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"sewer goblins, only thing worse that regular goblins...foul beasts"
Knowledge(appropriate) 1d20 ⇒ 5
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Tahlali waits patiently down the corridor in the shadows. He can hear the others talking, but can't quite make out what they're saying. No matter though, as soon as they begin to move off he'll be ready to follow. He continues to scan the tunnel ahead of him, alert for anything that may be coming towards them.
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While everyone looks at each other not sure what to do at this point, Xaandros searches his memory but comes up blank about any knowledge about sewer goblins. Janiven looks to the place Mithrael points out and agrees with Za'unda's comment about who tried erasing the mark. I agree, we should keep moving although your guess is as good as mine at this point. I don't think the door is the way to go at least from where the mark is located on the wall as it is to far away from it to indicate such. She takes a moment to gather herself and her thoughts and points down the corridor towards Shadow Blade, I say we head that way but leave a fresh mark just in case we need to back track to this point if it turns out that we went the wrong direction. She lets Shadow Blade lead on this time hoping his eyes will help find the next mark. After awhile of traveling down this tunnel it opens up into a small chamber where the sewage is clogged making the entire floor in the chamber covered in rotten sewage. The smell is overwhelming at first till you get a few seconds to get used to it. Across the chamber the passage resumes off into the darkness or what was darkness as torch light can be seen heading your direction. A second later the splashing sounds of heavy boots gets closer and flashes of metal jump out at you. Soft muttering sounds also reach your ears from the passage ahead.....
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Wuglat moves to the front again and peers into the darkness using his darkvision, straining for any glimpse of what danger lies ahead.
[ooc]perception: 1d20 + 1 ⇒ (12) + 1 = 13
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Still holding his light enchanted club, Za'unda peers into the darkness ahead. At his feet, his reptile companion starts emitting a low growl. A confrontation seems unavoidable, so the wild man once again ask for the guidance of the spirits of the land in the times ahead.
Perception check: 1d20 + 7 ⇒ (15) + 7 = 22, Za'unda casts guidance on himself, holding the bonus for now (he'll probably use it for his first attack).
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Tahlali moves quickly ahead as he spots the enemy coming towards them. He melds himself to the shadows at the side of the entry corridor as the others prepare themselves to make a stand in the small room.
Stealth Check: 1d20 + 4 ⇒ (4) + 4 = 8
He intends to wait until the enemy are all in the room and them attack them from behind, hopefully putting at least one of them into a flanking position for you. Although with a roll like that it seems he will be the first one spotted as they enter the room now and subsequently become the focus of their tender ministrations... :/
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Perception Check 1d20 + 5 ⇒ (1) + 5 = 6
Sensing that their presence was about to be discovered, Mithrael calls his spells to mind, wary but uncertain about those who were chasing them.
He whispers to a nearby companion I hope there are not as many as were surrounding the tavern.
Elim flutters her wings nervously but remains perched on the staff.
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Out of the darkness enters black knights with weapons raised at the sight of a foreign elf standing at the entrance to the small room opposite them. Its hard to tell through their visored helmets that they notice all of you or the grins on their faces at finally finding their prey but their actions speak louder than anything else. The front knight splashes futher into the room to let his fellow mates into it as well. The three of them slowly advance towards Wuglat and Shadow Blade, You going to come quietly or am I going to bash some heads traitorous scum! Janiven and Morosino quickly at the knights words and push past the rest of the group to the safety of the rear giving more room for the warriors of the party to be more effective.....
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how many knights are there?
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Wuglat Glum wrote:
how many knights are there?
Zoomackulas Eichendar wrote:
The front knight splashes futher into the room to let his fellow mates into it as well. The three of them slowly advance towards Wuglat and Shadow Blade [...]
** emphasis mine **
Of course, there could be more hiding behind them ...
Invoking the spirits, Za'unda whispers a few words and stares intently at his weapon. Suddenly, the wood of his club seem to twist and grow thorns, as if it was alive again. He then yells at the knights. "Your chains will not bind me, weak followers of evil spirits! But come, if you dare. Know that you will join the rotting corruption of these tunnels."
Za'unda casts Shillelagh on his club (taking a 5-foot step to avoid an aoo if necessary). Tei!me waits besides him (ready action to attack anyone that comes in range). Handle animal check for heel : 1d20 + 8 ⇒ (6) + 8 = 14.
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Xaandros mutter under his breath and fumbles for his spell component pouch. When initiative comes for him he will summon a pony and command it to charge up the corridor. (hopefully knocking the knights into the water, in their full plate...)
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Za'unda wrote:
Of course, there could be more hiding behind them ...
failed my perception check
Wuglat stands defiant and raises his Greatsword ready to strike any that that come into his range.
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Knowing instantly that he has been spotted, Tahlali raises Arinae before him and speaks to the armoured men. "My friend here has your answer for you Devil worshipping scum."
He then steps forward towards them and swings the shining blade at the closest Hellknight.
Attack Hellknight with Arinae: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 1 ⇒ (1) + 1 = 2
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