All over a bit of Drift Rock
(Inactive)
Game Master
Azih
Current Track:
A farwell, an ending, a beginning
Map:
Empire of Bones Maps
Picture:
The Group all pictures including final
Unfortunately dude has a great Sense Motive and still only barely beat Astrianna's Bluff checks. So... anything else or should we start the festivities?
In any case, since I have time. I've rolled the initiative for Round 1 of combat! Cueta won! You guys can continue to RP or just get to combat though.
Round One:
What's already happened:
Pilot initiatives done,
Enemy ships moved.
What is next from players:
Choose Roles and computer bonuses or go with Default
Move Ship
Take all Actions including Gunnery.
Finally.
GM takes enemy gunnery actions. Resolve and then setup next round initiave to start again.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Damn, Mixed Reactions probably screwed me there. Almost had it...
I say we take out the escorts first, less stress on the shields that way.
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
^ Just saw this. Are the escorts the ones on the north and south of the map? We'll go for the one to the south (retcon incoming).
Yeah escorts are slightly thinner on the map and are north and south.
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
So! Our computer can hand out 4 bonuses of +2 as well as +4 on computer checks. Since Leila will be doing computer checks I'd say each of the rest of you gets a +2 to use. Fair :)?
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Sounds great! Thanks, Leila!
Had some time so trumped Leila a bit. She'll get two actions next round to compensate.
Assumptions:
Captain: Astrianna
Pilot: Cueta
Science: Leila
Engineering: Prospero
Gunnery: Vek
Computer Buff Default:
Cueta one +2 to be used either for initiative next round or stunt this one. Please call out which.
Prosopero one +2
Vek one +2
Astrianna one +2
Round Two:
What's already happened:
Pilot initiatives done,
Enemy ships moved.
What is next from players:
Choose Roles and computer bonuses or go with Default
Move Ship
Take all Actions including Gunnery. (Leila gets two)
Finally.
GM takes enemy gunnery actions. Resolves and then setup next round initiative to start again.
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
Sorry slow on writing - did my two actions :)
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Cueta will take the +2 to init next round. Thank you!
Round Three Assumptions:
Captain: Astrianna
Pilot: Cueta
Science: Leila
Engineering: Prospero
Gunnery: Vek
Computer Buff Default:
Cueta one +2 to be used for initiative next round
Prosopero one +2
Vek one +2
Astrianna one +2
Round Two:
What's already happened:
Pilot initiatives done,
Enemy ships moved.
What is next from players:
Choose Roles and computer bonuses or go with Default
Move Ship
Take all Actions including Gunnery.
Finally.
GM takes enemy gunnery actions. Resolves and then setup next round initiative to start again.
Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None
Huh. So do two different guns count as different actions for Astrianna's buff? Or would that be something like a Gunnery action and a Mystic Officer action?
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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Gunnery actions:
Fire At Will (Gunnery Phase, Push)
You can fire any two starship weapons, regardless of their arc. Each attack is made at a –4 penalty.
Shoot (Gunnery Phase)
You can fire one of your starship’s weapons. If you use a turret weapon, you can target a ship in any arc.
Broadside (Gunnery Phase, Push)
At 6th level, you can expend 1 Resolve Point to fire all of the starship weapons mounted in one arc (including turret-mounted weapons). Each weapon can target any vessel in that arc. All of these attacks are made with a –2 penalty.
Precise Targeting (Gunnery Phase)
At 12th level, you can perform a very precise strike by spending 1 Resolve Point and firing one starship weapon at a single target. If the attack hits and the enemy ship’s shields on that quadrant are depleted before your attack, you deal critical damage to a random system. If the attack would normally cause critical damage, the normal critical damage applies as well (meaning your attack could potentially deal critical damage multiple times; determine which system is damaged as normal each time).
Perform two and all they entail!
Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
On the topic of Computer bonuses!
1) They come from the ship's computer :D
2) Our computer gives a flat +4 to Computer checks using the Computer skill as well as four +2 on starship actions.
So only one buff per person!
N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:
Whoa, that double-action deals a lot of damage O_O
I wonder if that ruling is intended? The gunner actions state that "Though each of a starship’s weapons can be fired only once per round, multiple gunners can take actions to fire different weapons in a single round", but I'm not sure if the captain's orders would overrule that.
I mean, it's good for us, but I'd hate to see an enemy using it against us :)
Real busy today, will try and post tomorrow and my ruling on the order will be at that time as well.
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
So, the ATTACKING section of the starship rules states: "With only very rare exceptions, each of a starship’s weapons can be fired only once per round. You make an attack using the following procedure."
And Astrianna is very definitely a very rare exception so I'll allow it. There's not much starship combat left in the AP anyway.
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
Sorry to hear that!
I hope real life will be neater soon, but I'm not holding my breath just yet. So take care out there! And best wishes :)
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
I hear ya! Good luck getting everything sorted, GM!
Round Four Assumptions:
Captain: Astrianna
Pilot: Cueta
Science: Leila
Engineering: Prospero
Gunnery: Vek
Computer Buff Default:
Cueta one +2 to be used for initiative next round
Prosopero one +2
Vek one +2
Astrianna one +2
Round Two:
What's already happened:
Pilot initiatives done,
Enemy ships moved.
What is next from players:
Choose Roles and computer bonuses or go with Default
Move Ship
Take all Actions including Gunnery.
Finally.
GM takes enemy gunnery actions. Resolves and then setup next round initiative to start again.
Sorry for the quality guys. I think pushing things forward is more important though :)
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
OK, if we need to board, we have to disable the ship first, right? Apologies, I've not yet been part of a ship combat where we've boarded.
How does that work? Is the enemy ship disabled at this point?
It's pretty much disabled. To be technical disabled happens when the Hull is zero, but from what Leila can tell so far they've kinda given up.
There's no set mechanics for boarding. I'd say it's a fairly simple piloting and engineering check that you guys would auto succeed at anyway to pull up to a ship and force a dock.
Honestly let's skip any more shooting as we might end up with Vek rolling double 1s for multiple rounds. Ship's disabled!
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Well, do we board and attempt to send an all-clear signal, or blast it to pieces and move along?
I don't really want to board because this reeks of a trap, but I think I will vote for boarding.
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
I think we try to board it yeah. Seems like a waste of a cool encounter otherwise!
Though yeah IC I would definitely think pew pew and then gtfo...
Map up, slide 1 of 'Maps for Vol 5' link.
Apologies for being radio silent. Enemies caught you flat footed this time. Party up.
Oh yeah. New music:
WorShip Oblivion
N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:
Sorry.. Busy at work. Feel free to bot Prospero-4 if I miss a 24-hour posting window. Full attack firing the laser is probably a good option for any given round.
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
Speculate on that message? Do we think the cultists screwed something up and now needs to find a spare part? Almost sounds like that ...
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Yes, sounds like they need a part to get the weapon operational.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Astrianna is taking those 'nades, I should be chucking more of them now that she has Quick Draw. Expect many grenades to be thrown in the coming fights.
Anyone want the power armor?
Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None
Don't know that anyone else can use it.
will try and get a post up today. Tomorrow more likely though.
N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:
Oo, power armor!
Prospero-4 could use it, but the energy consumption on that one makes it quite impractical.
Hope everyone is staying as safe as possible.
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
Am trying at least :)
Things are generally calm over here at least, so that's nice.
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
Oh and I just noticed the music is now on a helpful playlist. There's also something called "potential music" ... Should I stay out of it in case there's spoilers?
Hah, nah, go ahead and peruse the potential music if you wish, it's just tunes I find that might be good in the future.
You guys are rolling real bad for initiative lately. Leila, you have one additional piece of information on the Atrocite. New picture up as well.
Will try and bot Cueta and Prospero by the end of the day.
N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
^Apologies, GM and all. Things got away from me a bit.
Map is up. Slide 2 of the Maps powerpoint.
Map updated. You guys are on the treshold between C1 and C2. They're ten metrons away from you. You guys get a surprise round if you wish.
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