Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  Messageboards     News     Products     Stonehenge Design Diary     Stonehenge Library  




Pathfinder Society
SEARCH


BROWSE
Shop

Messageboards

Favorite Spell, and why?, 30 seconds ago by Threeshades

Seeking interest in Dungeon a Day PBP, 2 minutes ago by hogarth

Wholeness of Body: Am I missing something or does this suck?, 3 minutes ago by Lokie

Cavalier and Oracle Playtest, 3 minutes ago by Epic Meepo

Son of Forums are Way Too Long!!!, 4 minutes ago by Mairkurion {tm}

Gith Advice? Looking to play a Warrior / Mage, 4 minutes ago by MerrikCale

A Little Learning - Rune Stones/Savage Blight part 3, 5 minutes ago by Whiteclaw

Killing your players., 8 minutes ago by Zmar

Casting Defensively Question, 9 minutes ago by Jess Door

My issue with the Cavalier as a class..., 10 minutes ago by bugleyman

Flameblade and Wildshape, 10 minutes ago by GlennH

Edge of Anarchy - Some advice needed, 10 minutes ago by Brutesquad07

Oracle, what's in a name..., 11 minutes ago by JoelF847

Bows and the Buckler, 12 minutes ago by Lokie

New PDF once the Golarion Campaign Setting is revised?, 12 minutes ago by brock

Titanic Games / Messageboards / General Discussion / Yetisburg Clarification Question     Recent Posts
Yetisburg Clarification Question
Andoran Dragnmoon (Pathfinder Chronicles Charter Superscriber; GameMastery Superscriber; Pathfinder Roleplaying Game Subscriber),

Dervish avatar

I am assuming If neither side has reinforcements the side with initiative loses since they reinforce first?

Andoran Paul Watson (Pathfinder Chronicles Superscriber; Pathfinder Roleplaying Game, Planet Stories Subscriber),

10 Snowdrifters avatar

Dragnmoon wrote:
I am assuming If neither side has reinforcements the side with initiative loses since they reinforce first?

Hey, Steve,
That's certainly how I understood it. I've won more than one game by going second.

Paizo Employee Lisa Stevens (CEO),

Lisa's avatar

Dragnmoon wrote:
I am assuming If neither side has reinforcements the side with initiative loses since they reinforce first?

Correct.

-Lisa

Andoran jhunterj,

07 British Col Final avatar

But don't forget you flip the initiative marker (step 3) right before you draw (step 4). So the side that most recently had the initiative in the volley step will win, because they won't have initiative in the draw step.

Paizo Employee Vic Wertz (Technical Director),

Vic Wertz

jhunterj wrote:
But don't forget you flip the initiative marker (step 3) right before you draw (step 4). So the side that most recently had the initiative in the volley step will win, because they won't have initiative in the draw step.

You are correct, sir! (In fact, that's the whole reason that step 3 and 4 occur in that order—we wanted the person with the advantage to keep the advantage for the entire turn, which, oddly enough, means giving up initiative before the end of the turn!)

drunken_nomad (Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber),

Survey AD 2 avatar

jhunterj wrote:
But don't forget you flip the initiative marker (step 3) right before you draw (step 4). So the side that most recently had the initiative in the volley step will win, because they won't have initiative in the draw step.

Hey jhunterj!

anarce,

D 2-Dance-of-the-Dead-1 avatar

My first game ended this way and I wasn't sure if it was a win or a tie. Here's what happened:

-The combat round began with Blue having the initiative marker. Both players had at least one stack of cards down to 0, but the first two lines were full, so battle continued.
-During combat we both took losses in columns that had 0 cards in reserve.
-The Reinforcement part of Step 3 came and neither of us could fill in our lines.

Does Blue lose because they had initiative and failed to reinforce first? Or does this happen simultaneously and it was a tie? I think the initiative flip happens after Reinforcement, right, so in this case the player with initiative is at the disadvantage?

Paizo Employee Vic Wertz (Technical Director),

Vic Wertz

anarce wrote:
My first game ended this way and I wasn't sure if it was a win or a tie. Here's what happened:

-The combat round began with Blue having the initiative marker. Both players had at least one stack of cards down to 0, but the first two lines were full, so battle continued.
-During combat we both took losses in columns that had 0 cards in reserve.
-The Reinforcement part of Step 3 came and neither of us could fill in our lines.

Does Blue lose because they had initiative and failed to reinforce first? Or does this happen simultaneously and it was a tie? I think the initiative flip happens after Reinforcement, right, so in this case the player with initiative is at the disadvantage?


From "Object of the Game": "You win if your opponent has to draw a card and cannot."

From "How Folks Reinforce": "...move cards to fill in any holes in the battle lines, starting with the player who has initiative."

So, the player with initiative would "lose first" in the situation you describe.

anarce,

D 2-Dance-of-the-Dead-1 avatar

Thanks for the reply! Looks like I won the first game then. :)

Titanic Games / Messageboards / General Discussion / Yetisburg Clarification Question All Messageboards

Want to post a reply? Sign in, or create a new account.



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.