Hezar |
since Marius told us we cannot track it, Hezar is going there, and Soren is going with him, just in case the hag went there. i figure the hag will either finish her off, or finish off lady stendarr
Amestri Atezadeh |
Amestri looks at the corpses, horrified at what they hags had done. She comes back to herself on the reports coming in from the guards.
"I may not be able to heal, but I might be able to offer some amount of protection," she says, turning to Soren and muttering softly Romra Egam and touching him on the shoulder.
Mage Armor on Soren
She wanders over to the corpses of the hags and the snake wrapped around her arm, slides forwards into her palm and out towards the bodies, it's tongue flicks out to taste the air. "Also," she says, looking to Hezar, "My little friend has their scent. Perhaps he can assist in finding the other hag, one way or another."
Hezar |
BOOM! Amestri FTW Looks like me, Soren and MArius to check Belina, the rest seeing how the hag got out of the cell, then to Lady Stendarr,
Can any of you cast message? That might help, in case either of us find anything?
Matthias Valbrand |
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"I fear I was ill prepared for such treachery within the Lady's house," Matthias answered Hezar. "I have no spell to communicate with, but at the least I can try to heal the remainder of your wounds. After that, we must simply hurry to meet you again after checking the cell. Evaline, I trust you have alerted the household guards that there is an intruder who may appear as anyone they know?"
Channel: 2d6 ⇒ (1, 2) = 3
Well, THAT was helpful. :P I'm good with Hezar's plan of action. To the cell! *capewhoosh*
Amestri Atezadeh |
"I am afraid I do not have that ability," Amestri says. "Perhaps, if we find something of note, we can send two runners to you to deliver the message."
Cell it is. Don't know if Hag's have the same-ish kind of smell, but I figure the viper has taken a whiff of both of them here, it might recognize the scent of a third (consider it a "familiar" odor). It only has a +1 (from WIS) to track, but since it's so soon, the DC should be low enough for take 10s. Here's hoping!
Landon Crane |
Landon spends his time examining the bodies as well as the rest of the room for clues as well as any sign of the necklace.
Perception +7 taking the twenty
When the rest discuss splitting up and checking things out, "I'm not done here yet, you can go on ahead though. I'll see to the lady Stendar when I've finished."
Hezar |
the necklace was found in belinas pack...we assume planted
Hezar |
yeaahhh what up inquisitor!
DM Locke |
Another guard, a young woman, speaks as you survey the situation. She ... it ... lured him into the cage by feigning illness. It then fell upon him like a fury, clawing and slashing, before making it's way up the stairs. She looks down at her friend, worry in her eyes. Can you help him? He looks like he is almost gone.
DM Locke |
Hezar |
We have to get guards posted here and get to the lady.
Hezar moves on when he hears the door lock, he grabs the first person he sees. Go get to guards to this door NOW! Then find Angie and have her bring Apollo to this room and stay with Belina.
Assuming no one says anything else, Hezar will move to the ladies chambers.
Matthias Valbrand |
Matthias knelt by the young man hurriedly, placing his hands on the wounds with a prayer to Helm. "Be at ease, friend. What is your name?" he asked, just to keep the man conscious. He hoped to save the young man's life, first and foremost; if he could do that, there were questions to be asked.
Channel to heal: 2d6 ⇒ (1, 2) = 3 Man, the dicebot hates me. DM, does it look like another channel will help, or is he too far gone? Afraid I can't do much about any Str drain...
EDIT: I just realized you didn't say he was awake, just alive. Erm... oops? Then Matthias won't talk to him. He'll channel again if it looks like it could bring him around.
Amestri Atezadeh |
Amestri watches as Matthias channels the power of his god, hoping that it is enough to help the poor injured guard. She then looks down at her familiar, coiled around her arm, transmitting her sense of urgency and her desire to find the 'woman' who did this foul deed.
WIS check Scent, take 10: 10 + 1 = 11
For reference link:Scent
DM Locke |
With regards to tracking by scent: these Hags have a constant "pass without trace" effect active. They cannot be tracked by nonmagical means, meaning that finding this creature will have to be done the hard way.
Hezar |
Sense Motive to see if Belina is hiding someone in the room, or teying to let me know something 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
We are going to come in and take a quick look around. Hezar keeps the loaded crossbow out, but pointed away from Belina.
PErception 1d20 + 8 ⇒ (15) + 8 = 23
once word is sent Hezar moves to Lady Stendar's quarters.
DM Locke |
Janiries Shaelara |
Janiries sighs and puts her hand on her forehead, looking thoroughly unimpressed. How do guards keep falling for the 'I'm ill, please help me' trick. You'd think that would be the first thing they'd teach guards to avoid!
"I doubt that this thing would be walking around as one of those monsters, so we'll need to check everyone we see."
Did the Green Hags bleed normally? Red blood?
Amestri Atezadeh |
Matthias Valbrand |
Channel: 2d6 ⇒ (3, 5) = 8
Matthias looked up from the poor guard to the other guard with a kindly smile. "I think your friend will be all right, in time. Please take him to be seen to when we are done here, and I will return when I can to provide Helm's healing for him."
Turning to his companions, he said, "It will be futile to search all the house and grounds - the creature might disguise itself as someone we had already seen the moment we left it alone. What we need to do is find out why it came here. Then we will know where it is headed, and be able to head it off. Our only other option I can see is to guard Belina and Lady Stendarr, and hope no one else is its target."
Is the fallen guard awake again? If so, Matthias will ask what he can remember, every detail.
Matthias Valbrand |
DM Locke |
@ Hezar: Something seems off about the way Belina is speaking to you ... she seems less familiar with you than two lovers should be. And no hug, or warm words of welcome? Odd....
DM Locke |
The old woman - the one Landon found with the makeshift shrine to Shar - apparently feigned illness. As she seemed no more than a helpless old woman, the guard responded, and was quickly fallen upon by wicked claws! She turned tall, green skinned and very meanacing .... though fortunately he lost consciousness quickly.
Janiries Shaelara |
Perception Check: 1d20 + 8 ⇒ (16) + 8 = 24
"Can you check him to see if he's.. you know, human?" Pointing down to the wounded guard. "As I think he was the guard who came upstairs to warn us about this thing, then got sent to guard Belina."
Hezar |
Belgrin, Soren can you come help me secure the windows? I will be worried if I am not certain.
As the others come in, Hezar closes the door. Belina, would you set my pack down for me.
Bluff to send message to Belina "place my pack opposite the threat" 1d20 ⇒ 19
Amestri Atezadeh |
Amestri approaches the wounded guard, looking at him closely, her familiar's tongue tastes the air nearby. "I don't suppose you have a twin?" she asks the guard.
Would Scent allow for the viper to effectively "see though" a disguise by the Hag? Pass Without Trace stops following, but Scent should help if it's within 30' (by "detecting opponents")? Maybe not directly, unless it's within 5' (to pinpoint), but still find, right?
Turning back to the others, "We may want to get up to Belina's room as soon as possible. She and Hezar may be in trouble."
Matthias Valbrand |
Those wounds didn't look fake, I think, so we'd better get up there fast!
Soren Amarillis |
Soren enters with his blade clearly drawn and a look of wary suspicion painted over his face. Before he moves to the windows, he pauses, pulling out a handful of the kitchen flour he suggested they retrieve. He then addresses Belina.
"Milady, I suggest you cover yourself momentarily with a sheet. I'm afraid I must secure the room from anything magically cloaked."
Presuming she complies, he'll dust the room. Also casting Detect Magic for good measure.
DM Locke |
Tethys sniffs around the room a bit then trots over to the bathroom door. He stands up and tries to open it, scratching with his long claws when it refuses to budge. He definitely wants in there!
Belgrin Stoneshield |
Hezar |
Hezar takes one more look at her, closely at the smile. Pereption 1d20 + 8 ⇒ (6) + 8 = 14
My love. If I am wrong I am so sorry. But I do not think I am wrong. You are NOT Belina.
Hezar steps back raises his crossbow and fires at Belina...who might be the hag. [/b]
light crossbow vs FF 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 for 1d8 + 1 ⇒ (6) + 1 = 7
DM Locke |
My sisters lay dead at your hands, scum! I sought to strike at those you care about - your pretty little Calishite girl took quite a beating before darkness finally took her! I shall send all of you into oblivion to follow her!
Initiative!!!
Hezar:1d20 + 4 ⇒ (8) + 4 = 12
Belgrin:1d20 + 1 ⇒ (18) + 1 = 19
Soren:1d20 + 5 ⇒ (4) + 5 = 9
Green Hag:1d20 + 1 ⇒ (10) + 1 = 11
So order is Belgrin, Hezar, Green Hag and Soren. I'm going to cut corners and re-use the previous map - I know, I know - but it's easy and fits the size of the room I had in mind. Link coming shortly. Also help won't begin to arrive until round four, so good luck!
EDIT: Forgot Marius and Tethys! You guys really have her outnumbered, killing her should be easy, right? :-)
Marius:1d20 + 1 ⇒ (13) + 1 = 14
Tethys:1d20 + 8 ⇒ (11) + 8 = 19
So corrected order is Belgrin, Tethys, Marius, Hezar, Hag, Soren.
EDIT: Map link is here. Dragon Age 2 style map reuse now in effect! You guys can place yourselves in columns D and E.
Hezar |
Treasure the last moments of your worthless life b#@%# Keep my firing lane clear!
I know I am posting out of order, but most of us beat her init
Hezar takes a step back and then reloads and fires again.
1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for 1d8 + 1 ⇒ (3) + 1 = 4
Belgrin Stoneshield |
Belgrin is shocked at the weapons fire, but only for a moment. "Shapeshifter, eh? I guess ye hags like to live dangerously. Let's see if ye like to bleed."
Belgrin moves across the room, climbing onto the bed to make a straight line to the hag.
Not sure if the bed counts as terrain or whatnot. If I need an acrobatics check or something to cross in one turn and still melee, then here it is.
acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18
And assuming I get to attack, a roll for that as well.
attack: 1d20 + 6 ⇒ (12) + 6 = 18
slashing damage, if hit: 1d8 + 3 ⇒ (1) + 3 = 4
Traitorous dice.
Hezar |
she sould be FF so you prob hit. Also the bed might also be higher ground so +1 to hit I think
DM Locke |
Belgrin strikes a glancing blow at the Hag, drawing a little black blood from it's shoulder!
Tethys circles around to J6 in order to prepare a pounce on the Hag.
Marius begins chanting, preparing to cast a spell.
Hezar is up next!
Downstairs people: a fight has broken out! You will arrive on scene at the beginning of round four.
DM Locke |
The Lady sits on a chair by her bed, looking tired, but still lovely. Evaline stands close to her, hand on her sword watching everyone, even you, closely.
Good afternoon, Sir Landon. How may I help you? asks the Lady, her face calm and composed.
Hezar |
I posted out of turns earlier, reposting :)
Treasure the last moments of your worthless life b#@%# Keep my firing lane clear!
I know I am posting out of order, but most of us beat her init
Hezar takes a step back and then reloads and fires again.
1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for 1d8 + 1 ⇒ (3) + 1 = 4