5E-Ravenloft - Hour of the Knife (Inactive)

Game Master Dennis Harry

Hour of the Knife 5e.

An Elegant Brawl Room

How About a Dip?

Initiative:

Dramatis Personae
Derrick [dice]1d20 + 4[/dice]
Bannock [dice]1d20 + 2[/dice]
Khalid [dice]1d20 + 2[/dice]
Wyatt [dice]1d20 + 1[/dice]
Marco [dice]1d20 + 3 [/dice]

Perception:

Dramatis Personae
Derrick [dice]1d20 + 6[/dice]
Bannock [dice]1d20 + 3[/dice]
Khalid [dice]1d20 + 1[/dice]
Wyatt [dice]1d20 + 6[/dice]
Marco [dice]1d20 + 0 [/dice]


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Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Round 2 action:

Enraged by the betrayal, the wizard unleashes an icy ray at his erstwhile companion Wyatt.

Ray of frost: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 ⇒ 1

Horror Check: 1d20 + 3 ⇒ (5) + 3 = 8
Adv. Horror Check: 1d20 + 3 ⇒ (18) + 3 = 21


Shadow's Status

Round 3

Dark Powers ONLY:
Marco Horror 1d4 ⇒ 3. Derrick Horror 1d4 ⇒ 2.

PM's sent to Marco and Derrick.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick stares at the transformation of the Inspector for several more moments before turning away. Although for now he pushes it from his mind, focusing on the fight before him, the monk knows that vision will haunt him for the rest of his days.

At this moment, though, Derrick springs into combat, slashing away at one of the constables and following the blade with a punch from his other fist, wrapped around the hilt of another sword.

Shortsword: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Unarmed: 1d20 + 6 ⇒ (20) + 6 = 26
Critical Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Round 3 action

Khalid will keep the ray trained on the bard.

Ray of Frost: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d8 ⇒ 2


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Round 4, Horror Stricken, Sneak Att

Marco shakes his head and screams loudly as spittle flies from the corners of his mouth. His eyes are wide and he is overcome with a fundamental rage that the others have never witnessed. He bangs his rapier and sword together as he takes a direct route to the nearest constable to attack with both weapons.

Rapier Att: 1d20 + 5 ⇒ (11) + 5 = 16
Rap Dam: 1d8 + 3 + 2d6 + 2 ⇒ (3) + 3 + (1, 2) + 2 = 11

SS Att: 1d20 + 5 ⇒ (13) + 5 = 18
SS Dam: 1d6 + 3 + 2d6 + 2 ⇒ (2) + 3 + (2, 1) + 2 = 10


Init +2 | HP 10/26 | AC 17(19) | S+6/D+2/C+4/I+1/W+0/C+3 | Perc +0 | 2Wnd: 1 | Spells(1st): 1/2 | HD: d10 (1/1) d8 (2/2) | Insp: [ ]

Confused, Korgan will start trying to knock people out in an attempt to settle things down nonlethally.

Longsword 2H: 1d20 + 6 ⇒ (14) + 6 = 20, Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Second Wind: 1d10 + 1 ⇒ (1) + 1 = 2

And I don't know how horror works, but here's a d20 roll:
1d20 ⇒ 10


Shadow's Status

Round 3

Derrick's trained mind wrenches itself from the scene before him and turns to assist his comrades who appear to be just about overrun. The sword comes down in front of the Khalid in more of a defensive than offensive posture but his fist connects solidly with the seemingly deranged Wyatt.

Khalid's spell also strikes Wyatt in the left shoulder.

Korgan seems unaffected by the creature that has suddenly appeared before him, long adventures on Golarian have steeled him to this sort of strange circumstance. Seeing Wyatt, who showed him kindness, he strikes with the hilt rather than the blade of his weapon also connecting with the Bard.

Dr. Arturus seems to have no hesitation at attacking the Bard and swings wildly with both claws.

Dark Powers ONLY:
Claw Attack #1 1d20 + 6 ⇒ (17) + 6 = 23. Damage 1d6 + 3 ⇒ (3) + 3 = 6.
Claw Attack #2 1d20 + 6 ⇒ (14) + 6 = 20. Damage 1d6 + 3 ⇒ (4) + 3 = 7.

The Constable sees that the battle is lost and drops his crossbow rushing through the dark streets and turning into an alleyway.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Wyatt, bleeding from several wounds, smiles at the assembled heroes and casts a spell, a wave of energy issues out from him.

Khalid, Derrick, Korgan and the Dr. must make Constitution saving throws not to be thrown backwards and injured by the force of the spell.


Shadow's Status

Round 3

Dunstan's solid strike brings the last Constable low, like the Inspector, the Constables form shifts into that of a medium sized gray creature!

Dustan, make a Horror check with Advantage DC 10.


Shadow's Status

Initiative Order - Round 4

Derrick, Khalid, Korgan
Marco Action already posted above.
Arturus

Derrick, Khalid, Dr Arturus, and Korgan need to make Constitution saves.

Evil Wyatt
Dunstan


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Con Save: 1d20 + 3 ⇒ (12) + 3 = 15

Derrick powers through Wyatt's spell and the strange events happening all around him. "Wyatt! Why?" He presses an attack on his former ally, using nonlethal measures by simply beating him with elbows and kicks. Spending a ki point for Flurry of Blows.

Unarmed 1: 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1: 1d4 + 4 ⇒ (3) + 4 = 7
Unarmed 2: 1d20 + 6 ⇒ (18) + 6 = 24
Damage 2: 1d4 + 4 ⇒ (2) + 4 = 6
Unarmed 3: 1d20 + 6 ⇒ (9) + 6 = 15
Damage 3: 1d4 + 4 ⇒ (1) + 4 = 5


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Horror Check: 1d20 ⇒ 12 or Horror Check: 1d20 ⇒ 19


Shadow's Status

Dark Powers Only:
Constitution check 1d20 + 4 ⇒ (2) + 4 = 6. Damage 2d8 ⇒ (5, 4) = 9.

Dr. Arturus is thrown back and lands near the body of the fallen Inspector.

Derrick Successful Nature Check:
You realize what you are dealing with, the Divinity has spoken of such creatures in whispers and lore, it is a Doppleganger, a creature that may change its appearance to anyone! That may be the reason why "Wyatt" has attacked you, this may not be Wyatt at all...


Init +2 | HP 10/26 | AC 17(19) | S+6/D+2/C+4/I+1/W+0/C+3 | Perc +0 | 2Wnd: 1 | Spells(1st): 1/2 | HD: d10 (1/1) d8 (2/2) | Insp: [ ]

CON: 1d20 + 4 ⇒ (7) + 4 = 11


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

As Derrick lashes out, a moment of clarity shines through the chaos of the fight, and he calls out to his comrades. "Strike without fear! These are foul creatures that can take others' forms. It isn't Wyatt!"


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Con Save: 1d20 + 2 ⇒ (20) + 2 = 22

Khalid shrugs off the force of Wyatts spell and returns fire with another Icy Ray.

Ray of Frost: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d8 ⇒ 4

Forgot the additional affect of the spell: On a hit, it takes 1d8 cold damage,
and its speed is reduced by 10 feet until the start of
your next turn.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

DM Dark Powers:
Now that the Constables are gone, does my Horror fail shift to the doppleganger, do I chase them, or is it gone?


Shadow's Status

Round 4

Derrick's strike appears to knock the creature out cold on its feet.

Khalid and Korgan manage to resist Wyatt's spell.

A feral snarl issues from behind Khalid, Derrick and Korgan a figure flashes by but it is not the Wolf-Were, it is Marco who sinks his blades deep into "Wyatt". Who staggers back further.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Round 4

Spitting blood the creature grins, "Yer friend is dead, n y'll be next..."

It drops to one knee.


Shadow's Status

Round 4

Khalid's spell strikes the creature squarely in the face and finishes it off wiping the smug look from its face. It too takes the form of the other two dead shapechangers.

Marco steps forward for good measure and stabs at it again with both blades a look of rage on his face.

Deep gulps of breath shake Marco's body as he stops.

Marco:
Rage over.

Combat Over!

ALL PC's LEVEL!


Shadow's Status

Dr. Arturus stands from the spell that knocked him backwards.

"So, as you can see, I was not seeking to deceive you. The Inspector was indeed a shapechanger. A dangerous one at that. It seems your friend was replaced as well at some point".

He steps over to Kensignton who is still laying still ad places his clawed hands on the man's neck, "Your other friend has been slain..."


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Dustan falls across his friend, not quiet weeping but eyes full of tears.

Rarer a truer or more brave a comrade than this, he says, his voice thick with emotion.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco spits and shakes his head.

Well, that explains some things, I guess. Was he our murderer, though?


Shadow's Status

The Dr. shrugs, "One got away so it would be hard to know whether it was him or a collective of them which is responsible. I have honored my bargain and aided you. I shall make my way with due haste away from this place. I suggest you do the same. If there are more of these beings they can be anyone".

Do you make an attempt to stop him or let him go?

Feel free to make Insight rolls if you feel stuck as to what to do next.


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Dustan does not try to stop his one time ally's departure. A deal was a deal.

But he was lost as to what to do next.

Insight: 1d20 + 2 ⇒ (19) + 2 = 21


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick allows the doctor to escape. Part of him wonders if such a monster should be put down, but he doesn't like the idea of attacking it now, and given the changes he's witnessed in the world he thought he knew, perhaps it's for the best.

The monk sighs and closes his eyes. The image of the hairless gray creatures remains, and he opens them again with a grunt. Sheathing his swords, he looks around. "This is my home, so I won't run far. But perhaps it's best we leave before any other constables come across the scene."

Insight: 1d20 + 6 ⇒ (20) + 6 = 26


Shadow's Status

Dunstan:
David Windsor, the Mayor of Paridon grew up with Kensignton's father. You may be able to pay him a visit and bring both the death of your friend and the true killers identity to light. No doubt he would be able to help.

Derrick:
Master Frere suggested that you visit a Williby a sage here in Paridon who was knowledgeable about such things. He could certainly positively Identify these creatures and perhaps lend insight into combating them.

It seems likely the Inspector or one of his Constables was the Killer, you may want to search their bodies to ascertain what they had on them as if they carry a murder weapon that would go a long way towards exposing this crime.

The last one of the Dopplegangers getting away may stop these murders or it may not...


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco begins to carefully, but quickly, searches the bodies.

I'm with ya, Derrick. We can hide the bodies, or just leave them here. We need to move fast, though.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid nods. "We have no idea how far these things have infiltrated the police force here. Best to make ourselves scarce, I think."

The Vistani man stops for a moment and asks his friends.
"Do you think there was ever really a Wyatt Kyros? Could the real Wyatt be captured out there somewhere?"

Insight: 1d20 + 1 ⇒ (16) + 1 = 17


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick pauses at Khalid's question, but he nods after some thought. "I recall meeting Wyatt, at least in passing, years ago. His parents were victims of these types of killings the last time they occurred, if I remember rightly. And he was younger then. Unless these creatures have been planning for this sort of encounter for a long time.... No, I would guess Wyatt fell victim to them after they realized our involvement." He sighs and mutters a brief prayer for the bard's soul.

"If he's only captured, right now we have no idea of how to find him. But one of the brothers at the Divinity suggested contacting a sage of some kind, a man knowledgeable in these things. Williby is his name."
Do I know where Williby is?


Shadow's Status

Marco finds a set of hand crossbows on both of the doppelgangers within a pouch for each are also a few vials of some sort of substance that is clearly not a potion. The Inspector's short sword is a masterwork weapon and during combat and appeared to exhibit some magical properties. Finally, each one had a short sword of regular make.

Khalid:
These creatures, though humanoid, may have some value in magical components if brought to the right person.

While Derrick does not know where Williby is, the name does ring a bell for Marco. The man lives in Blackchapel close to Riverside. He frequents the Twin Sons Pub.

There is an alleyway nearby to hide the bodies though they could be uncovered the next day...


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco shows the items to the others and grabs the Shortsword of the Inspector for himself. He then drags the bodies of the others into the alley.

I know where we can find Williby, Derrick. I'm not t'sure what these vials are, but these shortswords are well-made. I took the Inspector's shortsword.


Shadow's Status

Marco:
You found a short sword of quickness +1. It grants you the effect of a Haste spell while wielding it.


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Gaaaaaah! I posted something a few days ago and now it's not there at all! Hate when that happens

Dunstan picks up his comrades body.

I want to get him back to his parents - his family was close to the mayor. Let's get off the street and make attempts to contact the mayor.


Shadow's Status

Williby first or Kensignton's parent's home first? Williby is closer.


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Carrying a body around while we look for Willowby, who may or may not be home may not be the best of moves - I suggest we get the body to Kensington's parents first, see if his father will help with a visit to the Mayor at a later date and then we can hunt down Willowby

As a final measure of 'proof' Dustan decapitates one of the 'creatures'.

Someone bring that - we'll need it.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I agree, I am pretty sure I can find Williby after we get the body off our hands.


Shadow's Status

The Dark Streets of Paridon

After dragging the bodies of the Doppelgangers into the alleyway adjacent to the street battle the group makes its way through the streets of Blackchapel into Riverside and finally into Shadewell where Kensignton's family makes it residence.

The mist shrouded night cloaks the group until they reach the neighborhood which is the pride of Paridon. Where there were no guards or people on the streets here it is impossible to avoid patrols at least without great emphasis on stealth.

Make Stealth checks at a DC of 14 failure means you are spotted by the Constables of this quarter.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Stealth: 1d20 + 8 ⇒ (3) + 8 = 11


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Stealth: 1d20 + 6 ⇒ (4) + 6 = 10
Well, crap. The good news is Derrick might just be able to talk his way out thanks to being a monk.


Shadow's Status

Shadewell

Almost immediately your group is spotted perhaps due to the load that Dunstan carries or perhaps due to the vigilance o the Constables here as their charges are much more well thought of, indeed are those who own this city, versus the citizens of Blackchapel.

A group of three Constables approaches you pointing at the deceased Kensignton's body, "You lot. Stop where you are, what happened to that man and what business do you have strolling here in the dead of night?!"


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Oh... shit, Dunstan mutters, body of dead friend bleeding down his back.

Do we run?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco whispers, No, Duncan, tell them our friend was mortally wounded while aiding the constables in tracking the murderer in Blackchapel. We return him home for final viewing and rest.


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Glad we are to see you constables!, hails Dunstan.

We were jumped while trying to track the murderer of Blackchapel and my friend, my commrade at arms took an arrow to the neck! What aid can you offer us?


Shadow's Status

Shadewell

EDIT: Ninja'ed by Dunstan.

The Constables eyes narrow and he looks at your fallen comrade, "By the Divinity it's Kensignton! The murderer who did this will pay. Come quickly, we shall escort you where you wish to go simply lead the way!"


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

I think you missed my post


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Sigh. It would be nice to go a week without a post disappearing.

Khalid nods to the constables. "That is very kind of you officers. We wish to take Kensington back to his family. It has been a long night and we are in need of rest."


Shadow's Status

Shadewell

With the assistance of the guards, not that you need it in these deserted streets, you quickly head to Kensignton's parent's house. His family is as wealthy as advertised as the house is a three story mansion complete with a wrought iron fence.

Standing at the gate is a guard who looks disturbed by the crew rushing in his direction, "What the devil is all of this then!?"

Damn post monsters!


Shadow's Status

Shadewell

The Constable scoffs, "Move out of the way man, can you not see we have the Schutz's son here with us mortally wounded?"

The guard swallows hard, "Terrible just terrible. I hope the ripper didn't get him. Sorry to say it but the Schultz's are not home. They left a few days ago and have yet to come back. I can get you in the house if you like..." he states solemnly.


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Please. At least let us lay him out!

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