Adventure Path Reign of Winter

Game Master Almonihah

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The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

”Wait for what?” asks Quasit.


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

"I liked the monkeys, I don't think they anticipated something like that. Keeping them off balance is cunning."

Bulvi leans in towards Tezuzu and says in a hushed tone. "Do you know that they are actually Fey or just an educated guess. I mean a witch could summon Outsiders? It's good to be informed and you have shown yourself to be knowledgeable about such things."

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

With his gut telling him this would end up in a fight, Fin grabs his bow tightly...but its touch brings back a twinge of guilt from his friendly fire incident earlier...he shakes his head and tries to concentrate on keeping an eye on Quasit’s conversation with the fey...

Although rude, the fey doesn’t seem openly hostile at the moment, so Fin looks around for the other creature that went running into the brush, focusing on the spot in which it entered...

Perception: 1d20 + 12 ⇒ (11) + 12 = 23


Maps: Travel * Hut and more

"Time. All it takes is time and what is, isn't. Soon what isn't, will be." She, you realize now she is she, spreads a free hand letting droplets of water fall up through her fingers. There is a mischievous smirk across her face as a few of the drops hit her palm.

Findurel:
There is something about the wild growth that isn't quite right. You were sure you spotted the creature, but then it was as if there were several - almost as if copies of the one. And then nothing. It couldn't be a play of the light breaking through the canopy, but it sure seemed like it.


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Tezuzu’s eyes go wide in an instant he quickly responds back to Bulvi ”Yep definitely fey.”

He will approach Quasit placing a clawed hand on her shoulder and whispers into her ear

Quasit:
”After getting a better look, that’s definitely a Dawnpiper. Very powerful. Very dangerous. Very magical. And noteably very unfriendly towards non-whimsy non-fey. If it is not aggressive it might become so if we upset it. We should leave it alone and avoid it if we can.”

Tezuzu will speak towards the red-haired fey in sylvan worry in his voice.

Sylvan:
”Appologies for for our mundane lack of whimsy. This is a very nice pond you have here. I do not intend to trouble you, so no cause for alarm, but I would like to examine such a pretty pond briefly, if I might. We are just passing through and should not tarry long...”

He adds nervously ”I hope you are having a nice morning.”

Aid Another (Quasit), Diplo: 1d20 + 1 ⇒ (8) + 1 = 9 vs. DC 10

He then mutters an incantation under his breath Detect Magic and will examine the pond.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin looks to Q. "I don't think she's gonna be talking to us, Q...but something odd's going on...perhaps this involves the hut? Maybe we should look around for other oddities in this area to confirm what the hell's going on here. I don't think this pool or Piper are going anywhere soon, so we can always come back..."


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)
Dawnpiper wrote:
"Time. All it takes is time and what is, isn't. Soon what isn't, will be."

"Wait is this how snow is made? I thought it was frozen rain but it makes a lot more sense for pretty, magic creatures to be behind it."

"Ask her if she knows about the hut." Maka prodded Tezuzu after he spoke a strange language to the fey.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin whispers another warning. "Another thing, be wary of these woods...they look natural but...I...think...not. Something a bit off about them. Do not move into them..."


Maps: Travel * Hut and more

"As if you would understand it. She laughs disdainfully.

Sense Motive, DC 15:
She is amused. Your presence will be tolerated unless you try to pass.

Detect magic:
Magical indeed. Some sort of connection to the elemental. (Knowledge (arcana) roll please.)

Adjusted token position. Tezuzu and Quasit will need to be near where they have been positioned for conversation / detect magic. Everyone else can tweak as they like.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

Sense Motive: 1d20 + 9 ⇒ (17) + 9 = 26

Dawnpiper wrote:
"As if you would understand it. She laughs disdainfully."[/b]

Maka joined in the Dawnpiper's laughter. "Yeah I guess magical weather is pretty complicated. Or wait did you mean the hut? Because I'm not really sure about that either."


Maps: Travel * Hut and more

"Perhaps you know more I thought. Her attitude seems to soften just a bit at Maka's question.

Map updated to accommodate Findurel's request. Tweaked positioning. Tezuzu, Quasit, and Maka are the only ones that need to be where they are or closer to Fey. Everyone else may tweak as they like.


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Tezuzu examines the magical nature of the pond for a moment

Knowkedge Arcana: 1d20 + 10 ⇒ (6) + 10 = 16

He blinks as he looks around and asks ”Your friend did not need to run away and hide....”

Perception: 1d20 + 14 ⇒ (2) + 14 = 16

He continues to eye the Fey suspiciously.

Sense Motive: 1d20 + 8 ⇒ (3) + 8 = 11

Oof dice bot you’re killing me here. @Lareg: Is this clearing a dead end or is there a path off map? If it’s a dead end Tez is going to insist we simply leave.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)
Dawnpiper wrote:
"Perhaps you know more I thought. Her attitude seems to soften just a bit at Maka's question.

"People mostly know more than you think, more than they think as well. I mean, how do you know what you don't know you know?" As she conversed with the Fey, Maka moved up to the edge of the pool. "I'm Maka by the way, and these are my friends." Maka bowed to the Fey at her introduction. "What's your name?"


Maps: Travel * Hut and more

The fey holds up a hand as Maka approaches. "No further."

Tezuzu:
There is an illusion of some kind at work here.

There is a path to the north. On the map it is where the opening is at the top of the map.


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Tezuzu hisses at Maka ”Be careful she is dangerous. You should come back over here and leave her alone.”

He will then speak quietly enough to rest of the party to try and prevent the Dawnpiper from overhearing. ”This Dawnpiper is dangerous. There is also some kind of illusion magic at work here, but illusions are not my area of expertise so I’m not exactly sure what. There is a path north I would like to explore, but there is no guarantee it is were we need to be and I would rather we did not pick a fight if we did not need to.”

He looks over at Quasit asking ”Unless you think she will let us pass without getting angry or can talk her into it with that silver tongue of yours? I can’t get a good read on her, but frankly she unnerves me and seems testy.”

@lareg:
Strength of the aura? And is it localized to a specific square or just the whole pond?


Maps: Travel * Hut and more

The fey seems to relax a bit as Tezuzu speaks up while keeping a close eye on Maka.

Tezuzu:
Localized to the pond. It's concentrated were the water looks a bit deeper, so not right at the edge of the pond you suspect.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

Maka came to a stop at the fey's outstretched hand. "Oh I'm sorry....should we go another way then?" Maka looked around while taking a few steps back.

Perception; LL Vision, Darkvision 60ft: 1d20 + 12 ⇒ (13) + 12 = 25


Maps: Travel * Hut and more

The path you came from also leads north and east in addition to this western path that is currently occupied by the annoyed fey.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18

Fin nods in agreement with Tez and Maka. ”Yeah, she’s not likely to let us pass...something eerie going on...let’s see what another path holds...but we may have to come back...”

Fin stealthily heads down the eastern path...

Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Stealth: 1d20 + 19 ⇒ (16) + 19 = 35

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

The hair on the back of Quasit's neck stands up at the barely disguised villainy implicit in the dawn piper's words. Clearly whatever this creature was up to and being coy about, it wasn't good.

But Tezuzu's words of warning make their impression as well. She looks around at her companions and nods back toward the main path.

"Come on, let's go." she says, leaving the strange fey creature to its magical mischief.

"I have a bad feeling about this." she confides.


Maps: Travel * Hut and more

The fey regards the groups depature with mild interest and a bit of relief.

Map updated

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin bobs his head, ”You and me both, Q...”

The ranger continues on towards the eastern path and beyond...

Assume my previous scouting rolls are active; if not let me know and a I’ll roll again...


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Tezuzu sighs walking away with the rest of the group.

"The illusion magic was weird centered and concentrated deep at the center of that the pond. I am certain that the Dawnpiper was responsible for it and the pond itself; they are magically linked somehow....I am just not sure why yet...." he questions quietly. As he moves towards the next path he examines the foliage...

If either are needed.... Detect magic should still be up or put back up if needed.
Knowledge Arcane: 1d20 + 10 ⇒ (20) + 10 = 30
Knowledge Nature: 1d20 + 5 ⇒ (9) + 5 = 14

After a short walk he will say. "I am glad we did not have to fight that thing. I appreciate everyone keeping their cool." after letting that linger for a moment he pipes up again. "I hope you all do not think I am a coward..." he plays with his claws nervously.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin shakes his head immediately. ”You are no coward, my friend...I saw you go claw to claw with an ice troll...that is not the act of a coward. Fear is healthy, don’t mistake it for cowardice; without fear, there can be no courage...”


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

"Prudence and foresight are virtues alongside courage... better to use them to temper courage. You've proved you are no coward many times by now."

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

"That fountain of water wasn't just ornamental. That fey was up to something. It seemed like it was doing a ritual of some kind. I mean, I don't really know a lot about magic so I could be wrong, but snotty as she was, I think Miss Dawn Piper was happy we let her be. She's linked to that magic fountain somehow." says Quasit as she walks. "I don't think she's going anywhere. So if we have to go back there and deal with her, we can do it on our terms, with some sort of plan in mind."

"Hey Maka, do these trees burn?" she asks suddenly.

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Sakitu holds back while the others talk with the strange creature. She sighs a sigh of relief when they move on without a fight. "You know, I'm glad that she didn't have to fight again. It makes me so afraid. But I guess I would have had a chance to try my monkeys again."


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Tezuzu will nod cheerfully ”Those are kind words, but trolls are simple and easy to handle....and frankly if I had the misfortune of taking half the abuse Quasit has since I met her I would be significantly less confident.”

Tezuzu glances over at Sakitu and mentions warmly ”I did not get a chance to say it earlier, but that was some impressive magic. I have a similar incantation, but it is considerably less powerful. Nice work”

@Saki: I don’t remember if it was confirmed IC, but I assume it’s kosher to assume she handed out mage armor to Tez, Maka, Yang, and herself? I think we asked about it days ago, but it probably got buried in the shuffle.


Maps: Travel * Hut and more

As Findurel moves to the east he can hear the voices of children further ahead in the direction of the canopy to the northeast. "Hello? Is anyone out there. We heard voices."

Map updated. Assuming Findurel follows the path a bit further, as there are no obstacles or creatures ahead, he sees notices what is described in the spoiler.

Looking up:
(See arrow on map.) Perched precariously in the branches of the trees here is a small house, apparently lifted into the air from its foundations. The branches creak as the house teeters and sways with the wind.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)
Quasit wrote:
"Hey Maka, do these trees burn?" she asks suddenly.

Never needing to be asked to set something on fire twice, Maka swift sent a ball of fire hurling towards the tangle of trees.

Saki wrote:
Sakitu holds back while the others talk with the strange creature. She sighs a sigh of relief when they move on without a fight. "You know, I'm glad that she didn't have to fight again. It makes me so afraid. But I guess I would have had a chance to try my monkeys again."

Maka wrapped Saki in a tight side hug as the group walked along. "That just means you are super brave because you are still here helping."

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Sakitu returns the side hug. "You think I'm brave? Really?" Sakitu blushes a little bit and smiles. "But I always feel so afraid. I always thought that brave people didn't feel afraid. I mean, look at Quasit. She's never scared. She just races into any danger. It's so amazing."

Yes, I cast mage armor on Tez, Maka, Yang, and myself. I get 8 level 1 spells per day so I can only do that twice.

As they continue forward, her ears perk up with the sound of children's voices. Anxiety starts to grow in the pit of her stomach. "Oh no. Not kids again."

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin looks up into the tree. "Yes, we see you...your house is swaying. Hold on! I'll be right up..."

Thinking of the kid they could not help at the clock tower and still feeling guilty for shooting Quasit, Fin acts impulsively and tries to climb up to help...

He'll look for best path up...

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

...and then start climbing...

Climb: 1d20 + 7 ⇒ (13) + 7 = 20

...if he makes it up, he'll try to soothe the kids and survey the situation...


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)
Saki wrote:
Sakitu returns the side hug. "You think I'm brave? Really?" Sakitu blushes a little bit and smiles. "But I always feel so afraid. I always thought that brave people didn't feel afraid. I mean, look at Quasit. She's never scared. She just races into any danger. It's so amazing."

"Of course! Being brave isn't not being scared, it's still acting even though you are scared. I think you are way more brave than I am. I don't get scared by much but when I do I don't even know what to do. Even Q is scared, but you are right that she is super brave and amazing."

Fin wrote:


Fin looks up into the tree. "Yes, we see you...your house is swaying. Hold on! I'll be right up..."

Maka followed Fin in climbing up the branches. "Hace told me about having a tree house when he was a kid, is this what he meant?"

Climbing: 1d20 + 6 ⇒ (11) + 6 = 17


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Tezuzu will hand Maka his length of rope and a grappling hook before she is up. He calls out ”I hope you both know what you are doing...I could prepare a spell to help, but it would take a few moments. Be careful it looks unstable...”

I could cast fly if we wanted, but I was hoping to save that for combat with any flying enemies. I have 1 open first lvl slot that I can cast to give me a climb speed but that would take 15 min to prepare. It would mean I could carry them all down if need be without having to make any checks though....

Thanks Saki, I hope the 6hr duration lasts most of this leg of the adventure though.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin grins at Maka as they climb. "I would guess Haces's tree house was a bit smaller...this one houses a family...similar to my former house in the Fierani..."

When they make it up top, Fin kneels beside the children. "Are you OK? Where are your parents? Can you tell us what happened?"

Fin will see if he can see a safe way for them to exit or if they can stabilize the house...

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Tez, we can wait to see if we can get 'em down safely with alternate means as I agree we need to save your flying spell if we can...

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

"This sure is a lousy country to be a kid in." says Quasit. She keeps well back away from the teetering house, breathlessly watching Findurel and Maka attempting to scale the strange tree.


Maps: Travel * Hut and more

As Findurel makes the climb it is clear that his weight on the tree impacts the precarious state of the house. His adept climbing keeps anything from going amiss, but it clear that though missteps might be tolerated in any rescue attempt - a mistake would be disastrous for the home, those inside, and anyone below. Maka's climb seems to have a slightly more visible impact on the home's precarious situation, but not enough to endanger it.

Inside the house:
Inside you find a varisian merchant named Karend Angetti and his two children. His son Trevis is the one that was calling out. His daughter Crina is near Karend, doing what she can to tend to her father's leg, which the trio suspects is broken. They explain that they've been stuck up here and the Winter Guard just ignored them when they called out.

Tezuzu, Knowledge (engineering) DC 12:
You can think of a way to steady the house a bit.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin mutters very lightly under his breath, "Those bastards," before continuing, this time louder. "How do you normally enter and leave the house?"

Fin takes a look at the man's leg while awaiting an answer.

Heal: 1d20 + 7 ⇒ (5) + 7 = 12

"I think you're right, it's broken...and we'll need to splint it...but that might have to wait till we get you down...

"Perhaps Maka and I can lower you down by rope, one at a time? She and I could also possibly climb down with the children on our back...but not you, sir. Hmmm...perhaps I could shoot the rope to the base of a nearby tree and my friends below could secure it there, while we secure it here, but to the tree not the structure...like a zipline...

"What do you think Maka?"

Are any of those ideas applicable, GM?


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

"Lowering them down by rope could work. Probably best to start with the dad." Walking over to the edge, Maka called out to the others. "There is a family trapped up here, we are going to lower them down. Can y'all do anything about the house moving?"


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

@Lareg: I do not have knowledge engineering trained. My knowledges are arcana, nature, planes, and history....that will change later but for now by the rules I can’t exceed a DC 10 check no matter what I roll.

@Fin: I could use fly right now, but as you said would prefer not to. If given 15 mins to prepare the spell I can cast Monkey Fish It would give me a climb check of +15 and with a climb speed I can move up at 10ft a round as opposed to the standard 5ft and let’s me take a 10 in all circumstances. Even if I’m put into a heavy load by carrying people the lowest check is a 19.

Normally you would need to make a check every 5ft and there are modifiers; It also seems like there might be consequences for failing a check here...

Tezuzu stares at the house mangled in the forestry swaying off the ground and calls back out. ”I can solve this right now by flying, but I had hoped to use those magical energies combating the winter guard protecting the hut...If you give me some time I can cast a lesser spell that shall see you all to safety.” with a short pause he adds ”That’s your call though.” as he responds he will start to slowly back away from the possible fall zone of the house.

Quasit* wrote:
"This sure is a lousy country to be a kid in."

Tezuzu cocks his head to the side and quietly states ”I turned out alright....ish”

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

"I'm guessing they've been up there for days already. A few more minutes won't matter. Let's do this safe and use the climbing spell. The last thing we want is to unbalance that house and have it crash down with all those people inside." says Quasit.

To Tezuzu, she adds more quietly. "I agree too that we should save your flight spell for now. I want to help these people, but we want to save our strong magic for our main mission -- finding the Hut. And I'm guessing there are still a lot of nasty fey surprises waiting out there for us."


Maps: Travel * Hut and more

Karend agrees, he thinks his leg is broken also. "I think the kids can climb down just fine. Just wasn't going to ask them to go out into that strange forest without me. Trevis and Crina nod in agreement. They didn't want to leave their father, but are willing to climb. Their father speaks up. "I insist, get them out of here first."

Maka / Findurel:
As the house sways you quickly realize that any wrong move will mean that the house will tip, endangering everyone in it.

@Tezuzu Ahh. Scanned your character sheet to quickly to realize that was untrained. Just saw it listed. Yes lowering by rope is a possibility. Just need rope and a strength roll.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin looks to Maka and then nods to the father. "As you wish, kids first."

Whispering to Maka, "Wish us luck," Fin retrieves his silk rope. With Maka's help, he ties and lowers the daughter first, then the son, and then the father...

Strength: 1d20 + 1 ⇒ (13) + 1 = 14
Strength: 1d20 + 1 ⇒ (8) + 1 = 9
Strength: 1d20 + 1 ⇒ (13) + 1 = 14
Strength: 1d20 + 1 ⇒ (18) + 1 = 19

That's just my strength; wasn't sure if Maka and mine were combined (an extra +1) since we're lowering them together or if one would be an aid. Added an extra in case we had a failure that we could reroll (I have a folio reroll I can use in PFS, not sure about APs).


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Tezuzu will begin to meditate but as he does so he opens one eye to see a human being lowered on a rope. He stands up brushing the twigs and grass off his robes cutting his meditation short. Turning to Quasit he mentions grimly ”Well I offered to fix this. If that house falls and we have to bury a handful of kids. You can blame Findurel and Maka for it instead of yourself this time”


Maps: Travel * Hut and more

Findurel begins to lower the daughter and she makes it half way down before the house begins to teeter back and fourth. As it settles back into a less precarious sway, Findurel is able to lower her all the way to the ground. He repeats the process with the son, getting him to the halfway point Strength: 1d20 + 1 ⇒ (17) + 1 = 18 he continues without an issue. With both children on the ground, Karend sighs. "Thank you. There's no need to risk yourselves for me. Just see that my children are safe."

Need at least two more strength rolls. Maka is free to roll assist rolls.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin looks down at his friends and yells, "Get the kids and everyone steer clear of the area...the man is heavier and this whole structure may come crashing down..."

Fin looks at the father, answering, "Nonsense, in for a copper, in for a gold. Your children need their dad..."

Having a duh moment, Flyn pulls out his wand and taps the wounded man before applying the ropes...

Looking to his friend, he says, "Maka, felt good about lowering the kids..but this man is heavier and the house could come down...why don't you climb down and get clear before I lower him...I've already hurt Q...I'd hate for another of my mistakes to hurt you as well..."

Have a feeling the DC for the dad might be higher...


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

"Bah! Of course I'm going to stay and help." Maka wrapped the rope around her waist to act as an anchor.

Take 10 to assist Fin and grant a +2 on his strength check

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin nods. "Thank you, Maka... let's do it..."

Once everyone is clear below, with Maka's help, Fin will carefully try to lower the man down...

Strength: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
Strength: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
Strength: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11


Selena hurries through the woods, standing amongst the trolls she hears a call and heads for it, figuring that her companions wouldn't be able to resist investigating

Thus it happens that a halfling walks out of the brush and asks "Can I help in some way?"

The halfling has white hair, pale skin, and blue eyes. She wears decent clothing and a red scarf.

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