Showing 6 blog posts matching 2 tags: Pathfinder Society, Factions
Pathfinder Society Factions Preview: Grand Archive and Vigilant Seal
In May, we introduced the concept of major and minor factions, as well as introduced the first of our new factions for the Second Edition campaign: the Horizon Hunters and Radiant Oath. Then at PaizoCon (and in a follow-up blog) we shared two more factions, including the Envoys’ Alliance and the Verdant Wheel. Today we introduce the last of our major factions!
Pathfinder Society Second Edition Preview: Envoys' Alliance & Verdant Wheel
Two weeks ago, we introduced the idea of major and minor factions, as well as unveiled our first two factions: the Horizon Hunters and Radiant Oath! There's a lot of great information in that blog about our approach to factions, choosing leaders, and more, so definitely check it out. On Saturday at PaizoCon we teased the next two factions, and today we're formally introducing them at last. Let's get to it!
Pathfinder Society Second Edition Preview: Horizon Hunters & Radiant Oath
From the early Shadow War for Absalom to the introduction of factions in Season 3 to the transition to non-national factions in Season 6 to the removal of faction missions to Faction Journal Cards and Season 9's many storylines, we've seen factions grow and change so much over the years. And that's with good reason—factions are one of the unique elements that distinguish the Pathfinder Society campaign from the core rules, and they're consistently a big part of what inspires and shapes character concepts. There was no doubt in our mind that Pathfinder Society's second edition campaign would include factions, too.
Introducing the Concordance Faction!
In Season 8 of the Pathfinder Society Roleplaying Guild, the Pathfinder Society set its sights far from Golarion. Pathfinders soared through the skies of the Plane of Air, swam through the endless oceans of the Plane of Water, embroiled themselves in genie politics on the Plane of Fire, and brought lost and forgotten secrets to light on the Plane of Earth. And while they were hopping through the planes, the Pathfinders ran headfirst into the plans of a group called the Concordance of Elements. The Concordance first came onstage as a fierce opponent to the Pathfinder Society, but ultimately became an ally. In the interests of keeping this blog low on spoilers, I'll just say: nothing like an angry demigod to help two groups set aside their differences. But what began as an alliance of desperation evolved into a genuine partnership.
Mid-Season Faction Updates
Despite their intended role as a secondary feature, there's no doubt that factions have become a central component of Pathfinder Society Roleplaying Guild—so much so that we made them a key fixture of the overarching narrative in Season 9, the Year of Factions' Favor. This season's a time for us to explore these factions' ongoing stories, and as is true for any story, the characters grow, change, and sometimes disappear entirely. In the past, we've handled most of these changes at the beginning of a new season. Not so in Season 9. We've been working toward a mid-season update in our storyline for some time, and I'd like to share three major developments with you.
The Improvements So Far
Back in November 2014, you may recall the Pathfinder Society team held a marathon meeting to address a long list of feedback and devise numerous concrete objectives for how to improve the Pathfinder Society Organized Play campaign. In the spirit of the main announcement for today, let's take a look at what Mike and I shared back then and see where things are now.