skipper: DR 15, HP 5/5; Mary Ann: DR 1, HP 1/1

Yeah—so Jean's old-school projectile guns are better for heat-of-the-moment fire, but Lasers ain't too bad if you're aiming for the eyes.

That said, APRIL can only do what she just did when she has time to carefully aim and is toting her most illegal gun. But, heh, this combat might not last very long.


Reaction Bonus +1, HP 10/10, FP 14/14, TORSO DR 33 pierce/ 23 cut/ 11 crush/ 21 burn, Favored Defense Increased Dodge 9, Favored Attack Electric Stun Wand 9, PERC 12, WILL 12, HT 10, Move 5. Detailed Armor | Battlemap

This would perhaps be the point to explain in more detail what the GM meant by saying "We'll be using GURPS Lite's combat rules...as we'll be theater of the minding this for the majority of the time."

I have GURPS Lite book but I'm not sure what the difference would be in the combat rules between standard and Lite rules. I'm also not familiar with the term theater of the mind in a role playing context.


NXSA-Infocorp Autonomous Program for Research on Interplanetary Life
Party Skill Buffs:
+1 Guns/Beams w/in 300 yd, +2 First Aid/Physician, +5 Diagnosis, +6 Surgery, +6 Tracking, +3 Mechanic/Repair (Robots), +5 Detect Lies, and other
Speed 5, Dodge 8, Will 12, Per 12+, HT 10, FP –; Gilligan: DR 30, HP 16/20; Skipper: DR 15, HP 5/5; Mary Ann: DR 1, HP 1/1

Whoops! Yeah I guess we overdid it on this combat. (Don't know the lite stuff either, hmm)


BATTLE MAP

No worries. The Lite rules are for what happens when you arnt using tactical grids...as I found a way for us to use tactical grids...that kinda dropped.

Anyway...on the...fight?... I...I don't...What did Jean just do?


Female Human

He pwn'd the leader.


BATTLE MAP

That was saying it lightly.


Female Human

:D

Well, I hope all goes well for them, because it looks like Nedora is in trouble.


NXSA-Infocorp Autonomous Program for Research on Interplanetary Life
Party Skill Buffs:
+1 Guns/Beams w/in 300 yd, +2 First Aid/Physician, +5 Diagnosis, +6 Surgery, +6 Tracking, +3 Mechanic/Repair (Robots), +5 Detect Lies, and other
Speed 5, Dodge 8, Will 12, Per 12+, HT 10, FP –; Gilligan: DR 30, HP 16/20; Skipper: DR 15, HP 5/5; Mary Ann: DR 1, HP 1/1

If the leader can make a dodge roll (through combat reflexes or something) and makes a crit success on his dodge, he should be able to roll to the floor or something and avoid all the shots. Otherwise, every single one does enough damage to at least knock him out.

As for what Jean accomplished: I'd go for something poetic, like ten shots aimed so closely together that they only leave a single hole.

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