Balodek's Ironfang Invasion

Game Master Balodek

Ironfang Invasion GM'd by Balodek

Treasure Sheet

Refugee Camp Spreadsheet

Nesmian Plains

Chernasardo

Caves

Ruins

Current Battle


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Shadow Lodge

Krowe recognizes these as blighted fey. The thorn creates an unholy bond between the fey and the target, persisting for a minute and causing any damage done to the fey to be partially shared with the bonded victim. Mechanically it's a cursed shield other that means you take half of the damage done to that individual fey. The rest of you are fine.

The 3 who missed attempt to throw again while the fourth draws his greatsword.

Attack @ Faolan: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d4 + 8 ⇒ (2) + 8 = 10

Attack @ Bor: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d4 + 8 ⇒ (2) + 8 = 10

Attack @ Bazsil: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d4 + 8 ⇒ (4) + 8 = 12


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 1

Free/Swift: Start song.
Move:
Stnd: Shoot a blighted fey.

"Attacking us? Whelp,
We aren’t making things up,
We’re trying to help,
You guys have done f*!$ed up."

Magic adaptive longbow.
1d20 + 14 + 2 + 1 ⇒ (16) + 14 + 2 + 1 = 33 to hit;
1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11 cold iron piercing damage.

1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30 to hit;
1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12 cold iron piercing damage.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging

Stats of the Grim Grimalkin:

[ dice]1d20+17[/dice] to hit; ()
1d10 + 19 ⇒ (5) + 19 = 24 slashing damage.

[ dice]1d20+9[/dice] to hit; ( )
1d10 + 19 ⇒ (2) + 19 = 21 slashing damage.

Magic adaptive longbow.
[ dice]1d20+14[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 133/133
DR 1/—
AC: 24 (8 armor, 3 dex, 1 nat, 2 def) +2 AC vs. gobbos. = 24/26 vs. gobs. +1 haste

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*1, LibCom*0)
L2: 1/6 used (Invis*0, Gallant*0, Heroism*1, Blister*0, BDash*0)
L3: 1/5 used (GHope*1,InvisSpher*0,JJ*0,SeeInv*0)
L4: 1/3 used (DDoor*0,Echo*1,FoM*0,GrInv*0)

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Kenning: 0/2 used
Words: 5/28 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 0/3 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”These thorns create a magic bond between them and us. Hurt them and it hurts anyone they’ve stuck with them!”

Krowe casts his limited wish spell to break the link between himself and the satyr that cursed him, then moves to find full cover behind a tree so he doesn’t get hit again.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor gets a small bruise. He reaches over and touches Faolan's shield. "Let them have it!" The shield glows witha dull holy energy as it begins to humm.

Cast Wrathful Weapon on Faolan's Shield (Holy enchantment)

Status:

HP 138/149
AC 26 (29 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) Magic Circle against Evil
(4th) Wrathful Weapon
(5th) True Seeing; Blood Tentacles
(6th) Heroes' Feast
(7th) Greater Bestow Curse x2, Destruction
Vision of Madness 10/10
Aura of Madness 14/14
Sudden Shift 10/10
Master's Illusion 14/14
Griffon Wondrous Figurine 2/2 week
CPE 0/3 (7d6)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 147/159 | AC: 37 (f21/t19) (not included: +1 dodge) | CMD 39
Fort +14, Reflex +14, Will +11
Front Row
Opponent: Fey
- - -
Conditions: Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits)
Equipped: Shield
Shield Melee: Attack: BAB 14/9/4, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 14/9/4, Dex +2, Focus +2, Magic +5 (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield DR: magic, cold iron, silver, adamantine, alignment
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/10
Knockout (DC 23, 1d6r): 1/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Jingasa (negate crit or sneak): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 0/1, 60m, 60’r

Faolan, missed now that he has his guard up, waits to see what’s planned before he wades in on his fey. He’s happy he did for the buffs are most welcome! He swings away.

Shield*: 1d20 + 25 + 2 ⇒ (7) + 25 + 2 = 34 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (2, 2) + 16 + 2 + (6, 4) = 32 (song, holy)

Shield*: 1d20 + 25 + 2 ⇒ (7) + 25 + 2 = 34 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (2, 2) + 16 + 2 + (3, 3) = 28 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (1, 6) + 16 + 2 + (2, 5) = 32 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 32 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (2, 6) + 16 + 2 + (6, 4) = 36 (song, holy)

Shield*: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (3, 6) + 16 + 2 + (5, 4) = 36 (song, holy)

Toppling Bash: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 (song) (swift action to trip the target of my first hit)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Shadow Lodge

Neither Bazsil nor Faolan do full damage to the creature. As Krowe scampers behind a tree he remembers that the unholy corruption of blighted creatures makes them resistant to all but holy cold iron weapons. The satyr Faolan attacks does not go over and they all draw their greatswords, swinging at the wild man.

Bor Bonded Attack @ Faolan 1: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Damage: 2d6 + 13 ⇒ (6, 1) + 13 = 20

Bor Bonded Attack @ Faolan 2: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Damage: 2d6 + 13 ⇒ (4, 1) + 13 = 18

Unbonded 1 Attack @ Faolan 1: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Damage: 2d6 + 13 ⇒ (2, 6) + 13 = 21

Unbonded 1 Attack @ Faolan 2: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Damage: 2d6 + 13 ⇒ (6, 3) + 13 = 22

Unbonded 2 Attack @ Faolan 1: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27
Damage: 2d6 + 13 ⇒ (3, 3) + 13 = 19

Unbonded 2 Attack @ Faolan 2: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 2d6 + 13 ⇒ (3, 2) + 13 = 18

Unbonded 3 Attack @ Faolan 1: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21
Damage: 2d6 + 13 ⇒ (4, 1) + 13 = 18

Unbonded 4 Attack @ Faolan 2: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Damage: 2d6 + 13 ⇒ (4, 3) + 13 = 20

Not rolling crit confirm, looks like even in the middle of a fully flanked satyr pile I only hit once.

Party is up. Bor is bonded to one satyr and Krowe broke his bond.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 127/159 | AC: 37 (f21/t19) (not included: +1 dodge) | CMD 39
Fort +14, Reflex +14, Will +11
Front Row
Opponent: Fey
- - -
Conditions: Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits)
Equipped: Shield
Shield Melee: Attack: BAB 14/9/4, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 14/9/4, Dex +2, Focus +2, Magic +5 (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield DR: magic, cold iron, silver, adamantine, alignment
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/10
Knockout (DC 23, 1d6r): 1/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Jingasa (negate crit or sneak): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 0/1, 60m, 60’r

I think, because my shield is greater than +3, it counts as silver and cold iron - and Bor’s spell made it holy. I’m fine if that’s not the case, just making sure.

”Hahaha! Nice shot!” Faolan, somewhat surprised one got through, keeps plugging away!

Shield*: 1d20 + 25 + 2 ⇒ (1) + 25 + 2 = 28 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (6, 4) + 16 + 2 + (4, 4) = 36 (song, holy)

Shield*: 1d20 + 25 + 2 ⇒ (8) + 25 + 2 = 35 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (1, 2) + 16 + 2 + (6, 1) = 28 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (3, 3) + 16 + 2 + (4, 2) = 30 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (2, 1) + 16 + 2 + (2, 6) = 29 (song, holy)

Shield*: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (4, 4) + 16 + 2 + (2, 3) = 31 (song, holy)

Toppling Bash: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26 (song) (swift action to trip the target of my first hit)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe steps out from behind cover and casts enemy hammer at one of the satyrs.

Enemy hammer:
You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must target a specific creature when casting this spell and once you select that creature you cannot switch to another. Each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it. You must make an attack roll whenever you use the target as a weapon. The attack bonus for this attack is equal to your caster level plus either your Intelligence or Charisma modifier (whichever is higher). If you successfully hit the new target with the creature both it and the creature take damage based on the creature’s size.

The target creature can make a Fortitude Saving Throw each time you attempt to use it as a weapon. If it makes its Saving Throw it can act normally, but if it fails its save it loses all actions for the round and ends its turn prone in a square adjacent to the target of your attack. However, if the creature chooses to resist your efforts to move it, taking no other actions for the round, it gets a +4 circumstance bonus on its Saving Throw. The spell ends immediately if the target creature dies or is destroyed.

If it fails a DC 24 fortitude save I'll start smashing it into adjacent satyrs.

Enemy Hammering: 1d20 + 23 ⇒ (19) + 23 = 42
Damage to both: 2d6 ⇒ (6, 2) = 8 *plus spell's target it knocked prone

Shadow Lodge

I'm ok with that ruling, which means one of them is down.

Dark Archive

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Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"Do what you must." Bor readies himself for the incoming pain as he feels his life shared with that of the fey. Since entering this cursed forest he feels the presence that follows him draw nearer and nearer as if it watches from above.

Bor' resolve sends a blessing among the group as he stands resolute in the fact, raising his shield.

Cast Blessing of Fervor.

Status:

HP 138/149
AC 26 (29 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) Magic Circle against Evil
(4th) Wrathful Weapon, Blessing of Fervor
(5th) True Seeing; Blood Tentacles
(6th) Heroes' Feast
(7th) Greater Bestow Curse x2, Destruction
Vision of Madness 10/10
Aura of Madness 14/14
Sudden Shift 10/10
Master's Illusion 14/14
Griffon Wondrous Figurine 2/2 week
CPE 0/3 (7d6)


1 person marked this as a favorite.
Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 3

Free/Swift: Continue song.
Move:
Stnd: Shoot a blighted fey.

"Attacking us? Whelp,
We aren’t making things up,
We’re trying to help,
You guys have done f@$@ed up."

Magic adaptive longbow.
1d20 + 14 + 2 + 1 ⇒ (20) + 14 + 2 + 1 = 37 to hit;
1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10 cold iron piercing damage.

1d20 + 9 + 2 + 1 ⇒ (9) + 9 + 2 + 1 = 21 to hit;
1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16 cold iron piercing damage.

Magic adaptive longbow.
Pot crit: 1d20 + 14 + 2 + 1 ⇒ (17) + 14 + 2 + 1 = 34 to hit;
1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17 cold iron piercing damage.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging

Stats of the Grim Grimalkin:

[ dice]1d20+17[/dice] to hit; ()
1d10 + 19 ⇒ (7) + 19 = 26 slashing damage.

[ dice]1d20+9[/dice] to hit; ( )
1d10 + 19 ⇒ (7) + 19 = 26 slashing damage.

Magic adaptive longbow.
[ dice]1d20+14[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 133/133
DR 1/—
AC: 24 (8 armor, 3 dex, 1 nat, 2 def) +2 AC vs. gobbos.  = 24/26 vs. gobs. +1 haste

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*1, LibCom*0)
L2: 1/6 used (Invis*0, Gallant*0, Heroism*1, Blister*0, BDash*0)
L3: 1/5 used (GHope*1,InvisSpher*0,JJ*0,SeeInv*0)
L4: 1/3 used (DDoor*0,Echo*1,FoM*0,GrInv*0)

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Kenning: 0/2 used
Words: 8/28 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 0/3 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]

Shadow Lodge

Fort DC 24: 1d20 + 15 ⇒ (11) + 15 = 26

Krowe's target resists the attack while Faolan and Bazsil almost drop another, Bazil's arrow piercing deep into the fey's fuzzy knee.

There are still 3 satyr's standing and one of them is bonded to Bor. So far I've avoided damaging that one so you have maximum time to prepare for it HPwise, just let me know if that's the one you'd like to attack or do something to.

Bor Bonded Attack @ Faolan 1: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40
Damage: 2d6 + 13 ⇒ (1, 4) + 13 = 18

Bor Bonded Attack @ Faolan 2: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Damage: 2d6 + 13 ⇒ (6, 3) + 13 = 22

Unbonded 1 Attack @ Faolan 1: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17

Unbonded 1 Attack @ Faolan 2: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Damage: 2d6 + 13 ⇒ (2, 6) + 13 = 21

Unbonded 2 Attack @ Faolan 1: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
Damage: 2d6 + 13 ⇒ (5, 6) + 13 = 24

Unbonded 2 Attack @ Faolan 2: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage: 2d6 + 13 ⇒ (5, 1) + 13 = 19

Unbonded 3 Attack @ Faolan 1: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
Damage: 2d6 + 13 ⇒ (2, 5) + 13 = 20

Unbonded 3 Attack @ Faolan 2: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Damage: 2d6 + 13 ⇒ (4, 4) + 13 = 21

Well then, they've decided to play.

Bor Bonded Attack @ Faolan 1 Crit Confirm: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17

Unbonded 1 Attack @ Faolan 2 Crit Confirm: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Damage: 2d6 + 13 ⇒ (1, 4) + 13 = 18

Or not.

Party is up! Faolan is still in the middle of a satyr pile as they froth and hack at him.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe reaches for more diamonds and finds his pouch near empty. ”Crap…”

Just realized how expensive limited wish is to cast. Going to need to find more diamonds now. I’ll try something else for Bor.

Instead, he casts another spell to occupy the satyr that cursed Bor.

”Lets try to subdue that one until we can deal with its curse on Bor!”

Telekinesis to lift pin it to the ground. Will save vs DC 23
If it has SR, here’s a spell pen: 1d20 + 14 ⇒ (4) + 14 = 18
CMB to grapple: 1d20 + 22 ⇒ (6) + 22 = 28


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 86/159 | AC: 37 (f21/t19) (not included: +1 dodge) | CMD 39
Fort +14, Reflex +14, Will +11
Front Row
Opponent: Fey
- - -
Conditions: Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits)
Equipped: Shield
Shield Melee: Attack: BAB 14/9/4, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 14/9/4, Dex +2, Focus +2, Magic +5 (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield DR: magic, cold iron, silver, adamantine, alignment
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/10
Knockout (DC 23, 1d6r): 1/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Jingasa (negate crit or sneak): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 0/1, 60m, 60’r

Faolan takes his lumps with a grin, ”Well done, but can you keep it up?” He avoids the bonded one and keeps hammering away.

Shield*: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (6, 6) + 16 + 2 + (5, 4) = 39 (song, holy)

Shield*: 1d20 + 25 + 2 ⇒ (11) + 25 + 2 = 38 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (4, 6) + 16 + 2 + (6, 2) = 36 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (4, 1) + 16 + 2 + (1, 5) = 29 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (3, 2) + 16 + 2 + (6, 4) = 33 (song, holy)

Shield*: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (1, 4) + 16 + 2 + (3, 6) = 32 (song, holy)

Toppling Bash: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 (song) (swift action to trip the target of my first hit)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

All good Bor can heal through it for himself.

Bor reaches out and grabs the fey by the throat and pulls it closer. You want to get connected, then let's get connected."[/b]

Vision of Madness Tch Attack: 1d20 + 12 ⇒ (14) + 12 = 26

Vision of Madness. +7 Skills -7 to attacks and Saving Throws for 3 rounds.

Status:

HP 138/149
AC 26 (29 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) Magic Circle against Evil
(4th) Wrathful Weapon, Blessing of Fervor
(5th) True Seeing; Blood Tentacles
(6th) Heroes' Feast
(7th) Greater Bestow Curse x2, Destruction
Vision of Madness 9/10
Aura of Madness 14/14
Sudden Shift 10/10
Master's Illusion 14/14
Griffon Wondrous Figurine 2/2 week
CPE 0/3 (7d6)


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 4

Free/Swift: Continue song.
Move:
Stnd: Shoot a blighted fey.

"For cat and fey's sake,
What is your problem?,
We’re trying to help,
And we're being solemn."

Magic adaptive longbow.
1d20 + 14 + 2 + 1 ⇒ (9) + 14 + 2 + 1 = 26 to hit;
1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11 cold iron piercing damage.

1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20 to hit;
1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15 cold iron piercing damage.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging

Stats of the Grim Grimalkin:

[ dice]1d20+17[/dice] to hit; ()
1d10 + 19 ⇒ (4) + 19 = 23 slashing damage.

[ dice]1d20+9[/dice] to hit; ( )
1d10 + 19 ⇒ (7) + 19 = 26 slashing damage.

Magic adaptive longbow.
[ dice]1d20+14[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 133/133
DR 1/—
AC: 24 (8 armor, 3 dex, 1 nat, 2 def) +2 AC vs. gobbos.  = 24/26 vs. gobs. +1 haste

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*1, LibCom*0)
L2: 1/6 used (Invis*0, Gallant*0, Heroism*1, Blister*0, BDash*0)
L3: 1/5 used (GHope*1,InvisSpher*0,JJ*0,SeeInv*0)
L4: 1/3 used (DDoor*0,Echo*1,FoM*0,GrInv*0)

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Kenning: 0/2 used
Words: 8/28 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 0/3 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]

Shadow Lodge

Sorry for the delay folks, Monday after a holiday is always busy.

Krowes spell bounces off the magical protection of the fey. Bor's touch has no problem and the satyr is weakened. It wastes no time attacking Bor.

Bor Bonded Attack @ Faolan 1: 1d20 + 18 - 7 ⇒ (11) + 18 - 7 = 22
Damage: 2d6 + 13 ⇒ (2, 1) + 13 = 16

Bor Bonded Attack @ Faolan 2: 1d20 + 13 - 7 ⇒ (7) + 13 - 7 = 13
Damage: 2d6 + 13 ⇒ (1, 1) + 13 = 15

Unbonded 1 Attack @ Faolan 1: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 2d6 + 13 ⇒ (2, 5) + 13 = 20

Unbonded 1 Attack @ Faolan 2: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d6 + 13 ⇒ (5, 6) + 13 = 24

Party is up!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 86/159 | AC: 37 (f21/t19) (not included: +1 dodge) | CMD 39
Fort +14, Reflex +14, Will +11
Front Row
Opponent: Fey
- - -
Conditions: Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits)
Equipped: Shield
Shield Melee: Attack: BAB 14/9/4, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 14/9/4, Dex +2, Focus +2, Magic +5 (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield DR: magic, cold iron, silver, adamantine, alignment
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/10
Knockout (DC 23, 1d6r): 1/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Jingasa (negate crit or sneak): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 0/1, 60m, 60’r

Faolan continues to focus on the non bound one, but when we get to the last, he says, ”Want that I should grapple him? How long do I have to pin him before this thorn thingy is taken care of?” and doesn’t attack further (this round).

Shield*: 1d20 + 25 + 2 ⇒ (7) + 25 + 2 = 34 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (5, 1) + 16 + 2 + (5, 1) = 30 (song, holy)

Shield*: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (4, 4) + 16 + 2 + (3, 3) = 32 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (1, 6) + 16 + 2 + (6, 1) = 32 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (3, 6) + 16 + 2 + (4, 3) = 34 (song, holy)

Shield*: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (1, 3) + 16 + 2 + (4, 1) = 27 (song, holy)

Toppling Bash: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 (song) (swift action to trip the target of my first hit)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 4

Free/Swift: Continue song.
Move: Put away bow.
Stnd: Draw long sword.

"Attacking us? Whelp,
We aren’t making things up,
We’re trying to help,
You guys have done f$#!ed up."

Bazsil puts away his bow and moves up while drawing his blade. He intends to start doing non-lethal damage to the fey, and seeing how that is translated through the curse.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging

Stats of the Grim Grimalkin:

[ dice]1d20+17[/dice] to hit; ()
1d10 + 19 ⇒ (4) + 19 = 23 slashing damage.

[ dice]1d20+9[/dice] to hit; ( )
1d10 + 19 ⇒ (2) + 19 = 21 slashing damage.

Magic adaptive longbow.
[ dice]1d20+14[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 133/133
DR 1/—
AC: 24 (8 armor, 3 dex, 1 nat, 2 def) +2 AC vs. gobbos. = 24/26 vs. gobs. +1 haste

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*1, LibCom*0)
L2: 1/6 used (Invis*0, Gallant*0, Heroism*1, Blister*0, BDash*0)
L3: 1/5 used (GHope*1,InvisSpher*0,JJ*0,SeeInv*0)
L4: 1/3 used (DDoor*0,Echo*1,FoM*0,GrInv*0)

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Kenning: 0/2 used
Words: 8/28 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 0/3 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Seeing his madness connect with the first fey he grabs ahold and connects with the second fey as well. "Let's all do a bit of sharing."

Vision of Madness Tch Attack: 1d20 + 12 ⇒ (20) + 12 = 32

Vision of Madness. +7 Skills -7 to attacks and Saving Throws for 3 rounds.

Status:

HP 138/149
AC 26 (29 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) Magic Circle against Evil
(4th) Wrathful Weapon, Blessing of Fervor
(5th) True Seeing; Blood Tentacles
(6th) Heroes' Feast
(7th) Greater Bestow Curse x2, Destruction
Vision of Madness 8/10
Aura of Madness 14/14
Sudden Shift 10/10
Master's Illusion 14/14
Griffon Wondrous Figurine 2/2 week
CPE 0/3 (7d6)

Shadow Lodge

Faolan pummels the 3rd satyr then waits. The bonded satyr is driven mad by Bor.

Krowe to go.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

With his spells having little effect, Krowe summons a creature to grapple and restrain the Satyr.

Arcane point to summon a huge octopus. That’s right, an octopus. I don’t think its tentacle damage (1d4+4) will get through the satyr’s DR, but I’ll roll bite damage.

Tentacle: 1d20 + 13 ⇒ (7) + 13 = 20
If hit - Grab: 1d20 + 21 ⇒ (7) + 21 = 28
Tentacle: 1d20 + 13 ⇒ (5) + 13 = 18
If hit - Grab: 1d20 + 21 ⇒ (7) + 21 = 28
Tentacle: 1d20 + 13 ⇒ (13) + 13 = 26
If hit - Grab: 1d20 + 21 ⇒ (12) + 21 = 33
Tentacle: 1d20 + 13 ⇒ (11) + 13 = 24
If hit - Grab: 1d20 + 21 ⇒ (13) + 21 = 34
Tentacle: 1d20 + 13 ⇒ (7) + 13 = 20
If hit - Grab: 1d20 + 21 ⇒ (7) + 21 = 28
Tentacle: 1d20 + 13 ⇒ (10) + 13 = 23
If hit - Grab: 1d20 + 21 ⇒ (7) + 21 = 28
Tentacle: 1d20 + 13 ⇒ (19) + 13 = 32
If hit - Grab: 1d20 + 21 ⇒ (10) + 21 = 31
Tentacle: 1d20 + 13 ⇒ (15) + 13 = 28
If hit - Grab: 1d20 + 21 ⇒ (1) + 21 = 22

Bite: 1d20 + 15 ⇒ (16) + 15 = 31
Bite Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Shadow Lodge

Even the bite would struggle with the DR.

The satyr attempts to break free.

CMB: 1d20 + 9 ⇒ (16) + 9 = 25

Alright, you've got a frothed up satyr betentacled by a land octopus, your move team.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor strides up to the satyr and begins to pummel it mercilessly in the face.

+1 holy cold iron cestus; Song; BoF: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35
Damage; Song: 1d4 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8
Holy Damage: 2d6 ⇒ (5, 1) = 6

Status:

HP 138/149
AC 26 (29 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) Magic Circle against Evil
(4th) Wrathful Weapon, Blessing of Fervor
(5th) True Seeing; Blood Tentacles
(6th) Heroes' Feast
(7th) Greater Bestow Curse x2, Destruction
Vision of Madness 8/10
Aura of Madness 14/14
Sudden Shift 10/10
Master's Illusion 14/14
Griffon Wondrous Figurine 2/2 week
CPE 0/3 (7d6)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 86/159 | AC: 37 (f21/t19) (not included: +1 dodge) | CMD 39
Fort +14, Reflex +14, Will +11
Front Row
Opponent: Fey
- - -
Conditions: Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits)
Equipped: Shield
Shield Melee: Attack: BAB 14/9/4, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 14/9/4, Dex +2, Focus +2, Magic +5 (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield DR: magic, cold iron, silver, adamantine, alignment
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/10
Knockout (DC 23, 1d6r): 1/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Jingasa (negate crit or sneak): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 0/1, 60m, 60’r

Faolan shrugs, ”Hold your socks Bor. Sorry.” He then goes all in on the remaining, bound, satyr.

Shield*: 1d20 + 25 + 2 ⇒ (3) + 25 + 2 = 30 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (3, 2) + 16 + 2 + (5, 3) = 31 (song, holy)

Shield*: 1d20 + 25 + 2 ⇒ (16) + 25 + 2 = 43 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (3, 5) + 16 + 2 + (5, 1) = 32 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (1, 5) + 16 + 2 + (6, 1) = 31 (song, holy)

Shield*: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (2, 3) + 16 + 2 + (2, 2) = 27 (song, holy)

Shield*: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37 (song)
damage: 2d6 + 16 + 2 + 2d6 ⇒ (6, 4) + 16 + 2 + (4, 4) = 36 (song, holy)

critthreat Shield*: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37 (song)
damage: 2d6 + 16 + 2 ⇒ (5, 1) + 16 + 2 = 24 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil pauses, wondering how much he'll need to heal Bor or if Bor is dead outright. Either way, the song dies on his lips.

Wow.

Shadow Lodge

Krowe recalls that if you wait but one more round the curse should have faded, lasting less than a minute as it does. The satyr cannot break free, we can say that Bor punches it while Faolan holds off, saving Bor about 90 damage before the satyr dies. Bor will take 7 damage from the punch.

As soon as the satyr stops moving and the octopus is released back to the Elemental Plane of Tentacles, you quickly loot the dead.

potion of blur x4
potion of cure serious wounds x4
+1 greatsword x4
bracers of armor +3 x4
necklace of opals and black dragon scales (worth 1,000 gp) x4

Having completed that task, you look for the conspicuously absent black dragon. Instead you see a woman emerge from the waterfall, hands held up in a non-threatening pose. She has green hair and is wearing a shawl.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

”Wendel? Who is that?” Bazsil asks, seeing the woman. After the response, he will go engage with her.

Bazsil looks at the woman and nods, sheathing his blade and bow. He will move closer to address the woman.

”Ho! Who goes there? We act in peace and mean no harm,” Bazsil says to the woman in his deep rumbling voice. At the same time, he pays particular attention to the timbre and cadence of her voice to discern her intentions.

1d20 + 27 + 2 ⇒ (9) + 27 + 2 = 38 Diplomacy
1d20 + 27 + 2 ⇒ (2) + 27 + 2 = 31 Sense Motive


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 159/159 | AC: 37 (f21/t19) (not included: +1 dodge) | CMD 39
Fort +14, Reflex +14, Will +11
Front Row
Opponent: None
- - -
Conditions: None
Equipped: Shield
Shield Melee: Attack: BAB 14/9/4, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 14/9/4, Dex +2, Focus +2, Magic +5 (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield DR: magic, cold iron, silver, adamantine, alignment
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/10
Knockout (DC 23, 1d6r): 1/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Jingasa (negate crit or sneak): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 0/1, 60m, 60’r

Faolan is happy to wait so as not to harm Bor. That's just nasty.

When the woman approaches, he steps up with Bazsil, but says nothing, waiting to see if the smooth talker can keep her from attacking them crazily like everyone else.

He will quaff a few potions of CSW however (from his own stash - he had 11 - trying to whittle them down a bit).

CSW x4: 12d8 + 20 ⇒ (6, 6, 8, 3, 4, 5, 3, 4, 4, 8, 6, 8) + 20 = 85

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"Careful Bazsil, that might be the fey that released this blight in the first place." Bor is cautious as they make contact. "We really don't mean any harm, unless we are forced to." He looks down at teh Satyrs.

Shadow Lodge

Wendel shakes his head at Bazsil's question, clearly not sure.

The fey keeps her hands up. "I also mean you no harm. My name is Mireena. You are outsiders to this terrible realm. Do you know the horror upon which you’ve stumbled? You are strong—perhaps it’s the horror you seek to defeat. Or perhaps you are agents of the Darkblight. Tell me, which is it"

Those who approach within 30 feet and sexually attracted to women must make a DC 23 Will Save or be fascinated by her beauty.

Bazsil, you sense that she does not mean you harm and is ready to flee from you should you pose a threat to her.


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AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Quaffing his last potion of healing Faolan lets out a belch before apologizing.

Will: 1d20 + 11 ⇒ (1) + 11 = 12 vs DC 23

Faolan is absolutely and completely fascinated by her beauty. He leans over to Bazsil, murmuring hazily as he stares at the fey woman, "I think we should be friends. Make us friends Bazsil. Please?"


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Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 Will

Bazsil looks back at Faolan and shrugs, as there is little he wouldn't do for Faolan, and respecting the sacrifices/pain that Faolan has made for the endeavor.

"No, we mean you no harm, and come here to help you. Actually,, it was *Faolan* who insisted we come after we heard of your need and your enduring beauty," Bazsil wingmans intensely. "Without *Faolan*, none of us would be here and have the intent that *Faolan* has lead us to. Pretty much, without *Faolan*, we are useless and foolish, but he got us here to help you. So...how can we, mostly *Faolan*, help you?"

Bazsil nods, agreeing with his strong words that are accurate.

"We are no agents of the Dark. We follow Faolan because we do."

1d20 + 27 + 2 ⇒ (4) + 27 + 2 = 33 Diplomacy

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Will DC 23: 1d20 + 16 ⇒ (6) + 16 = 22

Bor immediately begins to sweat quite profusely as he mumbles through his words. "Sh..she is pretty." He hangs back like an ostrich craning his neck to get a better view of the beautiful woman.

Shadow Lodge

"You love for your companion does you credit, more so than those poor satyrs did for me. Still, I find your words pleasing and will answer any questions you have, for I see you have many."

Why were you allied with those blighted satyrs?:

"I was never allied with those things,"she says, lounging languidly. "Ghastly creatures, and that was before the Darkblight stole their minds. No, they were useful lackeys. It was fortuitous, really—the dragon left her lair, I was fleeing for my life, and here were those satyrs, bored and playing obnoxious little tunes on their pipes. I simply took advantage of their Darkblight-addled brains and convinced them to protect me. It was all I could think to do to keep myself safe, and for a time, it worked."

She sighs, almost wistful for a moment.

"Ah, well, I knew I couldn’t keep them under my thumb forever. I’m only glad it was you who bested them instead of some other blighted beast—there are so many in these depths who’d gladly see a nereid dead. Or worse: infested."

Isn’t this supposed to be Naphexi’s lair?:

"It’s a temporary solution. I simply had nowhere else to flee, and this swamp was newly vacated. Tell me you’d do it differently, were you me. It doesn’t mean I support Naphexi or Arlantia. Far from it; I want them and their terrible Darkblight out of the Fangwood as much as anyone."

Do you know where Naphexi is now?:

"Those satyrs’ brains were nothing but crude jokes and bad songs, but they did crow about the dragon embracing the Darkblight to please her mistress. I’ve no idea how, though, since the Darkblight only transforms fey. Everyone else, it just makes them curl up and die. All I knew for certain is that Naphexi claimed my former hiding place—a lovely, wet canyon a few miles downstream from here—as her new home decades ago, so I fled to her former nest, since no one wants to wander into a dragon’s lair, even an abandoned one."

She arches an eyebrow at you.

Have you heard anything about the whereabouts or status of Gendowyn?:

Mireena’s brow wrinkles in confusion for a moment until realization hits her. "Oh my... Yes, Gendowyn had the most magnificent parties once upon a time. Gendowyn, the Fangwood’s earth goddess." Mireena sighs, practically overcome with sadness. "No, I don’t know anything about what might have become of her. She disappeared long ago, and though many fey have cried out to her for her help, it has never come. I assume this Darkblight has taken her from us for good."

Why aren’t you infected with the Darkblight?:

"The Darkblight lives in the trees and plants," she smiles smugly. "I am a spirit of water. The only way they could infect me would be to find me and lash me to one of their twisted trees, and I am very, very good at hiding. The only other way would be to teleport through the trees as a dryad does, but I’m not fool enough to use my little trinket and damn myself to a slow death."

How can we find Arlantia’s tree?:

Mireena chuckles darkly and shivers a little, pulling her dripping shawl tightly around her arms. "Dearests, only fools go hunting for their own deaths. The dryad has locked it away behind miles of twisting, hungry briar and layers of protective magic. You’ll not find it simply walking the forest’s paths. But I remember her as a sapling, vain and excited, and ever eager to please her queen. She grew Gendowyn’s throne from a cutting of her own tree, and the two still remain bonded—tree and throne. Arlantia’s supplicants still reach her by striding through the throne. Of course, it’s as infested with the Darkblight as anything in these woods; stepping through it infests you with that corruption. If you aren’t one of Arlantia’s servants before you approach her tree, you will be when you arrive."


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil listens to the nereid's words, judging them in tone and tenor.

1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44 Sense Motive

"What do you think, Faolan? As you're the smartest and best of us, most wise and strong and smart, also brooding and mysterious, what do you think we should do or ask next?" Bazsil says, offering a wingmanly head nod to Faolan.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Will save: 1d20 + 12 ⇒ (8) + 12 = 20

It had been years since Krowe had felt such power in the beauty of a woman. Since the loss of his wife, he had turned away from close connections, and become a sort of monk with work as a jeweler, but this creature tugs at feelings long suppressed and he can’t help but stare silently in rapt fascination. Thoughts of his wife bring other memories to the surface, and other emotions too, and tears well in his eyes as the dam that has long kept such things buried threatens to break within him.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan, dreamily, smiles at the woman - but it just turns into a foolish grin. It is a silly thing on Faolan's face, and it lingers overlong. It's the sort of thing that would make any women very uncomfortable.

But it's nearly all he can do. Eventually, he stutters a bit, clearly having trouble talking to so beautiful a creature, "I, er, uh, we. What can we do to help you lady?" It's as far as his mind can reach at the moment.

He glances at his allies and wonders if he'll have to kill them to win her over. He doesn't like the look on some of their faces.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil goes over to look at Krowe.

"Is that all you got, Krowe? We gotta get through enchantmented blight and you puppy drool on your face? What are we going to do?"

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"So for us to find her we have to get corrupted by going through this throne?" Bor looks to the others. "This doesn't sound like a good idea."

Shadow Lodge

Mireena quiets at Bor's question, and a flash of realization crosses her face. With a polite gesture, she excuses herself and steps behind the waterfall. After a brief moment, she reemerges with a small, smooth stone of polished larimar in her hand.

"This is my personal token—an heirloom handed down to me from my mother’s ancestors. When touched, it allows several creatures to enter a tree, as a dryad does, and move into other trees of its kind with just a thought. It is dangerous to use in these blighted woods, and I have little use for it now beyond sentimentality. I don’t know how to protect you from the Darkblight itself, but I do know Naphexi traveled to Arlantia’s side frequently without hardship. If you can find out how the dragon did so, then you may be able to reach Arlantia’s Pestilent Palace. If those hobgoblins could manage it, certainly you can as well."

What hobgoblins?:

"Curious visitors, they. Hobgoblins normally hate our kind, but a half-dozen arrived just a few days ago, begging an audience with Arlantia. They
tromped through the woods like lost children until Naphexi secreted them away underground, and I haven’t seen the poor beings since. Likely eaten by a jubjub bird, I imagine."

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"The hobgoblins are already here!?" Bor seems a bit surprised. "We need to find where Naphexi went to quick." He grabs ahold of the gem and offers a small bow. "Thank you for this gift."


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21 Know (Arcana)
1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 Know (Nature)

With Krowe still momentarily mute, Bazsil tries to figure out how to use the dryad's token to by pass the bad things.

"Wendel, do you have any ideas?" Bazsil asks his quick companion.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Her personal token! She gave us her personal token!

Faolan is pleased with how this is progressing as he continues to stare in fascination.

That hobgoblins have beaten them here is troubling sure, but they'll catch up. Krowe and Bor and Bazsil - they're smart folk. They'll figure it out.

Shadow Lodge

Wendel shrugs. "Magic is not Wendel's specialty."

Seeing your confusion, Mireena explains. "Once per day you may speak the command and a group of creatures may walk through trees."

This small, smooth stone is made of a delicate, light blue larimar polished to a sheen. It glows very faintly, and its edges are rimmed with delicate Sylvan script of couplets that exalt life in a primeval forest. Once per day, the bearer can say the command word and designate up to 10 creatures (including herself) to be affected by a tree stride spell, allowing each creature affected to enter a tree at some point in the next 10 hours and teleport as per the spell. Each affected creature can teleport only once, after which it no longer gains the benefit of tree stride until targeted by a woodlands’ ingress again.

"I suggest you ask the dragon about protection, walking through trees while they are infected will see you Arlantia's creature for sure."

The best route for that would be the follow the river, since she indicated the dragon was downstream.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor looks down river. "Suppose it isn't too far, we should get some distance in before nightfall."


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

"Let me see that Baszil?"

Krowe finds it hard to make words with Mireena in view, so he instead focuses on the token to see if what he knows of it and the Darkblight.

"Focus... focus.." Looking down, he can still see fey legs, and as he was always leg man, he turns away and wanders about, looking only at the subject of real concern.

Knowledge Arcana: 1d20 + 24 ⇒ (20) + 24 = 44

Shadow Lodge

Krowe learns the exact properties of it as outlined above and the command word. It is exactly as she says and quite powerful.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”Looks good.” Krowe says as he looks up and catches sight of Mireena again. ”Uhhh… I… umm.. we should go.”

The normally stoic man is more than ready to flee from the beautiful fey and throw himself at something he can handle, like an army of hobgoblins or a terrible dragon.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil squints at Krowe for a moment, thinking, but then shrugs.

”Yeah, I guess this will be fine. Not sure how we know which way to go, or which tree to bop into, but we’ll work it out,” Bazsil says, returning his attention to the nereid.

”Are you going to be okay without us? Without your ‘protectors’?” he asks to be sure.

If not, Bazsil is happy to move downstream to find the dragon.

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