And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Headband Reflex: 1d20 + 6 ⇒ (5) + 6 = 11

Jones feels a little dumber. He cleverly deduces that his headband is on fire.

New action:

He circles around and stabs one of the Mi-Go.

1d20 + 22 ⇒ (12) + 22 = 34
1d6 + 12 ⇒ (5) + 12 = 17


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Get dunked on. How many are left, one?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Yep.


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

I'll let Zin finish it. I'm blowing through spells like a freshman doing jager bombs. I'll mend up the gear when all is done though since Sun seems to indicate that's an option.


Init:
Darius (27)
Jones (26)
Sledge (20)
Vanne (11)
Zin (9)
Mi-Go (9)

Still Zin.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

I'm really bad at killing these things without resorting to fireball, which I think people are in range of.

How many are left up?

Spear o' Justice: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 5d8 ⇒ (8, 5, 8, 2, 2) = 25

Welp.


Zin misses the remaining Mi-Go!

The Mi-Go, for its part remembers Oh yeah, my race can fly. Those other guys sure were dumb huh? and skedaddles to hang out on the ceiling in the corner. Withdraw. It watches the table intently.

As it does so, the man on the table starts screaming. But only for a moment.

Another tentacle bursts from the man's head, just like the priest from before!

While strapped to the table, it still lashes out at the nearest target: Jones!

Grapple: 1d20 + 19 ⇒ (12) + 19 = 31

Constrict Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Its touch begins to drain Jones' psyche.

Cha Damage: 1d3 ⇒ 3

Jones, take 9 damage and3 Cha damage, and you are now Grappled.

Everyone is up!


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I've already done my Turn look up. Also did it get out of my range?


Yes. Remember you were attacking the nearest Mi-Go from 15 feet out. So this one was 20 feet away from you (it was in the top left corner, you were attacking the bottom right, essentially).

It withdrew waaaay back.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

How far is it now?


30 feet back (from your current position) and 15 feet up. 10 ft. squares.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Yeah, no. Freedom of Movement babyyyyyyyy.

Jones effortlessly slips out of the tentacle's grasp, then starts attacking the newly formed Spawning Canker.

1d20 + 22 ⇒ (20) + 22 = 42
1d6 + 12 ⇒ (4) + 12 = 16
Confirm: 1d20 + 22 ⇒ (13) + 22 = 35
1d6 + 12 ⇒ (5) + 12 = 17

1d20 + 22 ⇒ (3) + 22 = 25
1d6 + 12 ⇒ (6) + 12 = 18

1d20 + 17 ⇒ (16) + 17 = 33
1d6 + 12 ⇒ (1) + 12 = 13


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Then just apply my attacks to The bugger.. I have a 30ft reach and can 5ft closer.. The Nat attacks can go at the tentacle monster.


Darius kills the last Mi-Go and harms the Spawning Canker.

Then all Hell breaks loose. Claxons and flashing lights sound around the room, the depictions of space on the ceiling replaced by alien texts in red and yellow. Though none of you speak Mi-Go, the meaning is apparent. WARNING! DANGER! WARNING!

The Canker, in turn, explodes as the man's head did, the torso ripping asunder and sending chunks flying as a great, tree-like hand erupts from the body, followed by another.

The head follows, branched and festooned with a diseased moss, uncountable mouths appearing and disappearing at random, dripping vile fluids. More and more bulk pours from the remains of what was once a man, too much for such a small form to contain, until the abomination looms over the room, tentacles waving and maws gnashing.

This is an entirely different creature, so inserting a new Initiative. It is Huge sized, and Kn. Dungeoneering applies.

Init: 1d20 + 7 ⇒ (19) + 7 = 26

New Initiative:

Darius (27)
Dark Young (26)
Jones (26)
Sledge (20)
Vanne (11)
Zin (9)

Everyone needs to make me two Will saves: One DC 15 vs insanity San Damage: 2d6 ⇒ (2, 6) = 8 and one DC 24 vs a Fear effect or become Shaken.

It turns its attention to the man who awoke it: Darius, and begins an assault on the monster hunter.

Tentacle: 1d20 + 16 ⇒ (3) + 16 = 19
Tentacle: 1d20 + 16 ⇒ (7) + 16 = 23
Tentacle: 1d20 + 16 ⇒ (18) + 16 = 34
Tentacle: 1d20 + 16 ⇒ (12) + 16 = 28

Presumably the 28 and 34 hit.

Grab: 1d20 + 23 ⇒ (5) + 23 = 28

Grab 2: 1d20 + 23 ⇒ (19) + 23 = 42

Damage + Constrict: 2d8 + 32 + 1d8 + 10 ⇒ (6, 2) + 32 + (2) + 10 = 52

It hits twice and holds fast, squeezing Darius mercilessly.

Darius take 52 damage, and you are Grappled.

Jones, does your action change? And everyone else is up as well.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Depends on what I know about it.

Kn. Dungeoneering: 1d20 + 15 + 1d6 + 2 ⇒ (7) + 15 + (3) + 2 = 27
Will vs Sanity: 1d20 + 13 ⇒ (16) + 13 = 29
Will vs Fear: 1d20 + 13 ⇒ (19) + 13 = 32


Jones knows this is a Dark Young of Shub-Niggurath, the final form in the life cycle of the Moit, starting with the Slugspawn.

He knows they exist...but not much else.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones attacks the new form with greater force.

I'll add inspiration to each of my attack and damage rolls in that full-attack.

First iterative: 1d6 + 2 ⇒ (5) + 2 = 7
+7 attack, +14 damage. I'm not sure if the Inspired weapon enhancement doubles its damage bonus on a crit, but it's an additional +14 if so.

Haste: 1d6 + 2 ⇒ (2) + 2 = 4
+4 attack, +8 damage.

Second iterative: 1d6 + 2 ⇒ (4) + 2 = 6
+6 attack, +12 damage.


Jones deals a substantial amount of damage to the Dark Young, though its fleshy form rejects a huge chunk of each hit. 80 damage reduced to 35 actually dealt.

Everyone else!


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

insanity: 1d20 + 11 ⇒ (6) + 11 = 17
shaken: 1d20 + 11 ⇒ (18) + 11 = 29

Sledge continues to be just fine.

He then punches it, flanking if possible.

1d20 + 16 ⇒ (14) + 16 = 30
3d6 + 26 ⇒ (4, 5, 5) + 26 = 40

1d20 + 16 ⇒ (1) + 16 = 17
3d6 + 23 ⇒ (3, 5, 5) + 23 = 36

1d20 + 11 ⇒ (19) + 11 = 30
3d6 + 23 ⇒ (3, 4, 5) + 23 = 35

1d20 + 11 ⇒ (7) + 11 = 18
3d6 + 23 ⇒ (4, 2, 6) + 23 = 35

haste: 1d20 + 18 ⇒ (11) + 18 = 29
3d6 + 23 ⇒ (1, 4, 2) + 23 = 30


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Since Weapon Versatility is a free action, can I switch my second and third attacks to slashing and bludgeoning respectively?


Flank with who? Are you moving around it?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Not 100% on Jones and Darius locations, is all. Not willing to provoke to do so.

Snack Stool: 1d20 + 26 ⇒ (17) + 26 = 43


Jones Shei'lac wrote:
Since Weapon Versatility is a free action, can I switch my second and third attacks to slashing and bludgeoning respectively?

It seems more hurt by cutting attacks.

Sledge slams the creature repeatedly.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Use slashing attacks if you can!" Jones shouts to his allies, as he shifts his grip on his own weapon.

"This is the mature form of Shub-Niggurath's spawn, but I know little about it. Still, its younger state was able to drain life force through its tentacles, so watch out for that."


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Remember, pummeling styling that m80 to put the pain on it.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

You could flex into Tiger Style for 15% more pain.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

I can only use 2 at once. Better to get the pummeling charge off.[ooc]

[ooc]Actually, if I was already within reach, Sledge would do that.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Whoa wait a sec, did this creature suddenly spawn out and attack me after spawning out and doing that.. again? Because then it basically got a free attack in between people's turns. Either way Im likely dead If that is the case.. SUDDENLY BOSS Fight monster does that when it gets 4 +16 attacks that do +16 damage each.


Sort of. This was really bad luck. I rolled Initiative for the Spawning Canker when I rolled for the Mi-Go, and it got a 7 (so, dead last). I kept it off the board since it wasn't really visible as an enemy until its turn, at which point if exploded out and attacked Jones. It was then your turn, and damaging it triggered the appearance of the Dark Young (an entirely separate creature, and the REAL boss fight) who happened to roll an Initiative score that put it right after you.

However, it would stop attacking once you're unconscious, since it, well...it likes its food eaten slowly, while alive.

The first attack + Constrict did 34 damage. Did that put you under? The second attack would then do another 18. If the 34 puts you down, that would be redirected to 1d2 ⇒ 1 Jones.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Depends, How many rounds went on? Because precedent wise this was as if having 3 or so readied actions go off at once. You had first confused me with the Sudden Darius was up after I went. Then seemed to ignore it. Because of this Im unconcious I think from the combo Im just also probably dead.... because of those Guns.. I hope they Sell for 20k+ each


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

"Hey, leave Mr. Darius alone, you...whatever the hell you are!"

Vännne mutters below his breath, "Please don't be mindless...please don't be mindless..."

Casting Terrible remorse on it. Every round for 11 rounds he makes a will save DC 25. Even if he makes the save he is staggered and has -2 ac. If he fails, he hits himself for 1d8+Str mod and that's his turn.

"Punish yourself for penance, wicked creature of villainy!"


Hilarious, the Dark Young is the ONLY stage of life of this thing that isn't immune to Mind Affecting.

Will: 1d20 + 13 ⇒ (6) + 13 = 19

Awww...


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius's eyes widen as he strikes down the enemy with impunity but spawns an abomination. As the tentacles reach out and try to squeeze him, Darius dances Grimoire in between then strikes. Two get in regardless of his efforts and crush his bones and whip against his body, tearing into his flesh from the strangulation. As he grins, struggling to get out, eventually the life comes from his eyes and a resounding snap signals his form giving out. The snide grin remained on his muzzle for but a moment after.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge will probably finish it - Zin, save your spells, this thing probably has a fair amount of resistances and we'll need healing pretty darn badly.

Martial flex for Tiger Style.

Seeing Darius collapse, Sledge narrows his eyes, spreads his hands into fearsome claws, and rips the creature to shreds.

1d20 + 14 ⇒ (14) + 14 = 28
3d6 + 26 ⇒ (5, 4, 5) + 26 = 40

1d20 + 14 ⇒ (9) + 14 = 23
3d6 + 21 ⇒ (4, 4, 4) + 21 = 33

1d20 + 9 ⇒ (8) + 9 = 17
3d6 + 21 ⇒ (3, 6, 6) + 21 = 36

1d20 + 9 ⇒ (7) + 9 = 16
3d6 + 21 ⇒ (3, 3, 4) + 21 = 31

Haste: 1d20 + 16 ⇒ (18) + 16 = 34
3d6 + 21 ⇒ (3, 2, 5) + 21 = 31


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

The Creature goes before you Might not get to Full attack.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

It got remorse'd by Vanne, so hopefully. Even if it does do something wacky, even the first one might drop it.


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

It failed the save. It's gonna be at least one round of "why are you hitting yourself?" If not more. Even if it passes the next round will be staggered and thus unable to full attack or move and attack. I love this spell. Enchantment - when it actually works it's the best school ever. When it actually works being a HUGE if...


With two swift attacks, Sledge tears the beast asunder, it collapsing under its own weight.

Everything is silent, for a moment. Then just as startling as it appears, the Dark Young is sucked back into the bloody remains of the man on the table, body reconstituting in reverse as it does so. Soon the Spawning Canker reappears, and the man's head reassembles as he let loose a strange backwards scream.

A rift in space-time crashes open, through which all of you catch a glimpse of the true form of Shub-Niggurath, just for a moment. Roiling masses of hair and flesh make up the bulk of its body, interspersed with massive tentacles, hooves, fins and mouths.

The most horrifying are its thousands of eyes, each bearing a soulless gaze, seeming to be portals to infinity, showing the infinite blackness of space and stars beyond.

It looks at you, and it doesn't even have to attack your mind for you to feel the effects of madness creeping in this time.

The man's body is drawn into the portal,screaming in terror once again...forward this time, conscious as he is flung into Shub-Niggurath's waiting embrace.

And then it closes, sending a shockwave around the room. The great dome holding back the water cracks, and water begins pouring in. Not gushing, yet, but filling steadily.

1d10 ⇒ 10

The more savvy among you recognize that the way the water is flowing now, you have nearly two hour to gather anything valuable from this compound and leave before it is filled.

Everyone make me DC 18 Will saves upon witnessing The Dark Goat of the Woods with a Thousand Young, or take 6d6 ⇒ (2, 3, 3, 5, 2, 3) = 18 San damage.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

1d20 + 11 ⇒ (15) + 11 = 26

Unimpressed, Sledge says "Man, I sure am worn out from dragging my giant brass balls around."

"Anyways, heal everyone and then we'll loot this place "


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I am immune to San Damage... for I am dead.. and more importantly cannot see all this crazy.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Will: 1d20 + 13 ⇒ (12) + 13 = 25

Jones only looks briefly startled when the horror from beyond space and time appears.

"Well, I can prepare a few healing extracts. Unfortunately, a significant portion of our healing magic came from Darius."

He looks forlornly at the monster hunter's crushed body.

"I could reincarnate him with my Salve of the Second Chance, or we can bring his body with us to the surface and look for someone who can resurrect him."

"In either case, I'd estimate that we have about two hours to search for "loot" before this place fills with water."

Cure Mod: 2d8 + 10 ⇒ (8, 7) + 10 = 25
Cure Mod: 2d8 + 10 ⇒ (5, 7) + 10 = 22
Cure Light: 1d8 + 5 ⇒ (6) + 5 = 11
Cure Light: 1d8 + 5 ⇒ (8) + 5 = 13

I'll take the 11.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Its up to you to use the Salve, though I'd laugh if He came back something thematically appropriate. Might be easier to carry the loot too. No matter what we are out some muns.

Darius's soulless eyes still look up at the ceiling unaware of what had transpired.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

It should be fine to use the salve - if your racial mod went to a mental, he loses very little.

I'll take the 25 and 22.

Sledge starts looking for treasure.

"We might have to pay for a resurrect, so grab what we can. Which way are we exiting?"

Perception: 1d20 + 26 ⇒ (16) + 26 = 42


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Perception, take 10: 40 + 1d6 + 2 ⇒ 40 + (6) + 2 = 48

"I don't think we can all fit in the diving bell. And we don't have near enough time for it to make two trips. I say we all use the manor tunnel, as splitting up will only put us in more danger."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Issue is I think you lose the mental Bonus as thats a Racial Bonus. Along with needing WISH or Miracle to get me back to my old body. I dont think we know anyone with that magic. An Lol, Darius would be young again.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

I think you keep mental bonuses - the language ("Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores.") seems to imply that the only racial adjustments removed are the physical ones. If you don't gain the mental adjustments of the new race (which you don't), that indicates your mind is unchanged - so you keep what you've got.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z didn't get much time to act between the arrival of the monstrosity and it's death but got to see it in its full horrifying nature.

Will Save #1: 1d20 + 10 ⇒ (6) + 10 = 16

Will Save #2: 1d20 + 10 ⇒ (18) + 10 = 28

Will Save #3: 1d20 + 10 ⇒ (3) + 10 = 13

Hmmm.

The creature was for sure an oddity but that wasn't really important, Darius pretending to be injured was far more demanding of her attention, and starting to upset her.

"Stop humoring his little charade you two!" she snaps to Jones and Sledge.

"If anything the idiot is probably unconscious, I'll heal him."

Z approaches the body of Darius and channels her magic into his body.

Cure Mod: 2d8 + 10 ⇒ (1, 4) + 10 = 15

-Posted with Wayfinder


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Uh oh."

"Hey, uh, Zin, how ya feelin?"


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius's form doesnt move or respond, though he was still warm to the touch. There however was no sign of breath nor beating. He did not even snap at Zin as he normally would. He was gone. The Spell would not disperse.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"Fine!" Z snaps, looking at Jones as if he was the speaker.

"I'm just starting to get pretty pissed off at his antics!" Z says shoving the corpse of Darius.

"We have people who are legitimately injured and he is playing games!" Z looks around the room, her blank expression and glassy gaze not matching the anger in her voice.

"You're not fooling anyone!" she yells down at Darius, her flames growing more excited.

-Posted with Wayfinder

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