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Greenflame Blade on b2, 1d20 + 11 ⇒ (8) + 11 = 19; Damage 1d8 + 6 ⇒ (5) + 6 = 11 cold/fire, all adjacent enemies take 5 fire damage. Whitelotus Evasion to shift to L12, if possible
Save vs Daze 1d20 ⇒ 13; Save vs Ongoing 1d20 ⇒ 5
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"You talk of redemption but you still do bad things. Or you believe lies. Redemption comes when you stop doing bad things. Stop hurting other people. Then you get redemption. You believe Dreamer give you power to control your magical disease? What you do with such power? Help other people? Or hurt them?" Snaggletooth pauses for a second, then continues. With his off-hand, he points at himself. "I use to hurt others, strangers who not do anything to me. I hurt them, kill them and steal their stuff. I was bad. Then I shown better way. Now I help people, protect strangers and fight against those who try to hurt them. People like you. You want redemption? Surrender and I show you better way."
Snaggletooth the kobold philosopher
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"Oh spare me," says Erik with a roll of his eyes. "These fiends wouldn't pause a moment to destroy us. They're trying right now. Do they look interested in redemption? Leave redemption for those who seek it out, not for those who'll say anything to have their lives spared."
Erik has already begun the opening notes of a hunter's song, laced with magic, and his sword sings with anticipation.
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"Don't listen to him, Seer-person. If you surrender, I make sure others not harm you. But must surrender now. Before it too late." Snaggletooth pleads with the Seer. "You want better way, I show you. But must surrender to me now."
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Brujo swings and misses in his anxiety to keep Perigia from further harm.
Missed, so no White Lotus Evasion.
The Seers look hard at Snaggletooth and each other, communicating wordlessly between themselves.
Do they believe Snaggletooth? (1d20+9=16, 1d20+9=11)
Seer 1 nods.
"I will trust your words, kobold."
At his words, the remaining lackey also nods.
"Me too. You can't stop the berserks. Their minds have been eaten by blue fire. If you can help us, I'll help you."
Seer 2 shakes his head and grips his staff tighter. He is not convinced.
The berserks moves against the party, now including the lackey and Seer 1 among their targets.
B1 slices viciously at Caine, apparently wanting to slice the Dreamer's regalia from his back.
B1 (AC) v Caine (1d20+14=32, 1d10+4=7). 7hp damage to Caine.
B2 attacks Brujo, raising its greatsword high and hissing in anticipation as the blade falls.
B2 (AC) v Brujo (1d20+14=34, 1d10+4=5). Crit. 14hp damage to Brujo.
B3 turns a mad blue gaze on Leo, sending its greatsword swinging in a wide arc towards the paladin's head.
B3 (AC) v Leo (1d20+14=27, 1d10+4=12). 12hp damage to Leo.
B4 charges recklessly at Perigia, hands once more reaching to her throat. In its eagerness, it almost falls over its own feet and the clawed hands pass harmlessly past her.
B4 (AC) v Perigia. Unarmed and on hit will get secondary attack v Fort. (1d20+11=15, 1d6+4=8)
"Drop the amulet!" cries the seer, "It calls to all of us and they cannot resist."
MAP
Perigia - 3 ongoing necrotic; dazed (se)
Erik
Lackey - now an ally
*Caine - 14/56hp (second wind used); bloodied; dazed (se)
Snaggletooth
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 16/60/0AP/1 Lay on Hands/10 surges: 3 ongoing necrotic damage
Brujo - taking 3 ongoing necrotic (se)
B1 - dazed to end Erik's next turn
B2 - dazed to end Erik's next turn; under Brujo's Aegis of shielding
B3 - dazed to end Erik's next turn
B4 - unarmed - dazed to end Erik's next turn
Note that you can't save v the ongoing blood damage until you are out of the zone.
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Save vs. Daze 1d20 ⇒ 15 Perigia shifts to L 12 and then moves to L 17. She then Casts Magic Missile at L3 1d20 + 8 ⇒ (7) + 8 = 15 2d4 + 5 ⇒ (3, 1) + 5 = 9 Spending an Action Point she hurls the amulet toward S2. Save vs. Necrotic 1d20 ⇒ 14
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Perigia - the save v daze comes at the end of your turn, so you can't do all that. Which bits are you doing? Using the AP will give you another move, minor or standard in addition to the single move, minor or standard you can take when dazed.
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Rev DM wrote:
Perigia - the save v daze comes at the end of your turn, so you can't do all that. Which bits are you doing? Using the AP will give you another move, minor or standard in addition to the single move, minor or standard you can take when dazed.
I will do the shift and then spend the AP to move.
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Erik cares little for his more fickle enemies as the slayer's song completes and Erik's blade pulses with renewed vigor, humming excitedly as he moves to attack. The thin blade wobbles through the air, producing note after note, but steadies in preparation for the final lunge.
Move Action: Move to L12
Standard Action: Slayer's Song vs. B4; 1d20 + 12 ⇒ (10) + 12 = 22 vs. AC for 2d8 + 5 ⇒ (7, 8) + 5 = 20 damage and on a hit, B4 grants combat advantage to me and all allies (save ends).
Effect: For the rest of the encounter, whenever I hit an enemy, they grant CA to me and my allies until TEOMNT.
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Perigia makes her way out of blood zone, loftily ignoring the passing attack made on her by B4. Once away from the cascade of diseased liquid, she can finally clear her head.
B4 - unarmed OA v Perigia. On hit gets secondary attack v Fort (1d20+10=13, 1d6+4=7)
Another pure note fills the chamber as Erik's songblade hums once more with power. B4 cannot withstand the clear call as the blade slices cleanly into it, leaving a resonance what guides other blades to the same target.
The last lackey moves behind the berserk and hits it hard with his club. "I'm getting cured and you're not stopping me," he screams.
L3 v B4 (1d20+14=32). 6hp damage to B4
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
*Caine - 14/56hp (second wind used); bloodied; dazed (se)
Snaggletooth
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 16/60/0AP/1 Lay on Hands/10 surges: 3 ongoing necrotic damage
Brujo - taking 3 ongoing necrotic (se)
B1
B2 - under Brujo's Aegis of shielding
B3 -
B4 - unarmed - grants CA to all to end Erik's next turn
Perigia - bloodied
Erik
Lackey - now an ally
Note that you can't save v the ongoing blood damage until you are out of the zone.
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Rev DM wrote:
B4 - unarmed - grants CA to all to end Erik's next turn
Just for reference, B4's CA is a save ends condition because he was hit by the power's main attack.
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Erik - noted and amended below
Caine shifts to open up a flank for Snaggletooth and shakes his head vigorously, clearing the dazing effects of the seer's spell at last.
Save v daze (1d20+1=12)
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Snaggletooth
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 16/60/0AP/1 Lay on Hands/10 surges: 3 ongoing necrotic damage
Brujo - taking 3 ongoing necrotic (se)
B1
B2 - under Brujo's Aegis of shielding
B3 -
B4 - unarmed - grants CA to all (se)
Perigia - bloodied
Erik
Lackey - now an ally
*Caine - 14/56hp (second wind used); bloodied
Note that you can't save v the ongoing blood damage until you are out of the zone.
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Snaggletooth gives Caine a nod to acknowledge the plan. He carefully moves into position and strikes deeply. "I hope the other one doesn't team up on me." He thinks as he strikes.
minor-shift to L8, riposte strike on B1, +14 vs AC, 29, d6+5+2d8+3=5+5+7+3= 20hp damage and set up interrupt
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"Si charis wer lyrik ir tiric ti lowd ve..."
Snaggletooth's thought is broadcast through the chamber. It does not seem that the berserks have any knowledge of draconic - or if they do, they offer no response.
As he moves and strikes, the blood pours over him once more, streaking his scales with necrotic fluid.
Blood damage (1d6=2) 2hp damage to Snaggletooth, 3 ongoing.
The newly allied Seer focuses on B4 and sends an arcing blue orb into the creature, just hitting with the help of Erik's long-held note. The berserk looks astounded as a wound opens in its side.
Warp Orb (Ref) v B4. On hit target is dazed (se) (1d20+18=21, 1d8+6=11)
The second seer spots an opportunity for a clear shot at Perigia and takes it.
Warp Orb (Ref) v Perigia. On hit, target is dazed (se) (1d20+16=24, 1d8+6=13). 13hp damage to Perigia.
Leo takes advantage of B4's dazed state to finally leave the zone of blood and Kelemvor strengthens him to cast aside the abomination.
Shift and move.
Save v ongoing necrotic (1d20=17)
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Brujo - taking 3 ongoing necrotic (se)
B1
B2 - under Brujo's Aegis of shielding
B3 -
B4 - unarmed - grants CA to all (se); bloodied; dazed (se)
Perigia - bloodied; dazed (se)
Erik
Lackey - now an ally
*Caine - 14/56hp (second wind used); bloodied
Snaggletooth - readied action against B1 if it attacks him; ongoing 3 necrotic damage
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 13/60/0AP/1 Lay on Hands/10 surges
Note that you can't save v the ongoing blood damage until you are out of the zone.
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Perigia is at -2 hp
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Perigia wrote:
Perigia is at -2 hp
The last, unexpected attack is too much for Perigia and the mage slumps into a crumpled heap.
Perigia
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Rev
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Brujo
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Snaggletooth is just bloodied. 25/53 hp
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Armathor’s Step to I11; Scimitar 1d20 + 12 ⇒ (5) + 12 = 17; Damage 1d8 + 5 ⇒ (5) + 5 = 10 cold
Save vs Ongoing 1d20 ⇒ 17
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Apologies for slightly flavour free update, but having a bit of a family crisis.
Brujo teleports out of the blood zone back onto the stairs and attacks B2. The blow misses, but the moonelf manages to stop the blood doing any more harm to him.
The berserks hiss and lash out again.
B1 hacks at Snaggletooth, risking instant retribution from the kobold even as the blow lands.
B1 (AC) v Snaggletooth (1d20+14=20, 1d10+4=12). 12hp damage to Snaggletooth.
B2 slams his greatsword towards Brujo.
B2 v Brujo (1d20+14=27, 1d10+4=13). 13hp damage to Brujo.
B3 takes advantage of a fleeting flanking opportunity and shifts behind Snaggletooth.
B3 v Snaggletooth (1d20+16=25, 1d10+4=7). 7hp damage to Snaggletooth. Total 19hp damage this round.
B4 ignores its former ally, targets Erik as the author of its woes, and misses.
B4 v Erik. On hits makes secondary attack v Fort (1d20+10=20, 1d6+4=6)
Snaggletooth - make your riposte strike.
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Perigia - bloodied; dazed (se); prone
Erik
Lackey - now an ally
*Caine - 14/56hp (second wind used); bloodied
Snaggletooth - bloodied; ongoing 3 necrotic damage
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 13/60/0AP/1 Lay on Hands/10 surges
Brujo
B1
B2 - under Brujo's Aegis of shielding
B3 -
B4 - unarmed - grants CA to all (se); bloodied; dazed (se)
Note that you can't save v the ongoing blood damage until you are out of the zone.
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Rev, I'm making these attacks under the assumption that B4 is either still dazed or still granting CA.
Erik's blade sings and thrusts forward, trying to open up a weakness in the berserk's defenses.
Standard Action: Guiding Strike vs. B4; 1d20 + 14 ⇒ (7) + 14 = 21 vs. AC for 1d8 + 5 ⇒ (1) + 5 = 6 damage and on a hit, B4 takes a -2 to AC TEOMNT.
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Erik Annadar wrote:
Rev, I'm making these attacks under the assumption that B4 is either still dazed or still granting CA.
Erik's blade sings and thrusts forward, trying to open up a weakness in the berserk's defenses.
Standard Action: Guiding Strike vs. B4; 1d20+14 vs. AC for 1d8+5 damage and on a hit, B4 takes a -2 to AC TEOMNT.
Correct. He failed both saves. Sorry. I'll try and find the relevant rolls.
All noted. Will stitch in once Perigia goes.
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Perigia struggles to her feet. Save vs. daze 1d20 ⇒ 18
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riposte interrupt +14 vs AC, 26, d6+5, 10 hp damage
currently at 6hp, rogue need food badly
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Desperate as his situation is, Snaggletooth somehow manages to concentrate and bloody the berserk in front of him.
Perigia finds an unexpected source of help and gets gamely to her feet as Erik presses his advantage home, songblade bursting with exultant notes as B4 suffers again.
The last lackey moves to flank the bard and hits hard, taking every advantage he can.
Turncoat Lackey v B4 (1d20+14=32)
"I will find redemption," he repeats grimly under his breath.
I'll give Rad a few hours to see if he wants to chime in on Caine's behalf. He's still got two Inspiring Words left and will use one on Snaggletooth first chance he gets.
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
*Caine - 14/56hp (second wind used); bloodied
Snaggletooth - bloodied; ongoing 3 necrotic damage
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 13/60/0AP/1 Lay on Hands/10 surges
Brujo
B1 - bloodied
B2 - under Brujo's Aegis of shielding
B3 -
B4 - unarmed - grants CA to all (se); bloodied; dazed (se); -2AC to end Erik's next turn
Perigia - bloodied; dazed (se)
Erik
Lackey - now an ally
Note that you can't save v the ongoing blood damage until you are out of the zone.
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HP update... Sitting at 11
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Urf. That's everyone bar Erik bloodied then.
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Rev, please roll for me, Caine will use an at-will power to knock down B1; then inspiring word on Snaggletooth, then action point to finish off the fallen B1, use an appropriate unused encounter or daily power; he then moves away.
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I only have one majestic word left so I'm saving it for when someone actually drops.
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Rev, I'll wait until you update. If Caine moves away, then that limits my actions.
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Edit, Caine stays put so Snaggletooth get a +2 bonus vs. B1
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Caine - no AP. You've already used it.
"Courage, comrade."
Caine's simple words help Snaggletooth to find inner reserves.
Extra healing for Snaggletooth (2d6=6)
Inspiring Word on Snaggletooth who can heal surge+6
Shifting so that Snaggletooth can flank outside the zone of dripping blood, Caine strikes true, further damaging the berserk trapped between himself and his ally.
Basic melee v B1 (1d20+14=33, 1d8+6=12)
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Snaggletooth - bloodied; ongoing 3 necrotic damage (se)
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 13/60/0AP/1 Lay on Hands/10 surges
Brujo
B1 - bloodied
B2 - under Brujo's Aegis of shielding
B3 -
B4 - unarmed - grants CA to all (se); bloodied; dazed (se); -2AC to end Erik's next turn
Perigia - bloodied; dazed (se)
Erik
Lackey - now an ally
*Caine - 14/56hp (second wind used)/0AP/1 Inspiring Word; bloodied
Note that you can't save v the ongoing blood damage until you are out of the zone.
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actually, I get a +3 with CA because of my build, but it is the extra damage that is important.
Snaggletooth moves out of the blood rain and looks for an opening. 'There, now strike true.' he thinks as he stabs.
takes 3 damage, minor- shift to L7. riposte strike on B1, +14 vs AC, 31, so damage is 3+5+11+3= 22hp damage and set up interrupt. move-use my utility power that allows me to shift my speed as a move action. shift to R8. save=16
The blade goes deep into the berserker. Looking over his shoulder at the other one, Snaggletooth quickly decides to move out of range. With a burst of speed and agility, he moves to the side of the room.
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"Mobi, jaka kodont vis", whispers the dreamblade...
Snaggletooth moves and strikes, preparing himself for retaliation that never comes. The misshapen horror collapses dead at his feet, even as he scampers to the far end of the room.
Seer 1 sends another orb of warping horror into the unarmed berserk. Surely now the creature has but seconds remaining to it.
Warp Orb. On hit target is dazed S1 v B4 (1d20+17=22, 1d8+6=9)
The second seer refuses to give up his attacks on Perigia, setting his face grimly and ferociously targeting the amulet-wearing mage.
Warp Orb (ref). On hit target is dazed S2 v Perigia (1d20+17=33, 1d8+6=8) 8hp damage to Perigia and dazed (se)
Leo takes a moment to try and heal himself before launching back into the main melee. Kelemvor continues to test his servant.
Second Wind.
Save v ongoing (1d20=2)
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Brujo
B2 - under Brujo's Aegis of shielding
B3
B4 - unarmed - grants CA to all (se); bloodied; dazed (se); -2AC to end Erik's next turn
Perigia - bloodied; dazed (se)
Erik
Lackey - now an ally
*Caine - 14/56hp (second wind used)/0AP/1 Inspiring Word; bloodied
Snaggletooth - bloodied; ongoing 3 necrotic damage (se)
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 25/60/0AP/1 Lay on Hands/9 surges; bloodied; +2 to defenses to end his next turn (second wind)
Note that you can't save v the ongoing blood damage until you are out of the zone.
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just FYI, Rev, Snaggletooth made his save on that ongoing.
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Thanks for the catch, Snags. I noted it, but forgot to change the list.
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Brujo
B2 - under Brujo's Aegis of shielding
B3
B4 - unarmed - grants CA to all (se); bloodied; dazed (se); -2AC to end Erik's next turn
Perigia - bloodied; dazed (se)
Erik
Lackey - now an ally
*Caine - 14/56hp (second wind used)/0AP/1 Inspiring Word; bloodied
Snaggletooth - bloodied
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 25/60/0AP/1 Lay on Hands/9 surges; bloodied; +2 to defenses to end his next turn (second wind)
Note that you can't save v the ongoing blood damage until you are out of the zone.
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Second Wind putting me at 27; +2 bonus to all defenses until the start of its next turn.
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Brujo breathes deep and gathers himself for the final stage of the battle.
Beyond hope or help, the berserks rage on.
B2 continues to batter at Brujo, now trapped on the stairs.
1d20 + 14 ⇒ (8) + 14 = 22. Attack(AC) v Brujo. Misses
B3 charges maniacally towards Erik.
1d20 + 15 ⇒ (12) + 15 = 27. Attack (AC) v Erik. Hits. 1d10 + 4 ⇒ (7) + 4 = 11 11hp damage to Erik
B4 turns again on its prime tormentor and fails to have any impact on Erik.
1d20 + 15 ⇒ (1) + 15 = 16. Claw attack (AC) v Erik. Total fail
1d20 ⇒ 20 - save v CA - Saved
1d20 ⇒ 13 - save v daze - Saved
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Perigia - bloodied; dazed (se)
Erik
Lackey - now an ally
*Caine - 14/56hp (second wind used)/0AP/1 Inspiring Word; bloodied
Snaggletooth - bloodied
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 25/60/0AP/1 Lay on Hands/9 surges; bloodied; +2 to defenses to start his next turn (second wind)
Brujo - +2 defenses to start of his next turn (second wind)
B2 - under Brujo's Aegis of shielding
B3 - -1AC due to charge
B4 - unarmed; -2AC to end Erik's next turn
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Erik slashes at B4, marking him with notes of music meant to bolster allies before stepping back to lure B3 away from the pack.
"Perigia, help me with this one!" shouts Erik in reference to B3.
Standard Action: War Song Strike vs. B4; 1d20 + 14 ⇒ (20) + 14 = 34 vs. AC (CRIT) for 13 + 1d6 ⇒ 13 + (4) = 17 damage and any ally who hits B4 until TEOMNT gains 3 temporary HP.
Slayer's Song: B4 grants CA to all until TEOMNT.
Move Action: Shift to L13
Current HP: 21/53
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Perigia casts Magic Missile at B3. 1d20 + 8 ⇒ (9) + 8 = 17 vs ref. 2d4 + 5 ⇒ (1, 2) + 5 = 8 force damage Save vs Dazed 1d20 ⇒ 12
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Apologies for the delay in your scheduled mayhem. I was out for much of today and then the local talent show went on well over an hour longer than anticipated. Normal service herewith resumes.
Perigia hurls a magic missile, but the berserk somehow manages to dodge. Even as her head clears however, the mage sees Erik's attack finish the creature.
With a savage howl, the lackey tries to hit B3 and fails.
"Can't go in that, it'll kill me," he yells, pointing at the still falling blood rain.
Home rolling. It was a 3, which does nothing at all.
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
*Caine - 14/56hp (second wind used)/0AP/1 Inspiring Word; bloodied
Snaggletooth - bloodied
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 25/60/0AP/1 Lay on Hands/9 surges; bloodied; +2 to defenses to start his next turn (second wind)
Brujo - +2 defenses to start of his next turn (second wind)
B2 - under Brujo's Aegis of shielding
B3 - -1AC due to charge
Perigia - bloodied
Erik - bloodied
Lackey - now an ally
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move six to Q14, deft strike on S2, move to Q16, +11 vs AC, 22, If hit, 6hp damage, regardless, minor-shift to P17
Snaggletooth smoothly moves across the floor to the platform and the enemy seer. He stabs at the seer and thinks, "You no harm Fire-Lady any more." Then he moves in front of the seer and says with his arms outstretched. "You no harm nice Fire-Lady any more. You should have surrendered. Now you are going to die by this blade. The Dreamer's blade." He shows the blade to the seer.
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Realising all too well that another bath in the blood may well finish him, Caine simply moves towards B3 and tries to hack the monstrosity apart.
Caine v B3(AC) (1d20+12=23, 1d8+6=9)
"Wux thric harm Ixen Aesthyr tikil gocahel"
The dreamblade whispers in Snaggletooth's grasp and the sight gives the seer pause. "You may fool Volkanth, and you may fool them, but you don't fool me, kobold."
Seer 1 sends another bolt of warping fury towards B3, finally bloodying it.
Warp Orb v B3. On hit target is dazed. (1d20+16=29, 1d8+6=11)
Seer 2 shifts away from Snaggletooth and fires a warp orb at him. "Stay away and you may still live to serve the Dreamer."
Possibly the close range confuses him, but the attack misses.
Warp Orb v Snaggletooth. On hit target is dazed. (1d20+16=17, 1d8+6=12)
Heedless of any personal danger, and realising someone needs to help Brujo, Leo pounds back into the fray, calling on Kelemvor and adding his might to the demolition of B3.
Bolstering Strike. On hit Leo gains 2 temp hp (1d20+11=28, 1d8+5=6)
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Brujo - +2 defenses to start of his next turn (second wind)
B2 - under Brujo's Aegis of shielding
B3 - -1AC due to charge; bloodied; dazed (se)
Perigia - bloodied
Erik - bloodied
Lackey - now an ally
*Caine - 14/56hp (second wind used)/0AP/1 Inspiring Word; bloodied
Snaggletooth - bloodied
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 25(27)/60/0AP/1 Lay on Hands/9 surges; bloodied; +2 to defenses to start his next turn (second wind)
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Greenflame Blade on B2 1d20 + 11 ⇒ (3) + 11 = 14; Damage 1d8 + 6 ⇒ (5) + 6 = 11 cold/fire. Gah, bad rolls abound
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Brujo's attack does nothing to stop B2 and the berserks themselves now attempt to finish the party off.
B2 keeps Brujo on the stairs and stabs expertly at the moonelf.
B2 v Brujo (AC) (1d20+14=29, 1d10+4=7) 7hp damage to Brujo
Bloodied and therefore more dangerous, B3 targets Caine.
Note that the berserks hit at +2 and do more damage when bloodied.
B3 v Caine (AC) (1d20+16=28, 1d10+6=11). 11hp damage to Caine.
For all it's destructive capabilities, the berserk still seems dazed.
Save v daze (1d20=9)
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
Perigia - bloodied
Erik - bloodied
Lackey - now an ally
*Caine - 3/56hp (second wind used)/0AP/1 Inspiring Word; bloodied
Snaggletooth - bloodied
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 23(25)/60/0AP/1 Lay on Hands/9 surges; bloodied; +2 to defenses to start his next turn (second wind); taking 3 ongoing necrotic
Brujo - +2 defenses to start of his next turn (second wind)
B2 - under Brujo's Aegis of shielding
B3 - -1AC due to charge; bloodied; dazed (se)
Cannot save v blood damage while still in the zone.
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Erik, seeing that the two berserks seem to be taken care of, moves to assist Snaggletooth, who can take the most advantage from his Slayer's Song. Erik whispers the arcane words of one of his most trusted spells into his songblade, and the runes of the incantation appear on the blade's surface and glow. He points the tip at the seer, and the runes slide off and fly at the man like daggers of psychic energy.
Move Action: Move to P10
Standard Action: Cutting Words vs. S2; 1d20 + 9 ⇒ (8) + 9 = 17 vs. WILL for 1d8 + 5 ⇒ (2) + 5 = 7 psychic damage and on a hit, S2 is pulled to Q15 and grants combat advantage to all until TEOMNT.
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Perigia takes the amulet and casts it away from her. Then she casts Chill Strike at B2. 1d20 + 8 ⇒ (2) + 8 = 10 vs Ref. to hit 2d8 + 5 ⇒ (5, 3) + 5 = 13 cold damage and the dazed until the end of Perigia's next turn.
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Neither Perigia nor Erik can make any headway with their attacks, but the lackey supports the home team, striking valiantly against the bloodied berserk in front of him.
Lackey 3 v B3 (1d20+14=24)
MAP
For the rest of the encounter, whenever Erik hits an enemy, they grant CA to him and his allies until TEOMNT.
*Caine - 3/56hp (second wind used)/0AP/1 Inspiring Word; bloodied
Snaggletooth - bloodied
Seer 1 - now an ally
Seer 2 - still a foe
Leo - 23(25)/60/0AP/1 Lay on Hands/9 surges; bloodied; +2 to defenses to start his next turn (second wind); taking 3 ongoing necrotic
Brujo - +2 defenses to start of his next turn (second wind)
B2 - under Brujo's Aegis of shielding
B3 - -1AC due to charge; bloodied; dazed (se)
Perigia - bloodied
Erik - bloodied
Lackey - now an ally
Cannot save v blood damage while still in the zone.
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Rev, will appreciate if you can make the rolls for me.
"I have travelled far and I am long way from home. And I will not die here!"
Inspiring Word on Self
Caine attacks the nearest enemy to emphasize his resolve.
Brash Assault vs. B3; Lackey gets free melee basic attack vs. B3 if B3 attacks Caine, with an additional +2 bonus.
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