Beacons of Hope: Wrath of the Righteous!

Game Master R0B0GEISHA

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Male Human (Taldan) Cleric 4 | Loot
Status:
AC: 16/10/16, HP 15/31; Init 0

Aberus cries out in pain, but manages to gesture as he speaks the words to a spell, bathing himself in several gallons of water.

Cast Create Water to produce the full amount for his level, which is 8 gallons.


DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 4|HP: 14/25|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +6

Alexa cringes, steps into the room and stabs at the cultist in the middle of the scrum.

Stab?: 1d20 + 6 ⇒ (20) + 6 = 26
Crit?: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Tiefling (Pitborn) Bard (Filidh) 4|HP: 29/29|AC: 15/10/15|Saves: +2 Fort, +4 Ref, +4 Will|Init: +0|Perc: +9

Arloric is surprised by the fire, but seems unfazed by it.

Fiendish Resistance reduced the damage to 1, baby! :D

"I've endured worse than this!" he crows as he stabs at the pink cultist before him!

Cold Iron Broken-Back Seax: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 3 ⇒ (4) + 3 = 7

EDIT: Crit Confirm?!: 1d20 + 5 ⇒ (2) + 5 = 7


Male Angelkin Aasimar Paladin 4 Init +2; darkvision 60 ft.; Perception +3; AC 18, touch 12, flat-footed 16 (+6 armor); hp 40/40; F +9, R +6, W +8; +2 vs. evil

"I need some room!" Uriel says, Radiance in hand.

Someone's going to have to move (or kill a tiefling) to create space for me.


Male Tiefling (Pitborn) Bard (Filidh) 4|HP: 29/29|AC: 15/10/15|Saves: +2 Fort, +4 Ref, +4 Will|Init: +0|Perc: +9

"I'm trying!" Arloric replies.


F Halfling Barbarian 4 | HP 26/45| AC19 (T15 FF15) CMD17 | F+7 R+6 W+3(+2 vs Fear) | Init +6 | Perception +10 | Rage 1/12

I still have a move action, technically.

Kelly dives between the legs of the mob, rolling out the other side onto her feet.
Moving straight west to the other side of the group of enemies
Acrobatics: 1d20 + 12 ⇒ (15) + 12 = 27
Acrobatics: 1d20 + 12 ⇒ (15) + 12 = 27
Acrobatics: 1d20 + 12 ⇒ (18) + 12 = 30
Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31
Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31


Female Aasimar Paladin 4. HP 25/40; AC 16/10/16 (19/13/19 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(2) Acid 5, Electricity 5, Cold 5

Still have a move action as well

As Kelly darts nimbly between opponents, Darya steps in between Sario and the cultist facing her, creating an opening for Uriel


WotR Combat Map

Still waiting on Telerin and Sario.


Human Druid; HP 33/33 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Sorry

Seeing she cannot help out right now Sario will watch the door behind them to see if someone comes from there.


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Male Angelkin Aasimar Paladin 4 Init +2; darkvision 60 ft.; Perception +3; AC 18, touch 12, flat-footed 16 (+6 armor); hp 40/40; F +9, R +6, W +8; +2 vs. evil

Someone seems to have moved me (Thanks!) so now I'll take my standard, if the GM doesn't mind. If you do mind, oh great and powerful R0B0GEISHA, just tell us to pretend that this post doesn't exist. :)

Once he's able to get to the front line, Uriel hacks at the nearest tiefling.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 11 ⇒ (1) + 11 = 12


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elf will try to acid splash the tiefling in the way of the paladin
1d20 + 4 ⇒ (11) + 4 = 15 rta
1d3 ⇒ 3


WotR Combat Map

GM Screen:
Global Combat Condition:
Party Buffs:
Aberus HP: 31/31 - AC 16/10/16 Status:
Alexa HP: 18/25 - AC: 16/12/14 Status:
Arloric HP: 24/29 - AC: 15/10/15 Status:
Darya HP: 36/40 - AC: 18/12/18 Status:
Kelly HP: 40/45 - AC: 19/15/15 Status:
Sario HP: 21/25 - AC: 15/12/13 Status:
Telerin HP: 14/14 - AC: 12/10/10 Status:
Uriel HP: 38/40 - AC: 18/12/16 Status:
________________________________
Aberus (15)
Telerin (14)
Sario (14)
Arloric (12)
Darya (11)
Kelly (9)
Othirubo (16)
Cultists (9)
Alexa (9)
Uriel (8)

Combat Log:
Othirubo delays until more of the party enters the room.
Sario uses Combat Advice against green cultist.
Darya moves, activates Smite Evil vs. Othirubo, activates Aura of Faith.
Arloric moves and hits pink cultist for 10.
Kelly moves and hits green cultist for 1.
Aberus moves.
Telerin moves.
Othirubo moves and hits Aberus with an explosive bomb for 13 damage.
Kelly passes Reflex. Takes 3 fire damage.
Darya fails Reflex. Takes 6 fire damage.
Aberus fails Reflex. Takes 6 fire damage.
Arloric fails Reflex. Takes 6 fire damage.
Sario fails Reflex. Takes 6 fire damage.
Telerin fails Reflex. Takes 6 fire damage.
Alexa fails Reflex. Takes 6 fire damage.
Green cultist misses Darya.
Pink cultist misses Arloric.
Blue cultist misses Kelly.
Purple cultist misses Arloric.
Kelly tumbles, enters rage, and hits red cultist for 4.
Darya moves and hits green cultist for 10.
Sario moves.
Fire does 6 damage to Aberus. Aberus casts create water. Fire extinguished.
Alexa hits green cultist for 6. Green cultist dies.
Arloric hits pink cultist for 7. Pink cultist dies.
Uriel moves and misses purple cultist.
Telerin casts acid splash. Spell hits Othirubo for 3 damage.
Othirubo hits misses Kelly with explosive bomb. Kelly fails Reflex save for 6 damage.
Red cultist

Kelly tumbles through the mass of cultists and jabs one in the leg with her gladius, while Alexa and Darya combine to drop one of the cultists. Uriel steps into the space left by the dead demon-worshippers, chopping too high to fell a cultist. Arloric finishes a second cultist with a sweep of his seax, blood spattering the walls.

The tiefling alchemist steps back from Kelly and tosses a second bomb at the halfling. The rushed throw sails to the left and bursts against the wall, its flames singeing the barbarian. One of the cultists shifts to put herself between Kelly and the tiefling, while another steps up to replace their comrade felled by Arloric. None land a blow.

Kelly takes 6 fire damage and the party is up!


DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 4|HP: 14/25|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +6

Alexa grumbles and starts trying to slide past the cultists to set up a flank.

Acrobatics (Moving Thru Cultist Space): 1d20 + 9 ⇒ (16) + 9 = 25

If she manages to pull it off, she flanks with Arloric and stabs with her gladius!

Flanking Sneak Attack!: 1d20 + 8 ⇒ (17) + 8 = 25
Damage?: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (2, 1) = 7


Male Angelkin Aasimar Paladin 4 Init +2; darkvision 60 ft.; Perception +3; AC 18, touch 12, flat-footed 16 (+6 armor); hp 40/40; F +9, R +6, W +8; +2 vs. evil

Uriel brutally hacks at the tiefling in front of him.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d10 + 11 ⇒ (5) + 11 = 16

If that kills him, move me forward two hexes where I can hit the leader.


F Halfling Barbarian 4 | HP 26/45| AC19 (T15 FF15) CMD17 | F+7 R+6 W+3(+2 vs Fear) | Init +6 | Perception +10 | Rage 1/12

Kelly shrugs off the burning pain and follows the bomb thrower.
Moving in to flank yellow dot. That’s the one that threw, right?
Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23
Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23

Attack: 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 20
Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Rage:+2 Attack, damage, and will saves. +2 temp HP. -2 AC
AC18 T14 FF14 | Will +5


Male Tiefling (Pitborn) Bard (Filidh) 4|HP: 29/29|AC: 15/10/15|Saves: +2 Fort, +4 Ref, +4 Will|Init: +0|Perc: +9

Arloric continues the onslaught at the enemy before him!

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 3 ⇒ (2) + 3 = 5


Female Aasimar Paladin 4. HP 25/40; AC 16/10/16 (19/13/19 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(2) Acid 5, Electricity 5, Cold 5

The explosion and burst of flame, distracts Darya enough that her next attack is off, sparing the cultist from her blade.

Cold Iron Bastard Sword (2 handed)/ Power of faith: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Slashing/Cold Iron: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Darya AC 20
: Active effects: SMITE vs teifling (AC 23, +12 1d10+7 (1d10+10 first attack))
Everyone: Aura of faith. (+1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear 30ft radius, 1 minute) Bonuses to Saves vs fear based on Proximity to Darya (Adjacent +5, within 10 ft +4, 15-30ft +1)


Human Druid; HP 33/33 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Sario holds this turn knowing that there will be an opening soon for her to help flank an enemy with her ally


Male Human (Taldan) Cleric 4 | Loot
Status:
AC: 16/10/16, HP 15/31; Init 0

Holding. Doesn't look like there's anything for me to do at the moment.


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Me either, so I will hold as well


Male Human Nerd 11

And we are on! If I mess up, please let me know in the discussion forum. We will be using the theater of the mind for now...
I think there are four surviving cultists and the tiefling leader.

Uriel brutally decapitates one of the remaining cultists (Sorry, three surviving cultists), while Arloric and Alexa gravely wound another. Darya misses the one in from of her.
Kelly, a small ball of fury, rolls to put herself behind the tiefling and surprises him with her gladius, making him scream in pain.
---------------
Enemies Turn
The cultist flanked by Arloric and Alexa attacks the Aasimar with her scythe, a scream of madness and hate on her lips.
"Dead to heaven!"
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5
The one facing Darya tries to cut her right leg off.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7
The tiefling leader takes a 5' step away from Kelly, while his escorting cultist takes his place shielding him again while attacking the small barbarian with his scythe.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
The tiefling throws another of his bombs towards (1d3 ⇒ 3) Telerin!
Attack (-4 range and cover): 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Damage: 3d6 + 2 ⇒ (5, 1, 4) + 2 = 12
DC 14 Reflex save for half damage and avoiding catching fire. Sario and Aberus roll for half splashing damage, 6 damage if you fail, 3 if you pass the reflex save.
YOUR TURN!


Male Human (Taldan) Cleric 4 | Loot
Status:
AC: 16/10/16, HP 15/31; Init 0

Refl save: 1d20 + 2 ⇒ (15) + 2 = 17

Aberus ducks low as the fire bomb splashes around him. "Telerin!" he cries out instinctively, all too familiar with the sensation of being bathed in fire.

Will hold my action until after Telerin rolls her save.


F Halfling Barbarian 4 | HP 26/45| AC19 (T15 FF15) CMD17 | F+7 R+6 W+3(+2 vs Fear) | Init +6 | Perception +10 | Rage 1/12

Kelly takes the hit, then follows the cultist leader.
I believe I can reestablish the flank with Darya on the leader in a single move. I will draw two AoO, first from the cultist that moved in, then from the leader as I slip in around him.
Acrobatics: 1d20 + 12 ⇒ (1) + 12 = 13
Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32

Attack: 1d20 + 12 + 1 + 2 ⇒ (7) + 12 + 1 + 2 = 22
Damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Rage:+2 Attack, damage, and will saves. +2 temp HP. -2 AC TWO ROUNDS LEFT
AC18 T14 FF14 | Will +5


DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 4|HP: 14/25|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +6

Alexa parries the cultist's blow with a snort of contempt and retaliates with a vicious stab.

Flanking Sneak Attack: 1d20 + 8 ⇒ (2) + 8 = 10

...or, at least, tries to.


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

REFLEX 1d20 + 3 ⇒ (17) + 3 = 20


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

As an abjurer one of my abilities is
Resistance 5 (Fire) (Ex) When choosing spells, gain Fire resistance 5 until next day.


Male Angelkin Aasimar Paladin 4 Init +2; darkvision 60 ft.; Perception +3; AC 18, touch 12, flat-footed 16 (+6 armor); hp 40/40; F +9, R +6, W +8; +2 vs. evil

Seeing his fellow paladin attacked, Uriel calls out to her "Hang on, Darya!". He then steps to flank he assailant and attacks him.

Attack: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Damage: 1d10 + 12 ⇒ (6) + 12 = 18

Unfortunately, his haste causes his aim to suffer.


Male Tiefling (Pitborn) Bard (Filidh) 4|HP: 29/29|AC: 15/10/15|Saves: +2 Fort, +4 Ref, +4 Will|Init: +0|Perc: +9

Arloric hacks at the enemy again, trying to finish them quickly.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Male Human (Taldan) Cleric 4 | Loot
Status:
AC: 16/10/16, HP 15/31; Init 0

Aberus concentrates on his holy symbol and lets Sarenrae's grace flow through him.

Channeling (selective) to heal, excluding the tieflings: 2d6 ⇒ (1, 1) = 2

Wow. Really?


Female Aasimar Paladin 4. HP 25/40; AC 16/10/16 (19/13/19 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(2) Acid 5, Electricity 5, Cold 5

As chaos ensues, Darya takes advantage of the flank to strike again, her blade not biting deeply but still causing as substantial wound, as she once again glares a promise of doom at the tiefling hiding behind their minions.

Cold Iron Bastard Sword (2 handed)/ Power of faith/Flank: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28
Slashing/Cold Iron: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Active effects: SMITE vs teifling (AC 23, +12 1d10+7 (1d10+10 first attack))
Everyone: Aura of faith. (+1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear 30ft radius, 1 minute) Bonuses to Saves vs fear based on Proximity to Darya (Adjacent +5, within 10 ft +4, 15-30ft +1)


Human Druid; HP 33/33 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Reflex save: 1d20 + 2 ⇒ (12) + 2 = 14

Sario steps forward to help her companions swinging her Scimitar and protecting the two behind her.

Scimitar: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 2 ⇒ (5) + 2 = 7


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elf will lob a spray of acid in retaliation at the tiefling who tried to blow her up
1d20 + 4 ⇒ (17) + 4 = 21 rta
1d3 ⇒ 2


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Male Human Nerd 11

Got it, Telerin only gets 1 point of fire damage.
Aberus jumps to avoid the splashing fire while Sario feels the burning liquid sears her and charred her dress but escaping unarmed. They both turn to look at Telerin, worried. They see her in the middle of the vanishing flames that cover her like a power halo instead of a destroying force. A sight to be seen!
------------------
Alexa and Arlorin attack their flanked cultist at the same time, with such bad luck that their attacks stop each other, preventing them to connect a solid hit. Sario also joins the attack without success. The cultist chuckles.
"That is the best you can do? Glory to Baphomet!"
He attacks Alexa again!
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
But misses again! Halflings are sure hard to hit!
-------------
Uriel misses Darya's attacker, but a second later a Cold Iron Sword pierces the cultist's chest, as Darya impales and kills him. 2 cultists remaining...
-------------
Kelly tries a sidestep, rolling, to avoid an attack of opportunity from the cultist protecting the tiefling leader... but he is expecting something like that, and manages to attack her AoO.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Then the tiefling is ready for her, preparing to intercept her... but she is not there! She manages to change her direction in a moment and catch the tiefling unawares again, hurting him!
The cultist tries to cut Kelly again his normal attack!
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
The tiefling eyes widen, fear and doom showing in his eyes. He takes another 5' step back from Kelly and throws a bomb at Darya, making sure the splash gets all the melee combatants in the splash range.
Attack (touch): 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 3d6 + 2 ⇒ (3, 5, 2) + 2 = 12
Darya DC 14 Reflex save for half damage and avoiding catching fire. Kelly, Alexa, Arlorin, Sario and Uriel roll for half splashing damage, 6 damage if you fail, 3 if you pass the reflex save.
Both the cultist get in the area of effect!
Save 1: 1d20 - 1 ⇒ (20) - 1 = 19
Save 1: 1d20 - 1 ⇒ (14) - 1 = 13
The cultist that was protecting the tiefling (and is next to Kelly) gets burn!
A second later a splash of acid barely misses the tiefling but increases his unnerving look.
Aberus asks for Sarenrae's aid in this fight, but the unholy presence of the grotesque altar in the room feels like a miasma of evil preventing his boons to materialize. Something must be done about it!
Everyone heals 2 HP
YOUR TURN!
Quick "Theather of the mind" guide:
- One cultist is surrounded by Alexa, Arlorin, and Sario.
- The other is next to Kelly.
- Kelly has a free line to the tiefling, 5' away.
- Uriel and Darya could go and attack any of the cultists, or try to pass a cultist - with AoO - and reach the tiefling.
- Telerin and Aberus and in the rearguard.


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Female Aasimar Paladin 4. HP 25/40; AC 16/10/16 (19/13/19 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(2) Acid 5, Electricity 5, Cold 5

Reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Unable to move out of the way, Darya takes immediate, and decisive action, the blade snapping up to slice through the bomb in mid-air setting off the detonation early and sending the worst of the blast past her. Still radiating golden light amid the burst of flame, she steps forward, her heavy blade battering at the defenses of Kelly's opponent.

Cold Iron Bastard Sword (2 handed)/ Power of faith: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Slashing/Cold Iron: 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

did my acid hit? The roll should be a 22 and 3 dmg


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Male Human Nerd 11
Telerin Quenya wrote:
did my acid hit? The roll should be a 22 and 3 dmg

It seems like didn't.

I loved Darya's post, great description for her 20!


Male Human (Taldan) Cleric 4 | Loot
Status:
AC: 16/10/16, HP 15/31; Init 0
JohnnyBlack wrote:
Telerin Quenya wrote:
did my acid hit? The roll should be a 22 and 3 dmg
It seems like didn't.

It targets Touch AC.


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

A 22 Touch AC should be hit unless there are some major deflection and other bonuses being applied


DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 4|HP: 14/25|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +6

Reflex Save: 1d20 + 6 ⇒ (6) + 6 = 12

Perhaps it was because of the close quarters, but Alexa unfortunately ends up a bit singed by the exploding bomb.

She lunges at the surrounded cultist again...

Flanking Sneak Attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 ...REALLY?!


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elven wizard lobs another acid splash at the tiefling that is lobbing bombs at the party
1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 rta
1d3 + 1 ⇒ (2) + 1 = 3


Male Human Nerd 11
Telerin Quenya wrote:
A 22 Touch AC should be hit unless there are some major deflection and other bonuses being applied

It did hit him, you are right... I would leave a very nasty scar, but I think it won't bother the tiefling for long... :P


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Would I be able to tell if they are resistant to acid?


Male Human Nerd 11

A knowledge Local or Planes for tieflings in general, or a very good perception For this one in particular would do to know if he is resistant...


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Know Planes 1d20 + 11 ⇒ (4) + 11 = 15


Male Human Nerd 11

Tieflings are normally resistant to Fire, Cold, and Electricity. But guys that throw vials that explode? That is another story. But he seemed, at least, worried about the acid.


AC 12, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Ok. It is just a minor acid damage so not much of a threat :)


F Halfling Barbarian 4 | HP 26/45| AC19 (T15 FF15) CMD17 | F+7 R+6 W+3(+2 vs Fear) | Init +6 | Perception +10 | Rage 1/12

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Kelly seems to ignore the burning liquid, especially as Aberus’s energy wipes away the scars almost as they appear. She leaps after the tiefling, continuing her chase.

Trying to keep him in a flank with someone, preferably someone with sneak attacks.

Acrobatics if I need it: 1d20 + 12 ⇒ (5) + 12 = 17

Attack: 1d20 + 12 + 1 + 2 ⇒ (2) + 12 + 1 + 2 = 17
Damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Rage:+2 Attack, damage, and will saves. +2 temp HP. -2 AC ONE MORE ROUND
AC18 T14 FF14 | Will +5


Male Tiefling (Pitborn) Bard (Filidh) 4|HP: 29/29|AC: 15/10/15|Saves: +2 Fort, +4 Ref, +4 Will|Init: +0|Perc: +9

Arloric strikes again, hoping to finish the cultist off!

Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11


Male Angelkin Aasimar Paladin 4 Init +2; darkvision 60 ft.; Perception +3; AC 18, touch 12, flat-footed 16 (+6 armor); hp 40/40; F +9, R +6, W +8; +2 vs. evil

Man, we're picking up the pace. I like it, but I gotta remember to check every day now.

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Uriel winces as a few flinders slip beneath his collar, but it doesn't slow him down. He takes a heavy swing a the nearest cultist.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d10 + 11 ⇒ (1) + 11 = 12

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