All over a bit of Drift Rock

Game Master Azih

Current Track:

Xavra

Map:

Istamak Interior Maps.
Istmak

Picture:
Xavra
Tzayl


1,201 to 1,250 of 1,851 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Yeah you can't take a solarian's weapon from them. I mean Cueta could dip solarian if she wishes to get one for herself.. that'd be a heck of a build choice.

Also congrats Book Two is done!


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

Ahh, I didn't realize that the solarian was a solarian! Bummer!


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Ugh, I hate incomplete victories more than anything. I thought Tahomen wouldn't have a detonator keyed to the explosive pile because he was gone while they were setting it up? Otherwise I would have suggested we try to disarm it.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Stressful disarmament was on my to-do list too. But on the bright side at least Pan knows that this gigantic hole in his temple isn't our fault!


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

What is the liquidator disintegrator pistol? I can't find it in the core rulebook.


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

liquidator disintigrator pistol!


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Oh HELLS yeah, Astri is gettin' an upgrade.


Yeah it's a new option from the AP itself. I'm not sure how I feel about Paizo scattering player options everywhere in Starfinder. It's nice, but really makes some sort of a player compendium necessary, which they don't do.

I guess it's nice that it's available free online.


1 person marked this as a favorite.
Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

@Disintegrator - It seems really cool and all, but what's up with that range? What if you would like to disintegrate someone a bit further away? Did Taho not believe in fluid dynamics and saw off the barrel?

@Scattered options - I don't like it. When you have credits flipping trough the websites for cool stuff to buy feel like a minefield. What if the item you just saw is sourced to "Tahomen's Evil Plan To Explode The Temple Of The Twelve After Broadcasting The Coordinates To His Evil Friends"?

Would feel bad to spoil something just because you wanted to liquidate some fella over there (but not too far away!) :/


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

I don't mind scattered options that much, since they can be usually found from the web in one place. What's more annoying is the million different weapons which don't really differ that much from one another (maybe a different crit effect, woo...)

Scattering is more annoying to SFS players, since they have to own the sourcebooks for any options the characters use (I think...).


There's probably a bunch of questions but there really aren't any immediate time constraints left for Book Two. You guys want to RP it out in game or just ask them in Discussion?

I could add two weeks of trudging back to civilization too if you guys really want!


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I'd prefer to RP it out. While I'm tempted to spend two weeks Rping every hour of us camping in the jungle and forcing you to write paragraphs of Solstrani rambling, we can save the time skip for the trek back!

Man, poor Panelliar. Maybe he would have been better off if we just killed him.


Nah, this whole thing has been the most interesting thing to have happened to him since Halukeem Zan wandered by.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Time for that anecdote about "may you live an interesting life" being a curse and all? :-P


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Hmm. I wonder if Astri brought extra hats with her? I recall she handed some out at the start of her trip - hopefully she has some spares.

Otherwise Ralkawi's *ahem* tattoo might draw some ire from Pan or Sol :P


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Oh there are extra hats.

Sorry, recently purchased a home and very busy. Going to try and hook up my computer tonight. Hopefully it still works, my father-in-law dropped it while we were moving. D:

If it's busted at least it's an excuse for a total rebuild!


Congratz on a new home. Moving is terrible but if it's to a better place then totally worth it.


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

This is our first house, I've lived in crappy trailers and apartments for all my life, so now I feel like I'm living in a palace.

OKAY so I'm going to grill Panelliar on what he knew about Tahomen, annnd then question Solstrani about the entire reason we came here in the first place- the pictograms of that unknown civilization we found inside of the Drift Rock!


Check out Galorit with the come up! Congratulations, now you will spend 30% more of your life cleaning up and you will be shocked and how much crap you will accumulate!

(Seriously though, that's great news)

Going to drop the elven spoiler at this point now that you can translate at your leisure.

Actually, do you guys want to assume a Google Translate future or is it more fun to be hit by alien translation difficulties. Both have their pros really.


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

@ languages: I like the idea of a google translate future, but it ruins the importance of languages. Maybe easy to know languages are translatable, but old dialects (like Pan's) can't be handled well by the translation programs of SF?


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

Wait! You got a house...

And you're married?!?

Congrats on both accounts, Galorit!

Azih is correct, you'll spend a lot of time cleaning and will fill your house up. I love homeowning though - being able to do what you want with your property is well worth the headaches.

Though you'll have those too - there have been times, like when in my home in St. Louis when the sewer backed up into our basement, where I wished I could just call the landlord!


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Hehehe thank you, it happened around the same time actually! Not legally married yet but we'll get around to it.

I'm already enjoying working on the house. I'm learning to do the plumbing myself and have already fixed a few things!

We're not big on having "stuff" though unless it's art... so the house is probably going to get filled with art, lol.


Done, old dialects and unknown languages can't be translated. Everything else can be, though not in the heat of battle.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Congratulations to both, one in advance though : )

Let's hope the stockholm syndrome for yard-work sets in fast :P


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I actually enjoy yard work! I have plans to turn our entire front yard into one giant raised bed garden :D


2 people marked this as a favorite.

Oh, you're one of *those* people. Then you're going to love home ownership for sure.


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

First thing I did as soon as I could afford it was to pay someone else to do the yardwork. Yeah, I like pick out plants and stuff and put them in the ground, but I'll be happy to never mow a lawn again. Especially down here where its 100+ degrees every day for 6-7 months out of the year.

But gardening is great. I hope to have some tomatoes by Christmas :)


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I'm trying to do everything myself if I can- been working on the plumbing lately, which has been an educational experience.

Hmmm are prophecies back now? I recall in Pathfinder prophocies stopped working after Aroden died... do they work again or did Tahomen and his crazies just forget?


Really Aroden is mostly a footnote in Iomedae's canon in Starfinder times. His biggest lasting impact is the Starstone at the heart of Absalom Station.

From my understanding, even in Pathfinder, prophecy became super unreliable after Aroden died, it didn't disappear entirely.


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Even gods are worn away by the passing of time, eh?

I forgot that the starstone was in Absalom station now. Who knows how the hell that got there.

Ah I didn't know that distinction abotu the prophecies, thanks. I guess that makes sense- it allows them to explain why divination magic still works to a degree.

Wow so the Drift Drives tore off a piece of a sun-killing superweapon. Great job, Triune. Great job...


Your pocket planes are no longer safe, wizards.


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Somewhere, someone's bag of holding just disgorged a ton of fast food wrappers into the Drift plane.


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Oof, rough week. Business trip (to Stockholm, but didn’t catch the syndrome), but since no one else does my normal work, I just have one day less to do all that.

So difficulties to post, but I’ll try to catch up eventually.

And congratulations for the new house, Astri!


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Ooh did you enjoy our fantastic weather :-P?


1 person marked this as a favorite.
CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I think I'm done with questions, GM.

Loot update. If anyone wants anything that's laying around the temple go ahead and claim it before we leave, cause Astrianna isn't carrying a machine gun and a set of heavy armor around.

She's taking the disentigrator pistol.

Group Loot:

5659 credits

800 UPBs

Ukulam Group Pack/Loot[

(1) Mysterious glowing stone from inner chamber (unidentified)

(1) Mysterious magical circlet from Tahomen (unidentified)

(60) R2E (147 Credits) (6 bulk)

(2) Simple locks (for the Mobile Hotliers): 200 credits (2L bulk)

(4) Hygiene Kit (4 bulk)

(2) Mobile Hotlier (2 bulk)

(7) medpatches

(4) Antitoxin tier 1

(4) Sprayflesh

(1) gear clamps

(10) serums of healing mk 1

(1) serums of healing mk 2

(2) Spell amps of Lesser Restoration

(1) Merciful Seal (Lvl 2)

(2) Spell amp of Comprehend Language

(2) Spell amp of Share Language

(1) Spell amp of Remove Condition, Lesser

(60) Rounds, Small arm (2L)

(50) Rounds, Longarm and Sniper (2L)

(4) Batteries (20 charge each, continually recharged by Cueta)

(1) Frostbite Rifle (Sub-zero class)

(1) Shirren-eye Tactical Rifle

(1) spell gem of flight

(1) spell gem of see invisibility

(1) Rune of the eldritch knight

(1) Remote detonator

(4) weeks of field rations

Laying around temple:

* 2 utility scatterguns
* 50 scattergun shells
* 2 sets of lashunta ringwear 1
* A squad defiance series set of heavy armor
* squad machine gun
* 110 heavy rounds for the machine gun,
* 2 weeks worth of field rations


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

We could put the machine gun on the mule and have our very own heavy cavalry : )?

Might need some practice to aim the gun accurately after the mule reacts like it usually does though!

On a serious note; we should probably add at least half those rations to the mule at least. Better to have extra food, especially with an hungry hungry lashunta, then not.

We could also stash some rations by the temple and tell Pan, just in case the next expedition doesn't plan well enough.

We should also stash the comm unit somewhere safe from the weather because I don't think we will be dragging it back right?

Before we do though we should continue to dig trough it. And maybe try and send a message to our ship; might let us get more accurate coordinates to this place?

Does this planet have gps satellites? If yes pinging them should also be on our to-do list!


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Okay I love the idea of the machine gun mule. We probably wouldn't get our deposit back though.

I approve of all these ideas! They're just not things Astri can accomplish. She can help Leila crack the secondary firewall in the comm?

Also she could ask Solstrani to do the physical science check if we don't have the skill?


Since I still can't update campaign tab.

Here's the ending music for this book:

Revelations

Prospero: Glad to see you're doing fine. Are you okay with your character being kind of on the backburner a little bit? It's a testament to how good he is and your skill at playing him that him chiming in is always a treat. But I do feel bad that we push on without your input on occasion.

For GPS satellites, I'm going to say that Starfinder isn't a 'modern' setting in which everything is mapped and the only mysteries left are under the ocean waves. So Qabarat does maintain a few sattellites, but they wont' be able to do nearly as much as we're used to with a few taps on our phones.

Also you'll have to lug the comm unit to the top of the peak or to the bottom of the mountain to get away from the temple's long range communication interference.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Suspected that there wouldn't be any sensible comm satellites - that'd probably take away some of the mystery :P

@Physical Science - Leila got it, just wanted to take the quick detour and check that Ralkawi wasn't dying or something while we poked around in the comms. That would feel bad!

I'll see if I have time for a real IC post tonight to try and roll for it. Plus I'll need to look up how hacking works in Starfinder. Prospero might want in on that one too : )

@Moving Comms - Maybe we should mount that one on the mule instead?


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

All right, trying to catch up here.. Just one thing on the gameplay I wasn't sure about:

GM Stargin wrote:

Dr.Solstrani's eyebrows furrow as if she's truly confused.

You want to travel directly to another star. That would take... decades, at the very least. Even if we had light speed travel, which we do not, it would take years to get to the closest one.

I just wanted to be sure that it was Solstrani who said this? Astri was speaking to the elf earlier. I mean, travelling to other stars shouldn't be any issue with Drift engines, right?

GM: Absolutely please go ahead with the story while I'm absent. I'll just try to catch up once things get easier.

Leila: How come I didn't know/remember you're Swedish? But the weather was better than back home - which doesn't mean it was good :)


Yup, Astri was in a conference with the elf and the doctor so they were all chiming in.


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Alright, but as long as we have the coordinates, shouldn't Drift travel there be pretty easy? Beacons just help navigating... Or have I misunderstood something about Starfinder interstellar travel (which is likely, too)? And if I'm not confused about the travel, isn't Solstrani's comment a bit odd?


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

I believe Drift Travel only lets ships go to beacons. It's not a conventional lightspeed, but more like taking an intergalatic highway with predetermined stops.

From what I recall the Drift Beacons are either spontaneously generated (by Triune I imagine) or they're hauled by its acolytes over several decades using conventional ship travel.


So it's unfortunately a bit vague in the core book but basically Drift Travel means the entire galaxy is split up into four zones:

1. Absalom Station. - Can always get back to Absalom Station in 1d6 days of Drift Travel no matter where in the Galaxy you are.
2. Travelling within system - Travel between two spots within the same solar system takes 1d6 days
3. Near Space - 3d6 days and 10% chance of random encoutner
4. The Vast - 5d6 days and 25 - 50% chance of random encounter

The difference between 3 and 4 has little to do with real distance. What is known is a vague number lot of Drift Beacons can nudge a region of the galaxy from being in 'The Vast' to being 'Near Space'.

So Drift Beacons aren't really like a highway with off ramps, they're more like navigational aids that allow Drift Engines to calculate the quickest route through Driftspace to get to the desired destination. Better Drift Engines are able to plot significantly faster routes.

The upshot of this is that every part of the galaxy is 'available' to be traveled to within 5d6 days.

The problem is that the CRB doesn't go into what kind of data a Drift Engine requires to effectively travel close to a world.

I think what Astrianna and Prospero-4 are getting at is the group should be able to 'trinagulate' the coordinates of the twelve stars just based on being able to see them and use that data to drift jump straight there.

But that's not what the AP assumes. The AP assumes that you need detailed coordinates of the kind that you can't get from just looking at a star or stars. I don't know if that makes sense from a real world scientific perspective....

But if it doesn't then it's because Magic!

This seems to indicate the figuring out even distance to a star is from Earth is pretty darn imprecise for us though

And you don't want to try galactic travel with imprecise coordinates.


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Ohhhh

Okay Prospero was right and I misunderstood how the drift beacons work, thanks for the explanation.

Well regardless of how much sense it makes, the game (and more importantly the GM) is telling us we need coordinates so we'll find some coordinates.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

@Weather - Not sure if it has actually come up before. But yeah everything north of the tropics pretty much suck at this time of the year :P

@Random galactic travel - It's big and empty. It's probably possible to just randomly hop closer and closer without any issues assuming one has food, patience and other supplies. Maybe not that exciting though!

@Coordinates - Aye more coordinates for the coordinate gods! GPS for the GPS throne!


CN Female Half-elf Iconic Envoy 8| Sp: 18/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Btw I haven't had Astri say anything about whatever you're doing outside because she's busy interviewing/talking/harrassing Panelliar and Solstrani. So you three can do whatever you want with the money/informmation.


Seems like there's been enough revelations and it's time to move on? I'll assume so!


You guys are back in Qabarat. Let me know if there's anything I missed on the way back.


Happy Thanksgiving also USA-ians.

1,201 to 1,250 of 1,851 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / All over a bit of Drift Rock Discussion All Messageboards

Want to post a reply? Sign in.