A Haunting at Perdition's Point - B (Inactive)

Game Master Kana

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

Campaign Map: Perdition's Point

The Cave


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M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Sure seems that way.

Then again, Trusk is running off into the cave by himself, and Alexis almost did. But Trusk took precautions and is effectively invisible, so hopefully it turns out better for me.


Android

Taking #4 as well, i like the number.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

There's something you had not realized about Alexis yet Trusk. She won't jump over a wall. She will take it down, then move along.


Well, Eva is impulsive. She believed it to be safe, ended up backstabbed, outnumbered and then made some rash decisions... And those caused her to face one, if not two crits. She must live, or die, with the results of her choices.

Trusk chose: The Paladin

The Paladin grants one of the following two powers when used:

Hammers (Str): If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

Lawful Good: You may smite evil, as the paladin ability, gaining the benefits until the start of your next turn. If you have levels in paladin greater than half your total Hit Dice, use your paladin level to determine bonus damage; otherwise, your bonus damage equals half your character level, rounded down (minimum 1).

Wylliam chose: The Twin

The Twin grants one of the following two powers when used:

Crowns (Cha): You may spend a crown card to reroll anyone d20 roll you just made. You must take the results of the second roll, even if it is worse.

True Neutral: You may gain a one-time insight into the future as the spell augury, using your character level as your caster level. Meditating on the particular action in question requires 10 minutes and does not expend material components.

Luther and Valeria will have to wait to find out till I get home where my cards are, but they can go ahead and choose.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Trusk will take the Hammers power.


You can choose which ever one when you use the card ^^

And... I don't want to look at anything to do with balancing for the next several hours >.< That took hours, and some of that was fighting to make one account balance like the amounts said it should.


Male Human Monk (Martial Artist 1) [ HP 11/14 | AC 17 Tch 17 FF 13 | Fort +5 Ref +6 Will +5 | CMD 21 | Init +4 Perc +7 | Effects: ]

Card: 1d6 ⇒ 2


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath thinks Trusk needs to adjust his INT stat down to about 7.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Aside from the obvious "follow me" vibe, I don't exactly know what you were going for there. If it was just a simple "follow me," then Trusk has already been that way and knows what's over there.

Not being able to talk sucks. You're not able to communicate meanings as effectively, as anyone who's tried to converse with someone who only speaks a foreign language would know.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Sorry, thought you were pulling the 'willfully ignorant' card again. :)

He was trying to tell you he was following a scent, but lost it at the corpse. Too late now. Doesn't hurt to have us both go over what the other covered anyway, Scath might sniff out something Trusk missed, and Trusk might find something Scath missed since he doesn't have to be sneaky and sneak around the zombies.

I agree with the lack of communication thing being a pain. It'll go away in a level or so when we can afford wands of speak with animal or later some objects that allow telepathy.

Alternately, when we get some skill points, we could put some points into 'Scath Sign', but I hate to use a limited resource to do what we can do with magic.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Nope, this time around I was actually clueless of anything aside from "follow me." When my cat jerks its head back and paws at its face, it's usually because it put its nose into something particularly unpleasant. Like when it thought it was a good idea to bury its face in a pile of sliced off habanero pepper stems...


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

*laugh*

Yeah, well, the stench of the body covered up the scent trail Scath was following, so he's trying to find it again on the other side. Anyway, like I said, I think it won't hurt to have Trusk check back over what he searched. Scath is better at being sneaky than observant, at least for now. :)

See what willful ignorance gets you though? Like the boy that cried wolf. :) Everyone assumes you're being willfully ignorant instead of just confused. :)


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Everyone is too many people. I was actually not sure what you were doing ^_^


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I think Trusk and Scath are done and are splitting up, again, yes?

We're not waiting on us are we?

Or are we waiting on Valeria?


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

No idea.


I knew, but them I'm the DM and just get to know things ^^

Anyways, after getting those groceries I had put off getting...

Luthor chose: The Mute Hag

The Mute Hag grants one of the following two powers when used:

Neutral Evil: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like inflict light wounds.

Stars (Wis): If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Ooh, nice one for Luthor!


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Trusk, you're assuming that only undead are in the cave. And there are no kobolds disguised as undead, or other creatures behind secret doors or with invisibility on them. We should all hope there is, because if there isn't, we're pretty much just clearing out undead and not finding lost kids.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

Guess that's true, but I'm basing it on what's been made available to me. Trusk has seen nothing but undead, has cleared most of the cave, and if there were kobolds disguised as undead they would have attacked him by now. And that would break his Hide From Undead and he'd be screwed. If there was anything that was going to ambush Trusk, they've had ample opportunity to make sure he didn't make it out alive.

Anyway, I've made an addendum.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Oh, no arguments. :) I'm just pointing it out. Scath is assuming there's something weird going on in the cave because of what he found earlier. It makes no sense to him for nothing but undead to be here. It's just a case of different perspectives and experiences in the cave.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Sorry Trusk,
Scath's just in hunt mode, and he doesn't really get the concept of 'we have to hurry'. He's an ambush hunter, so taking his time and following up on everything is just second nature to him.

Sorry to everyone else if I have been hogging the limelight.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

*facepalm*

I just found a copy/paste error in Scath's character sheet, and it promulgated all through it. :(

My apologies all, my stealth is not 17, its 15. :( My skills got the wrong dex bonus on them from the copy/paste error. I also somehow ended up with one more language than I should have. I took Dwarven off.

My apologies to everyone.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Old but Gold!


Clearing up a few thing related to the ones that scouted and giving the rest of the party a chance. Also will Valeria be staying as a guard? or coming along?


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Honestly I think we've about lost Valeria? Same as Elijah in the other thread? Hasn't posted since Dec 16?

We might want to think about getting a replacement? I'd say just put her outside as a guard. We've got 5 people, and other than Scath, none of them are running off by themselves. And Scath could probably escape with some AoO's if he had to.


What is the rest of the groups opinion?


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Correction, 9 days. On the 16th she posted, then on the 21st, posted that her internet connection was going down and she'd try to find another one.

So it's really up to everyone else. If she can only post once or twice a month, then having her show up now and then as a sort of uber npc wouldn't hurt if she ends up coming back in a month or so. But whatever. Either way, I don't think we should have her come in for now.


She can pull an Elijah if she needs too lol


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I'd say send a PM if you haven't already. If 2-3 days go by without an answer, then maybe we could start looking for a possible replacement.

I have no problems with her sticking around as a super-NPC though.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

I suppose turnabout is fair play, eh, Scath?


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

She said she's working on a new conection, and only 10 days have passed, so I would give her one more week, at least. You're making a huge work on the recruitment thread for the other game, so I don't think it will be hard to pick another member when we need to. But I do think she should come inside with us.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I didn't intend to replace her now. :) I just meant that it'll have been two weeks by the time the recruitment thread for the other game produces a player or two for it. So by the time any of them would be recruitable by this game (Both being asked, and us being in a spot where someone could come in), it'd be another week or two.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)
Trusk, the Warchild wrote:
I suppose turnabout is fair play, eh, Scath?

I dub the Cheater! Reading spoilers not for you! Shame on you. :)


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

It's just so tempting and hard to resist!

But I try to keep it from influencing my decisions. And usually I'm pretty good about it.


I'll give her as long as the party requests. It's up to you as a group. Plus, if she's going Comcast or ATT for internets. I've seen both do things like miss their appointments, not listen to instructions, or have their one-day shipping take a week or more.


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

TRAVEL NOTE: I'll be on the road tomorrow, returning to regular posting at night. Please bot me if necessary.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Offhand, my own internal rule is, 3 weeks. I figure 3 weeks is more than fair, but it's just my own personal rule, not like a law or anything. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

And we see the wrath of Scath's Curse. :)

He disappears in game, and the GM's life becomes uber busy. :)


Bah, evil work. Taking up all my time. Hopefully that will calm down after monday's release. Rather not have a repeat of Thursday.

Anyways, working on getting a post up for you all now. I've been working my way around getting caught up.


Question for the party, I left Valeria outside to guard. I would allow Scath to control her actions, since Scath is currently indisposed. Would you like this? Or leave it as is?


Human Sorcerer 4 | HP 20/20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +2/+5/+5 | PER +8 | Init +3 | 1st 4/8 | 2nd 2/5
Skills:
App +6, Bluff +11, Diplo +7, Inti +11, Arcana/Nature +6, Geo/Local +3, Spell +8, Stealth +3, UMD +10

Yes please, we could use an extra hand.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll be unsteady posting the rest of the week. My wife's grandmother died this morning. This is the widow of her grandfather who died on new years eve. Also, I have to travel for work Thursday and Friday. Yay 2014. :(


I'm sorry mdt. And sounds like Murphy sure is living 2014 up.

I'll control Valeria when you can't because of life.


Heads up, I had a rough day at work. Really rough. Tomorrow is not looking much better. So if things go silent, please understand what is going on. I tried to get a post up, but I am doing good to put coherent thoughts together. Sorry for the delay.


M Half-Orc Cleric 1 HP 4/10 | AC 16_T 10_FF 16 | F+3_R+0_W+3 | Init +2 | Perc +2 | Channel 1d6 2/3 | Greatsword +3 2d6+4(19-20/x2) | CMB +3 | CMD 13

That's fine. I'm still around as well, I just don't feel the need to post when there's nothing I need to add.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I can take over Valeria, I'll post something and move her in on the map.

I'll have to look over her sheet.

If she's not back by the end of this cave, I suggest we may have to replace her.


I did move her on the map for her entrance, Just didn't post get the brain power behind a post.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Oh, well, we're non combat anyway right? So she can just push her way through muttering about letting a professional do the job. :) Sounds like her anyway. :)


Yep. It does.


Android

:D

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