Arcanium ~ A New World

Game Master BloodWolven

Present Quick fight!

Fight Map!!!

You have died and the gods have decided for one reason or another to give you another chance. This chance is to start anew as you are with a special ability in a mystical world of monsters and adventure.

It is an Isekai game, a reference to a situation in which characters find themselves transported to an alternate dimension or universe.


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Well I am glad you hand is doing better Frank. I have been super busy with life again like always catching us up soon.


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

GM Wolf, we miss you, but we understand the busy Memorial Day Weekend is coming up. So we hope to see you on Tuesday, please?


That is the hope! I should get us going and with a daily follow up posts.

Shadow Lodge

HP: 13/13_ AC: 15_ T: 15 _FF: 10_ Perception +6, Sense Motive +8_Init: +3_Fort: +0_Ref: +5_Will: +2_CMB: +1_CMD: 14_Speed: 30 Active Conditions:
Skills:
Acrobatics +7_Bluff +7_Climb +7_Diplomacy +8_DD +7 _ Escape Artist +7 _Heal +2_ Intimidate +7 _ K Rel/Lo/Nob +6/+5/+6 _ Ling +5 _ Perform Fiddle +7 _ SoH +7 _ Stealth +7 _Survival +2 _ Swim +5 _ UMD +7

Level up HP... 1d8 ⇒ 2 Ehhh another 2!!!

Heck it looks like I might just need to trade in my ninja class to barbarian to get some health! :P


Not just you Frank. I should be on for the next few hours and most of tomorrow.

I can't edit the map right now.
Someone please put red 'x's on 10,3,4,5,and 6.


Male Human | HP: 17/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +3 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

The map should now be fully updated for Round 11 now Wolf.


Thanks Artemis! I am getting the NPCS done now.


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

What's going on with Zombie #3 in green?


You killed it in round 10 with your attack.


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Got it!


So busy... I start to make a post then get pulled to do one thing or another... mostly baby time.

My pal and I finished off a pint of... whiskey I believe... in a few hours and then stayed buzzed for the rest of the day.

Then there is a lack of a decent computer... I really need to get a replacement. My wife's lenovo just isn't cutting it.


The map is correct, he pulled everyone to him and then moved towards the beast.


I am still waiting on Frank, tomorrow I will move us forward. Or should I do it now?


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

No. Let's give Frank a chance.

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

Sorry guys. Traveled for work on Thursday then was out of town and for the weekend and just now checking in.


Since it is kinda in the past we are going to say you left the coffin behind behind.


Male Human | HP: 17/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +3 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

Yeah, that's fair, I assumed Artemis would have been able to move the coffin by himself, since the skeleton was able to do it by themselves.


But did it move the coffin by itself? Perhaps there was something else... ;P


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Friendly Reminder to PCs (and NPCs) who took the Youth Draught
The initial 24 hours is over. Your temporary +4 to all physical stats are gone, replaced by +2 to any two physical stats of your choice. I believe we still keep the +1 to Con when we soaked ourselves in the magical blue cavern water.


Joe is correct everyone please post here which two physical stats you chose. Also make note of it in your crunches.

Yes everyone still get to keep the +1 con, also your hp should be maxed out with a bonus 2 hp, thus an example 12/10 hp.

Thx Joe!


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Joe put his +2 into Str and Con; giving the paladin a healthy Con 17 score!


Male Human | HP: 17/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +3 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

Artemis put his +2 into Con and Dex.

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

I did this when we drank the potions :)

I too raised Str and Con


Quest ideas:

Source: adventuring guild
What: Collect dark crystals that form in the black sand. Watch out for lightning!
Pay: 8 silver each

Source: adventuring guild
What:
A behemouth was seen lurking around the area, it has the body of a large predator cat like a lion or tiger. Though it is much larger and the head was covered in a skull or it was missing its flesh on its head. Find the lair of the beast. Or if brave enough find out what it actually is.
Pay: location of lair: 5 silver
What it is: 5 gold
Killed: 50 gold

Source: adventuring guild
What: collect books from the ruins.
Pay: Historic books 1 silver each
Magical Research 5 gold each
Other books 3 copper each

Source: adventuring guild
What: undead femurs
Pay: 2 silver each

Source: adventuring guild
What: undead essences from spectral foes, a la World of Warcraf
Pay: 25 gold each

Source: adventuring guild
Pay: 3 silver each burning stone we bring back, the source of the fire skeleton’s fire.

Source: adventuring guild
What: Close Rift
Pay: 500 gold

Please let me know if you want any aspect of your quest tweaked. Also if not stated the source will be the adventuring guild. You have 24 hours to make any changes.

There is no quest associated with the blue abberations yet...

Also everyone make a perception check, the DC is 10 for every 5 above you may make an additional d6 roll. Then roll 1d6-2 for one of the quest items.
You may make an additional search check if your luck is above 13.


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

I like the collecting dark crystals and books idea, along with the femurs.

Silver Crusade

HP: 21/19_ AC: 22 _ T: 22 _FF: 14_ Perception +1_Sense Motive +1[/ooc]_Init: +4_Fort: +3_Ref: +4_Will: +1_CMB: +0_CMD: 14_Speed: 30
Skills:
Acrobatics +8_Bluff +0 _ Climb -1 _ Diplomacy +0 _ Escape Artist +4 _ Heal +1 _ Intimidate +0 _ Sense Motive +1 _ Stealth +8 _ Survival +1 _ Swim -1 _

perception: 1d20 + 1 ⇒ (2) + 1 = 3

So nothing... focused on sleeping so far. :/

But I have luck of 14 so roll again! As we search ahead of us!

perception: 1d20 + 1 ⇒ (20) + 1 = 21

3d6 - 2 ⇒ (4, 1, 2) - 2 = 5

Which items? 1d6 ⇒ 6
So 5 burning stones


Vital:
HP: 17/15 | AC: 16_ T: 13_ FF: 13 | Perception +6, Initiative: +3 | Fort: +0 _ Ref: +6 _ Will: +2 (+4 vs. ench) | CMB: +1, CMD: 14, Speed: 30
Skills:
Acrobatics +7 Appraise +6, Bluff +8, Climb +4, Diplomacy +7, Escape Artist +6, K (Nature) +9, K all +3, Perform (Sing) +8 , Ride +2 , Sense Motive +8, Stealth +7, Survival +1, Swim -1, Use Magic +7

Let's see what I can find...

perception: 1d20 + 6 ⇒ (20) + 6 = 26
perception: 1d20 + 6 ⇒ (7) + 6 = 13
perception: 1d20 + 6 ⇒ (8) + 6 = 14

My luck is holding out!

3d6 - 2 ⇒ (1, 3, 3) - 2 = 5

Which items? 1d6 ⇒ 3
So 5 books

1d6 - 2 ⇒ (6) - 2 = 4

Which items? 1d6 ⇒ 4
4 femurs
1d6 - 2 ⇒ (3) - 2 = 1

Which items? 1d6 ⇒ 1
And 1 dark crystal


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Oh I see.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Crystals: 1d6 - 2 ⇒ (2) - 2 = 0

Undead Essences: 1d6 - 2 ⇒ (6) - 2 = 4

Collected Books: 1d6 - 2 ⇒ (4) - 2 = 2


Male Human | HP: 17/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +3 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Dark Crystals: 1d6 - 2 ⇒ (5) - 2 = 3

Burning Stones: 1d6 - 2 ⇒ (5) - 2 = 3

Books: 1d6 - 2 ⇒ (6) - 2 = 4

Shadow Lodge

HP: 13/13_ AC: 15_ T: 15 _FF: 10_ Perception +6, Sense Motive +8_Init: +3_Fort: +0_Ref: +5_Will: +2_CMB: +1_CMD: 14_Speed: 30 Active Conditions:
Skills:
Acrobatics +7_Bluff +7_Climb +7_Diplomacy +8_DD +7 _ Escape Artist +7 _Heal +2_ Intimidate +7 _ K Rel/Lo/Nob +6/+5/+6 _ Ling +5 _ Perform Fiddle +7 _ SoH +7 _ Stealth +7 _Survival +2 _ Swim +5 _ UMD +7

perception: 1d20 + 6 ⇒ (5) + 6 = 11
perception: 1d20 + 6 ⇒ (2) + 6 = 8
perception: 1d20 + 6 ⇒ (9) + 6 = 15
what: 3d6 ⇒ (3, 4, 3) = 10 books, femurs, books

Oh, no femurs, just books.: 2d6 - 2 ⇒ (6, 6) - 2 = 10 books.

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

I'm not following on what I need to do for the quest. I have a luck of 13 so do I make 2 perception checks? Ryada and Jellena made 3. Can I get a bit of clarification? Thanks guys.


Frank only gets one perception check. With a luck score of 18, the modifier is +2, thus they each got 3 checks. If your luck was 14 to 17 you would get two checks. I recently rolled for their luck and they were lucky, just as lucky to meet you three! ;)

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

Sorry was out of town for the weekend :)

That makes sense. Was wondering what the extra checks were based on :)

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

what: 1d6 ⇒ 1 Dark Crystals

How Many: 3d6 - 2 ⇒ (2, 2, 1) - 2 = 3


Male Human | HP: 17/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +3 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

Wolf, I just realized that Artemis' initiative incorrectly displayed as +4 instead of a +3 and therefore his initiative for the fight should be a 14 instead of a 15.


Sorry boys for the absence, being a dad and starting up school has been a killer.

I am going to prepare the boss fight, until then we are going to take a story telling stance about our fight. If you want to make rolls to help dictate what you do feel free but you don't need to. Again sorry for the delay.

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

No worries happy you're back. Life always comes first. I will always be around when you're ready to play. I"m in training today so story mode is good :)


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.
Joe "Joseph" Waskalis wrote:

Joe frowns slightly at Jellena's admonishment as he retakes Excalibur from the ground. It's Lay on Hands! I need at least one hand free to do that. And taking off a shield takes longer than not holding a sword!

Even so, it looks like Jellena took my channeled energy like a champ, not c#mming in her pants like last time. It must be triggered by large amounts of healing energy.

Oh crap! I think Joe forgot he was wearing one of Jellena's mind-sharing rings!!!

Shadow Lodge

HP: 13/13_ AC: 15_ T: 15 _FF: 10_ Perception +6, Sense Motive +8_Init: +3_Fort: +0_Ref: +5_Will: +2_CMB: +1_CMD: 14_Speed: 30 Active Conditions:
Skills:
Acrobatics +7_Bluff +7_Climb +7_Diplomacy +8_DD +7 _ Escape Artist +7 _Heal +2_ Intimidate +7 _ K Rel/Lo/Nob +6/+5/+6 _ Ling +5 _ Perform Fiddle +7 _ SoH +7 _ Stealth +7 _Survival +2 _ Swim +5 _ UMD +7

Yes you are all controlled and I can read all your minds!!!! Muhahahahaha...
Nothing so sinister, then again no one has tried to identify them. Oh and you can't take it off! Be glad I can't read your mind!


2 bites... I know there is a fort save... when I can find it... Just NPCs... ;)


Joe told me that we all had posted last night and I had the best intentions to get some posts up... then the baby derailed my attention. To getting a post in today or tonight, cheers!


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Thanks for the update!


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

I can't seem to find the post, but Joe vaguely remembers Jellena giving out special rings, "to help with interparty communication". I think it was after a huge fight/exploration, so the paladin had a lot on his mind to listen clearly to the oracle. As far as Joe knows, he's never used the rings; he just remembers the quick introduction to them from Jellena, and accepted her explanation.

Also, Joe's current mindset is if we can get the fountain up and running, the paladin might be able to call Zenli to help either teleport us to her sanctum or back to New Faces. Either way, reintroducing the hot half-elf? wizard back into the campaign would complete the Triforce Love Triangle, making life a bit more stressful for Joe and Ryada (though the RP dividends would be huge).

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

Yeah if mundane the fountain should be just an issue of digging. The well or water table may have dried up at the current level but if you dig deeper that should do. If not then there may be a simple on/off valve somewhere if more advanced. We can certainly look around :)


Sounds fun!!!

As to.research in the library:
Yes you could look for Mighty Godling you roll a percentile and after an hour of looking you have a 3% chance of finding a magical book and a 22% to learn about it. So a 98-100 and 75-97.
Then same chances for gestalt or anything else for that matters.

Shadow Lodge

HP: 13/13_ AC: 15_ T: 15 _FF: 10_ Perception +6, Sense Motive +8_Init: +3_Fort: +0_Ref: +5_Will: +2_CMB: +1_CMD: 14_Speed: 30 Active Conditions:
Skills:
Acrobatics +7_Bluff +7_Climb +7_Diplomacy +8_DD +7 _ Escape Artist +7 _Heal +2_ Intimidate +7 _ K Rel/Lo/Nob +6/+5/+6 _ Ling +5 _ Perform Fiddle +7 _ SoH +7 _ Stealth +7 _Survival +2 _ Swim +5 _ UMD +7

12d100 ⇒ (99, 25, 80, 76, 68, 13, 12, 83, 89, 10, 4, 5) = 564

So in the 12 hours she finds a book on mage hand and learns it. Learns alot about how this place works (4 times).


Becoming Gestalt Classed:
The books preface changes as you open the book and the words are writing as if done right in front of you.

'Greetings Paladin of the Mistress. I am to be your guide into becoming Gestalt. Though before I go too far down the rabbit's hole let's see about your options:
[I]1. You use up the magic attached to this book to know the easiest way to become Gestalt. Destroying the book in the process.
2. You leave the magic in this book and I the great magical book will do my best to tutelage you in the ways of Gestalt. Which might take a month or more.
3. Use a portion of the magic and leaving the book filled with excellent directions, advance your training to be done in a week. Though it will merely be a book once done.
4. Sacrifice your oracle in a diabolical ritual, killing her in the process, keeping me at my full power and being Gestalt in a day.
5. Did you really think 4 was an option. Ha! Oh yes another option... Put off the choice for now. Bathe me in three mystic wells for both our betterment and getting the best of two of the above options. Oh YES I do know where the wells are located. One is very near.
6. .........


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

The paladin shakes his head, rolling his eyes. "Why do I always find the things that talk back", Joe muttered to himself.
"Option 5", the holy warrior said answering the intelligent book. "I want all my teammates to have the option to gestalt class. I can think of one member who would definitely want to."

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

Sorry guys out of office the last couple days. Looks like I missed a bit. I will catch up :)


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Question: If Joe finds it, would anyone else want to mutliclass/gestalt into one of Rogue Genius's godling classes? Your answers would determine what the book/tablet looks like.

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

Mighty Godling is one of my favorite classes. I would be very interested. Frank would slowly become Thor :)

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