All over a bit of Drift Rock (Inactive)

Game Master Azih

Current Track:

A farwell, an ending, a beginning

Map:
Empire of Bones Maps

Picture:
The Group all pictures including final


1,901 to 1,950 of 2,626 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I would say so, considering how we're STILL trying to catch up with the cultists.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Aye. But we just have one little puppy to pick up first!

(And I'll need to find the calm to update Leila too ...)


Go ahead and do whatever you wish to do with Bo in parallel Leila.

Since you guys know the system you are travelling to is in The Vast, please roll a 5d6 to see how many days it'll take you to get there, divide by 2 since you guys have a somewhat fancy Drift Engine.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow, nice items, though a lot of your links don't work, GM.

After looking up all of them, I'm leaning towards either

Temporal Disruption Fusion for Leila's sonic pistol. If she's going to keep using sonic, we might as well get an added benefit from it. Stuns on crits are nice.

or

Queller for general use. The Queller is REALLY nice. Astrianna can carry it since she's usually the one with free actions, and because she has Quick Draw she can whip it out at a moment's notice.

As for Drift Travel, this is good. We might be able to finally catch up to the Cultists. Thanks fancy Drift Engine! Where are our ship stats anyway? Mine looks out of date. Does Leila have them in her profile?

days of drift travel: 5d6 ⇒ (2, 2, 5, 1, 1) = 11

So 6 days? That's pretty fast!


The perils of not having enough time. Quality of posts will not be up to the mediocre standard you all have come to know and love!

Round down so 5 days.

Ship stats are somewhere int he middle of the gigantic campaign info doc. Really need a wiki. Really need to be financially independent so I can create a real nice campaign wiki. Would really like the kids to be at school. So many wishes!

Sunrise Maiden (Tier 7) wrote:
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 2

AC 14; TL 17

HP 65; DT n/a; CT 13

Shields Heavy 360 (forward 90, port 90, starboard 90, aft 90)

Attack (Forward) flak thrower (3d4)

Attack (Turret) persistent particle beam (10d6)

Power Core(s) Pulse Orange (250 PCU); Drift Engine Signal Booster; Systems advanced medium-range sensors, crew quarters (good), mk 4 armor, mk 7 defences, mk 2 tetranode computer (tier 3); Expansion Bays tech workshop, arcane laboratory, escape pods, recreation suite (hac)

Modifiers +2 any four checks per round, +4 Computers, +1 Piloting


Let's try these for links:

https://www.aonsrd.com/WeaponFusions.aspx?ItemName=Temporal%20Disruption

https://www.aonsrd.com/TechItems.aspx?ItemName=Holdall%20Raiment

https://www.aonsrd.com/MagicItems.aspx?ItemName=Celestial%20Stole

https://www.aonsrd.com/HybridItems.aspx?ItemName=Queller

https://www.aonsrd.com/TechItems.aspx?ItemName=Sovereign%20Helm

https://www.aonsrd.com/Shields.aspx?ID=14

One each please!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

One each? I thought we only got to choose one total?

Well Astrianna is going to take the Queller if we each get to pick one!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
GM Stargin wrote:
The perils of not having enough time. Quality of posts will not be up to the mediocre standard you all have come to know and love!

Haha, your posts are great.

Cueta's not picky, and will take whatever everyone else doesn't want. She got her longsword, that's the important thing!


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

BTW, should the starship go up in tier?

Of the items, the Sovereign helm sounds like a good fit for P-4 - although it might be slightly redundant as the android has another abilities to affect constructs


It should... but there's no way the starship can be upgraded either here or at your destination or any point in between.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

We could just hot glue a bit of the station to our ship! Not sure if that's an upgrade or not though ... :D

The stun-on-crit seems neat. Will have to look up exactly how infusions work again though. Leila has one already on her gun - might not be able to have 2.


Everybody seems a little slow making a decision, I'll admit I'm swamped as well. Should I just work on setting up the start of the next book when I can?


Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

Hmm... Vek would take the Celestial Stole. Not amazing for him, but thematic.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

I'm aiming to have time/energy/peace of mind this weekend and make a post and a level up. Given the state of the world though I'm not overly hurried to rush forward - but I'm also eager for a fun and interesting distraction like this :)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Well, if no one else is going to take the shield, it can certainly help Cueta. And it has two armor upgrade slots, so she can activate her haste circuit from Santa!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Leila leveled up! She got +2 units of movement thanks to quick movement, an extra d8 on trick attack and more skill points.

Haven't decided on feat yet. Either Dive for Cover or Scurry I think.

Scurry:
Source Character Operations Manual pg. 29
Your small size affords you superior tactical positioning.

Prerequisites: Racial bonus to Dexterity, size Small.

Benefit: You gain the compression universal creature rule. In addition, you can occupy the same space as an ally of your size or larger without you or your ally taking any penalties for your doing so.

Dive for Cover (Combat):
Source Starfinder Core Rulebook pg. 156
You know how to dive out of the area of an effect.

Prerequisites: Base Reflex save bonus +2.

Benefit: When you attempt a Reflex save against an area attack or area effect, you can fall prone in an adjacent square and roll that Reflex save twice (taking the better result of the two). If you were in a threatened space, this movement provokes attacks of opportunity normally.


I kinda like the visual of Leila on Veks shoulder or under Cuetas legs shooting away.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow those are both really good feats!

Scurry for flavor, if you ask me.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Scurry it is then!


Next book has started guys, if you wanted to do anything else at Istamak then we can certainly do it as a retcon parallel.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Sorry, fast-approaching deadline. I'll get a post up tomorrow afternoon.


No stress guys. We're officially on a pause. Let's see how we all feel like on the 8th and we'll go from there.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Aight! May you guys and your loved ones dodge this sickness and the clownery that seems to come in its wake. See you on the 8th :)


Hope everyone had a great and relaxing Easter long weekend. Cueta to go.


Oh yeah! Prospero too.


Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

Not a problem, GM - just thought I’d bring it in here so I stopped hogging the Gameplay thread.

Round 1 wrote:

Solar Weapon, Deadly Aim: 2d10 + 14 - 2 ⇒ (10, 5) + 14 - 2 = 27

Piercing damage, Electric damage, DA: 2d6 + 16 + 1d4 + 4 ⇒ (3, 2) + 16 + (1) + 4 = 26

So the weapon normally does piercing damage, and the Minor Electron crystal inside it adds another 1d4 electric damage. So this attack would deal:

- 25 piercing damage
- 1 electric damage

Round 2 wrote:

Solar Weapon, DA, Get 'Em: 2d10 + 14 - 2 + 2 ⇒ (5, 5) + 14 - 2 + 2 = 24

Fire damage, Electric damage, DA: 2d6 + 20 + 1d4 + 4 ⇒ (5, 3) + 20 + (3) + 4 = 35

Now Plasma Sheath has been activated, which makes all the damage that would normally be Piercing into Fire. So the breakdown is:

- 32 fire damage
- 3 electric damage

Round 3 wrote:

Solar Weapon, Flashing Strikes, DA, Get ‘Em, Flank: 2d10 + 14 - 3 - 2 + 2 + 2 ⇒ (10, 2) + 14 - 3 - 2 + 2 + 2 = 25

Fire damage, DA: 2d6 + 20 + 4 ⇒ (4, 2) + 20 + 4 = 30

Solar Weapon, Flashing Strikes, DA, Get ‘Em, Flank: 2d10 + 14 - 3 - 2 + 2 + 2 ⇒ (1, 5) + 14 - 3 - 2 + 2 + 2 = 19
Fire damage, DA: 2d6 + 20 + 4 ⇒ (1, 2) + 20 + 4 = 27

Here I’ve dropped the electron crystal damage, so all we have to worry about is fire damage (30 from the first attack).

Does that make sense, or did I misunderstand something? Vek is my first Starfinder character of this level, so I would not be surprised if there are mistakes.


Nah I think that's good. For full disclosure that you've probably figured out this being is

* Not right in the head
* immune to electrical
* DR 10
* Regeneration 5

So your damage dealt so far has actually been 15,32,30


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Yeah it seems quite nonsensical :D


Alright, info dumps all up. New picture and track updated as well!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Neat :D

I love the strange star system already!

---

Any ideas as to what to do with the ship?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I leave all ship upgrades to you! I know nothing of the system.


As a review. Here is what you guys currently have:

Sunrise Maiden (Tier 7) wrote:
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 2

AC 14; TL 17

HP 65; DT n/a; CT 13

Shields Heavy 360 (forward 90, port 90, starboard 90, aft 90)

Attack (Forward) flak thrower (3d4)

Attack (Turret) persistent particle beam (10d6)

Power Core(s) Pulse Orange (250 PCU); Drift Engine Signal Booster; Systems advanced medium-range sensors, crew quarters (good), mk 4 armor, mk 7 defences, mk 2 tetranode computer (tier 3); Expansion Bays tech workshop, arcane laboratory, escape pods, recreation suite (hac)

Modifiers +2 any four checks per round, +4 Computers, +1 Piloting


Alright, you have four or so rounds of interaction if you wish before combat beings. Map is up:

Star Battle Map

Enemy captain is babbling.

The Jangly Man

Music comes on:

Thin Thread of Sanity


Should upgrade the Sunrise Maiden before you start fighting lol.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Yes we should lol :D

Should I try to do so tomorrow? Too late for thinking today sadly.


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

About upgrade...
I would vote for "more dakka", but I don't think that's possible if we're just upgrading existing systems..? More shields and power, then?


Male NG Vesk Soldier 1 / Solarian 12 | Stamina 130/130 HP 95/95 | EAC 28 KAC 31 | CMB +19, CMD 39 | F: +11, R: +8, W: +8 (+2 vs fear, +2 vs spells, SLA) | Init: +7 | Perc: +16, SM: +4 (+1d6), Low-Light Vision | Speed 30ft | Unattuned 0/3 | Resolve 12/12 | Force Field: HP 20/20 Charges 20/20 | Haste 10/10 | Active conditions: None

I’ll gladly admit that I have no idea how to build a spaceship in Starfinder. But whatever you folks did has been working pretty well so far, so I’d say keep it up!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

I think "upgrade existing systems" would cover swapping out the main gun for a bigger one? If there is one of the same type that is ...

And yeah no-one really knows, we just relearn it every time :P


Yeah weapons can be upgraded as well as Shields, armor etc.


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

More dakka, then!
Oh wait, is the current weapon the heaviest non-capital weapon already? Is there any point of upgrading the flak gun?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

At some point Leila actually upgraded our ship, and from that point the rest of us claimed wilful ignorance and thrust all responsibility on her.


1 person marked this as a favorite.

Alright. It's been nearly a year since our last combat and a full crew! So I'm dropping the house rule of one extra action.

So how we've got it working is first I assume roles that the PCs are filling as that can be changed every round.

Here are my assumptions:

Captain: Astrianna
Pilot: Cueta
Science: Leila
Engineering: Prospero
Gunnery: Vek

Note: Multiple people can fill any role other than Captain or Pilot. Also there are two new roles, Magic Officer, and Chief Mate (basically Riker).

The Chief Mate basically is an assistant to one other role and can use their action to enhance someone else on an Acrobatics or Athletics check of 23 or 33 on a tier 9 ship. Maybe if there's nothing for Science or Engineering to do they could decide to be a Chief Mate for a round.

The Magic officer uses a Mysticism check of DC 23 or 33 on a Tier 9 ship to provide buffs.

There are also computer bonuses to assign which I assume as follows by default:
Piloting Initiative
Piloting movement
Gunnery
Engineering

then there are two phases.

1. Initiative and Movement

Both pilots do a piloting skill roll off and the loser moves first. This simulates the winner of initiative outmaneuvering the loser as facing matters a lot. I roll these to make things faster. If the NPCs lose then I will move the enemies right away and the PC pilot can move at their leisure and it can bleed over to the second phase below. Otherwise I will wait for the PC to move and then move the enemy. Piloting stunts happen here.

2. Other actions.

Once you guys know what the facing and positioning is like from step 1 then that's where Captain, engineer, science, and gunnery checks happen. To streamline matters I've ruled that the captain can't encourage pilot initiative checks as that's a critical part of setting up the next round and I don't want back and forth on that.

Then I resolve the shooting results as it happens simultaneously and we start the whole thing again!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
GM Stargin wrote:
Alright, you have four or so rounds of interaction if you wish before combat beings.

Thanks for the refresher on ship combat, GM. I like that they've created new ship roles.

Quick question - when you say we have four rounds for interaction, what do you mean?


Four rounds of chatting. You guys can close into combat right away of course.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Quote:
I've ruled that the captain can't encourage pilot initiative checks

narrows eyes


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
GM Stargin wrote:
Four rounds of chatting. You guys can close into combat right away of course.

OK thanks! I wanted to make sure there's nothing mechanical I was missing.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Okay let's see if we can get some info out of the stinky man.


1 person marked this as a favorite.
Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

JSON:
{"version":"1.0.1","hasCrew":false,"isSetDefaultCrewSkillValues":0,"isUseSt rictRules":1,"shipName":"Sunrise Maiden","shipConcept":"","tierId":"9","frameId":"explorer","powerCoreIds":["pulse-orange"], "thrustersId":"m10","armourId":"mk-7","computerId":"mk-2-tetranode","crewQu artersId":"good","defensiveCountermeasuresId":"mk-8","driftEngineId":"signa l-booster","expansionBayIds":["tech-workshop","arcane-laboratory","escape-pods","recreation-suite-hac"],"antiHackingSystemsId":"none","antiPersonnelW eaponId":"none","hasBiometricLocks":false,"computerCountermeasures":{"alarm ":false,"fakeShell":false,"feedback":false,"firewall":false,"lockout":false ,"shockGridId":"none","wipe":false},"hasSelfDestructSystem":0,"hasDataNet": false,"hasHiveJoining":0,"sensorsId":"advanced-medium-range","shieldsId":"h eavy-420","shieldsByPosition":{"forward":105,"aft":105,"port":105,"starboar d":105},"weaponMounts":{"forward":[{"weaponId":"flak-thrower","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false}],"aft":[],"port":[{"weaponId":"none","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false}],"starboard":[{"weaponId":"none","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false}],"turret":[{"weaponId":"particle-beam","weight":"heavy","templateWeight":"light","isFromTemplate":true,"canBeLinked":true,"isLinked":true},{"weaponId":"particle-beam","weight":"heavy","isFromTemplate":false,"canBeLinked":false,"isLinked":false}]}," crewSkills":{"captain":{"countOfficers":0,"hasRole":true,"skills":{"bluff": {"modifier":0,"ranks":0},"computers":{"modifier":0,"ranks":0},"diplomacy":{ "modifier":0,"ranks":0},"engineering":{"modifier":0,"ranks":0},"gunnery":{" modifier":0},"intimidate":{"modifier":0,"ranks":0},"piloting":{"modifier":0 ,"ranks":0}}},"engineer":{"countOfficers":1,"countOfficerCrew":0,"hasRole": true,"skills":{"engineering":{"modifier":0,"ranks":0}}},"gunner":{"countOff icers":1,"countOfficerCrew":0,"hasRole":true,"skills":{"gunnery":{"modifier ":0}}},"pilot":{"countOfficers":1,"countOfficerCrew":0,"hasRole":true,"skil ls":{"computers":{"modifier":0,"ranks":0},"gunnery":{"modifier":0},"pilotin g":{"modifier":0,"ranks":0}}},"scienceOfficer":{"countOfficers":1,"countOff icerCrew":0,"hasRole":true,"skills":{"computers":{"modifier":0,"ranks":0}}} ,"chiefMate":{"countOfficers":1,"countOfficerCrew":0,"hasRole":false,"skill s":{"acrobatics":{"modifier":0,"ranks":0},"athletics":{"modifier":0,"ranks" :0}}},"magicOfficer":{"countOfficers":1,"countOfficerCrew":0,"hasRole":fals e,"skills":{"mysticism":{"modifier":0,"ranks":0}}}},"customFrameBaseId":"li ght-freighter","customComponents":[]}

Paizo will insert " " into that. Paste everything into notepad or something and find and replace " " with "" (aka find and replace a single space with nothing). The starship editor is this one.

Here what I did:

Sunrise Maiden (Tier 9) wrote:

Medium explorer

Speed 10; Maneuverability good (turn 1); Drift 2

AC 17; TL 17

HP 75; DT n/a; CT 15

Shields Heavy 420 (forward 105, port 105, starboard 105, aft 105)

Attack (Forward) flak thrower (3d4)

Attack (Turret) linked particle beams (16d6)

Power Core(s) Pulse Orange (250 PCU); Drift Engine Signal Booster; Systems advanced medium-range sensors, crew quarters (good), mk 7 armor, mk 8 defences, mk 2 tetranode computer (tier 4); Expansion Bays tech workshop, arcane laboratory, escape pods, recreation suite (hac)

Modifiers +2 any four checks per round, +4 Computers, +1 Piloting

Custom Components None

Build Points cost 230, max 230 Power Core Units non-essential 253, essential 229, max 250

Slightly better AC/TL due to upgraded armour. Slightly better shields. Found a button that let me do linked guns so we now have 2 slighty worse particle beans that count as one. In effect we moved up from 10d6 to 16d6 - but this is technically a downgrade, duplication and edit. So we'll see if it gets GMs approval :)

I encourage you to go to the site and plop in the json file (you paste the text into the box that says paste text here :P) and see if you can tinker with it a bit, as this is only a suggestion :)


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Also I do like Astri's plan. Hopefully we get some info! Or even out-crazy the crazy man and push him off balance :D


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Maybe the bluff check was so good he'll try to talk some reason into Astrianna?

1,901 to 1,950 of 2,626 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / All over a bit of Drift Rock Discussion All Messageboards

Want to post a reply? Sign in.