All frogs, PFS Reaping What We Sow (Inactive)

Game Master Pathmaker

Village Map
Dupin's House
Pumpkin patch
The Mire


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From your vantage, there appears to be nothing that's is threatening or outstanding about the interior. No one is visible, no signs of foul play.

-Posted with Wayfinder

Scarab Sages

20/22 HP, AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3, Init +4, Perception +8, LN Male Grippli UMonk 2, Unarmed +7 (1d4+1, x2))

Sam will go ahead and and knock on the door. When nobody answers, he will slowly open it and take a few steps inside.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

Q'lack joins Sam in the house, and starts to look for clues.
perception: 1d20 + 7 ⇒ (14) + 7 = 21


The cottage appears lived in, though it Elm didn't seem to care to keep dirt or leaves out as they track all over every room. On the writing table, lay records of crop rotation and agriculture notes. Two notes standout in particular...

Elm's Notes

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

"<croak>!" gasps Q'lack.

"What are the "x"s?" he asks. Hopping outside to show the locals. "[b]Are these <croak> farms? And if so..what do they have in <croak> common?/b]"


"Nothing out there but woods, and farms, all with different owners." Tivareau and the guards say the same thing.

-Posted with Wayfinder

Scarab Sages

20/22 HP, AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3, Init +4, Perception +8, LN Male Grippli UMonk 2, Unarmed +7 (1d4+1, x2))

"Maybe we should go explore where the closest X is on the map. Perhaps we will find something that explains what exactly we are looking for." Sammakko will continue to explore the rest of the house for any sort of clue.


Intellegence DC18 or Linguistics DC14 or Spellcraft DC14:

A PC who succeeds realizes that the cryptic note is a transcript of a conversation that Elm had with the speak with plants spell and notices that the number of X’s on the map matches the number of times that the word “whisperwort” is underlined in the note.

DC 14 Knowledge (nature):

DC 14 Knowledge (nature) check knows that whisperwort is a colloquial term for a species of red peat moss

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

spellcraft dc 14: 1d20 + 5 ⇒ (3) + 5 = 8

"It's all very interesting but what does it all mean? and what is a Whisperwort? If that's a reference to toads, it's not very funny."

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Spellcraft DC 14: 1d20 + 5 ⇒ (6) + 5 = 11
"I'm not sure what he meant. *Ribbit* We could try the closest X... or ask a villager if this means anything to them?" suggests Guk.


Awful rolls, hilarious. Careful revealing qualifying rolls on these next spoilers.

DC 10 Knowledge (geography) check OR a DC 16 Wisdom check :

Inspecting the map and succeeding at either a DC 10 Knowledge (geography) check or a DC 16 Wisdom check lets a PC observe that the X’s surround the town but don’t form a discernible pattern

DC 10 Knowledge (geography) check ANDa DC 16 Wisdom check :

the party trace a curving line through the X’s to form pattern that spirals into one of the farms east of the village center.

DC 15 Knowledge (geography) check ORa DC 21 Wisdom check :

the party trace a curving line through the X’s to form pattern that spirals into one one of the farms east of the village center.

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

Q'Lack has a think about the room.
INT: 1d20 ⇒ 1
WIS: 1d20 + 3 ⇒ (10) + 3 = 13
geog (max 10): 1d20 ⇒ 17

"I see no <croak> pattern, other than they are all around the village." notes Q'Lack. "We should seek one out."

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Wis: 1d20 + 4 ⇒ (1) + 4 = 5

Wis: 1d20 + 4 ⇒ (10) + 4 = 14
Kn (geography), untrained: 1d20 + 1 ⇒ (13) + 1 = 14

Wis: 1d20 + 4 ⇒ (13) + 4 = 17

"Wait, I've got an idea! ... Err, nevermind. *Ribbit* Got nothing." sighs the grippli.

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

wis check first spoiler: 1d20 + 4 ⇒ (16) + 4 = 20

wis check third spoiler: 1d20 + 4 ⇒ (20) + 4 = 24

"The Xs surround the town, and LOOK! When you trace a line around the marks, they form a spiral that ends in the center here... where this farm is... maybe we should go there first! Maybe check out the location of one of the Xs on the way, of course.. see what's there. We could ask whose farm this is before we go of course."

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

"You are <croak> cleaver!" croaks Q'Lack.

He takes the map and hops over toward Tivareau .

"Whose <croak> farm is this one?" he asks.


Tivareau seems skeptical about Gribble's drawn pattern but answers, "Well, half of the village lives close to the main road where this line ends! And what does a spiral mean anyways? These X's are probably where he got worts from whatever he does quietly with plants. This map looks quite imprecise to get any decent location anyways. We should take precaution but we must return to the village with Elm's body. You can come with us or you can go see what's out there."

The sun is setting. Return to village OR Give a first and second destination on the map if you choose to not go with Tivareau.

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

"We have been <croak> resting for days. Our <croak> night vision is better than yours. We should <croak> look for the sites on the map."

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

"I agree. *Ribbit* You're right, someone needs to protect the villagers in case something bad happens again, but we have to find out the source of this trouble, understand this *Ribbit* pattern." argues Guk.


Looking like a consensus -where to?

-Posted with Wayfinder

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

The farm at the heart of the spiral?

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

Calling past one other on the way if we can to see if we can get a clue as to what they represent

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Agreed.

Scarab Sages

20/22 HP, AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3, Init +4, Perception +8, LN Male Grippli UMonk 2, Unarmed +7 (1d4+1, x2))

Sorry, it was quite the busy weekend for me.

I agree, let's investigate tonight before going to the village. The center of the spiral sounds good to me.


After Tivareau leaves, you quickly check Elm's other rooms and find a Feather Token (tree) and a masterwork sickle. You then skirt the town, first heading for the closest X to the center of the spiral. Upon arriving, the general area appears to in the middle of an overgrown field with no outstanding features. Darkness sets in.

Geography DC12 to find the right spot

IF Geography success, Perception DC15:
There is a patch of red moss like the one you saw earlier next Elm's body

IF Perception success, Knowledge Nature DC14:
DC 14 Knowledge (nature) check knows that whisperwort is a colloquial term for a species of red peat moss

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

Gribbl looks around the area and shrugs cluelessly. "I don't see anything special here." (lacks the requisite skills to get over a required 10 on the knowledge check)

Scarab Sages

20/22 HP, AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3, Init +4, Perception +8, LN Male Grippli UMonk 2, Unarmed +7 (1d4+1, x2))

Sam pushes the tall grass aside as he searches around for clues, overturning a few rocks as well. Ultimately though, he comes to the same conclusion as Gribbl.


Alrighty, onto the next location?

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

geography: 1d20 + 4 ⇒ (6) + 4 = 10
Q'lack continues his lack of knowing anything useful.

"I wonder how the <croak> fishing is?"

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

I'm not trained in Geography either, so let's move on.

-Posted with Wayfinder


You reach the center of the spiral pattern which ends in a group of small farms and houses. Scouting the area, you spot Dupin about to enter a home, he sees you approaching, ”Friends! What are you doing in these part? Are you leaving us already, heading east? I was about to do evening prayers, you are welcomed to join me in my home for some blessings before your trip.”

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Guk hops towards Dupin. "We'd be more than happy to, *Ribbit* though we're a bit concerned by the fact that your house is at the center of a pattern Elm had figured out." He shows the priest the map they've found. "See? *Ribbit* That's strange!"

Guk studies Dupin's reaction as he's confronted to the evidence found.
Sense Motive: 1d20 + 11 ⇒ (6) + 11 = 17

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

Q'lack just hops along, not really understand the attraction of "houses".

"A nice mossy cave in the riverbank is <croak> good enough for me."

Scarab Sages

20/22 HP, AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3, Init +4, Perception +8, LN Male Grippli UMonk 2, Unarmed +7 (1d4+1, x2))

"How well did you know Elm?"


I had forgotten that Dupin should actually be distraught over Elm's death. His greetings just now was far to cheery. So redacting...

You reach the center of the spiral pattern which ends in a group of small farms and houses. Scouting the area, you spot Dupin about to enter a home, he sees you approaching, ”Friends. The captain told me of your findings at Elm's house. Have you discovered anything else? I was about to do evening prayers for the poor man, you are welcomed to join me in my home for some blessings before your trip.” He appears very sincere with no hint of guise then tells you that he knew Elm very well. As leaders of the village, they saw each other frequently as peers and friends.

Once inside his home, Dupin gravely listens to your story about Elm's notes and the suspicion of the spiral pattern leading here. He was about to pour some tea when the all the candles in the house blow out...

Something is scratching at the door then bumping at the closed shutters. The thumping begins to get louder and more violent! Boom! Boom!! BOOM!!! The front door splinters into pieces and large fireballs fly into the room! They appear to be flying festival gourds with twisted faces and flames licking out. They head straight for Dupin, shouting "REVENGE!"

Initiative! :

Gourds: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Gribbl : 1d20 + 6 ⇒ (8) + 6 = 14
Guk: 1d20 + 6 ⇒ (1) + 6 = 7
Qlack : 1d20 + 4 ⇒ (10) + 4 = 14
Sam: 1d20 + 4 ⇒ (10) + 4 = 14

Round 1:
Gribbl, Qlack, Sam, Guk up!
Gourds

Combat Map

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

Q'lack steps back in horror, draws his bow and tries to put an arrow between the eyes of one of the horrible gourds!

"What are <croak> these?
"

attack, PBS: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
damage, PBS: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

"Mr.Dupin *Ribbit* What is this sorcery?"

Not sure what he's up against, Guk decides to stay put and draw his morningstar.

Ready action: will attack in melee whatever gourd comes in reach.
Cold Iron Morningstar: 1d20 + 1 ⇒ (16) + 1 = 171d6 ⇒ 1

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

Gribbl sends a glob of acid at one of the gourds.

ranged touch to hit: 1d20 + 3 ⇒ (18) + 3 = 21
dmg if hits: 1d3 ⇒ 2


Qlack, Gribbl, which gourd is your target?

A wave of panic washes over Sam, Qlack and Guk.

Will Save DC13 vs Fear:

Fear Aura (Su) Any creature within 30 feet must succeed at a DC 13 Will save or be shaken for 2d6 minutes.

Dupin Save: 1d20 ⇒ 2

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

Q'lack was targeting #1
With the wave of fear passing over him, Q'lack grits his teeth.

will: 1d20 + 2 ⇒ (14) + 2 = 16

"They are <croak> horrible... what does this to pumpkins?"

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

gourd 1... it's the only one he can reach with his range right now.

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Will DC 13: 1d20 + 6 ⇒ (6) + 6 = 12
Duration: 2d6 ⇒ (1, 1) = 2

Guk suddenly starts to breathe hard, and his globular eyes grow restless, glancing behind him as if he expected a creature to ambush him at the corner of his eyes.

Is it our turn?

Scarab Sages

20/22 HP, AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3, Init +4, Perception +8, LN Male Grippli UMonk 2, Unarmed +7 (1d4+1, x2))

Sammakko steps up to the rolling gourd and unleashes a pair of kicks with his webbed feet.

Unarmed: 1d20 + 6 ⇒ (1) + 6 = 7Dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Flurry: 1d20 + 6 ⇒ (10) + 6 = 16Dmg: 1d4 + 1 ⇒ (2) + 1 = 3

Will: 1d20 + 3 ⇒ (12) + 3 = 15

-Posted with Wayfinder


The glow of the gourd's faces makes them easy to locate. Qlack puts a masterful shot through an eye hole of the rolling gourd, Sam lands a kick to it's side. Gribble melts half the southern flying gourd with his acid, which answers back with a flaming belch. The rolling gourd opens it's maw and expels a cone of fire catching Qlack and Guk! Sam hops right, dodging the flames. The doorway is on fire!

breath weapon damage, Reflex DC 12 half: 1d10 ⇒ 5
RT belch, fire damage to Gribbl: 1d20 + 4 ⇒ (3) + 4 = 7 >>1d6 ⇒ 5 miss

Round 2:
Gribbl, Qlack, Sam, Guk up!
Gourds

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

reflex: 1d20 + 6 ⇒ (14) + 6 = 20
"Ouch <CROAK>" moans Q'Lack as he hops to get a safer spot.

That doesn't stop him dropping another arrows into the first of the flying gourds.

attack, PBS: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Qlack nails the gourd to the floor with his arrow, it gurgles as the inner flames die down.

-Posted with Wayfinder

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Ref, shaken: 1d20 + 0 - 2 ⇒ (15) + 0 - 2 = 13
Guk hops aside in time before he's completely engulfed in flame, and attempts to smack the gourd with his bludgeon. His attempt is a clumsy one, however, and he only meets thin air.
Cold Iron Morningstar, shaken: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 41d6 ⇒ 5


Meanwhile, Dupin grabs a rug and begins to beat out flames on the nearest door. The two remaining gourds sees him and turns towards.

-Posted with Wayfinder

Scarab Sages

20/22 HP, AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3, Init +4, Perception +8, LN Male Grippli UMonk 2, Unarmed +7 (1d4+1, x2))

Sammakko tries to land another set of kicks on the rolling gourd.

Unarmed strike: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 1 ⇒ (4) + 1 = 5
Flurry: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 1 ⇒ (4) + 1 = 5


Guk's morningstar takes out a porcelain set on the dinner table. Dupin looks back, "Nanna's tea set!" Sam's second combo smashes in the rolling gourd's top, it stops moving and talking. The last remaining gourd flies in, rounding the door and spits fire at Dupin, setting his arm on fire.

RT: 1d20 + 4 ⇒ (8) + 4 = 12 >>1d6 ⇒ 1

Round 3:
Gribbl, Qlack, Sam, Guk up!
Gourds

Sovereign Court

HP 25/25; Reroll @+3 1/1; Wand CLW 48/50 Grippli AC 18; Touch 15; CMD 11; Fort +6 Ref +7; Will +1 ; Init +4; Perc +6

Q'lack turns his aim on the last of the gourds.

"Nanna'd be more <croak> worried about you"

attack,PBS: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
damage,PBS: 1d6 + 1 ⇒ (4) + 1 = 5

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