|
|
|
Key Largo
Paizo Publishing, LLC
Titanic Games finally brings the hit European game home to English-speaking audiences. Created by Paul Randles, designer of the modern classic board game Pirate's Cove, and developed by Mike Selinker and Bruno Faidutti, two of the co-designers of Titanic’s Stonehenge: An Anthology Board Game, Key Largo transports players into the Florida Keys in 1899.
As the new century dawns, players ply the thriving trade of
finding treasures in shipwrecks around the island. Before a hurricane hits, players need to search the many shipwrecks and sell the lost treasures to the island denizens for as much cash as possible.
This was designer Paul Randles' final game before passing away in 2003. Titanic Games is proud to make it available in English for the first time, with an all-new graphic design and beautiful new pieces.
Key Largo contains:
- Full-color board of the island in the Florida Keys
- 5 wooden boats
- 1 diving helmet
- 130 cards
- 15 divers
- 40 hoses, tridents, and weights
- Money
- Full-color rulebook
"Key Largo is a fun game of simultaneous action and chance-taking."
—Shannon Appelcline, Playtest Reviewer for RPGnet
Usually ships from our warehouse
in
3 to 6 business days
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.5)
based on
2
reviews
Sign in
to create or edit a product
review.
Key Largo is one of those games that is designed around a theme that will catch some people's attention more than others. I initially overlooked this gem about deep-sea treasure hunting, and am glad that I got a chance to try it out.
The art and production value are excellent overall, but it is the game-play that makes Key Largo great. Choosing your actions requires not only a good assessment of your own situation, but also the ability to predict the other players' moves.
Hard-core gamers can play Key Largo with casual gamers they know and everyone can have a good time. Highly Recommended!
We quite enjoyed our first spin through this game. The rules were easy to learn, but there was enough depth for a serious gamer to have fun.
Two ways to improve. The game takes up a Lot of table space for what is going on, due to the number of stacks of cards. Also, additional rules for two-player games would be a welcome addition.
I look forward to running a Demo at my FLGS in the near future.
Product Discussion
PZOTGL3000
|
|
|
|
|
|
Yetisburg on the Tonight Show!,
Fri, Jun 26, 2009, 08:49 AM
by
Majuba
Little Dog Comments,
Sat, Jun 20, 2009, 01:22 PM
by
Jeff Alvarez
Yetis Attack GenCon!!,
Fri, Jun 19, 2009, 06:15 PM
by
Scribbling Rambler
Kill Doctor Lucky,
Tue, Jun 9, 2009, 06:44 PM
by
The Jade
Key Largo,
Thu, Mar 5, 2009, 02:02 PM
by
P.H. Dungeon
Stonehenge game contest,
Tue, Feb 17, 2009, 09:27 AM
by
bkornele
Defenders of the Stone Circle, A Stonehenge Adventure Game by Glaucio Reis,
Sat, Jan 17, 2009, 07:24 AM
by
Gláucio Reis
What games made the Essen Stonehenge promo book?,
Mon, Dec 1, 2008, 11:45 PM
by
DocReason
Any Titanic Love?,
Tue, Oct 28, 2008, 06:17 PM
by
Scribbling Rambler
Yetisburg Clarification Question,
Mon, Sep 8, 2008, 07:28 PM
by
drunken_nomad
|
|
|
|
|
|
|
|
|
Paizo Announces First Stonehenge: An Anthology Board Game™ Expansion,
Jun 20, 2007
Celebrate the Solstice at Stonehenge!,
Dec 21, 2006
Titanic Games™ Celebrates Halloween With Another Stonehenge Puzzle,
Oct 31, 2006
What is Titanic Games™ Doing?,
Sep 18, 2006
Titanic Games Takes to the Water,
Aug 16, 2005
|
|
|
|
|
|
|
|
|
Monsters of Rock,
May 16, 2007
Sticks and Stones,
Mar 23, 2007
A Stonehenge Only a Game Designer Could Love,
Dec 21, 2006
All That and a Box of Rocks,
Oct 31, 2006
The Anthology Begins,
Oct 20, 2006
Stonehenge Design Diary
|
|
|
|
|
|