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I am assuming If neither side has reinforcements the side with initiative loses since they reinforce first?
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Dragnmoon wrote:
I am assuming If neither side has reinforcements the side with initiative loses since they reinforce first?
Hey, Steve,
That's certainly how I understood it. I've won more than one game by going second.
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Dragnmoon wrote:
I am assuming If neither side has reinforcements the side with initiative loses since they reinforce first?
Correct.
-Lisa
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But don't forget you flip the initiative marker (step 3) right before you draw (step 4). So the side that most recently had the initiative in the volley step will win, because they won't have initiative in the draw step.
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jhunterj wrote:
But don't forget you flip the initiative marker (step 3) right before you draw (step 4). So the side that most recently had the initiative in the volley step will win, because they won't have initiative in the draw step.
You are correct, sir! (In fact, that's the whole reason that step 3 and 4 occur in that order—we wanted the person with the advantage to keep the advantage for the entire turn, which, oddly enough, means giving up initiative before the end of the turn!)
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jhunterj wrote:
But don't forget you flip the initiative marker (step 3) right before you draw (step 4). So the side that most recently had the initiative in the volley step will win, because they won't have initiative in the draw step.
Hey jhunterj!
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My first game ended this way and I wasn't sure if it was a win or a tie. Here's what happened:
-The combat round began with Blue having the initiative marker. Both players had at least one stack of cards down to 0, but the first two lines were full, so battle continued.
-During combat we both took losses in columns that had 0 cards in reserve.
-The Reinforcement part of Step 3 came and neither of us could fill in our lines.
Does Blue lose because they had initiative and failed to reinforce first? Or does this happen simultaneously and it was a tie? I think the initiative flip happens after Reinforcement, right, so in this case the player with initiative is at the disadvantage?
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anarce wrote:
My first game ended this way and I wasn't sure if it was a win or a tie. Here's what happened:
-The combat round began with Blue having the initiative marker. Both players had at least one stack of cards down to 0, but the first two lines were full, so battle continued.
-During combat we both took losses in columns that had 0 cards in reserve.
-The Reinforcement part of Step 3 came and neither of us could fill in our lines.
Does Blue lose because they had initiative and failed to reinforce first? Or does this happen simultaneously and it was a tie? I think the initiative flip happens after Reinforcement, right, so in this case the player with initiative is at the disadvantage?
From "Object of the Game": "You win if your opponent has to draw a card and cannot."
From "How Folks Reinforce": "...move cards to fill in any holes in the battle lines, starting with the player who has initiative."
So, the player with initiative would "lose first" in the situation you describe.
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Thanks for the reply! Looks like I won the first game then. :)
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