Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  Messageboards     News     Products     Stonehenge Design Diary     Stonehenge Library  




Pathfinder Society
SEARCH


BROWSE
Shop

Messageboards

Cavalier Mount - Alternatives?, 22 seconds ago by MerrikCale

Hell of a Blog, 23 seconds ago by Mairkurion {tm}

HeroLab vs RPGXplorer vs PCGen, 46 seconds ago by Brian E. Harris

Not sure where else this might go... AKA Dealing with 'alternative' players/characters, 59 seconds ago by Freehold DM

Wholeness of Body: Am I missing something or does this suck?, 1 minute ago by Mistwalker

Into the Blue: Spellgard II, 3 minutes ago by Brujo

Treantmonk's Guide to Wizards (Optimization), 4 minutes ago by MinstrelintheGallery

Ghetto's Nentir Vale Campaign, 5 minutes ago by Kava Argentine

More PRPG Classes Coming?!, 6 minutes ago by KaeYoss

Winter is Coming - The PBP, 6 minutes ago by Genryu Yeegar

Are dragons overrated?, 7 minutes ago by Tyler

Hide in plain sight and sniping clarification, 8 minutes ago by TheDrone

Nymph Ability Score Adjustments, 8 minutes ago by James Jacobs

The Challenge Mechanic-Does it work?, 8 minutes ago by kindredspirit

Monks - Why no greater combat bonus feats?, 11 minutes ago by KaeYoss

Titanic Games / Messageboards / Paizo Community / Gaming / Play-by-Post / TGZ Presents: The Sellswords of Punjar     Recent Posts
701 to 750 of 797 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
TGZ Presents: The Sellswords of Punjar
Dannad Bumbleroot,

Bumbo avatar

Dannad looks at his companions as he re-corks the jug.

"I'd be partial ta taking a night's rest. I'd like to take the opportunity to patch meself up."

Kenneth,

C Beltais Final avatar

Spoiler:
Kenneth is taking an extended rest.

Vandis,

A 01 Leaving Korvosa 2 avatar

"Very well."

TGZ101,

Rakshasa Maharaja Final avatar

The majority agree on taking an extended rest. Now you just need to decide where. There's currently nothing keeping you inside the demesne and you are not technically on any kind of time limit. You are also in a seemingly defensible spot if you want to camp here, but remember that you left Arthuro laying tied up back in the bazaar.

Anyone willing to take initiative and make a decision?

Vandis,

A 01 Leaving Korvosa 2 avatar

There are indeed, no living witnesses (bar the fence), so we could steal away (with him, of course) and come back later. Not sure what to do with him, though.

Galad The Redeemed,

Pathfinder 9 Monk avatar

Let's see, we could always go drag Arthuro up here to keep an eye on him, and if we leave we're just going to have to fight through all that again. Oh, and be sure to move the corpses somewhere they won't be noticed. Maybe into the old otoghyu pit?

EDIT: Yes, no one living saw us, but they're probably going to notice ten guards, a war leader and a fence disappearing, then just get some other thugs to guard it. It'll be easier, but we still don't really want to fight up to here again.

Dagobert the Luckless,

Katholiam avatar

Take Kenneth and Arthuro (gagged and knocked out again) with us. Go to Dannad's family pub, pausing on the way to get Kenneth decently buried and hand over Arthuro to anyone who'll have him. Preferably claiming the reward along the way. Sleep. Go back in 8 hours and wreck havoc.

Dagobert the Luckless,

Katholiam avatar

Ah. So we all posted at once :)

Some combination of these ideas then.

Dannad Bumbleroot,

Bumbo avatar

I'm all for Dagobert's idea. Stash the bodies, take the snitch and our friend.

TGZ101,

Rakshasa Maharaja Final avatar

Sounds like the plan is to hide bodies and drag Arthuro and Kenneth's body out of here. Anyone ready to take action?

Vandis,

A 01 Leaving Korvosa 2 avatar

Vandis goes back to Arthuro and mutters, "Do not give me a reason to gut you", and picks him up, slinging him over his shoulder.

Galad The Redeemed,

Pathfinder 9 Monk avatar

Galad helps carry the body of Kenneth out, speaking funerary rites under his breath as he goes.

TGZ101,

Rakshasa Maharaja Final avatar

Arthuro looks terribly frightened as Vandis comes down the stairs dressed in Irocar's armor and carrying his sword. He puts up very little struggle but is trying to speak through the gag.

Vandis,

A 01 Leaving Korvosa 2 avatar

Vandis says, "If you cry out, you will meet the same fate as your friend," before loosening the gag enough for the fence to speak.

TGZ101,

Rakshasa Maharaja Final avatar

"Please, you can't take me outta' here. The Beggar-King'll have me for sure. Or just as bad, he'll give me to Mother Ze'boltha. Let me go and I'll show you something. I'm guessing you haven't found it yet" says Arthuro, once the gag is released.

Galad The Redeemed,

Pathfinder 9 Monk avatar

"Found what?"

Insight: 1d20 + 9 ⇒ (1) + 9 = 10

Dagobert the Luckless,

Katholiam avatar

"The Beggar King has upset me and got my friend killed," adds Dagobert, looking as grim as his usually benign face can muster.

"You're much better off away from here if you only knew it, you silly chap. Besides, I doubt you have much of interest. No desicants and very poor taste in garbage clearance."

Clearly the otyugh still rankles.

Vandis,

A 01 Leaving Korvosa 2 avatar

Insight

1d20 + 1 ⇒ (4) + 1 = 5

TGZ101,

Rakshasa Maharaja Final avatar

"There's a chest, a special chest. Hard to spot. The beggar-king has the only key, but he trusts me to guard it. I'll show ya' where it is if ya' let me go and spare my life."

With those insight checks, you strongly believe that he's telling the truth.

Dagobert the Luckless,

Katholiam avatar

Dagobert listens for any hidden undertones.

Passive insight 19

TGZ101,

Rakshasa Maharaja Final avatar

Dagobert:
You detect no undertones. He still seems genuinely scared and willing to spill his guts about anything to get out this situation.

TGZ101,

Rakshasa Maharaja Final avatar

"I'll show you, I swear. There's some great stuff in it, but the Beggar-King has the only key. Just let me go. I'll even help clean up after ya' when ya' go because I'm just as dead if he finds out exactly what happened!"

Galad The Redeemed,

Pathfinder 9 Monk avatar

TGZ101 wrote:
"I'll show you, I swear. There's some great stuff in it, but the Beggar-King has the only key. Just let me go. I'll even help clean up after ya' when ya' go because I'm just as dead if he finds out exactly what happened!"

"You have my word no harm will come to you. Now tell us where this chest is."

Dagobert the Luckless,

Katholiam avatar

"It isn't given to everyone to properly appreciate rodents," concedes Dagobert, "and I'm in agreement with Galad. He's made a mess, so he can clean it up. Just like we'll be doing."

He turns his attention to Arthuro. "You're a sorry specimen yourself at the moment, but if you've got anything that will help us clean out your Beggar King, then I'll teach you about rats and their ways. This is not an offer I make to everyone I meet," he adds, slightly unconvincingly.

TGZ101,

Rakshasa Maharaja Final avatar

Arthuro laughs nervously.

"Lets make sure we have the same definition of 'no harm.' You need ta' let me go. I'll help clean up yer' mess and even show you where the chest is, but ya' can't be draggin' me outta' here," responds Arthuro to Galad's statement.

When Dagobert is done speaking, Arthuro just c!%@~ an eyebrow, not sure what to make of the dwarf's offer.

Dagobert the Luckless,

Katholiam avatar

Dagobert ignores Arthuro and looks at his companions.

"I'm not sure I like leaving an otyugh-harbourer free to wander behind our backs if you take my meaning. If he doesn't want to leave, then we should maybe find somewhere safe to put this silly chap until we've finished our work here. After he's cleaned up and told us a bit more about this chest he's so proud of."

Then he looks back at Arthuro.

"I don't wish you any harm, personally. I think you're a bit misguided and I'm offering to put that right for you at some point, but right now, I'm wanting to know how we can stop you scampering off to talk to Mother Whatsit without knocking you out again. Coming with us solves that neatly, but you're making life very difficult for us. We might have to make some hard choices and maybe even painful ones. And that's not something I really want to be doing."

"A common feature of the rodent is a desire to remain in the same nesting site," he concludes.

TGZ101,

Rakshasa Maharaja Final avatar

"You don't understand how things work around here. It's fallin' apart. People are comin' up missin' and I dunno' what's happenin'. Ze'boltha gives me the creeps. All I know is that I have a good business goin' and I don't want it ruined. They're gonna' know ya' were here if ya' take me with ya' and in the time it takes ya' to clean up this place more dog brothers are gonna' show. I can deal with that for a little while."

Arthuro pauses to catch his breath.

"Ya' wanna' kill the Beggar-King? Fine. I say good riddance. Ya' might even stand a chance of doin' it. Spare me and leave me here, and I'll try to keep this under wraps for as long as ya' need ta' rest."

TGZ101,

Rakshasa Maharaja Final avatar

BUMP

I really just need to know what you're doing with Arthuro, then I'll probably just narrate you all out of here rather than make you go through everything.

Dagobert the Luckless,

Katholiam avatar

He's running scared. Leave him.

Dagobert sizes up Arthuro once again. "Personally, I'm prepared to believe you. Did anyone ever tell you that you have a very memorable face? I'm sure we can make sure our pathes cross again if we're so minded. And in any case, I'm anxious to explain the merits of rats to you."

Vandis,

A 01 Leaving Korvosa 2 avatar

"You do not want that." Vandis says with certainty.

Yeah, let's do this thing.

TGZ101,

Rakshasa Maharaja Final avatar

"Sure, rodents it is...when you're done with the Beggar-King. Now untie me, I'll show ya' the chest, and then you can leave. I can clean up the mess rather quickly if I call in a few favors."

Then, assuming you untie him or at least lead him ahead, he takes you back to his room where he uses a dagger to pry open a secret panel on the southern wall that you didn't notice during your earlier inspection.

Inside is a large, strangely shaped chest secured by a heavy lock.

"There ya' go, just as promised," says Arthuro.

Dannad Bumbleroot,

Bumbo avatar

The halfling thief considers the locked chest for a moment before looking to his companions. Turning back, he considers the chest for a moment longer before turning to Vandis.

"Think ye'd be able to carry this, my mighty acquaintance? I'm wanting to take a crack at it in more secure surroundings."

TGZ101,

Rakshasa Maharaja Final avatar

Sorry, I should have been a bit more descriptive. The chest is very very large, much taller than Dannad. It requires a strength check just to drag it out of the niche.

Galad The Redeemed,

Pathfinder 9 Monk avatar

Dannad Bumbleroot wrote:
The halfling thief considers the locked chest for a moment before looking to his companions. Turning back, he considers the chest for a moment longer before turning to Vandis.

"Think ye'd be able to carry this, my mighty acquaintance? I'm wanting to take a crack at it in more secure surroundings."


"We wouldn't be inconspicuous if we tried carrying the chest out of here." Galad turns back to Arthuro. "Do you know what is in there?"

TGZ101,

Rakshasa Maharaja Final avatar

Galad The Redeemed wrote:
"We wouldn't be inconspicuous if we tried carrying the chest out of here." Galad turns back to Arthuro. "Do you know what is in there?"

"Sorry, sir, but I haven't the foggiest. The Beggar-King has the only key. Not really sure why he insists on keeping it here. I haven't even seem him in months."

Galad The Redeemed,

Pathfinder 9 Monk avatar

Galad raises his holy symbol and frowns. "Nothing good can be contained within this chest. May Delvyr give us the wisdom to choose the right path."

Dagobert the Luckless,

Katholiam avatar

"If a thing doesn't open, you find the key. Our foreign friend may want to kick it in of course, but to my way of thinking, that chest's likely to be trapped. Simpler to kill the Beggar King and then come back for the chest."

TGZ101,

Rakshasa Maharaja Final avatar

Hawkseer:
After following the path given to you by Samael, you reach the opened gate of the Beggar-King's demesne. A foul miasma clings to the ground and air, and a strange "smoke" billows out of the charnel house at the back of the demesne. Moving past the gate, you come across the corpses of several fallen guards along the cobblestones and hanging from the roof.

A door to your left stands wide open, and dimly lit torches cast light on a large, foul monster that lies dead amongst the rubble. At the end of the alley is a horrible fountain, and from the window on the left, you see bright beams of light poking through the slats of the shutters. Several voices can be heard from inside.

Hawkseer,

First Crime Scene Final Hir avatar

GM:

Spoiler:
Hawkseer attempts to move quietly toward the window to listen in, particularly to hear if there is any discussion of rats.

Stealth 1d20 + 8 ⇒ (13) + 8 = 21 Perception 1d20 + 8 ⇒ (5) + 8 = 13

TGZ101,

Rakshasa Maharaja Final avatar

Arhturo scratches his head.

"I don't THINK there's anything bad in it. Least nothinn' like what you're assumin'."

Hawkseer:
As a matter of fact, you hear one voice that's obviously trying to suppress a dwarven accent speaking about rodents quite a bit. It's actually about the only thing you can really pick out while standing next to the fountain.

The fountain's ruby red eyes sparkle and gleam in the dim light.

Hawkseer,

First Crime Scene Final Hir avatar

GM:

Spoiler:
I'm not 100% sure on where they are, but I think they're in a room beyond the first. Assuming so: Enters the building, closes the door behind him, quietly, falchion held in one hand. Stealth: 1d20 + 8 ⇒ (4) + 8 = 12

TGZ101,

Rakshasa Maharaja Final avatar

While speaking with Arthuro about the chest, you all hear some shuffling sounds of someone trying to sneak through the debris in the bazaar.

Vandis,

A 01 Leaving Korvosa 2 avatar

Vandis silences the others with a gesture, and moves to intercept the approaching being.

Galad The Redeemed,

Pathfinder 9 Monk avatar

The spirit reforms next to Vandis and both it and Galad follow him.

Dagobert the Luckless,

Katholiam avatar

"If this is a friend of yours, you'd better come along."

Dagobert allows Arthuro to precede him.

TGZ101,

Rakshasa Maharaja Final avatar

Arthuro shrugs.

"I warned ya'. It could be anybody. This is an open market this time of night."

Hawkseer:
You here more voices, and the light starts coming towards you after you jostle some loose rubble.

Hawkseer,

First Crime Scene Final Hir avatar

GM:

Spoiler:
Hawkseer swears silently at his clumsiness. Changing tactics, he stands calmly near the closed door. Trusting his guesses, he speaks to the air before things go further wrong. "Samael told me you were a careless lot, but you might at least close doors behind you. You're leaving a trail a blind beggar could follow." Just in case his guesses are wrong, he palms a dagger in his off hand. Thievery 1d20 + 3 ⇒ (14) + 3 = 17

TGZ101,

Rakshasa Maharaja Final avatar

As you prepare to enter the bazaar, you here a voice call out.

"Samael told me you were a careless lot, but you might at least close doors behind you. You're leaving a trail a blind beggar could follow."

Turning the corner reveals an eladrin with a lowered falchion in hand.

Hawkseer, a description when you get the chance please.

Hawkseer,

First Crime Scene Final Hir avatar

Hawkseer is short for an eladrin, about 5'7" and slim as his race. He is darker-complected than most, with tan skin and golden hair. He wears loose, covering clothing of grays and browns that blends in with backgrounds in Smoke. He wears a heavy weapon belt with a pair of knives and a loop for his falchion, but no armor. He is holding the falchion lowered in one hand.

Vandis,

A 01 Leaving Korvosa 2 avatar

"You are a friend of Samael's?" Vandis asks warily.

701 to 750 of 797 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Titanic Games / Messageboards / Paizo Community / Gaming / Play-by-Post / TGZ Presents: The Sellswords of Punjar All Messageboards

Want to post a reply? Sign in, or create a new account.



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.