Lady Arianna tries her best with Mellie, being gracious, but she obviously hasn't spent too much time with children. Ingra ends up helping, taking Mellie under her motherly wing as Crystal goes on watch
Crystal stands atop the Ladies wagon, her keen eyes looking out into a darkness that is no hamper to her vision.
Perception Check:1d20 + 6 ⇒ (15) + 6 = 21
If there is anything to see this early in the night, Crystal should see it. If not then she eventually retires, removing her chain shirt and gently snuggling up to Mellie, the better to be close to the girl for when the night dreams come. Crystal remembers well some of the orphans which came to the temple and knows that traumas can take a very long time to fade.
Not sure what skill if any there is to comfort some one suffering such problems?
The next day dawns without further incident. The caravan moves out, headed for the apex of the mountain pass.
The grim flanks of Tharkad loom to the left side, wreathed in grey stormclouds. Its brother mountain Carahrad looms to the right. The weather is grey and cold, and the mood as the caravan finishes up breakfast is subdued.
Mellie wakes up next to Crystal and looks at her with wide eyes
"I'm hungry."
Borondon collapses on a wagon, the lurching of the conveyance causing his gorge to rise.
Root ambles along taking in the stark beauty of the high altitude path.
Divel keeps an eye out as the wagons roll, unsettled by the opressive feeling of the day.
I have a few things to figure out, will hopefully post more tonight/tomorrow ...
The day becomes colder, and the black clouds thicken as the day approaches noon. The sun has disappeared, and a fitful wind begins to moan and clutch at the tunics of the caravaners.
Mott talks to the party as the wagons creak up the steep pass.
"We might be in for a snowstorm. I can taste it in the wind. Be ready to help get the wagons set. If we can keep going until sunset we will reach an encampment I know of."
The day progresses, and the first few flakes begin to descend from the leaden sky. By the time the wan light of day begins to dim, the snow has thickened to a steady fall of stinging white. Mott guides the wagons into a bermed embankment close to the top of the pass.
What light there is rapidly dims. A bonfire is built in a small enclosed area in the berm and a bit of warm drink and food is passed around. The snowstorm rages and moans about them, dropping about an inch an hour with gale-force winds
Gimmie a watch roster and any actions before nitey night time
Divel takes the middle watch and uses the time to find a suitable site in cover to one side of the camp wagons.
Once there he will take out his bow and spend the watch checking the neatness of the feathers, especially on the orc arrows, and gently sharpen the iron tips while keeping an eye and ear out for danger.
Root fusses about trying to entice the drifts of snow into forms for defencesurvival1d20 + 7 ⇒ (10) + 7 = 17.
Working with the guards, and anyone else available, he attempts to form and harden the drifts into limited ramparts to provide cover and maybe a bonus to attack and defence. Finally, he grabs one of the more martial minded of the dwarves and tries to figure out the lay of the land, likely routes of attack, and places where the vegetation beneath the snow will support 'entangle' spells. In the areas most likely to be crossed by attackers, Root plants caltrops close to the ground and under the snow unless there are no caltrops available in the party or in the caravan stores...
Root will take the midnight watch this time. Perception:1d20 + 9 ⇒ (16) + 9 = 25
OK, posting this roster. Any problems sound out quick:
First shift:
Sondergang:
Crystal:
Merzhan:
Second shift:
Divel:
Rootabega:
Svetla:
Eitri:
Third shift:
Borondon:
Navorn:
Ingrahild:
The winds howl and the snow flies as the caravan hunkers down among the stacked stones and earth of the bermed encampment. Root sees that there is little vegetation around here, the elevation and stony ground makes finding a purchase hard for greenery. He does manage to construct some snow sheilds to keep the watchfolk out of the direct wind, but anything more grand gets ripped down by the gale-force gusts.No one has caltrops available, but there are sticks that could be used as pungis. The only problem is there isn't anywhere good to pound them in, the ground here is mostly hard bedrock.
I'm honestly at a loss with my research how a lack of greenery affects an Entangle spell. Any opinions from the peanut gallery?
Mott strides up to the party
"I don't like the feel of this storm. Even at these heights we shouldn't be having a blizzard this far into Spring. Keep an eye out my friends. I'm going to check the remuda horses."
OK, I'll give you all a bit to post if there's anything, then we move on ...
I ran a Pathfinder Society adventure with that spell in it at the weekend, and my call was if someone stayed on the path then no entangle effect. If they were under the trees or in the grass then they had to save or be grabbed by the greenery.
I ran a Pathfinder Society adventure with that spell in it at the weekend, and my call was if someone stayed on the path then no entangle effect. If they were under the trees or in the grass then they had to save or be grabbed by the greenery.
Yeah. You folks are above the treeline on a very rocky pass. Nothing much more than some heather and lichen about.
good to have the ruling on entangle before any combat here! Root'll have to switch the entangle out come dawn - it'll work nicely as a 'summon nature's ally if required before then' - which reminds me, I should check the duration, the list of creatures for level one was sad.
Root enjoys his time puttering around the defences. Failing to use anything sharp, he tries to talk one of the rogues into using snow-buried ropes tied to rocks to trip potential assailants.
"We could also roll large rocks onto the paths and bury them beneath the snow he muses, caught up in his project"
"Oh, the remuda is the herd of spare horses that follow the caravan."
He jerks a rawhide leather-gloved thumb towards a small herd of horses penned up with sticks and rope at the edge of the embankment. Drovers fork hay into the circle's edge and cinch large blankets on the horses.
"This weather's hard on them, and a good caravan horse can cost 300 gold nobles to replace, especially in Lumberton."
Crystal is happy that Mellie's appetite and spirits have picked up. She asks for assistance in adding more rope and blanket 'padding' to the roof of the Ladies wagon and spends the day with a blanket wrapped around herself and herself wrapped around Mellie. Spending the time with her eye's peeled upon the terrain as it rolls past them, while signing to entertain the fine Lady and perhaps begin giving young Mellie an education.
Perform Take Ten Check: 10+6=16
Come evening, she helps settle Mellie and assists in making sure the Ladies part of the encampment is as comfortable as possible in the inclement weather. Adding her meager store of ropes to that of the servants to help rig more snow and wind breaks.
Upon the bedding down of the group, Crystal once again takes watch upon the roof of the carriage, her bearing proud and un-dampened by the snow and wind.
Perception Check:1d20 + 6 ⇒ (17) + 6 = 23
Again, if anything comes snuffling about upon first watch, even with the weather negatives, Crystal should become aware of it. :)
Navorn goes on watch with Borondon and Ingrahild. He watches the snow as it falls composing lines and stanza about the grasp of winter failing to let go. He misses the fire, But watch was pointless if ya ruined your night vision by staring into the light
He nudes Borondon as he stares into the blowing snow "Colder then a dwarven matrons bed sheets , ah' He says with a chuckle
"Whaaaa?"
Root leaps up from a deep slumber, ears twitching and a grin spreading across his pointy features:
"Nude, count me in! Tell me more about those bedsheets, dreamboat."
quick as a wink Root is out of his armour and racing around the snowdrifts leaping, laughing and happy about the lack of caltrops. He tries to tackle Borondon with an easily avoidable leap. At some point he returns to the fire to warm up.
The first watch passes without incident. The first watchers wake the second shift, then try to warm up enough to sleep. The wind is still gusting crazily, and the ground outside is blanketed in over a meter of snow, which is drifting to five times that height in some spots.
The darkness is complete, without moons or stars to light any part of the white howling night.
previously rolled (see further up when choosing shift) 16+9=25 Unaware of his upcoming nudity, Root puts in a pretty good impression of a diligent member of the watch
"Psst, hey, isn't there something a little off about that snow eddy?"
Crystal 'hands over' to the second shift. Retiring to the Ladies encampment and deftly shrugging out of her armor. Brushing and sweeping off as much snow as she can, humming a soft tune (Prestidigitation) to 'clean' up after her stint at watch before settling in with Mellie, making sure to enjoy whatever rations are available the better to recoup her energy in the cold weather.
Crystal doing the best she can when she 'beds' down to share her body heat with the young child, the better to protect the young one from the worst of the cold.
If we do get attacked at midnight, this time Crystal will be wriggling uncomfortably into cold armor. :P
Man, you folks on watch are a perceptive bunch! I'm assuming Svetla won't be rolling, but I'll go with what we have.
The midnight shift walk around the top of the berm, taking an occasional moment at the large bonfire to warm themselves. Mott has authorized the use of some of their carried wood supplies to keep the fire hot during the storm, and the warmth is well-appreciated.
Divel ghosts along in the darkness, his keen Elvish ears tuned to the cacophanous howling of the winds. Eitri stolidly stumps along the other side, the snow matting his luxuriant beard with a forest of small icicles. Root skips and jumps through the snow, keeping an eye to the mountain flanks.
Almost as one, the three different watchmen notice a slightly darker shadow stealing towards the encampment. It is hard to tell WHAT it is in this howling storm, but it is moving on its own power.
Actions? It's out a bit, you could all rendezvous if you wanted
The tanglefoot bag sails out, but gets deflected by the gale-force winds, disappearing into the snow. The figure lopes closer, revealing a hideous demeanor.
The monster stands eight feet tall. It is wrapped in long, matted white fur. A mouth full of yellowed fangs sits within its shaggy facial pelt, along with two red eyes. A pair of curling horns bracket the creature's features.
It snarls upon seeing Root and charges in, long filth-caked claws at the ready.
Crystal lays enshrouded under blankets and snuggled up with Mellie. The better for the both of them to conserve body heat against the cold pervading the high mountain pass. Crystal's innate resistance (5/-, Cold) also helping to alleviate the chill of the night.
I'm sure the middle watch can handle this trifling creature. It's probably just miffed about missing the invitation to sup with us. ;)
She snuggles closer and smiles with pleasant dreams in her sleep.
OK, I will get a map going soon. The monster is near Root, and all the other folks are within one round of movement to join up. Sleeeping folks will have to be warned this round
'Heeeeelp!'
The frightened elf's screams rip into the night
'There's another one in here somewhere...perfect...account for the wind this time...and we should have a big sticky doofus about to turn into a snowball and roll down the hill'
Root hurls his final tanglefoot bag at the beast, with a grunt-turned-scream ranged touch +5:1d20 + 5 ⇒ (12) + 5 = 17 After hurling the bag, Root takes a 5' step away from the beast and towards Eitri
'Here's someone we can agree on killing Dwarf, although what you do with it after that is totally up to you"
Divel moves across the campsite towards the dark shape, using the wagons to help hide his progress. As he moves the elf notches an arrow to his bow and when he stops brings it up so that his lips just kiss the feathers.
30ft move then ready action to attack if the creature acts nasty. Attack 1d20 + 8 ⇒ (16) + 8 = 24, Possible damage, as flatfooted if it provokes the ready action 1d8 + 2 + 2d6 ⇒ (6) + 2 + (5, 5) = 18 with +1 to hit and damage if the creature is within 30ft of Divel.
Svetla steps to the yellow-furred abberation and lashes out with her sword
1d20 + 4 ⇒ (8) + 4 = 12
1d8 + 3 ⇒ (3) + 3 = 6
Xorn Claw bounces off the snarling monster's matted hide
Root tosses another tanglefoot bag, but once again the howling winds cause the small bag to go astray.
The monster swats at the druid
Yeti Attack:
Spoiler:
1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 9 ⇒ (9) + 9 = 18
1d6 + 4 ⇒ (4) + 4 = 8
1d6 + 4 ⇒ (6) + 4 = 10
1d6 ⇒ 2
1d6 ⇒ 4
One filty set of claws rakes his side, the wounds burning icy cold. The other bounces off his shield, furrowing it with ragged gashes. 10 damage.
Divel aims his arrow, his perception narrowing until he sees the thing's ear clearly during a lull in the storm. He smiles and lets fly. The shaft strikes true, sinking into the beast's ear canal. It lets loose a hideous roar as blood squirts down its yellow-white fur.
The rest of the party members awake as a hideous howl echoes along the encampment.
Everyone is up, Eitri still needs to post an attack
Unknowing what befalls outside, Navorn is snug in his blankets to ward off the chill, soon enough his watch will come till then he is bundled and dreaming
The rest of the party members awake as a hideous howl echoes along the encampment.
Everyone is up, Eitri still needs to post an attack
Crystal awakens at the hideous noise, (The DM said so :P). She quickly moves to both extricate herself from the sleeping blankets as well as re-assure Mellie that all is being handled by those on watch.
So, I assume a round just getting out form under the winter blankets, then another few rounds getting into cold armor. Well, If the critter makes it through the upright defenders to those still on the ground I can at least be an annoyed snack. :P
The howl pierces navorns sweet dreams of a buxom barmaid and rolls into the winter wonderland that is the camp, blanket falling around his shoulders, he is not really sure just what is going on. Scooping up his sword and shield he makes toward the area the commotion is coming from " Gonna have to wear armor to bed with this bunch" he mumbles as he makes his way toward the others
"By all the clanging of Torags Anvil...what is that thing" Sondergang asks as he looks over the side of the wagon..he forsakes donning armour and begins to run across the snowy ground dressed only in his light arming doublet and boots...
Svetla tries another slice at the fiendish furred foe.
1d20 + 4 ⇒ (5) + 4 = 9
1d8 + 3 ⇒ (3) + 3 = 6
Xorn Claw once again is unable to penetrate the beast's hide.
Eitri feels the power of the bull flow within him as he finishes his prayer. He steps to the huge beast, a hungry gleam in his eye.
Sondergang emerges into the howling snowstorm, the arming doublet chilling almost instantaneously. He can see Root battling some immense creature, but the blizzard makes it hard to discern exactly what it is.
Post dem actions up! Evryone who is now awake can take a full move round this turn to reach the monster. If you are waiting to armor up, you need to figure out how long that will take. Donning hastily is 5 rnds for chain shirt and lighter, 1 minute (10 rnds) for anything but full and half plate and 4 mins (40 rnds) for the plates.
Crystal will hastily done her Master Work Chain shirt (Which is light armor). Also, I would think that the Ladies carriage would be the more 'central' conveyance so start Crystal in W3
As Crystal hunches and shucks into donning her armor, her voice, though muffled is still pitched and raised to comfort Mellie and Arianna at present.
As an aside, can others aid/add in the process of armoring up? Just an idea and if so perhaps something the near by NPC's can do?
Divel drops his bow and runs around behind the yeti, pulling dagger as he goes. When he reaches the nearest flanking position, he strikes.
If the creature has reach then Divel will take the AoO as he moves. Otherwise he should be able to get behind okay. Dagger attack 1d20 + 6 ⇒ (12) + 6 = 18, damage 1d4 + 2 + 2d6 ⇒ (2) + 2 + (3, 4) = 11.