This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
The cave is easier to spot during the daylight hours. You can still see a worn path from cave to the water, there is second one that tracks from your camp to the cave but is follows the cliff wall.
The cave opening itself is less than 20 feet wide and it is somewhat buried into the sand.
There is harsh rancid smell of decay around the mouth of the cave.
Lucrezia and Grimm need to make fort saves as they approach the opening. Anyone else approaching the opening will need to make a fort save.
The opening to the cave has a swarm of blowflies and flesh flies, there is a rhythmic buzzing sound.
The stench is to much for the hearty dwarf this time as he loses his hard tack and jerky. Rds:1d6 ⇒ 4
You certainly believe that the zombie creature lived in this cave and brought its meals back inside.
Grimm since you can assist with the stealthy and have a good sword arm, you will be Lucrezia to cover her back given the unfortunate circumstances from last night.
Lucrezia it's a single cavern roughly 50 feet in diameter. There are an assortment of bones from various types of creatures, both humanoid and aquatic, littering the area long with torn fabrics, glints of metal, leather and other nicknacks.
The blow and flesh flies seem to be congregating around two decaying creatures rough 20 and 30 feet inside the opening. One appears to be the remains of human and the other is a tiger shark. The flesh on each is swarming with maggots, carrion and rove beetles. The humanoid has a tattered tunic and diver's sheath and knife strapped to his left calf. his face is taut, missing its nose and eyes, and has few recognizable features. His tunic looks to be similar in style and quality to the washed up boy.
Lucrezia you realize the tracks are from the dragon turtle, the tracks from the water to the cave are deeper and a bit wider in places. this make sense since the creature is aquatic and would be dragging its prey back to the cave.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk enters the cave and pokes around.
Perception:1d20 + 10 ⇒ (2) + 10 = 12
"There's got to be something of interest in here. Why else would it be guarded?"
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Your poking around reveals a small worn leather coin sack that contains 113 Leaf‐shaped silver coins, depicting an elf queen on the obverse, and a pair of unicorns rampant on the reverse. There are 11 Octagonal gold pieces, with the moon and stars on one side, and a lutestrumming bard on the reverse.
Lucrezia:
You see three mundane hand axes, there is also a msw rapier with an ivory handle that adds 100GP to items value which covered under the sand.
You find 9 small gems scattered around. They are broken down as follows:
3 -Bloodstone Transparent ‐ Subtranslucent - Dark green, greenishblue
with small red spots vlaued at 75 GP each,
4 - Onyx Transparent ‐ Subtranslucent - Black, dark brown, green 40 GP eac
2 - Rock crystal - Transparent ‐ translucent Clear, 100 GP each
Lastly you find:
Simple silver ring set with a single pink garnet, valued at 150GP
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk studies his find for a moment before handing it off to Faelyn.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk touches Lucrezia's ring with a light spell and searches the cavern once more, carefully.
Everyone can see John starting to dig the sand way from a corner containing the skeleton remains of victim. The remains have a suit of +1 studded leather armor on, and msk dagger. There is black velvet purse inside the armor that holds:
1 - Alexandrite- Transparent - Dark green, 1000GP value
1 - Spinel - Transparent - Deep blue, 650 GP value
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Once the loot is gathered up and packed away, Truk climbs into the launch.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Gee, I sure am glad we listened to the orc and got all that loot...
"Champ, you recognize those coins? That's not cheliax."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Appraise:1d20 + 9 ⇒ (9) + 9 = 18
I can take these gems and special gold to the Exchange for sale. Gerald arranges sales for special art objects and jewelry.
I am also going to donate 1500 gold to get Ermolos Reincarnated or raised. He deserves another chance after all the fighting and aid he has done for us.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk looks at the coins again.
"How'd they get out here? The bodies we found weren't elves."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
They could have made their way into other hands through trade or buying other things. Some coins are worth more and thus are used in trade. For example. traders often use bars of gold that have the value of 100 coins for large purchases.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk studies Andrea for a moment.
"A 'You were right Truk' would be nice...", the orc mumbles under his breath.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
He does indeed. I have every intention of hauling him back to life even if I have to grab him by the beard and drag him away from his divine mead. I have his ashes on my shelf. This will take money though. I am splitting everything I have between trying to get Orn released, Ermolos revived as well as Duncan. I'm going to have to sleep at the Safehouse and beg Fiosa for pocket money at this rate.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Truk will likely head back to the safehouse. He would go with Andrea but he's afraid he'd do more harm than good.