Arcanium ~ A New World

Game Master BloodWolven

Present Quick fight!

Fight Map!!!

You have died and the gods have decided for one reason or another to give you another chance. This chance is to start anew as you are with a special ability in a mystical world of monsters and adventure.

It is an Isekai game, a reference to a situation in which characters find themselves transported to an alternate dimension or universe.


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Well I am glad you hand is doing better Frank. I have been super busy with life again like always catching us up soon.


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

GM Wolf, we miss you, but we understand the busy Memorial Day Weekend is coming up. So we hope to see you on Tuesday, please?


That is the hope! I should get us going and with a daily follow up posts.

Shadow Lodge

HP: 13/13_ AC: 15_ T: 15 _FF: 10_ Perception +6, Sense Motive +8_Init: +3_Fort: +0_Ref: +5_Will: +2_CMB: +1_CMD: 14_Speed: 30 Active Conditions:
Skills:
Acrobatics +7_Bluff +7_Climb +7_Diplomacy +8_DD +7 _ Escape Artist +7 _Heal +2_ Intimidate +7 _ K Rel/Lo/Nob +6/+5/+6 _ Ling +5 _ Perform Fiddle +7 _ SoH +7 _ Stealth +7 _Survival +2 _ Swim +5 _ UMD +7

Level up HP... 1d8 ⇒ 2 Ehhh another 2!!!

Heck it looks like I might just need to trade in my ninja class to barbarian to get some health! :P


Not just you Frank. I should be on for the next few hours and most of tomorrow.

I can't edit the map right now.
Someone please put red 'x's on 10,3,4,5,and 6.


Male Human | HP: 19/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +4 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

The map should now be fully updated for Round 11 now Wolf.


Thanks Artemis! I am getting the NPCS done now.


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

What's going on with Zombie #3 in green?


You killed it in round 10 with your attack.


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Got it!


So busy... I start to make a post then get pulled to do one thing or another... mostly baby time.

My pal and I finished off a pint of... whiskey I believe... in a few hours and then stayed buzzed for the rest of the day.

Then there is a lack of a decent computer... I really need to get a replacement. My wife's lenovo just isn't cutting it.


The map is correct, he pulled everyone to him and then moved towards the beast.


I am still waiting on Frank, tomorrow I will move us forward. Or should I do it now?


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

No. Let's give Frank a chance.

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

Sorry guys. Traveled for work on Thursday then was out of town and for the weekend and just now checking in.


Since it is kinda in the past we are going to say you left the coffin behind behind.


Male Human | HP: 19/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +4 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

Yeah, that's fair, I assumed Artemis would have been able to move the coffin by himself, since the skeleton was able to do it by themselves.


But did it move the coffin by itself? Perhaps there was something else... ;P


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Friendly Reminder to PCs (and NPCs) who took the Youth Draught
The initial 24 hours is over. Your temporary +4 to all physical stats are gone, replaced by +2 to any two physical stats of your choice. I believe we still keep the +1 to Con when we soaked ourselves in the magical blue cavern water.


Joe is correct everyone please post here which two physical stats you chose. Also make note of it in your crunches.

Yes everyone still get to keep the +1 con, also your hp should be maxed out with a bonus 2 hp, thus an example 12/10 hp.

Thx Joe!


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Joe put his +2 into Str and Con; giving the paladin a healthy Con 17 score!


Male Human | HP: 19/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +4 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

Artemis put his +2 into Con and Dex.

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

I did this when we drank the potions :)

I too raised Str and Con


Quest ideas:

Source: adventuring guild
What: Collect dark crystals that form in the black sand. Watch out for lightning!
Pay: 8 silver each

Source: adventuring guild
What:
A behemouth was seen lurking around the area, it has the body of a large predator cat like a lion or tiger. Though it is much larger and the head was covered in a skull or it was missing its flesh on its head. Find the lair of the beast. Or if brave enough find out what it actually is.
Pay: location of lair: 5 silver
What it is: 5 gold
Killed: 50 gold

Source: adventuring guild
What: collect books from the ruins.
Pay: Historic books 1 silver each
Magical Research 5 gold each
Other books 3 copper each

Source: adventuring guild
What: undead femurs
Pay: 2 silver each

Source: adventuring guild
What: undead essences from spectral foes, a la World of Warcraf
Pay: 25 gold each

Source: adventuring guild
Pay: 3 silver each burning stone we bring back, the source of the fire skeleton’s fire.

Source: adventuring guild
What: Close Rift
Pay: 500 gold

Please let me know if you want any aspect of your quest tweaked. Also if not stated the source will be the adventuring guild. You have 24 hours to make any changes.

There is no quest associated with the blue abberations yet...

Also everyone make a perception check, the DC is 10 for every 5 above you may make an additional d6 roll. Then roll 1d6-2 for one of the quest items.
You may make an additional search check if your luck is above 13.


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

I like the collecting dark crystals and books idea, along with the femurs.

Silver Crusade

HP: 21/19_ AC: 22 _ T: 22 _FF: 14_ Perception +1_Sense Motive +1[/ooc]_Init: +4_Fort: +3_Ref: +4_Will: +1_CMB: +0_CMD: 14_Speed: 30
Skills:
Acrobatics +8_Bluff +0 _ Climb -1 _ Diplomacy +0 _ Escape Artist +4 _ Heal +1 _ Intimidate +0 _ Sense Motive +1 _ Stealth +8 _ Survival +1 _ Swim -1 _

perception: 1d20 + 1 ⇒ (2) + 1 = 3

So nothing... focused on sleeping so far. :/

But I have luck of 14 so roll again! As we search ahead of us!

perception: 1d20 + 1 ⇒ (20) + 1 = 21

3d6 - 2 ⇒ (4, 1, 2) - 2 = 5

Which items? 1d6 ⇒ 6
So 5 burning stones


Vital:
HP: 17/15 | AC: 16_ T: 13_ FF: 13 | Perception +6, Initiative: +3 | Fort: +0 _ Ref: +6 _ Will: +2 (+4 vs. ench) | CMB: +1, CMD: 14, Speed: 30
Skills:
Acrobatics +7 Appraise +6, Bluff +8, Climb +4, Diplomacy +7, Escape Artist +6, K (Nature) +9, K all +3, Perform (Sing) +8 , Ride +2 , Sense Motive +8, Stealth +7, Survival +1, Swim -1, Use Magic +7

Let's see what I can find...

perception: 1d20 + 6 ⇒ (20) + 6 = 26
perception: 1d20 + 6 ⇒ (7) + 6 = 13
perception: 1d20 + 6 ⇒ (8) + 6 = 14

My luck is holding out!

3d6 - 2 ⇒ (1, 3, 3) - 2 = 5

Which items? 1d6 ⇒ 3
So 5 books

1d6 - 2 ⇒ (6) - 2 = 4

Which items? 1d6 ⇒ 4
4 femurs
1d6 - 2 ⇒ (3) - 2 = 1

Which items? 1d6 ⇒ 1
And 1 dark crystal


Male Human |HP: 31/31 | AC: 20 (10 Tch, 20 Fl) (AC: 24, w/shield) | CMB: +2, CMD: 12 | F: +6, R: +1, W: +5 | Init: +0 | Perc: +7, SM: +8 Paladin/2nd | Speed 30ft (30ft) | Active conditions: None.

Oh I see.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Crystals: 1d6 - 2 ⇒ (2) - 2 = 0

Undead Essences: 1d6 - 2 ⇒ (6) - 2 = 4

Collected Books: 1d6 - 2 ⇒ (4) - 2 = 2


Male Human | HP: 19/17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 12 | F: +3, R: +4, W: -1 | Init: +4 | Perc: +5, SM: +1 Gun Chemist/2nd | Speed 30ft (30) | Active Conditions: None

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Dark Crystals: 1d6 - 2 ⇒ (5) - 2 = 3

Burning Stones: 1d6 - 2 ⇒ (5) - 2 = 3

Books: 1d6 - 2 ⇒ (6) - 2 = 4

Shadow Lodge

HP: 13/13_ AC: 15_ T: 15 _FF: 10_ Perception +6, Sense Motive +8_Init: +3_Fort: +0_Ref: +5_Will: +2_CMB: +1_CMD: 14_Speed: 30 Active Conditions:
Skills:
Acrobatics +7_Bluff +7_Climb +7_Diplomacy +8_DD +7 _ Escape Artist +7 _Heal +2_ Intimidate +7 _ K Rel/Lo/Nob +6/+5/+6 _ Ling +5 _ Perform Fiddle +7 _ SoH +7 _ Stealth +7 _Survival +2 _ Swim +5 _ UMD +7

perception: 1d20 + 6 ⇒ (5) + 6 = 11
perception: 1d20 + 6 ⇒ (2) + 6 = 8
perception: 1d20 + 6 ⇒ (9) + 6 = 15
what: 3d6 ⇒ (3, 4, 3) = 10 books, femurs, books

Oh, no femurs, just books.: 2d6 - 2 ⇒ (6, 6) - 2 = 10 books.

Silver Crusade

Male HP 37/35 | AC: 20 /T: 12 /FF: 18 | Perc. +4 | F: +6 / R: +2 /W: +0 | CMB +9 | CMD 21 | Speed 30ft (40ft and scent) | Init. +4|

I'm not following on what I need to do for the quest. I have a luck of 13 so do I make 2 perception checks? Ryada and Jellena made 3. Can I get a bit of clarification? Thanks guys.


Frank only gets one perception check. With a luck score of 18, the modifier is +2, thus they each got 3 checks. If your luck was 14 to 17 you would get two checks. I recently rolled for their luck and they were lucky, just as lucky to meet you three! ;)

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