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Titanic Games / Messageboards / General Discussion / What games made the Essen Stonehenge promo book?     Recent Posts
What games made the Essen Stonehenge promo book?
DocReason,

Darl Quethos Finish avatar

I heard Rolling Rocks made the Essen Stonehenge promo book. Anyone have a list of what other games made the book?

Mike Selinker (Titanic Games Lead Designer),

Mike S Avatar

DocReason wrote:
I heard Rolling Rocks made the Essen Stonehenge promo book. Anyone have a list of what other games made the book?

Rolling Rocks, The High Council, A Grand Endeavour, Stonehenge Roulette, and a new game whose title loosely translates to "Trilithon Slam."

Mike

DocReason,

Darl Quethos Finish avatar

Aww, I am disappointed. I have nearly half the games in the library here, and you didn't even go with a single one of my games?

You guys must hate me or something :-P

Mike Selinker (Titanic Games Lead Designer),

Mike S Avatar

DocReason wrote:
Aww, I am disappointed. I have nearly half the games in the library here, and you didn't even go with a single one of my games?

You guys must hate me or something :-P


Nothing personal, Rich. We went with the games that we decided had been most thoroughly thought through and playtested. That's a big deal to us. This wasn't a contest or a reward for authorship. It was a booklet of games meant to be demoed to thousands of customers in Germany, and those games had to be very solid. Those games were deemed to be excellent demo games, and it turns out they succeeded at that goal.

Mike

DocReason,

Darl Quethos Finish avatar

Ok, I understand. Can people at Paizo at least take a look at Crossing Stonehenge? I ported it to Zillions and it is playable in Zillions now against the AI. Also Raiding Stonehenge I think is better. Anyhow, I hope it goes well here.

One thing I am working on is the IAGO World Tour. I would be interested in some of my abstract strategy games for Stonehenge becoming one of the events on the 2008 schedule, but I would need to know Paizo is interested in this.

DocReason,

Darl Quethos Finish avatar

Mike, I am curious here. Has anyone from Paizo tried any of my designs? Just curious here. I happened to do more extensive playtesting of my designs. I have like half the designs in the library, so I am curious.

Mike Selinker (Titanic Games Lead Designer),

Mike S Avatar

DocReason wrote:
Mike, I am curious here. Has anyone from Paizo tried any of my designs? Just curious here. I happened to do more extensive playtesting of my designs. I have like half the designs in the library, so I am curious.

I've read everything. So has Josh, I expect. We haven't been running very many playtests of anyone else's games because we're so focused on the ones we're producing. We played the ones we put in the promo book, and will be trying more as the opportunities present themselves.

On the subject of Crossing Stonehenge in particular, I really don't understand what's going on in that game. Part of it may be the terminology, and the way you describe setup. If you're getting good results with that one, maybe you could try rewriting the rules so that it's a bit more accessible.

Mike

DocReason,

Darl Quethos Finish avatar

Mike Selinker wrote:
DocReason wrote:
Mike, I am curious here. Has anyone from Paizo tried any of my designs? Just curious here. I happened to do more extensive playtesting of my designs. I have like half the designs in the library, so I am curious.

I've read everything. So has Josh, I expect. We haven't been running very many playtests of anyone else's games because we're so focused on the ones we're producing. We played the ones we put in the promo book, and will be trying more as the opportunities present themselves.

On the subject of Crossing Stonehenge in particular, I really don't understand what's going on in that game. Part of it may be the terminology, and the way you describe setup. If you're getting good results with that one, maybe you could try rewriting the rules so that it's a bit more accessible.

Mike


Crossing Stonehenge, like most abstract strategy games, is a fairly simple game. All pieces move forward or laterally, and the object is to either capture your opponent's druid or get the druid into the win spot. Pieces can do freeze trap captures, or checker jumps. A problem with trying to do the rules for it, is that there is a need for diagrams to show the legal moves, but the PDF generator doesn't allow this, unless it is all text.

Here is the Boardgame Geek entry for Crossing Stonehenge:
http://www.boardgamegeek.com/game/31622

And here is the link to the Zillion's page for it:
http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/3890?do=s how;id=1461

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