Lissa Meadowlark
|
Did you miss my readied attack? I hit an 18 for 7 dmg
Lissa steps back and slices at the ghoul again.
atk: 1d20 + 5 ⇒ (7) + 5 = 12
dmg: 1d8 + 1 ⇒ (5) + 1 = 6
Buck Swashler
|
Parry: 1d20 + 7 ⇒ (18) + 7 = 25
Riposte: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 4 ⇒ (3) + 4 = 7
DM Snider
|
That is my bad Lissa miss read everything. You would have killed it when it moved up to you.
As the third creature bases Lissa she swings the mighty weapon down on its collar bone killing it instantly.
once the creature goes down you are able to seach the rest of the area. The students have all disappeared and there appears to be no trace of them.
Varuna Varghese
|
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Varuna notices a corpse in the room and goes to inspect it after they have dispatched the ghouls.
Are the ghost kids still in the room? What are they doing?
DM Snider
|
As you aproach the next area you start to hear the ocean on the other side of the door.(unlocked) With the frequency of storm waves approaching the shore, salt water erupts from cracks in the floor of this large hexagonal room. Foamy, blinding spray jumps in every direction, then drains from calf-height to ankle-deep before the next wave hits. Occasionally a length of black-brown seaweed shoots in and adds one more strand to a room that already appears draped in long wet hair. In each of the chamber’s six corners, a fluted pillar rises to the fifty-foot ceiling. Between each pair of pillars, an open arch connects the chamber to an attached space. Beyond the northwest and southwest arches, three tiers of recessed spaces form three massive steps. A stone sarcophagus rests on each step.
Every few seconds you see water spray into the room.
New for this room Perception roll DC: 1d20 + 7 ⇒ (19) + 7 = 26
DM Snider
|
@ Varuna all the kids have dissapeired. They are just remenance of who used to be hear. The scenario counts them like an interactive haunt that goes away when ghouls come and resets after predetermined time.
Hoshiko Masaru Kodo
|
Hoshiko looks around notices the relief "Odd artwork, I wonder what it means." she comments then continues searching and is curious about the water spray.
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
DM Snider
|
Forgot to mention you can place your self near center of new room
Jhon Doe
|
Jhon sees how Varuna locates a corpse that looks like a soldier, but his few knowledge of military, or history, isn´t enough to be of help, so he moves to a newer room.
I think I mplaced myself right. Obviously, I´ll wait the others to enter, but I don´t mind to go first
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
It looks like a beach shore! But we´re below the ground, how can this be possible? Asks Jhon to his friends.
Ivaar, the Rolling Stone
|
As the fight with the gouls ends.
"Hey, leave some of them for me! Argh... nevermin'..."
As soon as the fight ends, Ivaar goes back to his work, drawing the map.
Perception (DC 15): 1d20 + 5 ⇒ (1) + 5 = 6
The new room
Ivaar steps in, admiring the beauty of the room.
Perception (DC 26): 1d20 + 5 ⇒ (1) + 5 = 6
EDIT: nice rolls lately...
Varuna Varghese
|
Varuna moves cautiously into the next room, not being a fan of water.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
-Posted with Wayfinder
Buck Swashler
|
perception: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (10) + 6 = 16
Buck notices the corpse too, but fails on the perception of the next room.
"Incredible! I think this sort of underground beach is possible because the water isn't able to fully flood the complex. Water moves even below the surface so waves are possible even in a place like this. Place could use a good cleaning though... maybe an Iomedaen Paladin or three..."
| Trill, Lissa's Familiar |
"Hey! Iomedae isn't the only goddess with paladins you know."
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Lissa Meadowlark
|
"That's right! Shelyn will make this place beautiful again."
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Jhon Doe
|
That´s great! Says Jhon with a smile. How are you going to clean it?
Buck Swashler
|
"Well the next time I need a good tapestry, I'll call Lissa and her Meadowlark!" Buck says with a broad smile.
I probably shouldn't make a habit of making jokes at the righteous warrior's expense...
He looks over at Jhon, "Ah, my friend, that's what those Paladins are for!"
Lissa Meadowlark
|
"Hmph. A little hard work never scared me. I did plenty of cleaning back in Cheliax."
Lissa looks around.
"But this does seem to be in rather poor shape... perhaps a team of us could get the job done?"
Lissa Meadowlark
|
"I don't see magic, but I can detect evil. Should I ask Trill to take a closer look around?"
Varuna Varghese
|
"Hmmph, feel uneasy here. Shadows hiding the truth."
Varuna carefully inspects the room, weapon at the ready
-Posted with Wayfinder
DM Snider
|
The whole place detects as evil. It is evil magic that has let the things happen. As you all start to look threw the room you hear a harsh voice but quiet grouling coming from the Western part of the room. As you approach to investigat a creature comes out of the shadows and takes his first swing at Lissa.
This particular creature is dressed in rotting finery, wisps of fetid, expensive cloth still dangling from its limbs. Perched atop its head is a golden crown, resplendent with a dozen glittering gems, while its putrid fingers each bear extravagant rings made from a dozen different precious gems and metals
Varuna: 1d20 + 4 ⇒ (1) + 4 = 5
Lissa: 1d20 + 2 ⇒ (20) + 2 = 22
Ivarr: 1d20 + 4 ⇒ (8) + 4 = 12
Buck: 1d20 + 4 ⇒ (15) + 4 = 19
Hoskiko: 1d20 + 5 ⇒ (10) + 5 = 15
Jhon: 1d20 + 4 ⇒ (15) + 4 = 19
BG: 1d20 + 2 ⇒ (15) + 2 = 17
Every time it is your turn you need to make a reflex save DC 12 to see if the water blinds you
Surprise attack: 1d20 + 5 ⇒ (12) + 5 = 17
DMG: 1d6 + 3 ⇒ (1) + 3 = 4 Disease/ Parallasis on hit seperate Fort save for both
Round 1
Lissa(), Buck(), Jhon()
______________________________________
BBEG()
______________________________________
Hoskiko(), Ivarr(),Varuna()
Bold may Act
Jhon Doe
|
Jhon moves toward the creature and attacks it. Fear me foul creature, for I´m here to put and end to you misery! But the brave words of Jhon don´t affect it at all. Trying to use Menacing Swordplay with so many undead it´s hard
Rapier attack: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 7 ⇒ (5) + 7 = 12
Reflex save: 1d20 + 8 ⇒ (15) + 8 = 23
Lissa Meadowlark
|
That hits my flat-footed AC. I don't know if I'm paralyzed,but I use my adaptable luck
Fort(paralysis): 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28
Fort(disease): 20 = 20 immune to disease
Reflex(blinded): 1d20 + 3 + 2 + 1 ⇒ (17) + 3 + 2 + 1 = 23
Lissa shakes off the foul magic of the creature, dodges the sea spray, steps back and strikes. Smite evil
atk: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
dmg: 1d8 + 1 + 3 + 3 ⇒ (3) + 1 + 3 + 3 = 10
"Ah-hah! Get back! Those clothes went out of style ages ago!"
| Trill, Lissa's Familiar |
Know(religion): 1d20 + 4 ⇒ (5) + 4 = 9
"I don't know what it is, but it's nasty! Guidance!"
Jhon Doe
|
"Ah-hah! Get back! Those clothes went out of style ages ago!"
Jhon´s turns his head and raise his eyebrows when Lissa talks.
Buck Swashler
|
Haha is this thing even alive anymore? if it is...
Buck springs into action and attacks the heinous creature
Reflex Save: 1d20 + 6 ⇒ (9) + 6 = 15
Attack;Damage: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 4 ⇒ (1) + 4 = 5 Why do my dice hate me?! Don't worry guys, next game my dice will only roll 20s
DM Snider
|
With 2 powerful blows to start it off it bloody and mad. coming after lissa again
I should have mentioned that when i use the term bloody it means half or more damage has been delt
bite: 1d20 + 5 ⇒ (11) + 5 = 16
dmg: 1d6 + 3 ⇒ (2) + 3 = 5 Disease and poison
claw: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d6 + 3 ⇒ (3) + 3 = 6 Poison
claw: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 3 ⇒ (5) + 3 = 8 Poison
Varuna: 1d20 + 4 ⇒ (1) + 4 = 5
Lissa: 1d20 + 2 ⇒ (20) + 2 = 22
Ivarr: 1d20 + 4 ⇒ (8) + 4 = 12
Buck: 1d20 + 4 ⇒ (15) + 4 = 19
Hoskiko: 1d20 + 5 ⇒ (10) + 5 = 15
Jhon: 1d20 + 4 ⇒ (15) + 4 = 19
BG: 1d20 + 2 ⇒ (15) + 2 = 17
Every time it is your turn you need to make a reflex save DC 12 to see if the water blinds you
(-2 AC, lose Dex bonus to AC, move 1/2 speed, 50% miss chance).
Round 2
Lissa(), Buck(), Jhon()
______________________________________
BBEG(-22)
______________________________________
Hoskiko(), Ivarr(),Varuna()
Bold may Act
Lissa Meadowlark
|
Did it 5-foot step up to me?
DM Snider
|
yes sorry rushed this morning forgot to update map
Hoshiko Masaru Kodo
|
REF: 1d20 + 3 ⇒ (11) + 3 = 14
Hoshiko avoids the water spray in her eyes and moves around the group to target the foe flanking with Ivarr as she spends arcane pool energy to enchant her weapon...
ADS: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19..DMG: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Varuna Varghese
|
Reflex: 1d20 + 6 ⇒ (2) + 6 = 8
Being so short, the water easily sprays into Varuna's eyes. He imediately begins trying to rub the salty water away.
DM Snider
|
With a perfectly placed stab threw the neck from Hoshiko the creature goes down.
As you begin to search the room you find many sarcophagi. Most are difficult to open but once you do you find things of little value. The last sarcophagus you come across is easly opened and the sarcophagus lid slides aside with the sound of a grinding millstone. The well-preserved body of a young girl lies inside, stringy black hair obscuring the face. Her atrophied limbs are drawn up like folded sticks against her torn school uniform. Here lies Junia, the daughter of Lady Dacilane.
Two weeks before the earthquake, Junia and her friends (including Cassiel and Grishan) discovered the necropolis. They kept it a secret and treated it like a clubhouse, a place to tell ghost stories and dare each other to explore by candlelight. On one such dare, Junia found a trophy—a ruby salamander ring on the finger of a crowned corpse. Unbeknownst to Junia, the ruby salamander ring functions as a ring of sustenance. When the earthquake hit, Junia and her friends were already in the necropolis. When her friends began to starve, Junia did not. As her friends became weaker and less able to continue their search for a way out, Junia snuck away from them and hid in an empty sarcophagus that was unsealed by the great quake, desperately seeking an escape from the misery of her friends. Confused, increasingly frightened of the darkness beyond, and lacking hunger or thirst, Junia stayed in her hiding spot until she was found by the roaming allip. Its merciless attacks drained her wisdom to 0 and Junia laid here in a nightmare sleep, her body preserved by the magic of the necropolis, for 10 years. Only the ruby salamander ring kept her alive.
Returning the barely living body of Junia to Lady Dacilane has several repercussions: she’s naturally overwhelmed with joy and sends for the best clerics of Asmodeus at once to see to her daughter’s recovery. Lady Dacilane alters her previous reward and promises to assist you in the future if they ever have any need of information about the aristocrats of Absalom—a small gesture, to be sure, but a very generous one in the mind of Lady Dacilane. The other parents, upon hearing that there was a miraculous survivor after all these years, mob the Tri-Towers Yard in an attempt to gain access to the necropolis. Absalom’s city watch is called in to quiet the disturbance and sends in a team to search for additional survivors. Of course, there are none. When the ruby ring of the salamander is returned to the Pathfinder Society, are naturally pleased at acquiring such an important artifact and VentureCaptain Drenge personally thanks the you for their service to the Society.
Ivaar, the Rolling Stone
|
"Hey, leave something to me... do not kil... ARGH!"
Ivaar enters rage and smash a nearby coffin with his earth breaker, hitting it again and again.
A bit calmer after smashing something, Ivaar inspects the girl.
Perception (DC 15): 1d20 + 5 ⇒ (5) + 5 = 10
Heal (DC 15): 1d20 + 1 ⇒ (17) + 1 = 18
"What? For the beard of old Grumbur, the girl is alive! How is it even possible?"
The shock of finding Junia alive was huge, but Ivaar soon remembered his mission and starts to look around, searching for the ancient Osirian funeral mask.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
| Trill, Lissa's Familiar |
Perception(DC 15): 1d20 + 10 ⇒ (19) + 10 = 29
"Ooo. A shiny! Look! She's got the ring on."
DM Snider
|
Ivarr finds the mask he is seaking in the most western corner of the room.
Jhon Doe
|
Seeing how Ivaar is checking around, Jhon says. You´re right, down here can be something valuable for the Society, I´ll help you my friend. Then he starts searching around what can be the tomb of a general.
Buck, can you lend us a hand? Says Jhon with a wink.
The shield must be here. After all, it´s a necropolis and we haven´t found any other
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Hoshiko Masaru Kodo
|
Hoshiko looks around for the shield as well..."I will look over here, there maybe something." Hoshiko moves away from Jhon and also looks...
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Buck Swashler
|
Buck sees the incredible opportunity to aid another with their search AND STRIKES WITH WILD ABANDON!
Perception: 1d20 + 6 ⇒ (4) + 6 = 10 Almost too wildly!
Hoshkiko now gets a +4 for a 26!
Hoshiko Masaru Kodo
|
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Hoshiko appreciates Buck running over and constantly pointing out items during her search and getting her to look over here...no over there...no back over here...how about over there...
DM Snider
|
Jhon i am assuming that roll in discussion is for your faction card. does anyone have any faction card missions they want to try
Hoshiko what is your roll for?
Lissa Meadowlark
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Does she count as a captive or hostage that we liberated?
Jhon Doe
|
Also, when we go out of the Downyard, Jhon will contact with Captain Colson Maldris, to let him know where is his brother buried and thus letting him recover the body.
Ivaar, the Rolling Stone
|
Out of the drownyard, Ivaar hands his notes and the golden mask to Pasha Muhlia Al-Jakri.
"As we agreed, here it is... now what about those rewards, uh?" Ivaar laughs, already imagining the food and drink he would by with the gold earned.
DM Snider
|
@ Lissa. No she does not
@ Jhon. CPT Colson thanks you for you service and will recover his brother.
@ Ivaar. Pasha rewards you will a full 7 course meal and expects you to do the same next time
Jhon Doe
|
@ Ivaar. Pasha rewards you will a full 7 course meal and expects you to do the same next time
Your former companions also expect a 7 course meal ;D