| baldwin the merciful |
Anything from my knowledge: religion check?
| Astrianna Sparacello |
Team 1, Round 14
Seeing Henk not budging, the bard sighs and speaks down the hallway. "That's a ghast, Henk. Its stench can make a grown man lose every lunch he's ever had, and if it cuts you you'll be so stiff you won't even be able to blink." She thinks for a moment and speaks again. "If it falls over in the grease by all means reduce it to a squirming pulp before it gets up, but don't take it on alone standing."
By the way, Astriana's dancing lights stay with Adriel and Henk, they have to be within a 10-foot radius of each other.
| David "Dirk" Hawkins |
David watches the undead scramble on the stairs that lead aloft to the hold.
GM – I’m assuming that it is formal “Stairs/Ladder” not simply the side of a wall? I think my character could see that from here, though. Also, I’m assuming that the distance between our deck and the top of the undead is five feet, since there’s 10 feet between decks (I assume) and a Medium Creature takes up a 5x5x5 Foot Cube for some reason (at least for 3d combat, which sucks, but not always…)
That said –
David frowns at the creature as it tries to climb.
”Bloody basterd,” he mutters as he sees it lumbering about.
David quickly casts “Grease” on the ladder/hatch that leads to the hold, hoping to disrupt the creature’s attempt to climb aloft. He’ll center the spell so it’s effects do not extend up into the hold that he and his companions are in. I believe it should also effect the creature's attempts to "Climb".
He glances at Darius.
”Number One – no doubt you should be able to reach that scum with your polearm long before it gets up here. But it can't get up here without running right into your weapon! See if you can't simply keep the poxing sod below while we do what we can to destroy it!” he says, hoping that if the creature somehow manages to climb up the now greasy ladder that Darius can simply brace his weapon and keep it from getting all the way to the top while he and the others make short work of it.
Knowledge Religion Check to discover more about this undead; wondering if it’s also resistant to edged weapons, and what could have created such a creature if not a necromancer…
1d20 + 6 ⇒ (10) + 6 = 16
| David "Dirk" Hawkins |
David glances at the others, his eyes flicking forward to the stairs that led up and hopefully toward the rest of their companions.
He looks at Darius.
"Are you able to close the hatch then, Number One?" he asks Darius, still somewhat confused about the man's title and position, even though he was at least certain of the tactics and strategy that was being suggested.
He turns to the others, having done all he can for the moment, his eyes flicking now to Embrianna.
"M'lady - if you would take point to the stairs yonder we'll follow you directly," he says to her with a nod, his voice still betraying the somewhat more "cultured" accent of a ship's formal captain.
So the only people in our team who haven't acted are Darius and Embrianna. If someone wants to close the door and bar it with cargo/freight, I'm cool with that. If someone else wants to open the doors that lead forward toward the other group that's pretty much the direction we've been heading in any case to get out of this cursed ship.
But for now I've taken my action for the round and am only doing "Talking/Free Actions" in the meantime.
| Embrianna |
Bri goes last, but if the hatch is still open on her turn, she will shut it. If Dar shuts it, she will start putting a crate back on top of it. Also, after it is shut, is there any sort of latch to lock it with?
| Darius Rotarion |
Darius slams the hatch shut and forces the lock into place.
"Problem solved. Let's keep moving, wasn't s+$# down there worth getting anyway."
| Adriel Mistleaf |
Adriel notes Astrianna's wise decision to allow the creature to come out.
He also notes she magically made the floor slick. He was not stupid enough to cross a hazard if he didn't have to.
He needs some incentive to come out.
He 5ft steps to the doorway and without moving onto the greased floor, peers around the corner and casts ACID SPLASH at the Ghast.
Acid Damage: 1d3 ⇒ 1
Partial Cover, less than 20 is miss: 1d100 ⇒ 33
| baldwin the merciful |
| baldwin the merciful |
| Astrianna Sparacello |
That's exactly where I wanted to go, thanks!
Adriel- You have nothing to fear from grease, you have to make a DC 10 acrobatics check to move through a square of grease at half speed. I believe you have a +9 to acrobatics at least.
Team 1, Round 15
Astrianna sighs as the men don't come around the corner, shaking her head. If they want to be boneheads and fight a ghast in a little hallway, it's not my problem.
The bard begins to sing a soft elven mourning hymn, her rising and falling voice echoing down the hallway. The sound of her voice covers the slow metallic scrape as she sheaths Echo into its scabbard, in case she needs to grab her bow. The singing bard turns to look down the hallway through the mist to see if the two fighters will lure the ghast out into the hallway.
Move Action: Sheath longsword
Standard Action: Begin inspire courage (+1 attack and damage)
| David "Dirk" Hawkins |
You letting others go first or are you going to brave the door with only Thalios Dondrel, son of Mordekai, following you?
I don't believe she is able to go at this time, unfortunately.
Via initiative we're waiting on Sath's move for Round 15. Once that is up then I can go, then Darius, then Embrianna.
| David "Dirk" Hawkins |
You slimy dogs refused Thalios Dondrel, son of Mordekai a proper weapon after all.
Weapons drawn, David moves to Q:5 and steps up to the door and opens it, then advances through the doorway.
He looks at Thalios, his eyes flinty - clearly there will be a reckoning for the man's gross insubordination...
But that could come later. First they need to get off this gods damned ship!
| Embrianna |
Bri will follow whoever moves through door Q ahead of her in the initiative order.
Bri will also keep a close eye on Dondrel if he is following behind her. She doesn't trust him to not play grab-ass.
| Sath Saltblood |
Sath follows the group up the stairs at Q, following behind Dondrel and preparing to cold-cock him with her Spear shaft if he attacks or molests Bri or Darius.
| baldwin the merciful |
Where is your damn cat...Alabaster? A pipe full of good sea salt weed would be nice too.
You exit the door to find stairs lead upward to your left. There is long hall that has a single door on the aft wall which you deduct leads back into the hold. There are two doors on the forward wall. There is bit of fog seeping under those two forward doors.
| David "Dirk" Hawkins |
** spoiler omitted **
You exit the door to find stairs lead upward to your left. There is long hall that has a single door on the aft wall which you deduct leads back into the hold. There are two doors on the forward wall. There is bit of fog seeping under those two forward doors.
David will continue his move action until he reaches P:3.
What does he see?
Also, do the stairs on R:4.5 go up or down?
| Astrianna Sparacello |
Team 1, Round 16
Seeing the men are definitely not coming and have refused her idea of surrounding the ghast, the bard shakes her head and walks down the hall, putting her back to wall and placing herself perpendicular to the nearby door. A cool orb of light floats near her through the mist, forming a 10ft line between the three explorers.
The bard continues her soft elven mourning hymn, her voice reaching an eerie crescendo before falling again, her sudden melancholy at being ignored expressed through her chosen medium.
Free Action: Maintain Inspire Courage
Move Action: Move to L4
| David "Dirk" Hawkins |
RD 16:
Sath -
Dirk -
Darius
Bri
GM - as per my earlier post via my Round 15 action, I had moved through the door to P:3, not P:4.5.
I cannot say what my Round 16 action is until I see what is formally on the other side of the door.
Also, I think there must be some sort of error with either my map, or something else - there is no door at P:3. There is a door that rests on the edge of P:4. On my version of the map there is nothing but open space at P:3, just open space and the chance to see what's down the hall.
| Darius Rotarion |
Darius looks up to the hatch, presumably their escape route, then back down the hall. "We need to reunite with the others. Hawk, Embrianna, you two hold this position. Sath, you and I will go find the others."
He then moves through the open door and through the fog, catching his breath on the way.
__________
Second Wind: 1d4 + 1 ⇒ (1) + 1 = 2
| Adriel Mistleaf |
I thought it would fall down. Being Prone is -4 to attack and AC. Worth more than a flank. Baldwin knows how I love tripping.
No offense Henk. But I'll happily stab a prone foe
The elf moves to K1 and chops down at the ghast.
Acro: 1d20 + 9 ⇒ (3) + 9 = 12
2 hand attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Crit?: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 3 ⇒ (5) + 3 = 8
| Darius Rotarion |
To be more specific about the direction I'll be going: if I do not hear sounds of them, I will continue straight through the fog until I encounter a dead end or door. However, if I hear them, I will move in their direction.
| Sath Saltblood |
Sath follows Darius into the room to look for the other team...
Perception: 1d20 + 14 ⇒ (20) + 14 = 34
How thick is the fog- can we (I) see through it?
| baldwin the merciful |
baldwin the merciful wrote:RD 16:
Sath -
Dirk -
Darius
Bri
GM - as per my earlier post via my Round 15 action, I had moved through the door to P:3, not P:4.5.
I cannot say what my Round 16 action is until I see what is formally on the other side of the door.
Also, I think there must be some sort of error with either my map, or something else - there is no door at P:3. There is a door that rests on the edge of P:4. On my version of the map there is nothing but open space at P:3, just open space and the chance to see what's down the hall.
I miss read the grid and post.
When Dirk tries to open the door at P,4 it wiggles but does not open. the wood feels swollen or locked in the frame. There is fog creeping in the long hallway that you are in. It is nothing that would obscure your vision on your current side of the wall.
You hear distinctive rattling coming formt he common hall room, like something banging on wood. Of course you can not see anything through the fog.
| Darius Rotarion |
Then I would amend my action to try the other door further up the hall, and from that point go straight or towards sounds of Team Henk.