Is there a rule I'm missing that explains how Wings-of-Silver achieved such a movement when he had 80' of movement, at best, with a double move? Or are you envisioning him moving to R26 but it's going to take him 2 rounds to get there?
Hmm, he can dive the 15' at double speed -- how much horizontal distance can he cover with such a dive? If it's a 2:1, he could be 30' horizontal away at the end of the dive having used 15' of movement, but even assuming that's correct, continuing straight across the river puts him at G25. I think.
You notice a couple of the flying lizards in the trees above. They are acting most strangely - waving their limbs and making odd croaking noises.
You can see they are in F10 and N5, but you can only indicate their general direction. They are conveniently situated with a bunch of other lizards in the trees so they are hard to target individually (the DC to spot them, which you achieved, is 25). Anyone trying to see them needs to make a similar Perception check, though they get +5 for you pointing them out.
Can you please indicate his altitude? Is 15' under the lip of the gorge 35' from the bottom?
I believe that's what he had in mind. That's what I was calculating for -- 15' dive from the lip to a point 30' from the north side of the gorge, then straight across the gorge to the extent of his movement. I'm sure I oversimplified the rules, but it seemed reasonable.
Janosz points to a couple of trees full of sunbathing lizards. "Um... I think there are magic-using iguanas in the trees over there. Could they possibly be shapechanged men?"
Perception checks, with a +5 bonus from my pointing and gesticulating. If you beat DC 25, you can look at my spoiler.
"There, among the iguanas in that tree, and that tree. Tell you what, concentrate on the Seren across the bridge. I'll see if I can't give the lizard wizards something else to do."
Rolund steps up to shield Farlowe from any more attacks while trying to spot the lizards Frogshanks mentioned. Move to J9, draw sword while moving. Perception: 1d20 + 2 + 5 ⇒ (1) + 2 + 5 = 8.
“You must be mistaken, Frogshanks. They’re nothing but lizards.”
Ooops, you've still all got a 20% miss cahnce due to their body paint. Don't worry about it for the attacks to date, but remember for the subsequent ones.
Meanwhile, more tribesmen run out from concealment across the river and begin to make their way across the bridge. Two, more heavily armoured in rigid reptile-hide armour, trot at the rear.
More tribesmen at I22, J21, L20 and M21. The tougher-looking guys are at K28 and L26.
I'm going to be afk and see that my turn is near, so here's my action when it's my turn:
Gil will "draw" one of Farlowe's scrolls, #1 in my sheet, to utilize a Scorching Ray spell. It's written at CL 7, so she would get multiple rays, right? She will need to make a UMD check at DC 22 and I'm not sure how many attack rolls for the touch attacks. Her intent is to use one ray on each of the (apparently) shapechanged spellcasters, with any additional rays shared between them, as well. (That is, spellcaster #1 will get rays 1, 3, 5, ... and spellcaster #2 will get rays 2, 4, 6, ... I'm thinking there could be three rays, but I will provide four rolls just in case:
It doesn't quite work as you have written it. The scroll allows two rays that do 4d6 each, not 8d6, and to fire at both casters they need to be within 30', which they aren't. I'll assume you attack the nearest to you, using your first two attack rolls, and then do damage based on your first 8 d6 rolls (which are individually set out per the die roller) unless you state otherwise by the time your turn comes up.
In terms of "did it work" - you activate the scroll and hit with one ray, but the other attack roll was too low against a Tiny target.
Meh, I get it. I wondered why a CL 7 spell would have damage of 8 dice, but was rushing to get out of the house and out of town, so I didn't check. Thanks for straightening me out. I'm back, but I will stand by the original plan, focusing on the target within 30', hitting it for 17 points of damage. If that creature is no longer available as a target, I will change my action, of course.
Sorry to hold things up. Delay my action and I'll jump back in as soon as I have a chance to update the map tomorrow.
If you insist...
I posted this to Aubrey earlier when I thought I was not going to be available, but there were errors, so I will clean it up a bit to avoid the confusion it would generate:
Gil will "draw" one of Farlowe's scrolls (#1 in my sheet) to utilize a Scorching Ray spell.
She will need to make a UMD check at DC 22 and since only one shapechanged spellcaster is within range, she will use both rays on that target.
5' step to I5 before letting loose on the guy in D31.
Attack 1: 13+8+1(Haste)=AC 22, damage 5+1=6, miss % roll 34.
Attack 2 (from Haste): 12+8+1=21, damage 6+1=7, miss % roll 88.
Wings-of-silver, wings beating furiously, climbs out of the gorge and throws himself at a Seren archer.
Charge to D30. Attack roll 19!+10+2(charge)=AC 31. Confirmation roll 13+10+2=AC 25. Damage 9+5=14x2=28. Finally, miss % roll 57.
Rolund’s observation that the Purified should stick to prayers rather than archery is left unsaid as a group of Seren tribesmen close in and he charges to engage them. Charge at L20 which leaves me at L19. Full round action (charge): 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27. Miss chance: 1d100 ⇒ 38. Damage: 1d8 + 4 ⇒ (2) + 4 = 6. AC 24 until my next turn.
Aw, for f&%!'s sake... If he can't charge the guy in D31, he'll attack the guy in I22 instead. Use the same rolls.
Tsk, tsk, this is the brave new world of Pathfinder, where performing complicated aerial manoeuvres requires skill checks. Let's assume he has a +16 bonus to his Fly skill, and he will need a DC 20 skill check to do a 180 degree turn and attack the guy in I22. He also sacrifices 10' of movement. As he is flying up, his movenment rate is halved. So he effectively gets only 15' of movement ((40 - 10)/2) which is just to get to G23 and attack. He can't charge since he is having to fly upwards.
Both Gil and Janosz attack the shubbery while Jalana sends her arrows arching across the ravine. Meanwhile, Wings-of-Silver flips acrobatically in the gorge and rises on surging wings to slash at one of the approaching tribesmen, causing crimson to spray. Both Basher and Rolund dash forward to engage the enemy, checking their advance.
Slightly out of turn - Ez is delaying, then Runzyl, then LB.
Ezreal scans the trees in frustration looking for these supposed magic lizards, but nothing stands out. Giving up at the last second, he shifts his focus and picks out one of the slower moving armored tribesmen. With a word and flick of his wrist a handful of ghostly orbs streak out across the bridge darting between combatants to home in on the lead tribesman in reptilian armor.
Magic Missile 4d4 + 4 ⇒ (3, 1, 2, 4) + 4 = 14 vs L26
New Init: 17-
It's past time to learn resist energy. I noticed expanding the spellbook is way, way cheaper now with PF. I'll have to take advantage once we get back to civilization.
The air begins to crackle around Ezreal again and another lightning fork leaps at him. (14 damage, save DC 14 for half.)
At the same time, Runzyl, Lightbringer and Janosz feel a wave of warmth wash over them. (DC 15 Will save each. If you fail:)
Spoiler:
You have been hit by a Heat Metal spell. You take no damage this round, 1d4 damage next round, 2d4 damage for the next three rounds after that, and then in the sixth round 1d4 more for luck.